The graphics reminds me of source engine, loved it!
@cn3900_23 ай бұрын
Thank you!
@xeox59913 ай бұрын
love the dedication on wanting to learn computer graphics without the use of game engines
@cn3900_23 ай бұрын
Thank you!
@Tee3rtfe3 ай бұрын
Najs😎
@darrenmcewan53983 ай бұрын
Very interesting project ! Out of curiosity, why did you chose to make your own engine? It seems like so much extra work for a small gain :(
@cn3900_23 ай бұрын
Thank You! I decided to make my own engine mostly to learn computer graphics
@darrenmcewan53983 ай бұрын
@@cn3900_2 that's as good a reason as any tbh I look forward to see how you develop this going forward keep us posted man, good work!
@Hodenkrebs_DC3 ай бұрын
the trash look bad ngl
@cn3900_23 ай бұрын
How do I make it better?
@Hodenkrebs_DC3 ай бұрын
@@cn3900_2 make it Look Like trash
@Antoniusaft3 ай бұрын
@@cn3900_2 If you stretch the noise texture so that each piece of trash will get an individual color from different pixels of the noise texture it might give the appearance of different types of trash each with a distinct color. of course it will just be one clean color which can be good or bad depending on the art style you want. For the peeling paint I suggest you make a mask clouds noise texture that is scaled in world space, which will increase and decrease the appearance of the peeling paint randomly around the walls, so it is more peeled in some places and less peeled in other places
@cn3900_23 ай бұрын
I'll try, I'll scale down UVs and it should be the same as stretching the texture. As for the peeling paint, I definitely have to do it like you said. Thanks for the suggestions, it's really helpful!
@Hodenkrebs_DC3 ай бұрын
very great vid 👍
@cn3900_23 ай бұрын
Thank you 👍
@DJL3G3ND4 ай бұрын
I love how primitive this all looks, and the end result has a nice style, also interesting tree generation, I never enjoy modelling trees manually also how come this loops perfectly lol
@sparen224 ай бұрын
Looking forward to the opengl video, keep up the great work :D
@cn3900_24 ай бұрын
Thank You!
@kitsunemusicisfire4 ай бұрын
That's very skibidi my dude
@cn3900_24 ай бұрын
Is that good or bad???
@kitsunemusicisfire4 ай бұрын
@@cn3900_2 very good. I think. I've only heard it used in a way to compliment people so I'm guessing it's good :D
@cn3900_24 ай бұрын
Thank You!
@shauas42245 ай бұрын
yo, nice work man. With some more work and effects the game will have great horror vibe to it. Good luck with it!
@cn3900_25 ай бұрын
Thank You!
@silvunar5 ай бұрын
Honestly I just stumbled upon this channel and suddenly mf goes like "Yeah a guy sent me classified layouts of soviet bunkers, so I can base my procedural generation off of it." Anyways, keep up the great work !!
@cn3900_25 ай бұрын
Thank you!
@gryasl62315 ай бұрын
5:35
@vampirezio69965 ай бұрын
Impressive, just don't fall into the cliche of a key collection escape the base game, so overdone. I'd like to see if you could come up with an original mechanic or way for the user to progress that differs from what is already out there.
@martinbartoszewicz86025 ай бұрын
Polish?
@cn3900_25 ай бұрын
Yes! 🇵🇱
@ShaddieCakes5 ай бұрын
Really neat! I'd be interested in watching more in development videos of this. I haven't seen many videos of people making 3d games in their own engine and I've always wanted to see the benefits and shortcomings of doing it this way.
@cn3900_25 ай бұрын
Thank you! I am making my own engine mostly to learn how it works. Other than that, the only benefit is that I have control over everything, and I can optimize it specifically for the game I am making. Unfortunately, it will probably never be as good as a game made on, for example, Unreal Engine, and it is much more work (mostly because I am using Vulkan)
@gambasfritasconcorbata59365 ай бұрын
What kind of monsters are they going to be? Will they be more classic monsters like vampires and aliens or more abstract stuff? I feel like the fact that its set in a soviet bunker thing would make mutated kind of monsters very fitting!! It would almost be like a reference to Chernobyl's radiation. + Urbex video sounds great!!! (Yay death grips)
@cn3900_25 ай бұрын
I was thinking of demons like the one I have already made, but mutated/radioactive monsters are also a good idea. Thank you!
@IsThatKnuzz5 ай бұрын
The bunker exploration caught me off guard, W determination
@cn3900_25 ай бұрын
Thank you!
@sparen225 ай бұрын
I would love to see a video of the bunker exploration! Its really cool that you actually used reference images :)
@cn3900_25 ай бұрын
I am going to record some bunker exploration soon. Thank you!
