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@nazirullsafrypaijo5694
@nazirullsafrypaijo5694 3 күн бұрын
Thank you for the video! How you get the lens flare on the car spotlights tho?
@deadsetanime7102
@deadsetanime7102 5 күн бұрын
He finally gets to the fog part at 4:30
@michaelmuhlen3253
@michaelmuhlen3253 10 күн бұрын
Great Video. How did you made that the fluorescent tubes doesn´t flicker in Lumen? Did you use emissive materials on them or only placed point- and spot-lights?
@prashantverma9628
@prashantverma9628 18 күн бұрын
Which tree and vegetation pack is this? looks amazing.
@PinkDolphin343
@PinkDolphin343 Ай бұрын
what is the name of those military assets? and the hazmat suit
@MannaiMed
@MannaiMed 2 ай бұрын
man youre tuto have a lot of dark spots i think its not beginners friendly, for example please where to find the MM_sky HDRI overcast window where you set brightness and hdri? i m stuck in that, downloaded the same hdri but didnt find where to put it, also how to link the directional light to the sky ...
@Dominik_Hildner
@Dominik_Hildner 2 ай бұрын
Hi! You can find the simple sky material that I use inside the video at 2:34, replicate that shader graph or a similar one and make a material instance out of it and you got the same setup I use. The directional light is not linked to the sky, in this example the sky is a static emissive material. If your are talking about how I setup the skylight, you can find that at 3:36. Hope that helps! Anything else, let me know.
@MannaiMed
@MannaiMed 2 ай бұрын
@@Dominik_Hildner thank you for you kind answer man . Sure ill let you know in case i need a help 🙏
@outtoplay
@outtoplay 3 ай бұрын
Terrific lesson. Quick, well-paced and super useful. Thanks for the tip! Sub'd 👍
@Dominik_Hildner
@Dominik_Hildner 3 ай бұрын
Thank you for your kind words :)
@wdjunp
@wdjunp 3 ай бұрын
What kind of tree asset pack are you using
@Evangelos_Bl
@Evangelos_Bl 4 ай бұрын
can you achieve similar result inside ultra dynamic sky??
@otokandera6558
@otokandera6558 4 ай бұрын
hello there, i did all steps correctly, but when i put some object inside my skysphere it doesnt affect the reflections, the object is dark. Can you help me?
@Dominik_Hildner
@Dominik_Hildner 4 ай бұрын
What comes to mind. . . Did you scale the sky sphere to 15000, and is the skylight realtime capture mode on? I am not 100% sure what you mena. . . What is dark? A object you place inside the scene is not lit by the skylight? Or it has black reflections? What object are you placing, what material is in it. This could be so many different things causing issues like that
@otokandera6558
@otokandera6558 4 ай бұрын
@@Dominik_Hildner the sky sphere solved this problem thanks :) i mean that for example the chrome balls inside my skysphere didnt reflect the hdri, they were dark
@vfxart1994
@vfxart1994 4 ай бұрын
This technique is so much faster when used with Lightmixer
@vfxart1994
@vfxart1994 4 ай бұрын
great content please do tutorial on game lighting must needed content. where did you get this environent ? is it on marketplace so cool!
@dodgemastersama
@dodgemastersama 4 ай бұрын
I love that you give tips about other videos, tutorials and packs to buy in the ue market! As much as I would also love to learn how to make this myself (I will, I will), it's also really nice to support ppl that have already been working hard and put these shaders and such together. And also for, what I feel, a good price!
@starscream2092
@starscream2092 5 ай бұрын
Used UE from UE4 and never noticed this, god damn. UE has so many hidden gems/quality of life stuff, shame nobody does a video about all of them in a single video.
@Kyle-cb6yl
@Kyle-cb6yl 5 ай бұрын
Please do a tutorial on making environments… you’re clearly very good at it
@galinmonev
@galinmonev 5 ай бұрын
All your scenes are top notch. This is impressive way to present a tutorial. Thanks for the present.
@ProjectFight
@ProjectFight 5 ай бұрын
This looks super cool. I have a similar material like this, but usually, when it start to break up in with some noise, it will look a bit pixelated. Your's looks super sharp, smooth. Did you change the Cvar for the pixelgrid resolution? or all settings are out the shelf? Thanks in advance!
