Pleasee man make some tutorial how to build this spaceship and possibly good tips on how to make a great space ship like yours. And also make it under 15 minutes more than that is just not watchable. ❤
@darkshadow194115 сағат бұрын
Man that's sad, they could have left something there. Rip the fle-flashlight....
@Pystro17 сағат бұрын
18:52 Correction: The improvement between the 4.666 (in 48x10) and 4.739 (in 46x10) does not come from the mixing of belts. The improvement comes from using a more optimal horizontal belt weave. If you look towards the edges of the 4.666 quilt, you'll see horizontal belts of red,blue,red color next to each other. The reds are needed for this width, but it turns out that you can simply eliminate one of the reds and shorten the belt weave. (Since you're eliminating one occupied position while keeping the number of empties the same, the average density of gaps that can be filled with verticals goes up). The "mixing" of red and blue in the 4.735 design is simply to show that is doesn't matter which of the two colors you eliminate. Also note that it doesn't actually mix the belt colors, it just mixes up the order of their surfacings. The mixing and the improvement do happen in the same place, so I can see how Michael would assume that there's a causal relation.
@TesagaiDotCom17 сағат бұрын
Please tell me that you have a video explaining and building this bulldozer.
@OzGooberКүн бұрын
Cool stuff!
@TedG-fq8kcКүн бұрын
I came up with a single line 32 tile long asymmetrical pattern allowing some stretching of the end entrance points. I suppose mixing colors might allow a longer string. For stating the pattern I will just say the hump pairs: GYRBYRGYBRYR. Figuring the end entrance and exit points is easy. Calculated item storage is 1008.
@jakubtokarski5531Күн бұрын
Loved the whole vid🎉🎉
@ToroidalVorticesКүн бұрын
I would have liked an island in space, and for you to be able to build it out like a ship, but no engines allowed. You plop down a ship core, and can build there. You know some crazy person would make the shattered planet their main production hub.
@yamtarbabayigit3328Күн бұрын
how can you walk on the ship. Great ship by the way
@MichaelHendriksLIVEКүн бұрын
it's recently been patched, but press enter to get out JUST before the cargo hub door closes
@AKT_SNPКүн бұрын
Can someone estimate total rockets fired?
@MichaelHendriksLIVEКүн бұрын
somewhere around 1 to 1.5 million
@An_M4A32 күн бұрын
Sir, the planet was normal before your brick came
@torchit23022 күн бұрын
Wait, you can space walk if you have a mech armor?? Edit: I wonder how big the shattered planet was. Because if ALL the asteroids you encounter constantly during a non-stop 4 millions Km journey are from that planet, that was a big-ass planet...
@MichaelHendriksLIVE2 күн бұрын
You could space walk by exiting the capsule just before entering/exiting the platform hub. It's beenwhile been patched
@incription2 күн бұрын
this gives me a great mod idea to add space teleporters like stargates
@bazooka7122 күн бұрын
> Planet > Looks inside > Bits of rock
@vacuseal3 күн бұрын
I watched it live! Great tool to help one fall asleep!
@MichaelHendriksLIVE3 күн бұрын
This 28-hour stream vid contains 4 parts. Part 1: Departure from Nauvis! Part 2: Sleepy Streamer (no voice-over ASMR, ads disabled for a REAL ASMR-experience) Part 3: The going gets rough... Part 4: Finale? Release schedule: Part 1: 25 dec 0900 CET Part 2: 25 dec 1700 CET Part 3: 26 dec 0900 CET Part 4: 26 dec 1700 CET Merry Christmas! Michael
@MichaelHendriksLIVE3 күн бұрын
This 28-hour stream vid contains 4 parts. Part 1: Departure from Nauvis! Part 2: Sleepy Streamer (no voice-over ASMR, ads disabled for a REAL ASMR-experience) Part 3: The going gets rough... Part 4: Finale? Release schedule: Part 1: 25 dec 0900 CET Part 2: 25 dec 1700 CET Part 3: 26 dec 0900 CET Part 4: 26 dec 1700 CET Merry Christmas! Michael
@MichaelHendriksLIVE3 күн бұрын
Note: Streamer Awakens again in part 3! This 28-hour stream vid contains 4 parts. Part 1: Departure from Nauvis! Part 2: Sleepy Streamer (no voice-over ASMR, ads disabled for a REAL ASMR-experience) Part 3: The going gets rough... Part 4: Finale? Release schedule: Part 1: 25 dec 0900 CET Part 2: 25 dec 1700 CET Part 3: 26 dec 0900 CET Part 4: 26 dec 1700 CET Merry Christmas! Michael
@tardvandecluntproductions12782 күн бұрын
Merry Christmas!