@pizzapasta40905 ай бұрын
hey thats wayne
@Gareenify5 ай бұрын
Seems like a cool concept. excited for the results <3
@cn3900_25 ай бұрын
Thank you! I will try to make it work
@DaydreamStudios_Official Жыл бұрын
This Community Is The Nicest 🥰 I'm Subscribing!
@cn3900_2 Жыл бұрын
Thank you, I appreciate it!
@Pockeywn Жыл бұрын
love it here.
@broteendas1194 Жыл бұрын
Keep going.
@cn3900_2 Жыл бұрын
Thank you, I will
@GeorgeTsiros Жыл бұрын
you do know about RenderDoc, yes?
@cn3900_2 Жыл бұрын
I was unaware of this tool. Thank You for letting me know. It will be very helpful.
@lucasballe.8308 Жыл бұрын
jajajja amigo que copado, me sacaste algunas carcajadas, buena experimentción!
@cn3900_2 Жыл бұрын
Gracias por tu comentario. Me alegro de haberte hecho reír.
@beltranarana478 Жыл бұрын
Hey man I'm an environment artist (specialising in vegetation), first of all great work!! If i can give you some tips: - Optimization!!!!!! It's the most important part of vegetation. As a rule of thumb, as you go up the tree, detail should go down (less vertices) - Leaf cards are the soul of the tree so take time to make high quality cards. I would use a larger branch for your texture, meaning a branch with smaller branches and leaves. That will give volume to the tree. - Finally, as much as it pains me to say this, dont worry if the trees dont look amazing, most of the time players don't pay attention to them so as long as they look alright without drawing attention to themselves they'll be ok Keep up the good work!!
@cn3900_2 Жыл бұрын
Thank you for great advice! First point will be easy to implement, but making better leaf cards might be difficult because switching textures while rendering in my engine is costly (I've tried to keep leafs and branch textures on one image to avoid that), but I will try to find the way.
@beltranarana478 Жыл бұрын
@@cn3900_2 that's great! A trick we usually use it to make an atlas sheet, a texture with different variations of different branches which I think is similar to what you're doing, there's a lot of info about this in the internet to help you out. Keep it up!!
@shauas4224 Жыл бұрын
Hey nice video man, keep the work up
@cn3900_2 Жыл бұрын
Thank you!
@EvilVitJoker Жыл бұрын
Glitches in recording on the top part of your screen can be avoided by disabling "Allow Flipping" in Nvidia settings -> OpenGL Settings
@cn3900_2 Жыл бұрын
Thank you! It fixed it
@thetankinator Жыл бұрын
I got really confused in the middle of your video. Outside? What is that? Great video and funny humor
@thetankinator Жыл бұрын
Also the vine booms were funny good they were kept in
@cn3900_2 Жыл бұрын
Thank You!
@kkibi Жыл бұрын
dang you are so underrated. this is crazy cool
@cn3900_2 Жыл бұрын
Thank You!
@cn3900_2 Жыл бұрын
I forgot to remove Vine Booms before uploading, sorry.
@ItsMikeLearns Жыл бұрын
awesome video! looking forward to your future updates. where are you from? :)
@cn3900_2 Жыл бұрын
Thank you! I am from Poland
@SidereumGamesDevlogs Жыл бұрын
Looks spooky! Just make sure you don't go so dark that players can't see anything. Liked!
@moose67_ Жыл бұрын
i was looking forward to the next part. Nice video man
@cn3900_2 Жыл бұрын
Thank you
@equitythebean Жыл бұрын
I look forward to seeing and hopefully playing this game
@seekeroftheball Жыл бұрын
Awesome start! Very cool you’re diving in. You can learn a ton trying to make your own engine but unless you’re very experienced that’s not the place to start. It’ll be significantly easier to learn Unity than to learn to make your own engine. Also, the more time you spend making an engine, the less time you’re actually making your GAME. Best of luck! Welcome to the awesome world of game dev!
@cn3900_2 Жыл бұрын
Thank you! I like low level programming so I decided to try making my own engine so I can learn how it works at a lower level and have more control over the hardware.
@seekeroftheball Жыл бұрын
@@cn3900_2 Fair enough but there’s a difference between making an engine, graphics, etc and actually making a game.
@animationsoftyrex5442 Жыл бұрын
Pretty good at the start. Good luck in the future making.
@cn3900_2 Жыл бұрын
Thank you!
@kkibi Жыл бұрын
Thats so cool and impressive! Good Job!
@cn3900_2 Жыл бұрын
Thank you!
@narenpai2 жыл бұрын
Nice try! Gave me an Idea for the case of the mouse.