@naufaldihilmi8507
@naufaldihilmi8507 5 ай бұрын
How heavy is this for performance? I'm making an open world game.
@Dominik_Hildner
@Dominik_Hildner 5 ай бұрын
As with all things materials and overlapping, the simpler the shader and lower the number of actors, the cheaper the perf cost will be. Hard to make a general statement here, but the volumetric system itself comes from an already existing actor thats probably in your scene already (exp. height fog), we are simply adding data to the existing grid using the shader. Will scale with volumetric grid resolution also, but as a rule of thumb regarding performance: Try to keep the amount of overlapping shapes to a minimum. Also, if you have multiple shapes behinde each other in the line of sight, this will add aditional complexity to the individual pixels. It can be cheap or expensive depending on how its used. To know you need to do a profiling comparison to see the impact on your specific scene.
@PolygonAcademy
@PolygonAcademy 5 ай бұрын
awesome content man! really in depth technical lighting workflow stuff that is pretty rare to see, but super useful. keep at it and the channel will blow up!
@shaunramkelawon
@shaunramkelawon 5 ай бұрын
beautiful
@CloudyGamingCG
@CloudyGamingCG 5 ай бұрын
Your Content is great my friend!😍
@atlanteum
@atlanteum 5 ай бұрын
I have been looking for this video for two solid years. THANK YOU -
@EMNM66
@EMNM66 5 ай бұрын
how were you able to create the volumetrics in your scene? was it something from UE MP ?
@Dominik_Hildner
@Dominik_Hildner 5 ай бұрын
Hi! So there are multiple ways to do this. You can follow the mentioned tutorial and create your own custom volume material (also used in parts of this video) or yes, there are also excellent BPs you can get on the Marketplace. Both options work and you can find links to them in the video description.
@EMNM66
@EMNM66 5 ай бұрын
@@Dominik_Hildner thank you, subed :)
@DKindenssFilms
@DKindenssFilms 5 ай бұрын
first good lighting tutorial iv see hahahah super insightful and your process was so good to see!
@Dominik_Hildner
@Dominik_Hildner 5 ай бұрын
Thanks for your kind words! I plan to make many more videos like this with a focus on the actual lighting process rather than just showing step by step what to do. More like a WHY I do things rather than just WHAT I do, if that makes sense?
@HussinKhan
@HussinKhan 5 ай бұрын
I’ve always wanted to create good looking fog, I’ll try this out. Thank you!
@Dominik_Hildner
@Dominik_Hildner 5 ай бұрын
Hope it helps! but yeah, I also struggled a lot with this, and still am. Especially these fully overcast foggy days are quite the challenge to portrait
@Dominik_Hildner
@Dominik_Hildner 5 ай бұрын
To get access to the "Editor" Actors including the Editor Sky Sphere used in this video, you need to enable Show Engine Content it in the Content Browser Settings. Head to settings (inside the content Browser window on the right top side) - Show Engine Content. This way you get visibility on ALL the Engine contents.
@EthanCasner
@EthanCasner 5 ай бұрын
There's no such asset or blueprint as as "editorskysphere" so already lost at 2.5 minutes in.
@Dominik_Hildner
@Dominik_Hildner 5 ай бұрын
Hi! I am sorry about this, should have mentioned it in the video. To get access to the "Editor" Actors in Unreal, you need to enable it in the Content Browser Settings. Head to settings (inside the content Browser window on the right top side) - Show Engine Content. This way you get visibility on ALL the Engine contents. Hope that helps.
@proletarianx_art
@proletarianx_art 5 ай бұрын
Any particular reason to use SkySphere and Skylight separately instead of HDRIBackdrop? @@Dominik_Hildner
@arunbabu3814
@arunbabu3814 5 ай бұрын
Could have been found with a simple google search :)
@matthewward1346
@matthewward1346 5 ай бұрын
Great content! Thank you!
@Dominik_Hildner
@Dominik_Hildner 5 ай бұрын
You are very welcome!
@axial-studio
@axial-studio 5 ай бұрын
I "stumpled" over your channel a few days ago and i'm excited about the quality of your content. I like this misty atmosphere and this amazing lighting of your sceneries. You definitely know, what you're talking about. Rarely seen such a believable fog made inside UE. Thank you for sharing your workflow and the links to the volumetric fog tutorial and plugins. Would be interesting, if you could share your workflow of the lighting of this scene. I hope to see more great tutorials and insights from you in the future.
