If possible - it would be nice to learn something to set the correct position of the camera. I checked Eye Level, Floor Level and Stage. They all need a different camera position - but I can't realy find it. Sometimes it feels and looks like half of the body is inside the floor and other values make me 3-4 meters tall.
@lightsandclockwork8 күн бұрын
HI, this usually comes down to your headset calibration. I always use floor (or stage?) and make sure i have set the correct floor height in the room setup.
@frankreiser_recaremo12 күн бұрын
Another amazing tutorial!!! Can't for more input - but first I bring it all to my project. I love it!!
@frankreiser_recaremo12 күн бұрын
I follow a lot of your tutorials already and could update my medieval edutainment program. Maybe can solve issues I found: Every time I save I got this error: Saving Prefab to immutable folder is not allowed: Packages/com.meta.xr.sdk.interaction.ovr/Editor/Blocks/InteractableItems/Prefabs/[BB] Pokeable Plane.prefab. But the program runs without any issues. Is it correct that is a big performance difference beetween a) OVRPlayerController (as explained in tutorial 5) and b) OVRCameraRig with raycast (as explained in tutorial 6)? a) 120 fps wrong looking Crest water, no underwater effect. b) 240-300 fps and better looking Crest water and working underwater effect.
@lightsandclockwork12 күн бұрын
I came across the immutable problem, i cannot remember how i fixed it!! :/ I will try and recreate/remember how. The player controller just adds movement from thumb sticks so shouldn't affect FPS. I am not aware of 'Crest Water'
@frankreiser_recaremo12 күн бұрын
Again - Amazing! Informative, no blabla, good explained. Thank you.
@lightsandclockwork12 күн бұрын
Thanks, and you are welcome.
@hoomannajafi578713 күн бұрын
I have a problem with instantiated objects..why their all jittery and moving instead of standing still I realized in this video it's the same and your objects are moving too
@lightsandclockwork12 күн бұрын
Jittery is out of my control. But i have noticed with my students in the real class room. The jitters, the quality of the phone it is running on changes to the accuracy.
@frankreiser_recaremo13 күн бұрын
Amazing - it is so helpful - please continue
@lightsandclockwork12 күн бұрын
Thank You. I absolutely want to continue :)
@Shadybilly2522 күн бұрын
Great one sir keep it up! 👍🏻
@0GRANATE024 күн бұрын
my laser is going through the UI, I did everything you said :( what am I missing? UI is not clickable
@0GRANATE024 күн бұрын
Ok it looks like some elements are clickable some not... Button is working, but ScrollView scrollers are not clickable? Do I need to assign some components/scripts to each of those UI elements to make them receive the laster pointer events?
@0GRANATE024 күн бұрын
Ok it was overlayed with other elements (which were invisible but still received click events)
@guillermofleitaspulido25 күн бұрын
Awesome tips!! Thanks for your work on this tutorial very much appreciated ! :D
@JReuben11128 күн бұрын
outdated - different setup steps for Quest 3
@lightsandclockwork28 күн бұрын
Thanks, That's why i did this one :) kzbin.info/www/bejne/j5zKe4mim6asrc0 But i do still have students who are on older versions of unity and packages due to network managers. So it is still valid for some... for now..
@vishaldewangan9393Ай бұрын
How I can run this on my phone like how to debug this
@lightsandclockworkАй бұрын
Hi, For Android you can follow my other video. kzbin.info/www/bejne/aZqQpWisr519hpo For iPhone, you need a mac and i don't have one, so cant offer a tutorial for that.
@user-mr8hh5ij8zАй бұрын
@@lightsandclockwork do you have a tutorial for mac?
@lightsandclockwork29 күн бұрын
No Sorry, as mentioned in the previous comment, i dont own an iPhone or a Mac, so i am not in a position to learn and make a tutorial. Now.. if i every make any income from youtube i will put one on my shopping list :) However i have been putting content on youtube for over 15 years and never earned a penny :/
@nullzero3455Ай бұрын
is it possible to scale or rotate with pinch?
@lightsandclockworkАй бұрын
Short answer is Yes :) Long anwser is... I dont know how, never done it, but i shall look into it, thanks for the suggestion, it sounds like an interesting feature and challenge.
@lightsandclockwork29 күн бұрын
I have just added a video on scaling. I'll try and sort rotation out soon. I have had some success, but didnt look good.
@nullzero345528 күн бұрын
@@lightsandclockwork thank you! I'll try it out
@irinahagman9836Ай бұрын
Awesome, now it works!
