I don't know about well but I'm still glad you found it amusing!
@fireheart92416 сағат бұрын
🤩
@Zahait3 сағат бұрын
you likey this one???
@fireheart92416 сағат бұрын
100% agree on the task progression
@Zahait3 сағат бұрын
I dont know whether they updated it or whether the later levels are just set up better but they got rid of at least some of the grind now.
@fireheart92417 сағат бұрын
The nobles get their own area but it’s still completely open to everyone 😂 I wonder if any a beggar would wander in lured by the smell of wine and cheese
@Zahait3 сағат бұрын
the funniest part is the nobles never order real food, they only ever have wine and cheese no matter what.
@fireheart92417 сағат бұрын
😂 you can drop money, you can even drop tomatoes but don’t you dare drop bones!
@Zahait3 сағат бұрын
Preferably large sacks of money ;)
@fireheart92417 сағат бұрын
Yeah hygiene in this setting….
@Zahait3 сағат бұрын
I take food tray into the outhouse, so nothing is safe
@jonathonhale419Күн бұрын
Comment for algo ❤
@Zahait18 сағат бұрын
My hero
@fireheart9241Күн бұрын
Is it weird I want to experience the paint roller 😂? It sounds like a fun roller coaster
@Zahait18 сағат бұрын
Like.. you want to be painted? Hopefully it’s not lead based paint
@fireheart924110 сағат бұрын
@@Zahait 😂 I was thinking without the paint, like a water coaster haha
@quantumdragon9935Күн бұрын
adding more warehouses DOES increase the storage cap, the 22500 is the total shared between ALL warehouses, the 7500 is EACH warehouse, therefore once an individual warehouse reaches 7500 you must build /connect to another
@ZahaitКүн бұрын
Yes someone commented on my last video and told me but I had recorded this one too soon to make the correction 😅
@nico37117 сағат бұрын
Hi I'm the guy that commented on the last video, all warehouses share storage, so it doesn't matter which one you connect to
@nico371Күн бұрын
33:35 If you hover over the warehouse parcel button it explains that all warehouses share the same storage, but their total storage is combined. So that particular warehouse has a storage of 3500 but since you have 3 of them the total combined storage is 10500 The reason you are running out of coal is because you were using 1 coal miner to supply every building with coal. You really should have a separate miner for the power plants and for your production buildings to avoid this in the future As for your questions about throughput: The extractors have an unlimited output speed but the production parcels have 8 (16 with the upgrade). So if a production parcel is generating more than 16 you either have to hook it up to multiple parcels or to multiple nodes. Each parcel has a different input and output throughput that you should look into, as it is very beneficial to know when designing optimal factories
@ZahaitКүн бұрын
Amazingly thorough comment! The thing about the warehouses is particularly great! I had no idea what was going on
@senbairac26382 күн бұрын
37:08 literally the same experience as me making a MAM in shapez 1
@Zahait2 күн бұрын
at least its an "easy" fix! 😅
@XMAXEL2 күн бұрын
From this video it looks like you are just programming the factory's PLC system using SFCs (Sequential Function Charts) instead of ladder logic.
@Zahait3 сағат бұрын
I have no idea what any of this means so I will smile and nod 😁
@marcbennett92322 күн бұрын
nice nice! congrats! I made two blueprints for my MAM I really like. one is a module that checks all lanes (12) for a wire input and trashes anything that doesnt match. so I can check for any criteria I want. and second is one that trashes everything that comes in... until all 12 belts are full then allows them to pass. this helps keep inputs uniform.
@Zahait2 күн бұрын
I was thinking about making garbage shoots but after i thought about it I dont think it would save me a lot of time with the current setup. The speed of my production is limited to belt speed and not useless items
@marcbennett9232Күн бұрын
@@Zahait yeah, im getting a ton of bad items come though when we have a change over.
