Yes! Is the one called "Noise Gain". I'm planning to make another video, but for more infor check the docs here → sampleson.com/tronic.html
@Orangetronic23 күн бұрын
beautiful patch!
@guidofazzitoАй бұрын
Get TRONIC here! sampleson.com/tronic.html
@thejazaamАй бұрын
Thanks for the explanation!
@thejazaamАй бұрын
Congratulations on the video! I make mods and currently I want to modify several Silent Hill 2 Remake audios to dub, however I need wwise and I need to have 2 markers called ShowSub which will always be at the beginning of the audio and HideSub when there is no more audio because without them the game does not understand when the caption appears and when to hide it. Is there any plugin/script for wwise that creates these 2 markers automatically for all my audios?
@guidofazzitoАй бұрын
Absolutely. One way could be with a Python script. Maybe there's a turnaround to that, but I need more info of the mod and the engine. We can continue through Discord, I'm as "the_fazzo" 👍
@thejazaamАй бұрын
@@guidofazzito Thank you for wanting to help! I'm already losing my mind. I really wanted to help dub this game into my native language. I've seen guides and documents and still haven't been able to place the markers. I sent you a friend request
@tdspkaudioАй бұрын
This is very useful, thanks Guido!
@dillon7618Ай бұрын
Hell yeah, amazing as always Guido! 🙏
@Thetalkshowhost2 ай бұрын
Amazing tutorial, I did this tutorial but am trying to create a plug in instead. It all goes fine until the part where i need to execute the code and point to the new exported script i've added. How can I get that execute code script working for the specific plugin I use? Do I need a c++ Coder to figure that out?
@guidofazzito2 ай бұрын
By plugin you mean Effect instead of Source plugin?
@Thetalkshowhost2 ай бұрын
@@guidofazzito Yep, I chose Plugin Instead of Source
@guidofazzito2 ай бұрын
Only used RNBO for source generation. For a plugin effect it should be the same code but adding the desired inputs so it can process the incoming audio.
@dillon76182 ай бұрын
No rush of course but if you do get to part 2 of the getting and setting parameters that would be sick 🙏. This vid helped a ton
@guidofazzito2 ай бұрын
First there's a pd-Wwise tutorial... Found out that Max will charge for EACH compiled patch if the project's budget is more than $100k... plus all the code belongs to Cycling 74. Maybe they change that in the future... So I went to Plug Data instead and its really good.
@dillon76182 ай бұрын
@@guidofazzito oh wow that is lame as hell. Thx for the info I think I'll also go the plugdata route
@guidofazzito2 ай бұрын
No problem, tut with pd on the way. I'll let you know.
@guidofazzitoАй бұрын
Hey, pd tutorial here → kzbin.info/www/bejne/qaGnkIGqad6fhLs
@yhs63622 ай бұрын
Hi. I wanted to use your patch so I extracted 'Virtual Sound Macro' files into max package folder as instruction says on github, but the patch wasn't opened correctly. all objects, messages, sliders are not sorted as if it is on the video. and those categorized boxes are not exist. are there any other packages or plug-in that should be installed before using your patch? I'm not using any external plug-in or package currently.
@guidofazzito2 ай бұрын
You need to set it into presentation mode. Go to the left-down corner and click on the symbol that looks like a projector (its near the padlock).
@yhs63622 ай бұрын
@@guidofazzito Thank you very much! Your work is amazing
@dillon76182 ай бұрын
Sounds amazing! was this made with max or pure data? Any chance of a tutorial? thanks!
@guidofazzito2 ай бұрын
Pd, and tutorial on the way 💪
@dillon76182 ай бұрын
@@guidofazzito Hell yes 💪💪💪
@guidofazzitoАй бұрын
Hey, tuto here → kzbin.info/www/bejne/qaGnkIGqad6fhLs
@matthiasgehrmann15732 ай бұрын
thank you ! :)
@hartonopatrick2 ай бұрын
Thanks!
@ElvisHoman3 ай бұрын
amazing! would it be possible to look into subpatches ?
@guidofazzito3 ай бұрын
Absolutely. Just download the patch from the repository 👍
@ElvisHoman3 ай бұрын
@@guidofazzito I wish I could find it haha
@guidofazzito3 ай бұрын
My bad. Updated the description with the link to the repo, but the subpatches were created following the tutorial from Hearing Glass.
