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@duchmais7120
@duchmais7120 4 күн бұрын
Audio Please
@SougataDas
@SougataDas 18 күн бұрын
I bought the UEVS 1.2 and could not find any support email or system. What am I missing ?
@MooncakeVisuals
@MooncakeVisuals 18 күн бұрын
Hi, Thanks for your purchase, Feel free to contact at [email protected]
@imafrog
@imafrog 28 күн бұрын
How would you exactly important the project to the UE
@MooncakeVisuals
@MooncakeVisuals 19 күн бұрын
When you get it you just need to open it with its corresponding UE as it contains Uproject File
@dpsociety
@dpsociety Ай бұрын
si compro esta version ahora tendre futuras actualizaciones gratis?
@MooncakeVisuals
@MooncakeVisuals Ай бұрын
Hey, Si, el UEVS Sigue en desarrollo, pero si, es basicamente one time payment e incluye futuras versiones.
@dpsociety
@dpsociety Ай бұрын
si compro la version full , tendre las proximas actualizaciones que vengan?
@MooncakeVisuals
@MooncakeVisuals Ай бұрын
Hola, Sí, la versión completa es un pago único e incluye todas las actualizaciones futuras.
@fanbazetv2473
@fanbazetv2473 3 ай бұрын
How much do you sale these sets
@MooncakeVisuals
@MooncakeVisuals 3 ай бұрын
Hi this one is 30 USD, feel free to follow this link: mooncakevisuals.gumroad.com/l/mooncake-visuals-olympics-demo
@MxTheArtOfMx
@MxTheArtOfMx 3 ай бұрын
I like the breakdown of each layer effect. Maybe include chapter markers for the different sections
@MooncakeVisuals
@MooncakeVisuals 3 ай бұрын
Thank you, Will keep that in mind for future videos, Cheers.
@yonghengshouhu
@yonghengshouhu 4 ай бұрын
Looking forward to more tutorials related to motion design. . .
@MooncakeVisuals
@MooncakeVisuals 4 ай бұрын
More to come!
@yonghengshouhu
@yonghengshouhu 4 ай бұрын
Looking forward to more tutorials related to motion design. . .
@MooncakeVisuals
@MooncakeVisuals 4 ай бұрын
Coming soon!
@isaactv6115
@isaactv6115 4 ай бұрын
gracias mil , por este curso que nos ha compartido, hay muy poco material en espanol que explique como se trabaja en aximmetry y unreal para las producciones virtuales, aprendi mucho con tu curso y ahora comprendo un poco mejor el aximmetry, espero que sigas poniendo mas materiales como este , tan necesario para los que no hablamos ingles....y desde ya te digo que me gustaria ver una explicacion de como hacer que las pantallas verticales o graficas salgan desde el piso al lado del presentador, asi de como se intengran los elementos 3d en aximmetry..... bueno.. muchas gracias nuevamnente por este material y te exorto a continuar asi,,, bendiciones
@MooncakeVisuals
@MooncakeVisuals 4 ай бұрын
¡Muchas gracias por tu comentario y por el apoyo! Me alegra mucho saber que te ha sido útil. Definitivamente, tomaré en cuenta tu sugerencia para futuros tutoriales, te invito a suscribirte al canal para que no te pierdas los próximos videos y actualizaciones. ¡Estaré compartiendo más contenido en español pronto! Bendiciones y muchas gracias nuevamente por tu apoyo.
@JDARRASVP
@JDARRASVP 4 ай бұрын
Do you recommand Aximmetry Framerate 30P for virtual production ?
@MooncakeVisuals
@MooncakeVisuals 4 ай бұрын
It really depends on what you're going for. Personally, I've worked on some pretty complex projects with 30P, and it's worked great. But I've also had simpler projects where the client really wanted that smooth 60P look. So, it's more about your project’s needs and what feels right to you (And if the setup can handle it 😊)
@juanfuentes8214
@juanfuentes8214 4 ай бұрын
Gran video Andys, estoy orgulloso de todo el avance que has tenido en la produccion virtual. Saludos desde Chile
@MooncakeVisuals
@MooncakeVisuals 4 ай бұрын
¡Muchisimas gracias Juan! , ¡Saludos desde Santo Domingo 😊!
@TVARTOURICURI
@TVARTOURICURI 4 ай бұрын
qual o tuturial para se utilizar o áudio dos vídeos colocados no UEVS UM NDI?