@PrachiBhandare-zs3jqАй бұрын
its giving me error inputSource is doesn't exist in OVRinputmodule
@lightsandclockworkАй бұрын
Hi, Really sorry not sure. I think i came across this once... i restarted the project and then it worked :/ I will have a look and see if i can force the error.
@PrachiBhandare-zs3jqАй бұрын
@@lightsandclockwork okay thank you... but my error is still there after restarting also its not clear
@thienphucquach1676Ай бұрын
Thanks for your video, I have a question, why my prelab mars is not attached to the mars image :(( it's some distance away
@lightsandclockworkАй бұрын
Hi, A common problem, yuo have most likely moved the image on the tracked image empty, so the picture you can see is in one place, but the tracker is somewhere else. I recap this in my speedrun tutorial. kzbin.info/www/bejne/aIenhYp7rL6sm80
@ricardojaviergarnicapena6749Ай бұрын
Thank you. Is gonna be a second lesson? Interactions using buttons or joysticks?
@lightsandclockworkАй бұрын
Hi, I am happy to do another lesson 2, but i have already covered this as it is the same as the quest 2. kzbin.info/www/bejne/oZqylHuKacymZs0
@guntherjw50Ай бұрын
Thanks so much, I am a bit sicked by the fact that Unity's tutorial was not even in the same league as your tutorial Liked and Subscribed
@lightsandclockworkАй бұрын
Thank you, very kind of you to say :)
@TaskForgeАй бұрын
I’m following this tutorial but every time I try to press play in the XR environment the window changes to “#scene” and nothing works as it works in the video.
@lightsandclockworkАй бұрын
Hi, I am sorry yuo are having issues. can i recommend you have a quick look at my other video? Common issues. kzbin.info/www/bejne/aIenhYp7rL6sm80
@nullzero34552 ай бұрын
Hello Sir, do you have a solution for scene transitions? I have a back button that returns me back to the main menu but it gives me this error: "MissingReferenceException: The object of type 'SimulatedTrackedImage' has been destroyed but you are still trying to access it." any ideas? thanks.
@lightsandclockwork2 ай бұрын
Hi, If you read the full error message, it should tell which script is unhappy. But.. I think. You have attached a script in your scene, but have not assigned it the needed variables/prefabs/assets. Or you are deleting the required asset and then trying to use after you have deleted it. I will try and do a tutorial on working with AR scenes. I have covered it in VR, should be the same.
@nullzero34552 ай бұрын
@@lightsandclockwork yes, I added a DontDestroyOnLoad function on XR Origin, will check out your VR video. Thanks a bunch
@usaid22062 ай бұрын
0:08 is probably my favorite robot yet
@lightsandclockwork2 ай бұрын
That is/will be my robot drummer.
@abhikhubby2 ай бұрын
Have you by chance tried recording from the point of view of another camera in the scene? Like a have a room with a 2nd cam at the back facing the front of room, where I will be with my OVR rig moving around. , And the 2nd cam in the back is hooked up to the recorder- but the output of the recording is pitch black. Not seeing any errors on the recorder so not sure what the problem is.
@lightsandclockwork2 ай бұрын
I spent that long thinking about this i forgot to answer. In short, no. I have only used this method as demonstrated. For other videos I use OBS and point the video capture at the video output i want. For other videos i record inside the Quest. If i wanted to record the output from 2 different cameras, i would undock the unity game views, place each view separately and then use OBS to setup 2 window captures. I would need to to use Oculus link for this.
@nerdjones2422 ай бұрын
mine shows the wrong controllers( old black ones ), any idea why? I just started and these videos are the best thank you!
@lightsandclockwork2 ай бұрын
There is a menu on the inspector/script when you add the controller. You can select which controller you use. I used Left/Right Touch (i think)
@Hola-ld5ps2 ай бұрын
No se si podria subir el proyecto al repositorio de github, ya que algunos scritps no estan o si los script los puede subir
@Hola-ld5ps2 ай бұрын
Buen tutorial pero como no hablo muy ingles aun me quedan dudas
@nullzero34552 ай бұрын
hello sir, what can I do so that I can only have one info popup at a time? Like when I click mars multiple times it can only spawn one marsInfo gameObject
@lightsandclockwork2 ай бұрын
Hi, Basically you will will need to add a boolean variable. Start as false, only spawn if false and then set to true when spawning for the first time.
