I bought the UEVS 1.2 and could not find any support email or system. What am I missing ?
@MooncakeVisuals18 күн бұрын
Hi, Thanks for your purchase, Feel free to contact at [email protected]
@imafrog28 күн бұрын
How would you exactly important the project to the UE
@MooncakeVisuals19 күн бұрын
When you get it you just need to open it with its corresponding UE as it contains Uproject File
@dpsocietyАй бұрын
si compro esta version ahora tendre futuras actualizaciones gratis?
@MooncakeVisualsАй бұрын
Hey, Si, el UEVS Sigue en desarrollo, pero si, es basicamente one time payment e incluye futuras versiones.
@dpsocietyАй бұрын
si compro la version full , tendre las proximas actualizaciones que vengan?
@MooncakeVisualsАй бұрын
Hola, Sí, la versión completa es un pago único e incluye todas las actualizaciones futuras.
@fanbazetv24733 ай бұрын
How much do you sale these sets
@MooncakeVisuals3 ай бұрын
Hi this one is 30 USD, feel free to follow this link: mooncakevisuals.gumroad.com/l/mooncake-visuals-olympics-demo
@MxTheArtOfMx3 ай бұрын
I like the breakdown of each layer effect. Maybe include chapter markers for the different sections
@MooncakeVisuals3 ай бұрын
Thank you, Will keep that in mind for future videos, Cheers.
@yonghengshouhu4 ай бұрын
Looking forward to more tutorials related to motion design. . .
@MooncakeVisuals4 ай бұрын
More to come!
@yonghengshouhu4 ай бұрын
Looking forward to more tutorials related to motion design. . .
@MooncakeVisuals4 ай бұрын
Coming soon!
@isaactv61154 ай бұрын
gracias mil , por este curso que nos ha compartido, hay muy poco material en espanol que explique como se trabaja en aximmetry y unreal para las producciones virtuales, aprendi mucho con tu curso y ahora comprendo un poco mejor el aximmetry, espero que sigas poniendo mas materiales como este , tan necesario para los que no hablamos ingles....y desde ya te digo que me gustaria ver una explicacion de como hacer que las pantallas verticales o graficas salgan desde el piso al lado del presentador, asi de como se intengran los elementos 3d en aximmetry..... bueno.. muchas gracias nuevamnente por este material y te exorto a continuar asi,,, bendiciones
@MooncakeVisuals4 ай бұрын
¡Muchas gracias por tu comentario y por el apoyo! Me alegra mucho saber que te ha sido útil. Definitivamente, tomaré en cuenta tu sugerencia para futuros tutoriales, te invito a suscribirte al canal para que no te pierdas los próximos videos y actualizaciones. ¡Estaré compartiendo más contenido en español pronto! Bendiciones y muchas gracias nuevamente por tu apoyo.
@JDARRASVP4 ай бұрын
Do you recommand Aximmetry Framerate 30P for virtual production ?
@MooncakeVisuals4 ай бұрын
It really depends on what you're going for. Personally, I've worked on some pretty complex projects with 30P, and it's worked great. But I've also had simpler projects where the client really wanted that smooth 60P look. So, it's more about your project’s needs and what feels right to you (And if the setup can handle it 😊)
@juanfuentes82144 ай бұрын
Gran video Andys, estoy orgulloso de todo el avance que has tenido en la produccion virtual. Saludos desde Chile
@MooncakeVisuals4 ай бұрын
¡Muchisimas gracias Juan! , ¡Saludos desde Santo Domingo 😊!
@TVARTOURICURI4 ай бұрын
qual o tuturial para se utilizar o áudio dos vídeos colocados no UEVS UM NDI?
@MooncakeVisuals4 ай бұрын
Atualmente, o UEVS não lida com a saída de áudio. O áudio precisa ser gerenciado de forma independente da configuração de vídeo. Esse é o fluxo de trabalho regular utilizado em estúdios virtuais 3D.
@TVARTOURICURI4 ай бұрын
Uma sugestão, fazer cenários para shows de bandas e artistas em palcos lindos para apresentações musicais, porque todos os cenários atuais esta voltados apenas para TVs.
@MooncakeVisuals4 ай бұрын
Perfeito! Vou anotar a ideia para futuras liberações de estúdios. Agradeço a sugestão!
@TheChampFactory4 ай бұрын
How much are your sets brother?
