My WIP Um Jammer Lammy Engine
2:32
Sonic XG chaos central?
1:09
2 жыл бұрын
Peak Panic recreation in Sonic XG
3:28
2 Unreleased D.C.S. Videos
19:42
3 жыл бұрын
Roblox: BLOOPERS!
5:16
3 жыл бұрын
Roblox: Berserk Train
3:30
3 жыл бұрын
Roblox: (epic) skateboard jumps
2:53
Daxe's Classic Server is back!
1:45
3 жыл бұрын
Minecraft: Finally Lava!
1:17
3 жыл бұрын
Minecraft: Bigger cave flood!
0:47
3 жыл бұрын
Minecraft: Cave flood
0:45
3 жыл бұрын
finally found water in minecraft!
1:21
It's back and it's new!
2:33
3 жыл бұрын
Пікірлер
@thenewbiemaan
@thenewbiemaan 15 күн бұрын
8:56 hawk 🤣
@FansonicthehedgehogGD
@FansonicthehedgehogGD 15 күн бұрын
Make an Android port now
@lusiwahyuningrum7979
@lusiwahyuningrum7979 Ай бұрын
The only other chinese song i listen to (the other is the gta chinatown wars theme 😭)
@gabrielcarvalhoseixas3112
@gabrielcarvalhoseixas3112 Ай бұрын
And you could join acts 3 with acts 2
@gabrielcarvalhoseixas3112
@gabrielcarvalhoseixas3112 Ай бұрын
You can do it for mobile when you put all the zones of the game pl
@SporerowChannel
@SporerowChannel Ай бұрын
i also speak fluent guitar.
@bolshagg
@bolshagg Ай бұрын
Parappa guitar voice 🤣🤣😹😹
@ratnawilis6511
@ratnawilis6511 2 ай бұрын
1:45 want coming everyone
@lauluis1mii124
@lauluis1mii124 2 ай бұрын
What engine did you use to make this?
@josephwaters1
@josephwaters1 3 ай бұрын
What a fun recommendation this was :) This is amazing! Thanks so much for taking the time to do this- it feels incredible to know that people felt it was worth their time! Apologies to everyone as well for Sonic XG not quite turning out out how we would have hoped- it was such a different time back then in regards to knowledge/resources and the mindset behind what we were doing. A big part of me would love to do something with it again but it's just not enjoyable when your day job is coding and there's adulting to be done. :(
@darlexmcandothers
@darlexmcandothers 2 ай бұрын
One of the individuals behind the backbone of one of the most anticipated Sonic fan games commented on this low viewed video? How is it possible!? I actually can't even express how I feel right now! Thank you ever so much for you're kind words :) Me and Winz took as much time to make this little project as polished, and enjoyable. And seeing you of all people notice that is kind of surreal. Besides that, no need to apologize Joe! Your dedication for continuing the project back in 2012 is probably the reason XG stands to this day! It could've ended up like Nexus, Overture, and other long anticipated Sonic fangames that either got abandoned, or we're forgotten about. While I do agree with some points in your statement, such as the "clunky" engine used back then and the story, every other major aspect of the XG that was supposed to be released I think holds up quite well! And a lot of people I know and talked with regarding SXG feel the same. And for that last statement, I can see exactly why you'd love to do something with XG again. When I was developing SXGU last year, I quite enjoyed finishing and making something that was never properly completed, and having to get creative in some instances, which while challenging, was very rewarding and turned out nicely in the end (Such as in Golden Gate, and the secret level). From my experience, I think the most rewarding part in it is using your own imagination and ideas. And there's one last fan made Sonic XG project of mine (if you're okay with it that is, Sonic Forever XG) that will take a big part in that, as most of the zones that I want to include in it (such as never fully realized Sonic Forever zones, and cut stages for the 2007 iteration), don't have much information besides a mock-up or two. But time is precious, and I wouldn't want to take a whole lot of it on something that will take up so much of it due to it's scale, that I feel like I wouldn't be able to get around to finishing, or starting for that matter a good amount of personal projects that have been in the dust for the last 4-6 years. Sorry for that blaber :S. I really just wanted to explain it all without any confusion. Anyway, one last question If I may ask you Joe. Would it be possible to ask you a few questions about Sonic XG in the future? I've had some major one's through out the years, and you are the only one that could answer them. Once again, thank you ever so much for commenting and you're kind words! And I hope you'll be able to find some free time for your passions and the things you love (even with the necessities you have).