@MooncakeVisuals
@MooncakeVisuals 4 ай бұрын
Atualmente, o UEVS não lida com a saída de áudio. O áudio precisa ser gerenciado de forma independente da configuração de vídeo. Esse é o fluxo de trabalho regular utilizado em estúdios virtuais 3D.
@TVARTOURICURI
@TVARTOURICURI 4 ай бұрын
Uma sugestão, fazer cenários para shows de bandas e artistas em palcos lindos para apresentações musicais, porque todos os cenários atuais esta voltados apenas para TVs.
@MooncakeVisuals
@MooncakeVisuals 4 ай бұрын
Perfeito! Vou anotar a ideia para futuras liberações de estúdios. Agradeço a sugestão!
@TheChampFactory
@TheChampFactory 4 ай бұрын
How much are your sets brother?
@MooncakeVisuals
@MooncakeVisuals 4 ай бұрын
The prices range from $15 to $185, depending on the complexity and age of the items. This particular one is priced at $18.99. For more details, you can visit: mooncakevisuals.gumroad.com
@TVARTOURICURI
@TVARTOURICURI 4 ай бұрын
como funciona o audio?
@MooncakeVisuals
@MooncakeVisuals 4 ай бұрын
Hi, audio needs to be handled separately and synced. UEVS handles the compositing for the virtual studio only.
@developerkhi
@developerkhi 5 ай бұрын
great work!
@MooncakeVisuals
@MooncakeVisuals 5 ай бұрын
Thank you! Cheers!
@isaactv6115
@isaactv6115 5 ай бұрын
waooo! excelente me encanta tu set virtual, tengo un tiempo tratando de entender el programa aximmetry, y se ha hecho un poco dificil porque todo esta en ingles y apenas lo entiendo de apoco,. pero me animare a comprar este set p;orque me encanta lo limpio que se ve y ademas es tema politco que esta muy oportuno, tengo la version gratis de aximmetry pero si logro dominar tu set me paso a la version de pago anual, gracias espero ver un tutorial en espanol de como usar al maximo tu set
@MooncakeVisuals
@MooncakeVisuals 5 ай бұрын
¡Hola! Muchísimas gracias. De hecho, tengo canales privados para mis clientes, por donde me pueden contactar ante cualquier duda. Antes que nada, me gustaría confirmar que este estudio es para la versión DE de Aximmetry (Dual Engine, la que usa Unreal). Nuevamente, muchas gracias por tu comentario.
@charmedmultimedia
@charmedmultimedia 5 ай бұрын
muchas gracias por tu trabajo, tienes pensado implementar en un futuro próximo compatibilidad con capturadoras blackmagic tipo la Decklink 8k Pro? Muchas gracias de nuevo
@MooncakeVisuals
@MooncakeVisuals 5 ай бұрын
Por ahora, UEVS es compatible únicamente con NDI. Estoy investigando la mejor manera de habilitar el uso de tarjetas de captura, pero por el momento, pueden usar NDI Connect, que permite crear una transmisión NDI directamente desde la entrada de una tarjeta de captura. Esa transmisión se puede cargar en UEVS. Saludos.
@MKLS
@MKLS 5 ай бұрын
Great work man! Thanks for sharing
@MooncakeVisuals
@MooncakeVisuals 5 ай бұрын
Glad you liked it!
@tanpham-pm1vh
@tanpham-pm1vh 5 ай бұрын
Can uevs import 3D projects drawn from UE?
@MooncakeVisuals
@MooncakeVisuals 5 ай бұрын
Hi, no yet, but I am implement an FBX importer as well as I am also thinking about the possibility of turning into Unreal Engine Plugin So everyone can create their own studios
@xyzmotion
@xyzmotion 5 ай бұрын
Tutorial plz...
@MooncakeVisuals
@MooncakeVisuals 5 ай бұрын
Absolutely! It's on my to-do list. In the meantime, you can grab the project files from my Patreon: www.patreon.com/mooncakevisuals 😊
@cgimadesimple
@cgimadesimple 5 ай бұрын
soo cool, as if watch disney!!
@MooncakeVisuals
@MooncakeVisuals 5 ай бұрын
Thank you
@binyaminbass
@binyaminbass 5 ай бұрын
Beautiful
@MooncakeVisuals
@MooncakeVisuals 5 ай бұрын
Thank you! Cheers!