@MooncakeVisuals4 ай бұрын
The prices range from $15 to $185, depending on the complexity and age of the items. This particular one is priced at $18.99. For more details, you can visit: mooncakevisuals.gumroad.com
@TVARTOURICURI4 ай бұрын
como funciona o audio?
@MooncakeVisuals4 ай бұрын
Hi, audio needs to be handled separately and synced. UEVS handles the compositing for the virtual studio only.
@developerkhi5 ай бұрын
great work!
@MooncakeVisuals5 ай бұрын
Thank you! Cheers!
@isaactv61155 ай бұрын
waooo! excelente me encanta tu set virtual, tengo un tiempo tratando de entender el programa aximmetry, y se ha hecho un poco dificil porque todo esta en ingles y apenas lo entiendo de apoco,. pero me animare a comprar este set p;orque me encanta lo limpio que se ve y ademas es tema politco que esta muy oportuno, tengo la version gratis de aximmetry pero si logro dominar tu set me paso a la version de pago anual, gracias espero ver un tutorial en espanol de como usar al maximo tu set
@MooncakeVisuals5 ай бұрын
¡Hola! Muchísimas gracias. De hecho, tengo canales privados para mis clientes, por donde me pueden contactar ante cualquier duda. Antes que nada, me gustaría confirmar que este estudio es para la versión DE de Aximmetry (Dual Engine, la que usa Unreal). Nuevamente, muchas gracias por tu comentario.
@charmedmultimedia5 ай бұрын
muchas gracias por tu trabajo, tienes pensado implementar en un futuro próximo compatibilidad con capturadoras blackmagic tipo la Decklink 8k Pro? Muchas gracias de nuevo
@MooncakeVisuals5 ай бұрын
Por ahora, UEVS es compatible únicamente con NDI. Estoy investigando la mejor manera de habilitar el uso de tarjetas de captura, pero por el momento, pueden usar NDI Connect, que permite crear una transmisión NDI directamente desde la entrada de una tarjeta de captura. Esa transmisión se puede cargar en UEVS. Saludos.
@MKLS5 ай бұрын
Great work man! Thanks for sharing
@MooncakeVisuals5 ай бұрын
Glad you liked it!
@tanpham-pm1vh5 ай бұрын
Can uevs import 3D projects drawn from UE?
@MooncakeVisuals5 ай бұрын
Hi, no yet, but I am implement an FBX importer as well as I am also thinking about the possibility of turning into Unreal Engine Plugin So everyone can create their own studios
@xyzmotion5 ай бұрын
Tutorial plz...
@MooncakeVisuals5 ай бұрын
Absolutely! It's on my to-do list. In the meantime, you can grab the project files from my Patreon: www.patreon.com/mooncakevisuals 😊
@cgimadesimple5 ай бұрын
soo cool, as if watch disney!!
@MooncakeVisuals5 ай бұрын
Thank you
@binyaminbass5 ай бұрын
Beautiful
@MooncakeVisuals5 ай бұрын
Thank you! Cheers!
@isaactv61155 ай бұрын
hello ! I only speak Spanish, I have used a translator, although I know that you speak Spanish. I just wanted to say I'm glad to know that you're back and with the idea of resuming this work, especially about ureal and virtual productions, I've been following your work for a long time and I'm very good at teaching, so I hope to learn a lot more About you, I am excited to know that you are going to focus on unreal, and virtual production since there are few serious people who want to share their knowledge, about your 3D software, give it a try since it seems to be very good and easy working, with time I'm sure it will be a good tool for virtual production, a hug. success in all
@MooncakeVisuals5 ай бұрын
¡Muchísimas gracias! Ojalá así sea. ¡Un abrazo!
@陈雨-q6r5 ай бұрын
Thank you for coming back I also really hope you can update your QuickVP plugin. This plugin is too cool. Thank you
@MooncakeVisuals5 ай бұрын
You are welcome. QuickVP is currently discontinued, but it will be reinstated at some point in the future
@radiotvsalone54026 ай бұрын
Fine!
@MooncakeVisuals6 ай бұрын
Thanks!
@violentpixelation54866 ай бұрын
Hi, this looks great. Are there any known problems using this project with the "Unreal Engine for Aximmetry 2024"- Version?
