Thank you for the video! How you get the lens flare on the car spotlights tho?
@deadsetanime71025 күн бұрын
He finally gets to the fog part at 4:30
@michaelmuhlen325310 күн бұрын
Great Video. How did you made that the fluorescent tubes doesn´t flicker in Lumen? Did you use emissive materials on them or only placed point- and spot-lights?
@prashantverma962818 күн бұрын
Which tree and vegetation pack is this? looks amazing.
@PinkDolphin343Ай бұрын
what is the name of those military assets? and the hazmat suit
@MannaiMed2 ай бұрын
man youre tuto have a lot of dark spots i think its not beginners friendly, for example please where to find the MM_sky HDRI overcast window where you set brightness and hdri? i m stuck in that, downloaded the same hdri but didnt find where to put it, also how to link the directional light to the sky ...
@Dominik_Hildner2 ай бұрын
Hi! You can find the simple sky material that I use inside the video at 2:34, replicate that shader graph or a similar one and make a material instance out of it and you got the same setup I use. The directional light is not linked to the sky, in this example the sky is a static emissive material. If your are talking about how I setup the skylight, you can find that at 3:36. Hope that helps! Anything else, let me know.
@MannaiMed2 ай бұрын
@@Dominik_Hildner thank you for you kind answer man . Sure ill let you know in case i need a help 🙏
@outtoplay3 ай бұрын
Terrific lesson. Quick, well-paced and super useful. Thanks for the tip! Sub'd 👍
@Dominik_Hildner3 ай бұрын
Thank you for your kind words :)
@wdjunp3 ай бұрын
What kind of tree asset pack are you using
@Evangelos_Bl4 ай бұрын
can you achieve similar result inside ultra dynamic sky??
@otokandera65584 ай бұрын
hello there, i did all steps correctly, but when i put some object inside my skysphere it doesnt affect the reflections, the object is dark. Can you help me?
@Dominik_Hildner4 ай бұрын
What comes to mind. . . Did you scale the sky sphere to 15000, and is the skylight realtime capture mode on? I am not 100% sure what you mena. . . What is dark? A object you place inside the scene is not lit by the skylight? Or it has black reflections? What object are you placing, what material is in it. This could be so many different things causing issues like that
@otokandera65584 ай бұрын
@@Dominik_Hildner the sky sphere solved this problem thanks :) i mean that for example the chrome balls inside my skysphere didnt reflect the hdri, they were dark
@vfxart19944 ай бұрын
This technique is so much faster when used with Lightmixer
@vfxart19944 ай бұрын
great content please do tutorial on game lighting must needed content. where did you get this environent ? is it on marketplace so cool!
@dodgemastersama4 ай бұрын
I love that you give tips about other videos, tutorials and packs to buy in the ue market! As much as I would also love to learn how to make this myself (I will, I will), it's also really nice to support ppl that have already been working hard and put these shaders and such together. And also for, what I feel, a good price!
@starscream20925 ай бұрын
Used UE from UE4 and never noticed this, god damn. UE has so many hidden gems/quality of life stuff, shame nobody does a video about all of them in a single video.
@Kyle-cb6yl5 ай бұрын
Please do a tutorial on making environments… you’re clearly very good at it
@galinmonev5 ай бұрын
All your scenes are top notch. This is impressive way to present a tutorial. Thanks for the present.
@ProjectFight5 ай бұрын
This looks super cool. I have a similar material like this, but usually, when it start to break up in with some noise, it will look a bit pixelated. Your's looks super sharp, smooth. Did you change the Cvar for the pixelgrid resolution? or all settings are out the shelf? Thanks in advance!
@naufaldihilmi85075 ай бұрын
How heavy is this for performance? I'm making an open world game.
@Dominik_Hildner5 ай бұрын
As with all things materials and overlapping, the simpler the shader and lower the number of actors, the cheaper the perf cost will be. Hard to make a general statement here, but the volumetric system itself comes from an already existing actor thats probably in your scene already (exp. height fog), we are simply adding data to the existing grid using the shader. Will scale with volumetric grid resolution also, but as a rule of thumb regarding performance: Try to keep the amount of overlapping shapes to a minimum. Also, if you have multiple shapes behinde each other in the line of sight, this will add aditional complexity to the individual pixels. It can be cheap or expensive depending on how its used. To know you need to do a profiling comparison to see the impact on your specific scene.
@PolygonAcademy5 ай бұрын
awesome content man! really in depth technical lighting workflow stuff that is pretty rare to see, but super useful. keep at it and the channel will blow up!
@shaunramkelawon5 ай бұрын
beautiful
@CloudyGamingCG5 ай бұрын
Your Content is great my friend!😍
@atlanteum5 ай бұрын
I have been looking for this video for two solid years. THANK YOU -
@EMNM665 ай бұрын
how were you able to create the volumetrics in your scene? was it something from UE MP ?