@isaactv6115
@isaactv6115 5 ай бұрын
hello ! I only speak Spanish, I have used a translator, although I know that you speak Spanish. I just wanted to say I'm glad to know that you're back and with the idea of ​​resuming this work, especially about ureal and virtual productions, I've been following your work for a long time and I'm very good at teaching, so I hope to learn a lot more About you, I am excited to know that you are going to focus on unreal, and virtual production since there are few serious people who want to share their knowledge, about your 3D software, give it a try since it seems to be very good and easy working, with time I'm sure it will be a good tool for virtual production, a hug. success in all
@MooncakeVisuals
@MooncakeVisuals 5 ай бұрын
¡Muchísimas gracias! Ojalá así sea. ¡Un abrazo!
@陈雨-q6r
@陈雨-q6r 5 ай бұрын
Thank you for coming back I also really hope you can update your QuickVP plugin. This plugin is too cool. Thank you
@MooncakeVisuals
@MooncakeVisuals 5 ай бұрын
You are welcome. QuickVP is currently discontinued, but it will be reinstated at some point in the future
@radiotvsalone5402
@radiotvsalone5402 6 ай бұрын
Fine!
@MooncakeVisuals
@MooncakeVisuals 6 ай бұрын
Thanks!
@violentpixelation5486
@violentpixelation5486 6 ай бұрын
Hi, this looks great. Are there any known problems using this project with the "Unreal Engine for Aximmetry 2024"- Version?
@MooncakeVisuals
@MooncakeVisuals 6 ай бұрын
Hi there! This was developed using an older version of Aximmetry when the studio was first created. I haven't tried it on any newer versions yet, but it should work fine since it doesn't rely on any blueprints or plugins. 😊
@CharlesPoolSansón
@CharlesPoolSansón 7 ай бұрын
hI, i buy set, to long time, but now doesnt works... Please make a tutorial with the set old. Thanks.
@MooncakeVisuals
@MooncakeVisuals 6 ай бұрын
Hi there! As we discussed earlier, those studios are affordable, which is why they stick to their own setup. 😊
@CharlesPoolSansón
@CharlesPoolSansón 6 ай бұрын
@@MooncakeVisuals I resolve the problem. Thanks!
@cvbalido
@cvbalido 7 ай бұрын
Hello! Where can I download the UEVS? Your website said that you are temporarily unavailable
@MooncakeVisuals
@MooncakeVisuals 6 ай бұрын
Hello! Thanks for your interest in UEVS. We're currently making it better and will have it available for download soon. Thanks for your patience! 😊
@hafidzfihri
@hafidzfihri 9 ай бұрын
So.. do you make all placeholders and animation in UE, and using Hype Chamber Blueprint to make trigger button in Aximmetry? May i know how about players name? is it all inside Aximmetry or do you use any data driven technique?
@MooncakeVisuals
@MooncakeVisuals 9 ай бұрын
In this case, this project is entirely separate from The Chamber one. All the animations for this project were created in Unreal, with Aximmetry handling only the triggering logic and data feed aspects. The player pictures/names you see are just placeholders.
@hafidzfihri
@hafidzfihri 9 ай бұрын
@@MooncakeVisuals ahh i see, one more question how do you make visual board for player pictures? that "Team A Players Info" and Team B Players Info"
@MooncakeVisuals
@MooncakeVisuals 9 ай бұрын
Is creating using Aximmetry control panels
@hafidzfihri
@hafidzfihri 9 ай бұрын
Really thanks for every tutorial and knowledge you have share, i can give nothing but pray and hope for you. I hope god bless you and your family 🙏
@MooncakeVisuals
@MooncakeVisuals 9 ай бұрын
I appreciate that!
@DouglasJones-r8t
@DouglasJones-r8t 10 ай бұрын
Hi, can this version have a 2 or 3 camera setup?
@MooncakeVisuals
@MooncakeVisuals 6 ай бұрын
Yes, it's definitely possible by combining multiple talents with layers. For example, you can have one talent rendered on a specific camera layer for a wide shot, and another talent on a different layer for a close shot. When you switch between cameras in those layers, each talent will be visible on the corresponding layer. Check out this video for more details: kzbin.info/www/bejne/fXKaaJaQhL-VfKc
@JDARRASVP
@JDARRASVP 11 ай бұрын
Great Tuto ! Is it à raison why you do this in level blueprint ? Can you do the same directly in blueprint ?
@MooncakeVisuals
@MooncakeVisuals 11 ай бұрын
Thanks for your comment. I implemented it in the Level Blueprint since it works with the Epic Games broadcast demo, which has its own graphics controller Blueprint. The simplest approach is to contain all the Aximmetry logic in the Level Blueprint, as that's how most people work. While you could also create the blueprint in an actor, I chose not to create a separate class or modify the existing blueprint in the chamber demo, aiming to keep everything as straightforward as possible.