@MichaelHendriksLIVE3 күн бұрын
This 28-hour stream vid contains 4 parts. Part 1: Departure from Nauvis! Part 2: Sleepy Streamer (no voice-over ASMR, ads disabled for a REAL ASMR-experience) Part 3: The going gets rough... Part 4: Finale? Release schedule: Part 1: 25 dec 0900 CET Part 2: 25 dec 1700 CET Part 3: 26 dec 0900 CET Part 4: 26 dec 1700 CET Merry Christmas! Michael
@obscuratea6 күн бұрын
underneath the pizza splitter junction is a line of sad people T posing and doing the splits.
@Bionic787 күн бұрын
Will there be a blueprint for this
@MichaelHendriksLIVE7 күн бұрын
No, they wouldn't be very useful. There will be a save game perhaps
@TheSaintsVEVO7 күн бұрын
The compression in the recording is brutal
@anonamoose40447 күн бұрын
30:40 audio cuts out 33:33 audio back
@krakerskraker28 күн бұрын
4:21 Alright
@user-he3gn5bb2y8 күн бұрын
58 by 58 designs would be a great task for some machine learning algorithm👍
@dannyboy13509 күн бұрын
Surprised the high end designs used scripting, I managed to get a 4.666 design which tiles every 10*36 without scripting, that's a smaller tile area than the 4.666 in the video.
@Pystro16 сағат бұрын
I'm one of the people who were involved in scripting. The "problem" is that with many horizontal belt braids, the trivial solution of "just take a horizontal belt braid, and stack 5 of them on top of each other, each with a horizontal offset of 1 more than the previous" has both columns with too many horizontal "surfacings" and with "too little" (I.e. columns with not enough space for 2 colors of vertical belts and columns with too much space). It's pretty easy to manually find one where their numbers are decently low, but there's no way of knowing what the _best_ result is that you can get for a given horizontal belt braid. Especially if you suspect that there should be some way to line them up without any imperfections, then proving that there isn't requires testing _all_ possible ways to shift the horizontal belt braids. And in the process you'll find the maximum length horizontal belt weave with only one vertical belt missing for the longest horizontal belt weave (which is that the 4.753 is). Michael somewhat sold our effort a bit short by only showing the single best result that you can find with scripts. In reality, there's "four-point-seven-something"s for a few widths. Also, given that the current consensus among us scripters is that 4.8 or thereabouts seems to be the best you'd be able to reach or approach (with the 46x46 class of solutions which our scripts can't handle), should put into perspective how much closer a jump from 4.666 to 4.753 out of 4.800 actually takes you.
@dannyboy13506 сағат бұрын
@@Pystro I understand all this and see why the top designs use scripting but if I can do better than the computer for a specific size after only 15 minutes then there seems to be a problem with the computer(an old model sure, so you might have fixed it in the new versions).
@Pystro5 сағат бұрын
@@dannyboy1350 Well, let me put it like this: The computer doesn't have any imagination and can't have ideas, so all the ideas have to come from us. And for some reason none of us thought about doing size 36*10, because 36 just isn't a very good horizontal belt baid. [edit: I should probably mention that for each new width, we had to manually find _ALL_ belt braids of that length (of both RGB and GB type); which is why we only looked at the widths with the belt braids that could have allowed us to find a 4.8 density solution.] If I remember the video correctly, then the 4.666 shown was a design with reds in all horizontals. And we found all of those manually. Only the 4.75yada ones are from the scripts. I.e. your 4.666 in 36x10 doesn't match the density in the script solutions, it matched our manually found solutions. Just that yours has a smaller tiling unit (which is not a direction that we were concerned pushing the results into).