@lucutes29362 ай бұрын
69th like
@user-kd6lb7or9i2 ай бұрын
Very Usefull
@jamesrosko2 ай бұрын
Thanks for the tutorials. I haven't used neopixels before. I'm looking forward to connecting with external power while keeping the programming USB connected. I've had a problem in the past where I've burned out my laptop USB port.
@lightsandclockwork2 ай бұрын
Oh no! I am always worried about that, but so far hasnt happened. I make robot cars for teaching in class, they need batteries to power the motors and the kids often leave the battery pack on, when they plug in to re-code. I'll include some safety checks. I am sure someone with a higher level of electronics will show me a better way.
@usaid22062 ай бұрын
Love the editing😁
@jettech10412 ай бұрын
Thanks for taking the time to make these videos.
@lightsandclockwork2 ай бұрын
You're Welcome :) Feel free to make suggestions for future content.
@crossfire82192 ай бұрын
the prefabs are not appearing i followed your instructions well
@lightsandclockwork2 ай бұрын
Hi, Check out my other video, i include common errors. Also, I have identified a new common error, try scaling down your images and dont have them too far away from the camera. kzbin.info/www/bejne/aIenhYp7rL6sm80
@zaeem76412 ай бұрын
thank for the video , but can we put 1 image and 1 video together? can you show some tutorial
@lightsandclockwork2 ай бұрын
You're welcome. Do you mean play a video over the tracked image? If so, i cover that in this video. kzbin.info/www/bejne/gJ-vq6KOermVjdU
@zaeem76412 ай бұрын
@@lightsandclockwork yeah like that , but my final project is i have must 3d object plus a video over the tracked image , can you show me some tutorial , by the way where i can contact you if i have any question?
@lightsandclockwork2 ай бұрын
Hi, I show you how to add a video in the link i shared. Sorry not available for direct support at the moment, I have a lot on with my full time job.
@lightsandclockwork2 ай бұрын
As mentioned try the video i added the link to, if you dont succeed, let me know.
@lightsandclockwork2 ай бұрын
Apologies, i do not explain it! I thought i did. I briefly mention it here. kzbin.info/www/bejne/ioi8YqKbpa2qn9Usi=9h8soB9rL1yTL4mT&t=291 But basically, create a cuboid and drag a video on to it, like you apply an image texture. I'll try and fit it in a video soon.
@shafqatali86722 ай бұрын
@shafqatali86722 ай бұрын
Thank you very much, Anyone, who watches this series will must subscribe because of the clear instructions +1 sub
@liorakeller2832 ай бұрын
Thanks!!
@ultrawarrior14442 ай бұрын
Thankou for wonderful work
@NSCLethal2 ай бұрын
Great tutorial, thank you
@morybest2 ай бұрын
Definitely great tutorial , please continue such VR tutorials on Quest3 . because v3 is new and there no much tutorials for it.
@lightsandclockwork2 ай бұрын
Thanks, what sort of content/features would you like to see?
@CarlosddsiАй бұрын
@@lightsandclockworkpls finishing a quickly game and explaining how to play it with the oculus.
@GonnaQul3 ай бұрын
Hello. I need your help. Do you have this project ready?
@lightsandclockwork2 ай бұрын
sorry, no. I abandoned it. What you see is what i did. I was hoping someone might take it and improve
@VRandAugmentedTraining3 ай бұрын
I find your tutorials to be extremely helpful! I am still watching through them, but I was wondering if you could create a tutorial that shows how to open the hood of a semi truck with my controller or hand and have it hinged so that it opens like a door. I have already created the environment so that I can grab the hood and set it aside with my controller or hand, and I can also grab the engine inside and take it out.. But I would like different functionality like a hinged hood, and to have the engine slowly rise and rotate when touched in augmented reality. I plan on taking it further by adding text buttons to highlight individual components on the engine. This is for a learning environment like a classroom. Thank you again for your great series! An example of what I have created so far is here: kzbin.info/www/bejne/pZ64d3tsjNWZqrc
@lightsandclockwork3 ай бұрын
Hi, I like what you are working on! I have done something similar, i am/was working on a VR Piano, where i want the player lift key cover and the main lid. 3 methods. 1. Simple code - a trigger rotates the 'hood' using code (i'm in the UK it's a bonnet over here :) ) 2. as you say a hinge joint 3. key frame animation. I'll look into it and share my method and maybe aim to compare methods.