@Dominik_Hildner
@Dominik_Hildner 5 ай бұрын
Thanks for the kind words! I really enjoy making them so yeah, there will be more coming in the future :)
@lecastlevania
@lecastlevania 5 ай бұрын
Loving you videos man! Please continue putting them out!
@Dominik_Hildner
@Dominik_Hildner 5 ай бұрын
Thanks a lot! And yes, I will! Having a blast making these.
@lecastlevania
@lecastlevania 5 ай бұрын
@@Dominik_Hildner hell yeah I shared your videos with my dev team today 👍
@lecastlevania
@lecastlevania 5 ай бұрын
This looks really awesome! Thanks for sharing your knowledge!
@Dominik_Hildner
@Dominik_Hildner 5 ай бұрын
You are very welcome!
@theblackvenom1840
@theblackvenom1840 5 ай бұрын
I would love a tutorial on the fog and how to achieve foggy looks like these in general :)
@Dominik_Hildner
@Dominik_Hildner 5 ай бұрын
Working on it, should be ready in the next couple of days! :)
@itssparkgames
@itssparkgames 5 ай бұрын
Beautiful lighting! Truly inspiring. A tutorial on how you did the fog in the cyberpunk hallway would be incredible and help me with my scenes so much!
@Dominik_Hildner
@Dominik_Hildner 5 ай бұрын
Thanks for your kind words! I use a very similar workflow for my fog on most maps I work on. I am currently prepping a video about this, should be ready in the next days!
@HeyRnold
@HeyRnold 5 ай бұрын
Wow your lighting looks immaculate 😍
@Dominik_Hildner
@Dominik_Hildner 5 ай бұрын
Where do these colorthemes get stored and how can you move them between different projects? The templates get saved inside the project config folder in a per Project user ini that can be found here: Saved\Config\WindowsEditor\EditorPerProjectUserSettings.ini Inside the ini you can search for [ColorThemes] and copy paste that section from one project ini to another. Additionally you could also edit the entries there, while doing so in editor is the far better option.
@johninglis2622
@johninglis2622 6 ай бұрын
is this a better way instead of having level instances with lighting?
@Dominik_Hildner
@Dominik_Hildner 6 ай бұрын
hm, not really. You can think of it like a database that stores color values that you can create and use in your project. . . instead of hand picking a color every time for every light, or having to past color from one light to another etc. Hope that helps explain it a bit better
@DeputyChiefWhip
@DeputyChiefWhip 6 ай бұрын
Erm… ive been using unreal since the UT99. And i didnt know this! So thanks man!
@Dominik_Hildner
@Dominik_Hildner 6 ай бұрын
You are very welcome!
@TheDeathbyPurple
@TheDeathbyPurple 6 ай бұрын
Facts! I didn't know you could save the palette. I'm going to test if there is a way to export them for future project use.
@Dominik_Hildner
@Dominik_Hildner 6 ай бұрын
@@TheDeathbyPurple you can. The templates get saved inside the project config folder in a per Project user ini that can be found here: Saved\Config\WindowsEditor\EditorPerProjectUserSettings.ini Inside the ini you can search for [ColorThemes] and copy paste that section from one project ini to another. Additionally you could also edit the entries there, while doing so in editor is the far better option. It usually gets added at the bottom of the file. Hope that helps!
@sylvaindelaine
@sylvaindelaine 6 ай бұрын
Beautiful
@gunSlinge
@gunSlinge 6 ай бұрын
This is amazing, I would like to see a full tutorial on how to create such lighting for an exterior scene
@DreamcatcheRAI
@DreamcatcheRAI 6 ай бұрын
great work!!! :)
@Dominik_Hildner
@Dominik_Hildner 6 ай бұрын
Thank you, appreciate it!
