It should have been finished, it could have been one of the best entries in the series, a perfectly modernized version of the 99 one. Most of the core gameplay features were here, just some polish and texturing maps and some extra player models would have helped so much.
@wenterlon9 күн бұрын
This is sick ❤️🔥❤️🔥🔥🔥🔥🔥
@flixx2109 күн бұрын
Pretty cool
@PatashuАй бұрын
This makes me wonder how many rooms the game can have before it gives up and crashes
@RedMserАй бұрын
Initially, we had around 8000 rooms and the game still handled it fine! But we had to reduce it to around 2000 with slower repeat interval, since otherwise the animation's "rooms per second" would fluctuate too much and the animation didn't sync up with the audio. We also have project ideas related to generating large open worlds, so let's see how much it can handle there :D
@torskzillaАй бұрын
Amazing, great touch with the room names as captions.
@chuachevАй бұрын
i have no idea what this game is but you can make bad apple in it you it must be godly
@martinmarianoalonsoАй бұрын
This is some of the best sfm videos ever made
@Solar314152 ай бұрын
Holy shit man thank you for posting this. Only took 30 minutes to get everything to work out, which is a huge improvement from the 5 hours it took me to get the pizza to land on top of the forcefield without this method and not even in it. I found that you had to glitch the pizza in by having it caught on the outside as otherwise it would just be infront of you and you'd knock it off course.
@RedMser2 ай бұрын
Wow, congrats on managing this as well! I think for me, abusing save-load to get precise timing on when the pizza flies up, it helps in having a lot of control over getting things to work out. I don't remember how long it took me, but discovery + attempts must've also been multiple hours on different days. I've seen some other techniques to make it work, but I can't judge how long those would've taken to execute. I made a video covering the remaining challenges of the run, if you do get stuck further down the road! kzbin.info/www/bejne/npa6gH6YZpyChcU
@Solar314152 ай бұрын
@RedMser Got thru the rest without issues, thank you. Yeah without the save load trick the rng is brutal
@Waywhard2 ай бұрын
Didn't realize what I was signing up for when I tried getting both items through the game. Got here, realized it was beyond me and threw in the towel. Glad to see someone managed to pull it off and relieved to know it was as daunting a task as I imagined, since I felt pretty defeated after giving up. Good job!
@RedMser2 ай бұрын
I assume this is the point where most people gave up the dual-item challenge. But that's what I saw as a new challenge, trying to do something that seemed impossible at the time. Since making this video, I saw some other insane strats done by different people, relying on physics far more than I did. Really cool stuff!
@witherspoon8002 ай бұрын
can u make subtitles ? plsssss
@Blaster13602 ай бұрын
"I see the problem" "OH DO YA-YA-YA-YA-YA-YA-YA-YA" *hammer.exe has stopped working*
@FokaAlighieri3 ай бұрын
Can someone "slowed + reverb" this for me?
@Cassy6403 ай бұрын
your explanation did fucking nothing
@TyricSatyric3 ай бұрын
Man, it's so sad that you stopped working on this it looked so cool, do you think i'll be able to use it when playing with friends or it will be too buggy?
@RedMser3 ай бұрын
Not sure if the mod still works, you'd have to use the "testing" branch on GitLab and see if it runs. There's a few really good mods that released on the workshop which are probably a much better choice nowadays, since they're better supported and updated ^^
@TyricSatyric3 ай бұрын
@@RedMser Ok I just tested, there's like 2000 errors (not exaggerating), I tested with master and Big-update-fix since that's the most recent one, I still have to test with "testing" but idk if it will work. About the other mods, man, just by the looks of the trailer you did 10 times the guys from DGR did. I started learning how to mod the game recently if I manage to completely understand the stuff I hope I can contribute to the project!
@samuelcolt70344 ай бұрын
I like how this background in particular represents both of EX's main endings, very nice touch!
@nerfinator65 ай бұрын
Nah fuck doing it legitimately, way too buggy to even attempt.
@poiya84045 ай бұрын
Thank you for this, truly. I'm just vibing out in 4 different layers of the same music edit: I've also noticed why the leitmotif sounds familiar. In the 4th layer, it has the faint sound of the ambient sounds you hear when you have the cube
@jellis85 ай бұрын
Wait can you not hear the ambience without the cube??? I mean that makes absolutely perfect sense but wow holy shit
@Heyme232-t2k5 ай бұрын
comba bud
@ConManOh75 ай бұрын
BROS ON LINUX
@Void-r3b6 ай бұрын
Was it hell to carry both of them at once?