@1upIndie3 ай бұрын
Idea is really cool, that your game?
@guidofazzito3 ай бұрын
not my game anymore, as its open source.
@wilsmith273 ай бұрын
Have you been able to use nn~ in max for live? I've installed it and it runs fine in Max, but for some reason M4L will not load/locate the nn~ external, despite having the same search paths as Max. Thanks for the tutorial!
@guidofazzito3 ай бұрын
In Max only. Very busy at the moment, but will check it when I have time. In the meantime, you can ask in the RAVE discord
@wilsmith273 ай бұрын
@@guidofazzito cheers, thanks much! I'm very new to Rave so I really appreciate the insight!
@guidofazzito3 ай бұрын
Have fun experimenting!
@miltonmartinez83433 ай бұрын
para mover una audio en el tiempo por distintos canales??
@guidofazzito3 ай бұрын
No entiendo bien la pregunta. Ya está seteado en canales distintos. Para que se mueva en el tiempo tenés que automatizar los parámetros de espacialidad en el plugin. Avisame si pudiste resolverlo
@one.million.flowers3 ай бұрын
Épico
@VibhavBobade4 ай бұрын
thanks for creating this !
@Panchuel4 ай бұрын
Bro, te he visto en la comunidad de Game Audio Latam y te sigo en LinkedIn. Quisiera saber que recursos interesantes conoces para aprender a usar Max Msp o Pure Data, y como volcar esos conocimientos hacia el technical sound design, programación de audio o el desarrollo de herramientas de audio para el game dev
@guidofazzito4 ай бұрын
Para diseño sonoro con Pure Data tenés este libro genial: mitpress.mit.edu/9780262014410/designing-sound/ Los patches están pasados a Max en este repositorio: github.com/unriginal/Designing-Sound-Max-Patches Ahí tenés un montonazo de ejemplos. Si estás empezando de cero, tutoriales en KZbin hay de sobra. Pero hablame x mp al linkedin o discord para mejor asesoramiento
@olenaodna4 ай бұрын
Thanks for the patch and your tutorials!!
@guidofazzito4 ай бұрын
To you for commenting ^^
@just-ask4 ай бұрын
another fellow max msp generative sleep inducer 👋
@HeavyNachingan5 ай бұрын
insane
@paulgarthwaite97345 ай бұрын
Brilliant thank you.!
@XperienceSoundDesign5 ай бұрын
my visual code doesnt have compile im in visual studio 22 But thank you so much brother your amazing
@guidofazzito5 ай бұрын
It's Visual Studio, not Visual Studio Code visualstudio.microsoft.com/es/thank-you-downloading-visual-studio/?sku=Community&channel=Release&version=VS2022&source=VSLandingPage&cid=2030&passive=false
@guidofazzito5 ай бұрын
Also check the options selected in the Projucer compiler
@guidofazzito5 ай бұрын
If the problem persists, check this other tutorial: kzbin.info/www/bejne/emTOpZuEhLZsldUsi=2IcvusaqUP8wuA63
@XperienceSoundDesign5 ай бұрын
@@guidofazzito im trying you think if i send you my reverb plugin you can export it for me
@XperienceSoundDesign5 ай бұрын
@@guidofazzito cuz id like to add a save preset feature in there
@hakank38415 ай бұрын
🌼🦅Thank you!
@feydk5 ай бұрын
The t in Godot is silent. Just FYI.
@guidofazzito5 ай бұрын
It's my spanglish way to name it 😅 Thanks for the correction
@giovannimaldonado17545 ай бұрын
Dude how do you have everything I'm looking for. Truly the GOAT
@mauricioheller93796 ай бұрын
Graacias guido fazzito sos un cra y tu apellido la re mueve
@guidofazzito6 ай бұрын
Gracias! Nos vemos en tus pulmones
@R-010artist6 ай бұрын
is there eny way this is comppatible for Max for live?
@guidofazzito6 ай бұрын
Absolutely. Look into Live settings to see where does it loads the Package manager, then put the [nn~] content there.
@decasteljau6 ай бұрын
Thanks Guido for finding the issues in the code. I have just updated the repository on github so anyone downloading the code will now have the initial delay feature working correctly! Cheers!