@MooncakeVisuals6 ай бұрын
Hi there! This was developed using an older version of Aximmetry when the studio was first created. I haven't tried it on any newer versions yet, but it should work fine since it doesn't rely on any blueprints or plugins. 😊
@CharlesPoolSansón7 ай бұрын
hI, i buy set, to long time, but now doesnt works... Please make a tutorial with the set old. Thanks.
@MooncakeVisuals6 ай бұрын
Hi there! As we discussed earlier, those studios are affordable, which is why they stick to their own setup. 😊
@CharlesPoolSansón6 ай бұрын
@@MooncakeVisuals I resolve the problem. Thanks!
@cvbalido7 ай бұрын
Hello! Where can I download the UEVS? Your website said that you are temporarily unavailable
@MooncakeVisuals6 ай бұрын
Hello! Thanks for your interest in UEVS. We're currently making it better and will have it available for download soon. Thanks for your patience! 😊
@hafidzfihri9 ай бұрын
So.. do you make all placeholders and animation in UE, and using Hype Chamber Blueprint to make trigger button in Aximmetry? May i know how about players name? is it all inside Aximmetry or do you use any data driven technique?
@MooncakeVisuals9 ай бұрын
In this case, this project is entirely separate from The Chamber one. All the animations for this project were created in Unreal, with Aximmetry handling only the triggering logic and data feed aspects. The player pictures/names you see are just placeholders.
@hafidzfihri9 ай бұрын
@@MooncakeVisuals ahh i see, one more question how do you make visual board for player pictures? that "Team A Players Info" and Team B Players Info"
@MooncakeVisuals9 ай бұрын
Is creating using Aximmetry control panels
@hafidzfihri9 ай бұрын
Really thanks for every tutorial and knowledge you have share, i can give nothing but pray and hope for you. I hope god bless you and your family 🙏
@MooncakeVisuals9 ай бұрын
I appreciate that!
@DouglasJones-r8t10 ай бұрын
Hi, can this version have a 2 or 3 camera setup?
@MooncakeVisuals6 ай бұрын
Yes, it's definitely possible by combining multiple talents with layers. For example, you can have one talent rendered on a specific camera layer for a wide shot, and another talent on a different layer for a close shot. When you switch between cameras in those layers, each talent will be visible on the corresponding layer. Check out this video for more details: kzbin.info/www/bejne/fXKaaJaQhL-VfKc
@JDARRASVP11 ай бұрын
Great Tuto ! Is it à raison why you do this in level blueprint ? Can you do the same directly in blueprint ?
@MooncakeVisuals11 ай бұрын
Thanks for your comment. I implemented it in the Level Blueprint since it works with the Epic Games broadcast demo, which has its own graphics controller Blueprint. The simplest approach is to contain all the Aximmetry logic in the Level Blueprint, as that's how most people work. While you could also create the blueprint in an actor, I chose not to create a separate class or modify the existing blueprint in the chamber demo, aiming to keep everything as straightforward as possible.
@JDARRASVP11 ай бұрын
@@MooncakeVisuals I just start with aximmetry, I'm usualy work with pixotope or ZD. I ask this cause I made a blueprint that I wiuld like to use with a lot of différent project. I don't really want to redo all, and I have a lot of trigger and variables. I will watch the vidéos of your channel cause this one was really great. Are you still using aximmetry ? Which version ? Bye
@MooncakeVisuals11 ай бұрын
@@JDARRASVP Got it, thanks for sharing. I've also worked with ZD and Pixotope. The challenge lies in their unique approaches to handling dynamics, making a common point essential. Relying solely on the level blueprint might be problematic when switching engine versions due to potential errors caused by unavailable platform-specific blueprint nodes. To prevent redoing work, consider establishing basic functionality in vanilla blueprint. Copy the project for each platform version and create specific logic with platform-specific nodes to control existing dynamics. The mentioned issue was encountered in an old version of Aximmetry, but I'm now using the latest one.
@JDARRASVP11 ай бұрын
@@MooncakeVisuals Thanks for your answer, really interesting. Do you don't think that to used event tick can be a problem ?