@Plystire2 күн бұрын
12:00 🤦♂ Not hard to fix, but saw that coming lol 33:15 😁 Oh boy, what a moment to find out! 34:24 😏🤣 Legit walked through the exact reasons why it wouldn't work, and proceeds to state with absolute confidence that it's gonna work 😂 36:05 Perfect reaction LOL 😆 36:28 🤔 🤨 🤔 🤨 Are you sure about that? 36:53 😆 Oh no, he's lost it 37:12 And there it is! Time to realization: I don't know, because edits 🤭 Thanks for the series! Great game! And this vid came out just in time for me to be done with my playthrough of this game as well 😃 Looking forward to Satisfactory 😎 🤖
@Zahait2 күн бұрын
So hard on me! xD I cant cut out ALL the jank 😂
@PlystireКүн бұрын
@@Zahait Oh, the jank's fine! I was giving you crap for breaking your machine 🙃🤭
@ZahaitКүн бұрын
@Plystire I’m surprised you’re not used to me breaking everything by now! 😂🤣
@Plystire21 сағат бұрын
@@Zahait Whaddya mean? That's partially why I stuck around 😂
@georgev65872 күн бұрын
by the way I think that at 23:03 you could just use space belts to merge the outputs
@Zahait3 сағат бұрын
you're probably right
@MorningNapalm3 күн бұрын
At 15:00 I see a bug: ...((entity == Entities.Bush or Entities.Tree)... That would be evaluating wrong, you need to write it out: ...((entity == Entities.Bush or entity == Entities.Tree)...
@MorningNapalm3 күн бұрын
16:51 this bug appears in two places on this screen.
@Zahait3 күн бұрын
You’re absolutely right
@Watchamocalit4 күн бұрын
Not the outhouse unclogging minigame 💀
@Zahait3 күн бұрын
🤣🤣
@emvader24 күн бұрын
Just started this game loving it so far
@Zahait3 күн бұрын
They are coming out with a new one as well for when you’ve completed this one!
@marcbennett92324 күн бұрын
im going to be honest, im not sure I understand your wiring. you can read the color and shape of the upper right corner with analyzer. I use that as a starting point for all my wiring, one for each quarter.. with the painting, my thought process is, dont read the belt, you know the shapes are uncolored. read the incoming color, then match it to a signal you set. so for example, if the incoming signal is unpainted, send it to the bypasser. create a signal that says red, if the incoming signal is red, go to the red painter. repeat for all colors. although with pipe filters now, we can make just one painter and just pipe in the correct color. unless im missing something
@Zahait4 күн бұрын
While were being honest, I didnt know there was an analyzer so show me a better way to do this without an analyzer! :P hahah I LOVE to make things harder on myself.
@marcbennett92324 күн бұрын
@@Zahait well to be honest, I didnt know either and I had no idea how to begin until I found it. the fact you got it to work without the analyzer is amazing lol.
@Plystire4 күн бұрын
0:25 Fun fact, you can't "uncolor" a crystal. Probably because crystals can't be painted in the first place. So, if you need to check uncolored crystal, you need a different method (I went with creating a pin signal and passing it through a virtual crystalizer with "uncolored" as color input) 29:10 It may not have been available when you recorded this, but there's now an option on the Equal gate to change it to a "Not Equal" gate, so you don't need to use space on the individual Not gate. 🙃 Can also set it to < or > variants!
@Zahait4 күн бұрын
wait why would you need to check uncolored crystal? How do you even make an uncolored crystal? that cant exist can it?? And regarding your second point, and a comment i just made to someone else, if there is a hard way to do something I tend to do that :D its not on purpose.. or is it...?
@Plystire3 күн бұрын
@@Zahait ... I just tried to explain, and even after looking back at my wire logic I'm not sure I'm explaining the reasoning properly LOL 😅 I'll just say, this came up when I was trying to create an override signal based on if the entire layer being built is comprised of crystal. 🙃
@MorningNapalm4 күн бұрын
@Zahait You probably want to put coordinates in tuples, not arrays: harvested.append((currLoc[0], curreLoc[1])). Tuples are immutable, and can therefore also be used as keys in dictionaries, whereas lists, which are mutable, cannot be used as keys.