@guidofazzito6 ай бұрын
Thanks to you for creating the repository!
@LJTProduction7 ай бұрын
Thanks BUT ! Where Is and WHY Is " E:\HISE" ??? I dont have it... So I Can't export nothing...
@guidofazzito7 ай бұрын
That's the path where I have downloaded Hise. Check where you've downloaded (remember to download the non complided software here -> github.com/christophhart/HISE/tree/develop)
@sietecolores93177 ай бұрын
Busque tanto este tutorial en español
@guidofazzito7 ай бұрын
Bienvenide! Póngase cómode
@gabrielechiccamusic7 ай бұрын
installing and compile is NOT the same, just to be clear. As a beginner I have found a LOT of imprecise information on HISE tutorials. It is VERY frustrating as you start following all the steps only to find out that the information that was given was not 100% correct. Sorry for the rant but I have been trying to wrap my head around HISE for almost a month now, and I manage to figure out things with trial and error by partially following tutorial advice. It has to be said that ther are a LOT of counterintuitive things in this software.
@guidofazzito7 ай бұрын
Thanks a lot for taking the time to write it. Could you tell where I made the mistake to correct it?
@cutzijurhiata8 ай бұрын
Siento la necesidad de agradecerte por ayudarme a titularme :D
@guidofazzito7 ай бұрын
Felicitaciones por el logro!!
@ethanwimsett8 ай бұрын
That's awesome! Gunna have to try this out soon
@dillon76188 ай бұрын
Thank you! This is awesome. Looking forward to more videos
@LuisTorres-qz5kr9 ай бұрын
Nice job Guido! Gracias!
@Tonestrom9 ай бұрын
Amazing! Great Job Guido! Looking forward to try this
@guidofazzito9 ай бұрын
Thanks! Stay tuned or suscribe, more videos on the way 💪
@michaelgarydean9 ай бұрын
Nice one Guido! Great work sharing this.
@guidofazzito9 ай бұрын
At your service
@santimontali9 ай бұрын
This is amazing Guido! Thank you for sharing your knowledge :)
@guidofazzito9 ай бұрын
Thanks! ^^
@Atomic_Lion9 ай бұрын
make all same but i become the error E 0:00:01:0535 push_error: Cannot open file Init.bnk in path(s): Wwise monitor0 <C++ Source> core/variant/variant_utility.cpp:1091 @ push_error() i create soundbank with crankase rev is this the problem?
@guidofazzito9 ай бұрын
as general advice, start with the simplest idea and then build upon it so you can get back to the safe ground when experimenting. In this particular example, start by creating a soundbank with one event that contains one sound (could be synth a or an imported wav). Only when that works, go a by further with Crankase Rev. If the error still persist (even with the simplest idea), I recommend to go in the Discord group (link in description)
@floatingbodies80512 ай бұрын
Have you since resolved this Issue? I have the same problem right now. Ive done everything the same as in the video and tried to load a soundbank with a single event. I didnt do anything special and still get the same error.
@just-ask9 ай бұрын
cheers for sharing the patch guido!
@guidofazzito9 ай бұрын
You´re welcome
@KLI333-99 ай бұрын
Thank you very much!
@guidofazzito9 ай бұрын
You´re welcome :)
@loukasdri934610 ай бұрын
Amazing really. Thank you
@christiansilvosa404510 ай бұрын
🙌
@Kamer.Sounds10 ай бұрын
Amazing, thanks for putting this together!
@Carelesslamp10 ай бұрын
is there any ever way I can use juce without visual studio or xcode ? 😢
@guidofazzito10 ай бұрын
You will need a program that can compile and build the package. For Win I only know Visual Studio that can handle that (afaik xcode can´t build). But if you have other one it should appear in the projucer. Check the documentation for more information
@stephencshapiro10 ай бұрын
In macOS, you would go to Audio Midi Setup. Window > Show MIDI Studio. Double-click IAC Driver and make sure it is online. Unfortunately, in Wwise it will just show up as "Bus 1". So in the IAC Driver options, I added a couple more ports until it went up to Bus 3. None of the other MIDI options went up to Bus 3 so that made it easier to make sure I had the right one selected. You also have to make sure this MIDI is enabled in Reaper. Preferences > MIDI Devices > MIDI outputs to make available