@VRandAugmentedTraining2 ай бұрын
@@lightsandclockwork I have made progress on my truck engine VR. I am now using VR Builder to create this: kzbin.info/www/bejne/r2qmn3-uo9Kpja8
@VRandAugmentedTraining2 ай бұрын
@@lightsandclockwork Just an update on my progress.. I have created this interactive experience using VR Builder asset in Unity: kzbin.info/www/bejne/r2qmn3-uo9Kpja8
@abhikhubby3 ай бұрын
Thanks for making this video! Really helps new XR developers like me pick up things much faster.
@lightsandclockwork3 ай бұрын
Your welcome, I am working on part 2 now, hopefully out tomorrow. (if i can sort some bugs out)
@VivekSingh-yj9bo3 ай бұрын
Please help me. I am not able to simulate during play. I did the exactly same how you did.
@lightsandclockwork3 ай бұрын
Sorry, i am not sure where it may have gone wrong, please check my newer video where i sppedrun it and i cover common errors.
@VivekSingh-yj9bo3 ай бұрын
@@lightsandclockwork I got it It was my fault. Thanks for replying ☺️
@lightsandclockwork3 ай бұрын
i am glad you solved it :)
@domenicococcorese53723 ай бұрын
Hi, tnx for the tutorial. Unfortunately it seems it doesn't work when I make an apk build
@lightsandclockwork2 ай бұрын
So I don't know. what error messages do you get? Does it compile? Have you set/agreed to the positions? Set your phone as a developer device?
@NSCLethal2 ай бұрын
@@lightsandclockworkYep does not work in a build, it does compile but i do not see the blue line and cannot interact
@NSCLethal2 ай бұрын
Edit: I Fixed it, my issue was that the Unlit/Color shader was not included in the build-in shader settings in Edit -> Project Settings -> Graphics, because i am using the URP render pipeline
@kunalchoudhary40633 ай бұрын
I have followed all the videos and managed to develop a working version. Thank you. I can build the app, installed it on my phone. I can see the UI, hear the audio files. But the screen in black where it should use my phone camera and track the real-world. Please guide me with this. Wonderful playlist by the way.
@kunalchoudhary40633 ай бұрын
the camera is now working - but detection aspect is not working. I have one plus nord. I tried on Real Me andriod phone as well.
@Benaam-original3 ай бұрын
When I click play. The sphere is not spawning. Help.
@Benaam-original3 ай бұрын
I want to spawn a tooth on the basis of which card is shown. I am a dental student and want to make an app which shows a particular tooth when a card is shown. I have downloaded the model but I don't know how to deploy my model. But since my sphere isn't working either I don't know how to proceed further.
@lightsandclockwork3 ай бұрын
that sounds a really cool project! :) Check my newer speed run version, it covers common errors. When you have the sphere working, you should be abe to parent the tooth the sphere and then turn the sphere renderer off.
@nullzero34553 ай бұрын
the planet is not showing when I press on play, any suggestions?
@lightsandclockwork3 ай бұрын
Please check the speed run version, i highlight common mistakes.
@argentinayoutube87513 ай бұрын
Hi, I have to suggest that the simulatedimageTracker should be rotate (-90,0,0). That simulatedImageTracker is facing upside by default(z axis point to forward),but the Quad Image is facing backward(z axis point to up). This will mislead the user and may incur some transform problems in real android devices.
@lightsandclockwork3 ай бұрын
Thanks, this is a good way to fix :)
@sohelipaul60343 ай бұрын
Hello sir, I have been following this tutorial to create a AR solar system project. But I am facing an issue with the tracking of image. If I give the coordinates of the prefabs as 0,0,0, they all get stacked in one place and that means the images are not properly tracked by the prefabs. Can you please help me to solve this issue quickly as I have to submit the project on tuesday, 16th april, 2024?
@lightsandclockwork3 ай бұрын
It sounds like you have moved the 'quad' and not the whole empty and quad. So the image you are seeing has been displaced from the simulated tracked image. Check the newer video where i speedrun with common mistakes.
@teigencarter54653 ай бұрын
I have a 2D UI that has been implemented on top of an AR camera. I want the user to be able to use the interface while still viewing AR objects. When I implement the trackedImage, it does not appear on the simulation view. As soon as I move my camera, in Unity, to point to the image, the UI disappear off the simulation. Do you know how I can make sure the UI and image both remain on screen?
@lightsandclockwork3 ай бұрын
Oh, i am not sure why you are having this problem. It is not one i have come across. I would suggest have a watch of my speedrun video with common errors. Maybe you have missed a setting. The UI should stay where it is and allow you to click on other objects. I will be doing a split screen ui tutorial in the next few days.
@olegmalk3 ай бұрын
Thanks for the video. seems it need to be added to the playlist to replace an older one.