@Cool_kirb
@Cool_kirb 3 ай бұрын
Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick Kick chop chop burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn burn
@itsamekorbi
@itsamekorbi 3 ай бұрын
PARAPPA YOU CANT SAY THAT 8:24
@amdumblol762
@amdumblol762 3 ай бұрын
5:00 come
@CristobalElMario
@CristobalElMario 3 ай бұрын
picc: the spin-off
@Upuiff09
@Upuiff09 4 ай бұрын
gonna play this!!!!!
@DevonBeryar
@DevonBeryar 4 ай бұрын
Parappa.exe has stopped working
@CristobalElMario
@CristobalElMario 4 ай бұрын
Why parappa talks with guitar noises 💀
@ILove_FURBIES3890
@ILove_FURBIES3890 4 ай бұрын
3:36 beautiful! You gave joe chin goose bumps!
@Youngone841
@Youngone841 4 ай бұрын
5:03 Bahndaten moment
@cyrahk643
@cyrahk643 5 ай бұрын
5:03 cucucucucum
@sammyay-man2754
@sammyay-man2754 5 ай бұрын
Frankly.....this game needs a LOT of change and improvements, I wonder if there's a really Sonic XG remake?
@Ihaveyourliver
@Ihaveyourliver 5 ай бұрын
Fact: 32767 is 2^15 - 1
@VitorPlayer192
@VitorPlayer192 5 ай бұрын
make a video about the development cancellation and also a person found the full version I'm talking about the fan game Sonic XG
@darlexmcandothers
@darlexmcandothers 5 ай бұрын
I think you're mistaking that with Community's Cut
@just_sonic
@just_sonic 5 ай бұрын
I HAVENT PLAYED THIS GAME SINCE 2018 OH MY GODD
@Trayfellow
@Trayfellow 5 ай бұрын
Where did you get the CD-style soundtrack from that was used in Golden Gate?
@darlexmcandothers
@darlexmcandothers 3 ай бұрын
Apologies for the late reply. I acquired it from a XG archive someone sent to me a year ago, full of music, images, videos, and some builds. I don't know the origin of who made it, or where it came from, other then that archive.
@JDTORI5643
@JDTORI5643 5 ай бұрын
Sup yall
@OuricadoTheHedgehogConta2
@OuricadoTheHedgehogConta2 6 ай бұрын
Bro, you Need do a port for mobile, this game it's The GOAT!
@TTG-37
@TTG-37 6 ай бұрын
Hydrocity remix sounding fire
@darlexmcandothers
@darlexmcandothers 6 ай бұрын
It was made by Hunter Bridges for the CD Quality Nexus OST. Here's the whole soundtrack if you're intrested: archive.org/details/soundcloud-hunty-sonic-nexus-ost
@TTG-37
@TTG-37 6 ай бұрын
@@darlexmcandothers thanks
@epicstar86
@epicstar86 6 ай бұрын
Peak update
@SaurikSI
@SaurikSI 6 ай бұрын
Hey, no offense but you really need to fix the jump physics, this would be the perfect Sonic XG project if it wasn't by it, jumping feels terrible, I don't know if it's the time it takes to get back down, or if it's too "lineal", but there's definitely something very wrong with it. I hope you can find a way to fix it, the OG Sonic XG demo and the other fan projects don't have this problem.
@darlexmcandothers
@darlexmcandothers 6 ай бұрын
@@SaurikSI Well me and Winz decompiled the 2007 demo ourselves, and I, and many other people never had this issue. We didn't change anything, it's been kept the way it's been. It could be the animation deceiving you, especially with Sonic's jumping frames, however those we're changed because the original Unlocked was ment to have these.