@jamespatrick-gleed43834 күн бұрын
Hey Zahait! Big fan! You can feed belt filters a signal that contains a shape and colour, and if the contents of the belt is the same it will bypass (go down the tick), if not it goes on the x. Colour is important as well, so you might need to shape analyse or grey-paint for pre-painted shapes. Either way, you don’t need to be using the belt sensors to do the equals checks everywhere!
@Zahait4 күн бұрын
I didnt realize there was a shape analyzer so i made this whole MAM without it xD which is maybe why my wiring looks WAY more complicated than it needs to be haha regardless i did get to a functioning solution! and that is the most important part, right?? If there is one thing i do well its overthink things and miss important bits of information! bahaha thanks for being here friend, truly appreciate your support.
@McSmurfy4 күн бұрын
The thing I like about this series is that, unlike the other super-optimized builds on those channels that look a bit overwhelming, this is not perfect, but it works. The process to that point is starting to motivate me to try to attempt a MAM😅. I have to say I saw this one guy with a MAM that has a big output and big factory, but I wonder how long that took him as he did it a few days after the game's release while I was still busy with the story and my blueprint builds😂.
@Zahait4 күн бұрын
I am so glad my mediocrity is helping to motivate you! I have no doubt your MAM will be much more efficient than mine
@McSmurfy4 күн бұрын
@@Zahait I am understanding how the wires and receivers work more through these videos than others. So, I think mine won't be as bad as I think.😅
@senbairac26384 күн бұрын
Is there a shape analyser in shapez 2?
@Zahait4 күн бұрын
I believe there is!
@Plystire4 күн бұрын
REAL shapers tear their own shapez apart! 💪💔 😂
@Zahait4 күн бұрын
🤣 I prefer to do the analyzing myself
@julianemery7184 күн бұрын
Huh, an idle factory game... interesting. At least you don't have to worry about belting everything everywhere. However I can see myself not liking this game. First thought is because I think idle games and factory games are for different purposes that don't gel well together. One is for making a number get bigger quicker, the other is for designing a system that can take things and turn them into other things. Obviously the similarity is "make more of end product quicker" but with idle games there's just one end product: the number. Factory games have multiple end products that most of the time aren't even end products, like Yellow Bels in Factorio, they thems3elves are used in their upgraded version etc.
@Zahait4 күн бұрын
I think factory games are just idle games that promote active play. I know plenty of people who play factory simulators like idle games. This game seems to be doing it well allowing for you to idle thru points for resources OR jack up your productions so you don’t have to wait. With is essentially just a factory sim. Anyway there is still a lot for me to check out and I’m far from being sold on it myself but I don’t mind the direction. I really hope they clean up the UI a bit and make copying and pasting easier to do.
@jamiem50682 күн бұрын
This is not an idle game. It’s a regular incremental factory game like the rest of them. 10 minutes in to the game, all idle mechanics are gone.
@Yaksha_Indra5 күн бұрын
ComfyUI user: I been playing game the whole time?
@erikareis43985 күн бұрын
“Shrek?!” 🤣🤣🤣🤣🤣
@Zahait5 күн бұрын
Was hoping to invite him to my tavern..
@erikareis43985 күн бұрын
@@Zahait If he’s around and just ignoring you it’s his loss! The tavern is looking good!
@tomaszt50505 күн бұрын
Looks like an awesome game. Factorio to a degree but Satisfactory especially always felt like I'm wasting bunch of time micromanaging the infrastructure by hand, when it's the tech tree, production schedules and resource managmemt that I find engaging. This looks like those games, just with removed burdensome graphics, leaving us with sweet, sweet numbers.
@Zahait5 күн бұрын
I'm trying to love this game. I want to love this game. But so far its not working for me. I will continue to play it and see if I come around. If youre liking it tho we are giving away a copy on my discord, feel free to join up and enter for FREE!