@RedMser6 ай бұрын
Yep, there's some guides showing how to do it for most of the game and it takes forever... I even uploaded multiple videos showcasing how to get both items up the jump pads sequence in the area just before where this video starts, since I've not found any resource online that shows how to do this before. So lots of experimentation and trial&error needed to even get to this point :o
@Dioramos6 ай бұрын
Unpopular opinion - first layer is the best
@StudioManSpamton46 ай бұрын
Could not load the prt file 👹😡😡
@Andrewlol6 ай бұрын
this is fucking phenomonal 🤣
@technicolorskies54326 ай бұрын
When you forget the "use opens" flag on the door
@Xenav146 ай бұрын
I love how this whole song feels like it could fit in a jazzy Cafe shop.
@redhand88366 ай бұрын
Doing the "out of bounds" level ending during EX mode where you punch the weird thing in the black void here actually supports this
@ПакетКефира7 ай бұрын
This is amazing!
@ivankustarnikov15337 ай бұрын
I did the elevator ride by getting the pizza and hat across normally and then when i got to the vent i put the pizza and hat on top and shot the vent from far away and then threw grenades into it
@OmegaVideoGameGod7 ай бұрын
This entire game is still way ahead of its time
@Ry3n5907 ай бұрын
Lol.
@AdminHouse8 ай бұрын
unsearchable ahh video
@teyoru8 ай бұрын
is it weird if i prefer this on 1.25x.
@CEOofSEGG8 ай бұрын
The forbidden tool
@Flushable-wl9lc9 ай бұрын
Why did this come up when i typed in basics of hammer
@eavn53899 ай бұрын
Josh: Drake? Drake: What? Josh: Where's the Door Drake: Right There Paint it With Dev Door Josh: You Were Supposed to Mark a Block and and Deleted the Paint Drake: I-I'm Gonna Carve it Josh: Oh Really? Drake: Yes! Josh: So then Carve it Drake: Okay, I will *RIP Door carve* Drake:... Drake: I see the problem Josh: OH DO YA!
@Akashicgg9 ай бұрын
Finished everything last night including that fun "impossible" thing. Super cool update and thanks for the upload that told me it existed
@Orincaby9 ай бұрын
Hammer crashing after doing literally anything is SO real
@ash_dies_alone19409 ай бұрын
How does SE do it... how are they capable of making music that, despite literally never hearing it before, gives such a huge feeling of nostalgia
@johnreich18789 ай бұрын
The 5 crash dump files make it so much better
@fighter24999 ай бұрын
Cool XD
@greenlova5439 ай бұрын
lol
@Cup_709 ай бұрын
and now we don't have carve. looks what you've done.
@catssnake449210 ай бұрын
i finally figured out how to rip the tracks for myself, and i have to say: the trick the devs used to obsfucate the tracks got me *good*. i only realized something was up after accidentally letting one of the tracks play out for a few minutes after I thought it was done.
@qwaffles_9 ай бұрын
what happened?
@catssnake44929 ай бұрын
@@qwaffles_ I guess it's fine to spoil now, since anyone who would've tried it themselves would've done it already and everyone else is just waiting for the official release. So, there were 2 nondescriptively named sound files when opening up the game files: msc_looptest and msc_test2. Playing them would yield this goofy little jingle : kzbin.info/www/bejne/iIqpk5Z4iN6ao8k The tool I used to look through the files had a very simple sound player, which is what I was using to look through each file one by one because all of the filenames didn't match their OST titles - it was all stuff like DIS' theme being just "endless.wav". most importantly, it didn't show current time in the track or track length at all. So, I would be looking through the files, passing by looptest and test2 and clicking away after a few seconds assuming they were either testfiles or a joke from the developers to people looking through the files like me. And then I would hit the end of the list, and be confused all over again because there's no way the EX theme just isn't here - these are *all* the music files, and there's no way would name it under the sounds just to fool the few dataminers like me... And then, by chance, EX started playing after I left the datamine tool to sit for a bit. I was so confused! , and I was looking through volume mixer to confirm the audio source and that I didn't just accidentally play the youtube video again. It wasn't until I decided to just export all of the music files that I noticed a discrepancy : msc_looptest and msc_test2 were 9 minute long tracks. I opened them in VLC, clicked at a spot somewhere 6 minutes in the file, and yup. They created this goofy 30 second long hardstyle jingle, set it at the start of a 9 minute long audio file, left 4 minutes of silence, then put in the real tracks at 5 minutes in. If dogbonk kzbin.info/www/bejne/f3XSo5ydapylbs0 releases with DELTARUNE chapters 3 & 4, be sure to check that it really is just a 30 second long wav file and that it isn't hiding Toby's next magnum opus... (also, I haven't found the track for layers 2 or 4 yet, so... system erasure may still have won one over on me.)