@SaurikSI
@SaurikSI 6 ай бұрын
@@darlexmcandothers I think you’re right, something does feel wrong with physics and movement, but I paid more attention and jumping is the same as the original. Now I think what was annoying me was movement (The character’s going left or right), I don’t know how to describe it, but it’s like it lacks momentum when you stop pressing the key (?) There’s also some details that are different, like the velocity of falling down, and the character not “bouncing” when you kill an enemy. Graphically, your project is beautiful, so kudos on that!
@darlexmcandothers
@darlexmcandothers 6 ай бұрын
​@@SaurikSI Thanks! Although I shouldn't be the one taking credit here for the graphics. All the graphical work goes to Euan Gallacher (and also Joe Waters at some points, although he was mainly the programmer) I played very little role in the graphics, only re-creating certian tiles that aren't otherwise available in the original quality / full sprite. People tend to say that the graphics in the Pre-2021 era of Sonic XG aren't anything to write home about nowadays, but I think they hold up decently and look appealing to my eyes. Some people also tend to enjoy the original engine more than the one that Joe used when he took the development into his own hands, circa 2012-2016 (atleast from the people i've talked to about XG) (oh, and it's also not just MY project. winznegative was the one that started this "recreation" idea in the first place, and he did work on a good amount of the project as well)
@SaurikSI
@SaurikSI 6 ай бұрын
@@darlexmcandothers I agree, I like the art style, it holds up perfectly well. In my eyes, I believe the perfect Sonic XG project would be one with Sonic XG Classic’s physics/movement/music, and with Sonic XG Unlocked’s visuals/SFX/fidelity.
@darlexmcandothers
@darlexmcandothers 6 ай бұрын
I honestly think that the Classic engine isn't that great in terms of physics (seeing as it Joe's original .MFA source file was used) It's definitely miles better than the 2007 engine, but I think the SXG: Classic fork, "True!XG", has probably the best physics out of any of them. So maybe using that fork's physics would make it even better. But that's just my opinion.
@optimusxg2005
@optimusxg2005 6 ай бұрын
Nice update sonic xg
@MrSeaScorpio
@MrSeaScorpio 6 ай бұрын
Not only can we now play zones from Sonic Forever, BUT ALSO OLD SONIC XG!? HELL YEAH, I'M HYPED FOR THIS!! I'll be forever (P U N) grateful for this once it releases.
@bobanimations808
@bobanimations808 6 ай бұрын
UH UH UH UH UH UH UH UH COME COME COME COME COME COME COME- parappa whatchu doin?
@PaperBoi129
@PaperBoi129 6 ай бұрын
Amazing!!
@Pomni.Digital.Circus-e5z
@Pomni.Digital.Circus-e5z 6 ай бұрын
That Score Is Excellent
@greenknight9000
@greenknight9000 7 ай бұрын
8:25 NO PARAPPA YOU CAN'T SAY THAT WORD THAT'S RACIST
@IunahYT
@IunahYT 5 ай бұрын
It technically is saying "digging", not the N-word.
@greenknight9000
@greenknight9000 5 ай бұрын
Obviously, I was making a joke.
@burbplayer960
@burbplayer960 4 ай бұрын
@@IunahYTyou must be fun at parties
@CoolJo248-sy1zx
@CoolJo248-sy1zx 2 ай бұрын
well parappa's voice actor is black so he can say any wooooooooooooooooooorddd
@ezeo_o499
@ezeo_o499 8 ай бұрын
Eres el creador original de XG? Tengo una pregunta para hacerte.
@tschammo
@tschammo 8 ай бұрын
Since I'm seeing this asked in the comments and I'm in nerd mode right now... 32767 is the signed 16-bit integer limit, the highest number than can be represented in the latter 15 bits (01111111 11111111, the very first bit is the sign: 0 for positive, 1 for negative). If you try to add 1 to this value with this data type, it will overflow to -32768, the lower limit. This also happens on the original Um Jammer Lammy for the PlayStation. Um Jammer Lammy NOW! runs on the Namco System 12 (1996) which spec-wise similar to the original PlayStation but with a faster CPU. Both machines, having 32-bit CPUs, are very clearly capable of working with larger values (evidenced by the final score of 98301) which have much higher limits. The potential reasons that I can think of that they used a smaller data type are [a]: as a design choice possibly to fit on the screen where it does, [b]: the PS1 and System 12 only have 2 MB of RAM and the developers needed to be frugal, [c]: whatever version of GCC they were using defaulted 'int' to a 16-bit value (this was a time before stdint.h), or [d]: the developers were inconsiderate of such a big score being possible. Why they used a signed value rather than unsigned in a place where negative scores aren't possible is beyond me. Using an unsigned value seems to me much more in line with what would probably be possible and I'd put money on it that we'd see something like a 50 000 instead
@IunahYT
@IunahYT 5 ай бұрын
They definitely didn't use GCC. Most of the old games were created using assembly code.