@JDARRASVP
@JDARRASVP 11 ай бұрын
@@MooncakeVisuals I just start with aximmetry, I'm usualy work with pixotope or ZD. I ask this cause I made a blueprint that I wiuld like to use with a lot of différent project. I don't really want to redo all, and I have a lot of trigger and variables. I will watch the vidéos of your channel cause this one was really great. Are you still using aximmetry ? Which version ? Bye
@MooncakeVisuals
@MooncakeVisuals 11 ай бұрын
@@JDARRASVP Got it, thanks for sharing. I've also worked with ZD and Pixotope. The challenge lies in their unique approaches to handling dynamics, making a common point essential. Relying solely on the level blueprint might be problematic when switching engine versions due to potential errors caused by unavailable platform-specific blueprint nodes. To prevent redoing work, consider establishing basic functionality in vanilla blueprint. Copy the project for each platform version and create specific logic with platform-specific nodes to control existing dynamics. The mentioned issue was encountered in an old version of Aximmetry, but I'm now using the latest one.
@JDARRASVP
@JDARRASVP 11 ай бұрын
@@MooncakeVisuals Thanks for your answer, really interesting. Do you don't think that to used event tick can be a problem ?
@MooncakeVisuals
@MooncakeVisuals 11 ай бұрын
It depends, because It runs on everyframe so any blueprinting tied to it has to be something really needed to Run on it, I avoid it as much as I can
@michelmartinez1418
@michelmartinez1418 11 ай бұрын
Está excelente la plataforma, en la versión gratuita con NDI no puedo eliminar el chroma de mi talento y se ve gris el fondo, ¿debo tener la versión completa para quitarlo? trabajo con Vmix. Saludos
@MooncakeVisuals
@MooncakeVisuals 11 ай бұрын
Hola, muchas gracias por el feedback, El problema que mencionas con el chroma era un Bug con NDI el cual ya fue resuelto. La versión gratuita de UEVS fue lanzada como una versión de prueba para evaluar la plataforma. Sin embargo, hemos concluido esa fase de prueba y. Te invitamos a explorar nuestras opciones de licencia para acceder a todas las funcionalidades de UEVS. Si necesitas mas Ayuda, puedes unirte a nuestros canales de soporte via Whatsapp y discord: UEVS Discord:discord.gg/9Pgs3BKa6V UEVS Whatsapp Channel: chat.whatsapp.com/DWBPLVMoaUmHqTKCEiyWgT Saludos.
@l4tv802
@l4tv802 11 ай бұрын
Does it work with Blackmagic cards?
@MooncakeVisuals
@MooncakeVisuals 11 ай бұрын
Hi, currently UEVS does not support Direct SDI inputs. However, there are workarounds using NDI Connect, where you can send your input to the NDI Network and then open it with UEVS. Feel free to try UEVS at uevs.mooncakevisuals.com/ or join our support channels for more information: UEVS Discord: discord.gg/9Pgs3BKa6V UEVS Whatsapp Channel: chat.whatsapp.com/DWBPLVMoaUmHqTKCEiyWgT
@AutoAt
@AutoAt 11 ай бұрын
Great project! Can we bring in own scenes and elements from unreal or blender to that studio? Can the output be a virtual camera for use in zoom or browser, too? Or Output to hdmi or declink card to use via atem switchers? Many questions in my head, i know... ;-)
@MooncakeVisuals
@MooncakeVisuals 11 ай бұрын
Hi there! Thanks a bunch for your enthusiasm and questions! 🚀 Currently, Unreal Engine Virtual Studio (UEVS) primarily focuses on using pre-made virtual studios that are easily customizable. If you have specific custom content needs, like a unique studio or elements, we offer them as a service. Feel free to reach out to us, and we can discuss your requirements. We're also exploring ways to simplify the process of importing custom content in the future. Right now, the output options include NDI or full-screen capture. The main purpose of the app at this stage is to render the virtual studio seamlessly. While Decklink card (or other cards) output isn't implemented yet, it's on our roadmap for future updates. In the meantime, you can still send a fullscreen feed to a secondary monitor and capture it from there. We appreciate your curiosity, and don't hesitate to shoot more questions our way! 😊
@AutoAt
@AutoAt 11 ай бұрын
@@MooncakeVisuals great! so the output to zoom or streamyard would be UEVS > NDI > OBS > virtual camera > Zoom/Chrome - right? import objects from unreal or blender would be great, i think of 3d - objects of products or logos or even lights for custom lighting to include into the studios...