@RedMser9 ай бұрын
@@qwaffles_There used to be four songs in the game files since release, named msc_sendoff, msc_test2, msc_looptest and msc_ending2 All of them were just a silly short 8-bit loop. But with the 1.1 update, after that short 8-bit song ends in the music files, each of those files contains a few minutes of silence followed by the new songs of this update. So they were likely hidden with data miners in mind.
@ash_dies_alone19409 ай бұрын
Zeroranger actually has something like that in the files too, makes me wonder if those are also the same method of hiding songs for the upcoming black onion game mode How sneaky...
@catssnake44929 ай бұрын
@@RedMser oh, I wrote a whole detailed reply that i only today noticed never sent, probably because I included links to the silly little placeholder jingles. that's a shame, but i am very thankful for you pointing out the last 2 tracks I was missing - before, I only knew looptest and test2 since internally i found that the EX rooms were also labeled with "test2". which, also added to the massive dunk the devs got on me, with how i kept overlooking msc_test2 until i finally exported all the music tracks and noticed discrepancies with the lengths of the audio files. i guess i'll reiterate my end note, then : if deltarune chapter 3 & 4 release and dogbonk.ogg appears in the game files, you may want to wait and see if it's secretly hiding toby fox's newest magnum opus
@PrettyObvious710 ай бұрын
after finishing the mode it makes sense that this song reminds me of the theme of a certain lord…
@CalvinWiersum3 ай бұрын
Time to sleep like Gor...
@aiasfree10 ай бұрын
The extra mode makes everything before it feel like a cakewalk, my God. Literally took me all day just to get through a handful of levels. The top-tier music loop helps me stay sane, at least. Plus, it's the first time I've ever seen the game over cut scene thing that plays if you die too many times in a short period of time. Fortunately, you can also cancel it by button mashing, lol
@DenpaCake10 ай бұрын
Wait, cancel? Something happens if you just leave it on screen?
@MrSmegheneghan10 ай бұрын
@@DenpaCake yup - die too often, don't do anything to continue, and Gray will have a final death that persists through to the "English | Suomi" screen.
@aiasfree10 ай бұрын
@@DenpaCake I refused to find out, but I'd imagine it's as MrSmegheneghan said and that it's basically a way to prevent you from getting soft-locked if you find yourself in an area that's too difficult while Voided.
@Wackylemon649 ай бұрын
@@aiasfree I've found it doesn't trigger if you're the third stranger - did the devs figure you didn't need the out anymore if you were at that point?
@aiasfree9 ай бұрын
@@Wackylemon64 Some of the levels in extra are really difficult, so having a way to leave the mode while you're in the middle of the levels and can't reach a Cif statue makes sense, I think.
@heen90410 ай бұрын
Hey. Could I ask where you got the animation of Gray in the footage from? I think it could make for a pretty cool animated wallpaper since it loops well.
@RedMser10 ай бұрын
Copied from another comment: I edited the game's code to show this screen on startup, then just recorded it for a while.
@MrSmegheneghan10 ай бұрын
The moment I reached the second section and heard 🎸 I popped right off, like "oh Yes this is good stuff" As well, how did you get this title screen? I'm guessing it's gameplay cause of the bit at the end...
@RedMser10 ай бұрын
Second section is my favorite as well! I edited the game's code to show this screen on startup, then just recorded it for a while.
@MrSmegheneghan10 ай бұрын
@@RedMser ahh, fair enough. I figured maybe you could get that with one of the endings, given the [REDACTED] scene, but that makes sense 😅
@tonyfinale.10 ай бұрын
i will likely never get past the first layer of this ex shit so thanks for lettin me hear the secret songs anyhow <3
@Ellesiumss10 ай бұрын
literally me, use carve when there's a points between two grid points to split clipbrush and func_detail to stop touching eachother.
@cooliodudio10 ай бұрын
glad they kept the piano peaking the audio
@ratorion23916 ай бұрын
It takes a peak game to peak the audio like that 😩😩😩🙏🙏🙏