@carbonflakes37045 күн бұрын
Great video can't wait to see the next one. Keep up the good work, got yourself a new subscriber!
@Zahait5 күн бұрын
Thankyou so much for the support friend. I truly appreciate you! Don't miss out on the give away for this game on my Discord as well, links are in my profile!
@Plystire6 күн бұрын
This must be Factorio from the eyes of a drone. No eyes, so everything is just internal data. 😆
@Zahait6 күн бұрын
At least I don’t have to program it! 😆
@JakeSimmer6 күн бұрын
Not the easiest to understand for me, but I think I also need to watch 'another' video LoL ;-)
@Zahait6 күн бұрын
This game still needs a little polish. A little bit unintuitive and need some QoL updates. When you copy and paste things the machines inside should get copied too not just the nodes and links
@marcbennett92326 күн бұрын
nice. I played this months ago and it seemed a bit under done. its looking better now!
@Zahait6 күн бұрын
Still in early access but there has been a massive update recently so a lot has probably changed since you played last
@marcbennett92326 күн бұрын
@@Zahait yeah absolutely has.
@user-qk8ts2hg8q6 күн бұрын
womp womp you did not think before buying the belt and cutting upgrade
@sky_tiger32267 күн бұрын
While True: trade(Items.Egg) use_item(Items.Egg) harvest()
@Plystire7 күн бұрын
18:25 😧 I am hurt 😭 You think I would LIE to you?? 😤 19:05 Uh huh... apology accepted 😛 At least, I'm SURE you intended that to be some kind of apology. 🙃 Also, nice work on downsizing! Looking good so far! As others have pointed out, there's this handy thing called a "shape analyzer", looks like a magnifying glass icon. Typically you would use THIS to break your shape into it's constituent pieces, including what color each piece is supposed to be. I only used what you have here to filter out unwanted pieces after each assembly step, since it comes pre-painted, though you could also just recombine the color and shape with the paint simulator like you were testing out at the end.
@Zahait6 күн бұрын
You never know when someone is trolling or in my case I’m just being an idiot 😂 and yes I’m sorry for accusing you of being a filthy liar 😝
@owenbaldwin3857 күн бұрын
If you “uncolour” the entire signal shape before separating it into quarters via the logic it will read as a fully uncoloured shape and work with your current factory, then worry about painting as its own step
@Zahait7 күн бұрын
Yes! This is exactly what I did, very smart! See you in the next one 😉
@lifewithjefferson27117 күн бұрын
is the shape analyzer in shapez 2?
@senbairac26387 күн бұрын
Is there a shape analyser in shapez 2? That would be really useful if its there
@lifewithjefferson27117 күн бұрын
Bro I wrote the same comment as you just now 😂
@robertbaum45417 күн бұрын
maybe you could type in color-u so you maybe paint in with the uncolored paint
@Zahait7 күн бұрын
10/10!!
@marcbennett92327 күн бұрын
ohhhhh I love your bypasser! so much better than the one I made. I took an entire platform just to bypass..... I do think you have the equal rotated wrong. the two inputs that it compares come from the side and outputs the result into the middle output. not sure how you got it working otherwise. as for the color, there is a shape analyzer. you input a shape signal and it will read only the upper right corner, one output will give you the shape of the upper right corner, one output will give you the color of the upper right corner. you can then use that signal to send it to the correct colorizer. or actually now with fluid filters, we can add the correct color to a single painting module.
@lifewithjefferson27117 күн бұрын
He didn't use the equals wrong. He used the output of the belt reader and null as inputs and he used the output to bypass the stackers
@marcbennett92327 күн бұрын
@@lifewithjefferson2711 I will have to take another look at it, thanks!
@user-jl2ol7jm5s7 күн бұрын
First comment also nice work!