@Dominik_Hildner5 ай бұрын
Hi! So there are multiple ways to do this. You can follow the mentioned tutorial and create your own custom volume material (also used in parts of this video) or yes, there are also excellent BPs you can get on the Marketplace. Both options work and you can find links to them in the video description.
@EMNM665 ай бұрын
@@Dominik_Hildner thank you, subed :)
@DKindenssFilms5 ай бұрын
first good lighting tutorial iv see hahahah super insightful and your process was so good to see!
@Dominik_Hildner5 ай бұрын
Thanks for your kind words! I plan to make many more videos like this with a focus on the actual lighting process rather than just showing step by step what to do. More like a WHY I do things rather than just WHAT I do, if that makes sense?
@HussinKhan5 ай бұрын
I’ve always wanted to create good looking fog, I’ll try this out. Thank you!
@Dominik_Hildner5 ай бұрын
Hope it helps! but yeah, I also struggled a lot with this, and still am. Especially these fully overcast foggy days are quite the challenge to portrait
@Dominik_Hildner5 ай бұрын
To get access to the "Editor" Actors including the Editor Sky Sphere used in this video, you need to enable Show Engine Content it in the Content Browser Settings. Head to settings (inside the content Browser window on the right top side) - Show Engine Content. This way you get visibility on ALL the Engine contents.
@EthanCasner5 ай бұрын
There's no such asset or blueprint as as "editorskysphere" so already lost at 2.5 minutes in.
@Dominik_Hildner5 ай бұрын
Hi! I am sorry about this, should have mentioned it in the video. To get access to the "Editor" Actors in Unreal, you need to enable it in the Content Browser Settings. Head to settings (inside the content Browser window on the right top side) - Show Engine Content. This way you get visibility on ALL the Engine contents. Hope that helps.
@proletarianx_art5 ай бұрын
Any particular reason to use SkySphere and Skylight separately instead of HDRIBackdrop? @@Dominik_Hildner
@arunbabu38145 ай бұрын
Could have been found with a simple google search :)
@matthewward13465 ай бұрын
Great content! Thank you!
@Dominik_Hildner5 ай бұрын
You are very welcome!
@axial-studio5 ай бұрын
I "stumpled" over your channel a few days ago and i'm excited about the quality of your content. I like this misty atmosphere and this amazing lighting of your sceneries. You definitely know, what you're talking about. Rarely seen such a believable fog made inside UE. Thank you for sharing your workflow and the links to the volumetric fog tutorial and plugins. Would be interesting, if you could share your workflow of the lighting of this scene. I hope to see more great tutorials and insights from you in the future.
@Dominik_Hildner5 ай бұрын
Thanks for the kind words! I really enjoy making them so yeah, there will be more coming in the future :)
@lecastlevania5 ай бұрын
Loving you videos man! Please continue putting them out!
@Dominik_Hildner5 ай бұрын
Thanks a lot! And yes, I will! Having a blast making these.
@lecastlevania5 ай бұрын
@@Dominik_Hildner hell yeah I shared your videos with my dev team today 👍
@lecastlevania5 ай бұрын
This looks really awesome! Thanks for sharing your knowledge!
@Dominik_Hildner5 ай бұрын
You are very welcome!
@theblackvenom18405 ай бұрын
I would love a tutorial on the fog and how to achieve foggy looks like these in general :)
@Dominik_Hildner5 ай бұрын
Working on it, should be ready in the next couple of days! :)
@itssparkgames5 ай бұрын
Beautiful lighting! Truly inspiring. A tutorial on how you did the fog in the cyberpunk hallway would be incredible and help me with my scenes so much!
@Dominik_Hildner5 ай бұрын
Thanks for your kind words! I use a very similar workflow for my fog on most maps I work on. I am currently prepping a video about this, should be ready in the next days!
@HeyRnold5 ай бұрын
Wow your lighting looks immaculate 😍
@Dominik_Hildner5 ай бұрын
Where do these colorthemes get stored and how can you move them between different projects? The templates get saved inside the project config folder in a per Project user ini that can be found here: Saved\Config\WindowsEditor\EditorPerProjectUserSettings.ini Inside the ini you can search for [ColorThemes] and copy paste that section from one project ini to another. Additionally you could also edit the entries there, while doing so in editor is the far better option.
@johninglis26226 ай бұрын
is this a better way instead of having level instances with lighting?
@Dominik_Hildner6 ай бұрын
hm, not really. You can think of it like a database that stores color values that you can create and use in your project. . . instead of hand picking a color every time for every light, or having to past color from one light to another etc. Hope that helps explain it a bit better
@DeputyChiefWhip6 ай бұрын
Erm… ive been using unreal since the UT99. And i didnt know this! So thanks man!
@Dominik_Hildner6 ай бұрын
You are very welcome!