@MooncakeVisuals11 ай бұрын
It depends, because It runs on everyframe so any blueprinting tied to it has to be something really needed to Run on it, I avoid it as much as I can
@michelmartinez141811 ай бұрын
Está excelente la plataforma, en la versión gratuita con NDI no puedo eliminar el chroma de mi talento y se ve gris el fondo, ¿debo tener la versión completa para quitarlo? trabajo con Vmix. Saludos
@MooncakeVisuals11 ай бұрын
Hola, muchas gracias por el feedback, El problema que mencionas con el chroma era un Bug con NDI el cual ya fue resuelto. La versión gratuita de UEVS fue lanzada como una versión de prueba para evaluar la plataforma. Sin embargo, hemos concluido esa fase de prueba y. Te invitamos a explorar nuestras opciones de licencia para acceder a todas las funcionalidades de UEVS. Si necesitas mas Ayuda, puedes unirte a nuestros canales de soporte via Whatsapp y discord: UEVS Discord:discord.gg/9Pgs3BKa6V UEVS Whatsapp Channel: chat.whatsapp.com/DWBPLVMoaUmHqTKCEiyWgT Saludos.
@l4tv80211 ай бұрын
Does it work with Blackmagic cards?
@MooncakeVisuals11 ай бұрын
Hi, currently UEVS does not support Direct SDI inputs. However, there are workarounds using NDI Connect, where you can send your input to the NDI Network and then open it with UEVS. Feel free to try UEVS at uevs.mooncakevisuals.com/ or join our support channels for more information: UEVS Discord: discord.gg/9Pgs3BKa6V UEVS Whatsapp Channel: chat.whatsapp.com/DWBPLVMoaUmHqTKCEiyWgT
@AutoAt11 ай бұрын
Great project! Can we bring in own scenes and elements from unreal or blender to that studio? Can the output be a virtual camera for use in zoom or browser, too? Or Output to hdmi or declink card to use via atem switchers? Many questions in my head, i know... ;-)
@MooncakeVisuals11 ай бұрын
Hi there! Thanks a bunch for your enthusiasm and questions! 🚀 Currently, Unreal Engine Virtual Studio (UEVS) primarily focuses on using pre-made virtual studios that are easily customizable. If you have specific custom content needs, like a unique studio or elements, we offer them as a service. Feel free to reach out to us, and we can discuss your requirements. We're also exploring ways to simplify the process of importing custom content in the future. Right now, the output options include NDI or full-screen capture. The main purpose of the app at this stage is to render the virtual studio seamlessly. While Decklink card (or other cards) output isn't implemented yet, it's on our roadmap for future updates. In the meantime, you can still send a fullscreen feed to a secondary monitor and capture it from there. We appreciate your curiosity, and don't hesitate to shoot more questions our way! 😊
@AutoAt11 ай бұрын
@@MooncakeVisuals great! so the output to zoom or streamyard would be UEVS > NDI > OBS > virtual camera > Zoom/Chrome - right? import objects from unreal or blender would be great, i think of 3d - objects of products or logos or even lights for custom lighting to include into the studios...
@MooncakeVisuals11 ай бұрын
Yes, that is correct. Regarding content importing, you're also right. We plan to let users add a more personalized touch in the future. For now, check out an example of me customizing one of the studios using the available tools: kzbin.info/www/bejne/mn2opWB_n9eqe9k
@furyodev1842 Жыл бұрын
Hey' I've been trying to implement something similar but I have two question: - If this is outdated, what's the current solution to this - Does this show up on the output capture of the scene ?
@MooncakeVisuals Жыл бұрын
Hi, So far this is outdated and no longer used, I stopped development of this tool while ago.
@userx-s4o Жыл бұрын
this looks perfect for use on my LED wall... thanks mooncake 🌙🍰
@tombrayibowei495 Жыл бұрын
Hi, greate work!! Please I’d like to know if this can be imported into a Tricaster Machine as .psd?
@MooncakeVisuals Жыл бұрын
Ohh sorry, these are for Unreal Engine
@TheBestProduction10 Жыл бұрын
Very good, how are the projects sent after the purchase? I went there on the website but I didn't see contact information.
@MooncakeVisuals Жыл бұрын
Thanks, you get the direct download link of the Unreal Engine project.
@MrCesarVisions Жыл бұрын
Hello, great tutorial! I´ve downloaded the assets and project, but im not able to see the "Presenter" in project.. I´ve tried to upload my own IMG sequence or video, but i cant get this work... can you share the project with the presenter included?
@MooncakeVisuals Жыл бұрын
Hi, in order to see presenter you have to add your own plane and material, I have older videos that explain the basics of it
@MrCesarVisions Жыл бұрын
@@MooncakeVisuals can you send me the link? thanks mate