@Zahait7 күн бұрын
Thanks for your support! ❤️
@RobGregory8 күн бұрын
Loving this game although the water mechanic could do with a little work
@Zahait8 күн бұрын
The water bucket? 🤣🤣 you don’t like having to flail around to draw a bucket from the well? 😂😂😂
@McSmurfy8 күн бұрын
My wires aren't crossed, they are missing😂. I think the more I watch this, the more I might regain some wires to try my very first MAM ever (depends on how much time Tales of Arise or FF15 takes).
@Zahait8 күн бұрын
Wait until the next episode when I realize most of this was not necessary 🤣🤣🤣 I feel like it’s going to happen a lot throughout this process
@McSmurfy8 күн бұрын
@@Zahait I think so. There were a few times when making my blueprints that I realized how I complicated it too much.
@fireheart92418 күн бұрын
Everything looks so amazing!
@Zahait8 күн бұрын
Have you checked this one out yet fireheart?
@fireheart92417 күн бұрын
@@Zahait no not yet! Living vicariously through your videos atm, it’s definitely on my list!
@Zahait6 күн бұрын
Well thanks for being here!
@McSmurfy8 күн бұрын
I don't think I'll try to attempt building a MAM, but watching this and how you go through the thinking process might get my little to no braincells working (I did finish it all and manually build the changing milestones).
@Zahait8 күн бұрын
Stay tuned for a lot of pain 😅
@McSmurfy8 күн бұрын
@@Zahait 😄Here for it.
@Zahait8 күн бұрын
The support I need! ❤️
@Plystire9 күн бұрын
I'm going to hold off on suggestions so I can watch the authentic struggle ☺ Already you're doing better than I was when I started off. I was pretty insistent about making my first MAM handle at least 4 belts LOL! I was also reusing my blueprints instead of making new platform builds... at least until I had to wire it all up, but that wound up just being wires added into my blueprints... messy 😅 NOTE: You don't need a signal generator for NULL, a wire with no signal is NULL, so to compare for NULL you just don't hook up one side of the logic gate 😉 I'm almost to the MAM in Insane mode. The shapez in this mode are just... silly. And the shape "sequences" often just rearrange and/or repaint themselves entirely, requiring frequent rebuilds unless I properly planned ahead for specific changes in the sequence. Going to aim to complete the second Random Shape with this next MAM, meaning CRYSTALS! Woo... 🙃
@Zahait9 күн бұрын
didnt realize about the null thing but it totally makes sense... and oh my gosh this MAM is going to be the death of me.. xD
@marcbennett92329 күн бұрын
Totally agree! It took me three or four 10+ hour days to build my MAM. Not totally done yet, but I'm working now. My biggest advice, do one step at a time. Test, one more step, test. Etc. I have to rebuild my painting setup. I've already rebuilt my stackers to use swappers instead. I think that will be easier once I get to Crystals.
@Plystire8 күн бұрын
@@marcbennett9232 If you're not actually stacking, yes, I believe swappers are the way to go. I think I have a solid idea for approaching crystals, but still a bit of a ways away from getting to the new MAM. Still mucking about with my "construction site" builds knocking out Tasks. Insane has some fun ones 😄
@Plystire8 күн бұрын
@@Zahait Nahhh, it won't kill you! ... Maybe leave you maimed and broken, but not DEAD. 😇
@Zahait8 күн бұрын
@Plystire 🤣🤣🤣 I don’t know what’s worse
@den---9 күн бұрын
I think you've overcomplicated the wiring a bit. You are comparing each belt with all 4 corners of the goal shape, but a belt with bottom right corners is never going to equal the top left part of the goal shape, so you only need to compare each belt with one part of the goal shape.
@Zahait9 күн бұрын
Great catch and you are absolutely right and I did come to the same conclusion! Wait until the next episode! :D
@robinmaurer26459 күн бұрын
major pain incoming xD
@Zahait9 күн бұрын
the pain is already here my friend
@markhoddell10559 күн бұрын
Good luck
@erikareis43989 күн бұрын
Oh my god, the frying pan smack, immediately 😂😅 My fave of your quotes: “You’ve got tomatoes falling off of you!” Also the puking sound - recognized straight away! 😷🤣