@dannyboy13505 сағат бұрын
@@Pystro "the 4.666 shown was a design with reds in all horizontals. And we found all of those manually." ah, so both of the 4.666 designs are human found. I seem to remember Michael saying it was the first design found via script.
@extaticMav9 күн бұрын
Love your videos Mike
@darkmtbg9 күн бұрын
so at 13:07. couldnt you build a timer with a Constant combinator and three decider combiator that would set the recipe on the cryoplants. to switch between batteries and packs by alternating between batteries and packs on the timer reaching two different numbers. Constant combinator outputting 1 Signal T(imer) and descider combinator takes both Constant combinator, its own output. causing signal T to count up. untill it hits an upper bound resetting. the Signal T is then input into 2 decider combinators where when the signal T < 32k one of the output sicence pack and Signal T >= 32k would output battiries. and the end of the cycle would be 33k. then you would have the same as the click and drag method, just automated. of cause there would need some fine tuning
@Charlie-kc6py9 күн бұрын
You can't change recipes with logic, if there are items in output slots.
@MichaelHendriksLIVE9 күн бұрын
yeah Charlie is right, I covered this in the main video on the main channel
@kingcrimson16319 күн бұрын
Mike you should do a PhD on this haha
@samc47419 күн бұрын
how does a speed moduled science assembler compare to belts in terms of prometheum density, if you don't do the infinite storage trick? I assume it's bad, but just wondering how bad.
@MichaelHendriksLIVE9 күн бұрын
Worse than belt weaving storage. without beacons, it takes in 350 chunks in 25 tiles = 14 asteroids per tile = <2 belts per tile. With max beacons they take 1075, individually storing 43 asteroids per tile (5.375 belts per tile) but of course the beacons take a LOT of space. [SNIPED] ok I quickly tested a 3 beacon per plant setup (plants on both outside rows, beacons and input belt down the middle, no seperate output belt as can simply reverse inserters and output on the input belt when the time comes), then each pair of cryo plants hold 1390 asteroids (675+675+40 on belt) on 5x13 tiles = 21.4 asteroids per tile (2.66 belts per tile). This would diminish a little bit still for connecting up multiple rows, but 2.5 belts per tile is a lot closer to the belt weaving solutions than I though! It is way, WAY more expensive though! (legendary beacons/mk3 speed modules/cryo plants, oof!)
@jonasgajdosikas11259 күн бұрын
well with a storage of 675 per it has to contend with 25 tiles of belt weave being generous we'll take 4 belts per tile and get 100 belts worth. this would then store 800 prometheum which is more than the equivalent amount in the cryo plant. if we factor in the loading/unloading and beacons it'll have to contend with 42.5 tiles worth of belts thus skewing the result even more in favor of belts though if you had recursive blueprints+ (cause of update 2.0) installed you could automate the changing of recipes
@jonasgajdosikas11259 күн бұрын
after further testing you can eat the whole throughput of the 4 belts using the cryogenic plants - you need just enough to handle the inserters, with ~20 inserters handling the throughput 4 cryogenic plants should be able to store as much as you ever would need. the only "problem" is that it's a pain to set the blueprint, but you should be able to use an inserter filtered to blueprints to "flash" the blueprint deployer
@ThatOliveMrT9 күн бұрын
The belt weave is a great way to add some color. I should find a way to add style with lamps too
@samc47419 күн бұрын
I'm thinking of adding long handed inserters to the gaps. I believe that will store an extra one (1) item.
@dannyboy13509 күн бұрын
@@samc4741 If you move one of the undergrounds forward by two tiles and connect with normal belts then you can do stack inserters instead, which can store up to 16 items each but you'd only have half the space.
@epicspacetaco70839 күн бұрын
Such a monstrosity, I'm all for it.