@TheDeathbyPurple6 ай бұрын
Facts! I didn't know you could save the palette. I'm going to test if there is a way to export them for future project use.
@Dominik_Hildner6 ай бұрын
@@TheDeathbyPurple you can. The templates get saved inside the project config folder in a per Project user ini that can be found here: Saved\Config\WindowsEditor\EditorPerProjectUserSettings.ini Inside the ini you can search for [ColorThemes] and copy paste that section from one project ini to another. Additionally you could also edit the entries there, while doing so in editor is the far better option. It usually gets added at the bottom of the file. Hope that helps!
@sylvaindelaine6 ай бұрын
Beautiful
@gunSlinge6 ай бұрын
This is amazing, I would like to see a full tutorial on how to create such lighting for an exterior scene
@DreamcatcheRAI6 ай бұрын
great work!!! :)
@Dominik_Hildner6 ай бұрын
Thank you, appreciate it!
@move80726 ай бұрын
How did you do the fog? Please make a tutorial
@Dominik_Hildner6 ай бұрын
Hi! Are you interested in fog from the forest scene, or the cyberpunk hallway? Or both :)
@move80726 ай бұрын
both🥰@@Dominik_Hildner
@wdjunp6 ай бұрын
What kind of tree pack
@Dominik_Hildner6 ай бұрын
Hi! For the spruce forest I primarily used this pack by Dekogon that you can find here: www.unrealengine.com/marketplace/en-US/product/foliage-vol-4-spruce-trees-nanite-and-low-poly/reviews
@rekxus_x17116 ай бұрын
Great Lighting:) Where did the trees used in your scene come from in the marketplace?
@Dominik_Hildner6 ай бұрын
Hi, glad you like it! For the spruce forest I primarily used this pack by Dekogon that you can find here: www.unrealengine.com/marketplace/en-US/product/foliage-vol-4-spruce-trees-nanite-and-low-poly/reviews I have been on the lookout for good evergreen trees to use for a while now, and these are excellent for my needs. Their Pine trees are also very nice imo. www.unrealengine.com/marketplace/en-US/product/foliage-vol-2-pines-nanite-and-low-poly
@kimbusail48856 ай бұрын
bidaha çalmayın, ayıb
@Dominik_Hildner6 ай бұрын
Not sure what you mean?
@kimbusail48856 ай бұрын
amk neden demonologistin assetlerini çaldınız hee ?
@howitzer22667 ай бұрын
I'm probably one of a million other users that have never really used the drag & drop panel in UE. ;) Where are the color palettes saved to? And how easy is it to add them to other projects?
@Dominik_Hildner7 ай бұрын
Hey! The templates get saved inside the project config folder in a per Project user ini that can be found here: Saved\Config\WindowsEditor\EditorPerProjectUserSettings.ini Inside the ini you can search for [ColorThemes] and copy paste that section from one project ini to another. Additionally you could also edit the entries there, while doing so in editor is the far better option. It usually gets added at the bottom of the file. Hope that helps!
@AmrELSwaf7 ай бұрын
How you make this fog,can you please make tutorial
@Dominik_Hildner7 ай бұрын
Hi! I am currently preparing a series of videos showcasing and explaining how to set up and light different weather and time of day scenarios - including a video about this kind of foggy moody overcast weather. So yes, more on this fog comming soon!
@AmrELSwaf7 ай бұрын
thanks, I will waiting this @@Dominik_Hildner
@DeputyChiefWhip6 ай бұрын
+1
@romainfusilier88065 ай бұрын
Waiting for the tuto too !
@evanlane16905 ай бұрын
@Dominik_Hildner I don't usually subscribe to channels with so few videos (just keeps the dead and abandoned channels down in my account), but damn these are good! I really am looking forward to your fog and settings video. I'd also spend a few bucks on lighting color pallettes on gumroad. You've done the research, and that's worth paying for to me. Saves me having to look up what color temp mercury vapor lights are.
@AmrELSwaf7 ай бұрын
Very nice
@Dominik_Hildner7 ай бұрын
I really enjoyed making it! Thanks ;)
@AmrELSwaf7 ай бұрын
Thanks so much ❤
@Dominik_Hildner7 ай бұрын
You are very welcome! ;)
@milan.9807 ай бұрын
This looks really beautiful. Love the fog effect and the mist-y feeling the video has throughout. Camera movement too. A suggestion is to use a better idle animation than the default mannequin one, which is a bit immersion breaking.
@Dominik_Hildner7 ай бұрын
Oh thank you for the kind words! And yes, I agree, more work on the Animations would have benefited the video, especially in the wide shot with the Character. But as this video was born out of a Lighting and Environment Art practice, I really focussed on the mood and feel of the scene, right in my comfort zone as a Lighting Artist. ;) That being said, I am more and more looking into crafting videos of my works these days (instead of just static screenshots only). So yes, more and better animations is certainly on my list of things to improve on. 👍