@move8072
@move8072 6 ай бұрын
How did you do the fog? Please make a tutorial
@Dominik_Hildner
@Dominik_Hildner 6 ай бұрын
Hi! Are you interested in fog from the forest scene, or the cyberpunk hallway? Or both :)
@move8072
@move8072 6 ай бұрын
both🥰@@Dominik_Hildner
@wdjunp
@wdjunp 6 ай бұрын
What kind of tree pack
@Dominik_Hildner
@Dominik_Hildner 6 ай бұрын
Hi! For the spruce forest I primarily used this pack by Dekogon that you can find here: www.unrealengine.com/marketplace/en-US/product/foliage-vol-4-spruce-trees-nanite-and-low-poly/reviews
@rekxus_x1711
@rekxus_x1711 6 ай бұрын
Great Lighting:) Where did the trees used in your scene come from in the marketplace?
@Dominik_Hildner
@Dominik_Hildner 6 ай бұрын
Hi, glad you like it! For the spruce forest I primarily used this pack by Dekogon that you can find here: www.unrealengine.com/marketplace/en-US/product/foliage-vol-4-spruce-trees-nanite-and-low-poly/reviews I have been on the lookout for good evergreen trees to use for a while now, and these are excellent for my needs. Their Pine trees are also very nice imo. www.unrealengine.com/marketplace/en-US/product/foliage-vol-2-pines-nanite-and-low-poly
@kimbusail4885
@kimbusail4885 6 ай бұрын
bidaha çalmayın, ayıb
@Dominik_Hildner
@Dominik_Hildner 6 ай бұрын
Not sure what you mean?
@kimbusail4885
@kimbusail4885 6 ай бұрын
amk neden demonologistin assetlerini çaldınız hee ?
@howitzer2266
@howitzer2266 7 ай бұрын
I'm probably one of a million other users that have never really used the drag & drop panel in UE. ;) Where are the color palettes saved to? And how easy is it to add them to other projects?
@Dominik_Hildner
@Dominik_Hildner 7 ай бұрын
Hey! The templates get saved inside the project config folder in a per Project user ini that can be found here: Saved\Config\WindowsEditor\EditorPerProjectUserSettings.ini Inside the ini you can search for [ColorThemes] and copy paste that section from one project ini to another. Additionally you could also edit the entries there, while doing so in editor is the far better option. It usually gets added at the bottom of the file. Hope that helps!
@AmrELSwaf
@AmrELSwaf 7 ай бұрын
How you make this fog,can you please make tutorial
@Dominik_Hildner
@Dominik_Hildner 7 ай бұрын
Hi! I am currently preparing a series of videos showcasing and explaining how to set up and light different weather and time of day scenarios - including a video about this kind of foggy moody overcast weather. So yes, more on this fog comming soon!
@AmrELSwaf
@AmrELSwaf 7 ай бұрын
thanks, I will waiting this @@Dominik_Hildner
@DeputyChiefWhip
@DeputyChiefWhip 6 ай бұрын
+1
@romainfusilier8806
@romainfusilier8806 5 ай бұрын
Waiting for the tuto too !
@evanlane1690
@evanlane1690 5 ай бұрын
​@Dominik_Hildner I don't usually subscribe to channels with so few videos (just keeps the dead and abandoned channels down in my account), but damn these are good! I really am looking forward to your fog and settings video. I'd also spend a few bucks on lighting color pallettes on gumroad. You've done the research, and that's worth paying for to me. Saves me having to look up what color temp mercury vapor lights are.
@AmrELSwaf
@AmrELSwaf 7 ай бұрын
Very nice
@Dominik_Hildner
@Dominik_Hildner 7 ай бұрын
I really enjoyed making it! Thanks ;)
@AmrELSwaf
@AmrELSwaf 7 ай бұрын
Thanks so much ❤
@Dominik_Hildner
@Dominik_Hildner 7 ай бұрын
You are very welcome! ;)
@milan.980
@milan.980 7 ай бұрын
This looks really beautiful. Love the fog effect and the mist-y feeling the video has throughout. Camera movement too. A suggestion is to use a better idle animation than the default mannequin one, which is a bit immersion breaking.
@Dominik_Hildner
@Dominik_Hildner 7 ай бұрын
Oh thank you for the kind words! And yes, I agree, more work on the Animations would have benefited the video, especially in the wide shot with the Character. But as this video was born out of a Lighting and Environment Art practice, I really focussed on the mood and feel of the scene, right in my comfort zone as a Lighting Artist. ;) That being said, I am more and more looking into crafting videos of my works these days (instead of just static screenshots only). So yes, more and better animations is certainly on my list of things to improve on. 👍