@Thaumogenesis9 күн бұрын
The Intended Way™
@jmatya10 күн бұрын
Hendriks Storage now generally available ❤
@Thaumogenesis9 күн бұрын
You wouldn't download promethium chunks.
@mnmmar249310 күн бұрын
nice...
@MichaelHendriksLIVE10 күн бұрын
Alright, after 3 days of murdering my eyeballs by staring at WAY too many overlapping underground belt arrows, I proudly present Michael Hendriks' Cursed Belt Tapestry Book v1.0! www.dropbox.com/scl/fi/lij6w2j4wz8ywshxskfcp/Michael-Hendriks-Cursed-Belt-Tapestry-Book.txt?rlkey=46kqkivkqdlx7jn2a1yrcpnwo&st=v2v2e1qh&dl=1 Includes all the builds from the video, PLUS the FLÆSHLIGHT Spaceship, PLUS an improved, add-10k-asteroids-per-click to the infinite storage cryo plants, PLUS a bunch of blueprint books with orthogonal belt tapestry designs by other people (in the comments and on discord, credits in the book), which I made tileable variants from. The new maximum crossable water gap record: with cursed inserter pulling: 36 tiles (was:32) with full throughput: 32 tiles (full chunk!) (was:30) with normal belt entrances: 28 (was:28 Ha! at least ONE of my designs survived!) Blueprint books not seen in video: 4.4 belts per tileable center (10x10) with lights/lasers for style points 4.5 belts per tileable center (20x20) 4.666 belts per tileable center (48x10) 4.739 belts per tileable center (46x10) 4.756 belts per tileable center (46x10) 4 green belts of throughput while maintaining 3.5-4 belts per tile of storage (including overhead!) There will inevitably be updates made to the book, but I will try to not get sniped by new designs and improvements for at least a couple days! The link will stay the same for new updates. Enjoy! Michael
@ThatOliveMrT13 күн бұрын
Into pollution cloud looks like a heart. How sweet lol
@longaugust14 күн бұрын
Mike is talking at 3:00
@kingcrimson163116 күн бұрын
this feels like the end of an era. I have a feeling that megabases won't look like this after space age. Really wonderful series Mike!
@anonamoose404416 күн бұрын
They're two separate games lul
@krakerskraker217 күн бұрын
6:16 Hello everybody
@extaticMav17 күн бұрын
Incredible series Mike
@Gotonis18 күн бұрын
If train networks are like loading a dishwasher, does that make all of the janky builds using stationary vehicles as big chests with funny hitboxes the equivalent of using the dishwasher to do your laundry?
@Cylindryk27 күн бұрын
Why? Just... why? ;( What happened there?
@MichaelHendriksLIVE10 күн бұрын
was casually reconstructing spaceship mid-flight at 3.3M km out towards shattered planet in a 28h livestream (soon to be re-uploaded on 2nd channel). Was getting rid of a belt-woven asteroid tail which might become a liability, but as I didn't have space to store all the belts, they had to be... disposed of...
@Pindasaus29 күн бұрын
5:11 hoi. Hello everybody.
@ribaldc3998Ай бұрын
I stopped with Fulgora. I don't enjoy getting hit in the face all the time. Fulgora was ok and fun. Vulkcanus too. But Gleba was an imposition for me....And you lost a planet too. 😁
@quentincorradi5646Ай бұрын
05:27:00 for the 14 belts though 28 belts, arrows on the left do not overlap while arrow on the right overlap by 2 tiles. There is a design with a 1 tile overlap which is better than these two... Also you can hate me for triggering your OCD, but I'm not sorry, I'm triggered.
@PindasausАй бұрын
6:38 alright
@kingcrimson1631Ай бұрын
the pizza slice splitter is one of the most awesome and satisfying things I've ever seen in factorio, thank you for bringing us this gem
@PindasausАй бұрын
Ahh I saw this live on KZbin. But I felt like we missed too much streams in between, so I didn’t watch
@MichaelHendriksLIVE10 күн бұрын
Yeah 2nd channel finally got the chance to catch up thanks to space age intervention lol