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@todzifushigur0
@todzifushigur0 16 күн бұрын
great vid man
@TheAnimeLibrary-
@TheAnimeLibrary- 24 күн бұрын
Iam not shure to understand for example : Is a multicast avoidable in the situation when I need to spawn a niagara emmiter on my gun to create a flash effect ? ( And do i really need to avoid it since I dont care if a client connect afterward and dont know that a flash has happened?)
@Krustachu
@Krustachu Ай бұрын
54:00 In Unreal 5, there is an option in the editor settings to allow for late joining in multiplayer named Allow Late Joining. When in play mode, your play button will then change for a "Add another client".
@fusumy9278
@fusumy9278 Ай бұрын
bro this is pure gold
@fusumy9278
@fusumy9278 Ай бұрын
bro this is pure gold
@WoldGlobalPlayers
@WoldGlobalPlayers 4 ай бұрын
what do yoo used to draw the theory of this video ?
@ImProXno
@ImProXno 5 ай бұрын
Truly grateful for this presentation - thank you Omid!
@TheosResearchDiary
@TheosResearchDiary 7 ай бұрын
More vids please
@AmazonVentures-fe7mg
@AmazonVentures-fe7mg 9 ай бұрын
What program are you using to present your work? The one that has a green background with chalk-like text?
@smokin6716
@smokin6716 8 ай бұрын
Leonardo
@plasid2
@plasid2 10 ай бұрын
I know I ask much but could you make simple example to download?
@SheenaVayle
@SheenaVayle 11 ай бұрын
Not a UE developer but appreciated the presentation and informative follow up Q&A :)
@alootgoblin
@alootgoblin 11 ай бұрын
Great talk! What app are you using to draw the notes in? #edit nevermind was mentioned at 1:44:10. It’s called Leonardo.
@AmazonVentures-fe7mg
@AmazonVentures-fe7mg 9 ай бұрын
Thanks ha I had same q
@Raziaar
@Raziaar Жыл бұрын
Wow this video is a gem, thank you!
@Death_Metal_Enjoyer
@Death_Metal_Enjoyer Жыл бұрын
I've started learning multiplayer in ue not long time ago, and this video is a total gold! Thanks for content)
@AdamMooreGameDev
@AdamMooreGameDev Жыл бұрын
This talk is fantastic and I'm shocked it still has less than 3k views.
@iamagenius2646
@iamagenius2646 2 жыл бұрын
Code on github ?
@TimothyBell90
@TimothyBell90 2 жыл бұрын
Thanks for doing this
@mathajar9563
@mathajar9563 2 жыл бұрын
i cant join the discord
@harrysmith3959
@harrysmith3959 2 жыл бұрын
Maybe I didn't fully understand what you wanted when you were changing the bIsOpen bool in editor but I think PostEditChangeCondition is what you are looking for? It gets called when a property is changed and so you trigger whatever you want from that change