@tschammo
@tschammo 5 ай бұрын
@@IunahYT Games for fifth-generation consoles were usually done in C. On the N64, SM64 and MK64 were both written in C with some C++ components. PS1 games were written similarly; SDKs exist for the PS1 in C, and questions on Reddit and the Game Development Stack Exchange confirm that devs were working with C, though some time or performance critical code would have been done in MIPS assembly. I imagine PTR1 and UJL wouldn't have needed that much ASM considering those games mostly just play prerendered(?) videos and then work with simple 3D scenes. UJL NOW I could see one using more ASM since that's much more featureful on top of limited RAM. You are probably right though about them not using GCC. An N64 developer reported using a custom compiler since GCC 2.x was apparently abysmal, and considering PS1 devs report using C+ASM vs. N64's C+CPP using GCC for the PS1 probably would've been hard. The main point is that however the game was made, that portion of the game used 16 bit values rather than 32 bit, which again considering the capabilities of the CPU strikes me as odd.
@IunahYT
@IunahYT 5 ай бұрын
@@tschammo okay so i went too old, however the point stands for not using GCC, as GCC was kinda garbage for console game development in the late 90s
@reythe9
@reythe9 9 ай бұрын
4:42 stop smacking it parappa
@Gingernugget24
@Gingernugget24 9 ай бұрын
Howd you not get audio stuttering? Is it just luck?
@IunahYT
@IunahYT 5 ай бұрын
@@Gingernugget24 fast computer that's it
@Gingernugget24
@Gingernugget24 5 ай бұрын
@@IunahYT fair enough
@jkveri2002
@jkveri2002 9 ай бұрын
I'm confused already, lmao. There's Classic, Community's cut, Unlocked, True!XG, and now Forever. idk what version should I choose.
@darlexmcandothers
@darlexmcandothers 9 ай бұрын
Here are some of my recommendations based on different categories: If you're looking for engine playability, then I recommend True!XG. Udon did a great job on modifiying the physics in my opinion, and I would recommend it over Classic, and even Community's Cut. It controls beautifuly and even has some of the 2007 behaivors restored. And the 2nd one I would recommend is Unlocked. By this I don't mean to sound narcasisstic, but if you would want to play something in the old 2007 engine with a few bonuses on top such as extra zones and Super Sonic, then go for this version. (this doesn't mean its the full game, i've had people ask if that's the case, so i'm just pointing it out) However, if you're looking for what has the most content, then look for Classic. Sure, there's... ehm.. Community's Cut, but that is just an unpolished thing I threw together in 1 month. Classic will be finished one day, and progress on Sunken Star has begun, and I must say, it's looking pretty damn good, AND, most importantly, polished. And finally, as for story telling, then that's kind of a hit or miss. To be honest, none of the SXG versions out there have pacing in the story. You get a few beginning scenes, but the rest is basically just Zone to Zone gameplay. But, if you don't care for it, then you can go play whichever version you want. As every single one has basically the same "story".
@jkveri2002
@jkveri2002 9 ай бұрын
@@darlexmcandothers Thanks for your time. And don't worry about talking good things about your own projects. I've heard that "you have to believe in yourself before making the others believe on it". Yeah, you're right. For now, I don't mind too much about the story itself.
@ParappaTheRapper0
@ParappaTheRapper0 10 ай бұрын
4:49 why also how to use my ps4 controller in the emulator
@negagen_nb_2474
@negagen_nb_2474 10 ай бұрын
I fell in love with that final fall music