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@latefa21
@latefa21 5 күн бұрын
Extremely helpful, thank you :)
@wikittywhacktv
@wikittywhacktv 8 күн бұрын
coming from blender, the selecting in 3ds max is horrendous
@scatterbrainart
@scatterbrainart Ай бұрын
Great method; thank you.
@roonerrootist3885
@roonerrootist3885 2 ай бұрын
Hi, can you please tell me which version of max you are using as I can see one unfold option in peel menu. Can u please tell me it's a plugin or any other version you are using other than 2021
@papairoy606
@papairoy606 2 ай бұрын
wow such a simple video❣
@jayantsarkar2900
@jayantsarkar2900 2 ай бұрын
Very useful thank you
@hassananwar1980
@hassananwar1980 3 ай бұрын
Where we can get arch fabric materials for unreal engine
@gumby3057
@gumby3057 3 ай бұрын
Question: How long does it take for YOU to texture something like this? For example, when I see a game like Doom Eternal I'm blown away. Seems guys like that are on a whole other level.
@mahmoudaw9311
@mahmoudaw9311 3 ай бұрын
bro you made my day thank you very much for these small tips it was really helpfull
@suraj.1889
@suraj.1889 4 ай бұрын
very helpful!
@umarmomin1899
@umarmomin1899 4 ай бұрын
awesome
@PandaJerk007
@PandaJerk007 5 ай бұрын
Thanks for showing this!
@brycegeurts3345
@brycegeurts3345 5 ай бұрын
this video was skibidi af
@joseluisvincentelli4464
@joseluisvincentelli4464 6 ай бұрын
Great video
@topanyudistira7679
@topanyudistira7679 6 ай бұрын
what is the difference between break and convert to edge seams?
@idontgetlaidbut
@idontgetlaidbut 6 ай бұрын
Thanks, King! Beginner friendly and highly valuable
@katarzynamatuszak7580
@katarzynamatuszak7580 6 ай бұрын
That is so useful! Thank you for sharing
@corchu2271
@corchu2271 8 ай бұрын
u are the GOAT amigo
@ziongite
@ziongite 8 ай бұрын
Turning to triangles doubles polygon count, yet they are less complex polygons as well. I wonder what uses more processing power, an object with 20,000 quads, or an object with 40,000 triangles.
@fusions3d
@fusions3d 8 ай бұрын
At render time they get converted to triangles and game engines will convert the model to triangles upon importing. The reason you would pre-triangulate a mesh is if some program cant do it itself OR the automatic triangulation does a bad job.
@Praudas
@Praudas 8 ай бұрын
very helpful!
@djgrom94
@djgrom94 8 ай бұрын
Чтобы реалистично вести съемку надо это всё переносить в VR
@thisGuy481
@thisGuy481 9 ай бұрын
One thing you're sleeping on is the constrain selection by angle in face selection mode. You can select large sections of "flat" geometry to quick planar map
@wii_suthar
@wii_suthar 9 ай бұрын
When I reset peel, why is everything reset, not just the selected ones?
@cherifimehdi539
@cherifimehdi539 8 ай бұрын
change the type from Unfold to LSCM it will fix it
@VRDivision
@VRDivision 10 ай бұрын
goooooood job!
@tokyowarfare6729
@tokyowarfare6729 10 ай бұрын
TX a lot, the one that helped me was to asign the edit poly, select al vertices and hit connect. All issues gone in the gam engine. You saved me a lot of pain.
@Hokunin
@Hokunin 10 ай бұрын
Totemo subarashii desu. Domo arigatou gozaimashita Jordan sensei!
@MeatVision
@MeatVision 11 ай бұрын
Thanks for the video, man 🫡
@sofiapalas31
@sofiapalas31 Жыл бұрын
I click on Reset Peel and disorder everything :´(
@JC-bz2xc
@JC-bz2xc Жыл бұрын
This helped me so much thankyou
@wherelemonade999
@wherelemonade999 Жыл бұрын
thank you for the video :)
@FloatingPoint00
@FloatingPoint00 Жыл бұрын
This one is the most detailed lesson, I've ever found in youtube
@Andy_Shust
@Andy_Shust Жыл бұрын
Probably the most useful and explanatory tutorial on Unwrap UVW I've found so far. Thanks for your effort and sharing this.
@mdshahid6540.
@mdshahid6540. Жыл бұрын
Dammn that helped
@juantrillotube
@juantrillotube Жыл бұрын
Great video. Concise and clear.
@TheEmptyT
@TheEmptyT Жыл бұрын
Terrible audio - great unwrapping! - many thanks
@thilakkumar008
@thilakkumar008 Жыл бұрын
the best tutorial for unwrapping so far i reffered. can you help us with normal map baking
@maryamalqamzi1702
@maryamalqamzi1702 Жыл бұрын
i select faces and reset peel as in 2:57 but it resets the whole geometry instead of the only selected faces =( any solution ? also it scatters the mesh into several pieces instead of one as in video
@fusions3d
@fusions3d Жыл бұрын
Thanks for watching! If you require more help or have any questions feel free to join my discord: discord.gg/TzxAHG42MT
@iTeleport3D
@iTeleport3D Жыл бұрын
Do you use Lightmap COMPRESSION?
@fusions3d
@fusions3d Жыл бұрын
The short answer: For games yes, for Arch-Viz no.
@Emerge_
@Emerge_ Жыл бұрын
Why the damn sake it's sooooooo unhandful to simply triangulate? Even blender has just ONE BUTTON to do it, but only in 3ds max you need to rip your ass to make thing you could do in other 3d program by clicking one button -_-
@mrlightwriter
@mrlightwriter Жыл бұрын
The reflections on the mirror are amazing! How did you achieve that with Lumen?
@fldbots
@fldbots 4 ай бұрын
I believe it is raytracing. Lumen gives artifacts.
@mrlightwriter
@mrlightwriter 4 ай бұрын
@@fldbots But it's not possible to render Lumen together with raytracing, or is it?
@cgimadesimple
@cgimadesimple Жыл бұрын
nice video :)
@TuanPham-jb3rv
@TuanPham-jb3rv Жыл бұрын
it realllly help me, thanks u :D
@nintendians
@nintendians Жыл бұрын
looks great.
@jasonyu3d
@jasonyu3d Жыл бұрын
thank you for the great tutorial, your technique is very helpful
@virtualcgdesign
@virtualcgdesign Жыл бұрын
Really helps a lot 👍🏻
@MrMeen
@MrMeen Жыл бұрын
Crispy AF!
@yashmistry6845
@yashmistry6845 Жыл бұрын
light bake on how many resolutions?
@johnpork123-4
@johnpork123-4 Жыл бұрын
doing gods work out here
@gabbiness
@gabbiness Жыл бұрын
Thank you! This really made me understand lightmaps UVs so much better!