@MooncakeVisuals
@MooncakeVisuals 11 ай бұрын
Yes, that is correct. Regarding content importing, you're also right. We plan to let users add a more personalized touch in the future. For now, check out an example of me customizing one of the studios using the available tools: kzbin.info/www/bejne/mn2opWB_n9eqe9k
@furyodev1842
@furyodev1842 Жыл бұрын
Hey' I've been trying to implement something similar but I have two question: - If this is outdated, what's the current solution to this - Does this show up on the output capture of the scene ?
@MooncakeVisuals
@MooncakeVisuals Жыл бұрын
Hi, So far this is outdated and no longer used, I stopped development of this tool while ago.
@userx-s4o
@userx-s4o Жыл бұрын
this looks perfect for use on my LED wall... thanks mooncake 🌙🍰
@tombrayibowei495
@tombrayibowei495 Жыл бұрын
Hi, greate work!! Please I’d like to know if this can be imported into a Tricaster Machine as .psd?
@MooncakeVisuals
@MooncakeVisuals Жыл бұрын
Ohh sorry, these are for Unreal Engine
@TheBestProduction10
@TheBestProduction10 Жыл бұрын
Very good, how are the projects sent after the purchase? I went there on the website but I didn't see contact information.
@MooncakeVisuals
@MooncakeVisuals Жыл бұрын
Thanks, you get the direct download link of the Unreal Engine project.
@MrCesarVisions
@MrCesarVisions Жыл бұрын
Hello, great tutorial! I´ve downloaded the assets and project, but im not able to see the "Presenter" in project.. I´ve tried to upload my own IMG sequence or video, but i cant get this work... can you share the project with the presenter included?
@MooncakeVisuals
@MooncakeVisuals Жыл бұрын
Hi, in order to see presenter you have to add your own plane and material, I have older videos that explain the basics of it
@MrCesarVisions
@MrCesarVisions Жыл бұрын
@@MooncakeVisuals can you send me the link? thanks mate
@MooncakeVisuals
@MooncakeVisuals Жыл бұрын
@@MrCesarVisions kzbin.info/www/bejne/laaqpISMe62sqpY
@rodrigohostup
@rodrigohostup Жыл бұрын
Very good and usefull!
@rodrigohostup
@rodrigohostup Жыл бұрын
Very very nice video man! Congrats! Helpully
@MooncakeVisuals
@MooncakeVisuals 6 ай бұрын
Thanks
@victorma3595
@victorma3595 Жыл бұрын
UE5 version is not working for UE5.1.1 ?
@MooncakeVisuals
@MooncakeVisuals Жыл бұрын
Hi, Unfortunately i dropped development of it and paused the Channel indefinitely for personal reasons. thanks for the Suppor
@cryptodaphne
@cryptodaphne Жыл бұрын
fabulous work thanks but we wanna see more tutorials step by sstep creating the studio
@MooncakeVisuals
@MooncakeVisuals 6 ай бұрын
Definitely, will be soon, thanks for support
@cryptodaphne
@cryptodaphne Жыл бұрын
Glad to seee this kinda educative videos on youtube . Thank you @mooncake
@MooncakeVisuals
@MooncakeVisuals 6 ай бұрын
Thanks for your support.
@Fancy.languages1
@Fancy.languages1 2 жыл бұрын
please update the new discord invitation link
@MooncakeVisuals
@MooncakeVisuals 2 жыл бұрын
Sorry discord channel is closed, i pretty much Paused mooncake visuals for undefined time Work.
@Fancy.languages1
@Fancy.languages1 2 жыл бұрын
How could we trigger the animation? should we make any blueprint?
@MooncakeVisuals
@MooncakeVisuals 2 жыл бұрын
To trigerring you should get along with Blueprint. you can use either level sequence or actor sequence component.
@Fancy.languages1
@Fancy.languages1 2 жыл бұрын
@@MooncakeVisuals thank you, I just learnt that
@Fancy.languages1
@Fancy.languages1 2 жыл бұрын
how could we edit the logo?
@MooncakeVisuals
@MooncakeVisuals 2 жыл бұрын
To add Custom logos, you can Easily Create Decals and place them anywhere
@Fancy.languages1
@Fancy.languages1 2 жыл бұрын
@@MooncakeVisuals thank you, I love Mooncake, btw!