Always nice to see some (I assume) blind playthrough footage for the new content. Awesome!
@MJ-gg4je6 күн бұрын
ÀAA YEA THIS IS HAPPENING 0:45
@teambrickheads14 күн бұрын
Thanks for playing! We are glad you got some enjoyment of the game, and are super glad to hear that the double jump has been used in the level design well! If i were to be honest the level design was made before we switched to 128x128, which only has been used for some path swapper sections in the levels (such as mall) and due to that there have been plans on reworking more of it. When it comes to bosses, they were the first custom ones (made before worst hack 2) and i do agree with what you said with the. Casino night's boss was indeed more of a placeholder. But even so, we are going to make sure to improve as much as we can in order to make it the best it could be! And glad you enjoyed the music! Our composers have worked hard on them! -stdh
@RobiWanKenobi_56721 күн бұрын
yeah, the physics were broken in this build of Sonic: Project Revenge, they aren't like that in the SHC build luckily
@setsers121 күн бұрын
I love how every level has different Super tracks.
@MasterFirecore21 күн бұрын
yeah! the random music pick is my favorite feature of the hack: really does help keep the feeling fresh!
@malachigv21 күн бұрын
I don't remember who suggested that, but it had a transformative impact for sure. It really helps maintain the super themes while not making them as mind numbing
@deltaw_0520 күн бұрын
@@malachigv i suggested it long before we picked up development a couple of months back also bear in mind it's currently experimental as it's using a frame counter (hence why super sonic's theme from s2 always plays first) though it will be improved in the 2nd demo using a proper number randomizer instead
@RobiWanKenobi_56721 күн бұрын
1:14 Clean Slate mentioned
@JSC6421 күн бұрын
Happy new year for everyone 🥳🥳
@deltaw_0521 күн бұрын
I knew the 'W' in my username actually meant something.
@xavier_1788Ай бұрын
₩¿¿
@DAJTheYouTuber_2007Ай бұрын
so basically, Sonic Origins if it came out in 1994
@RushianRichardАй бұрын
Very cool! 👍
@rocketbetanetwork252 ай бұрын
This Rom got Update?
@selbi1822 ай бұрын
Yes
@Gecko1993HogheadIncOfficial2 ай бұрын
“That’s a great fucking story, kid.” Willie, Bad Santa, 2003
@leed95972 ай бұрын
The worst thing about this hack is the fact that it ends. I can't wait how this would be in the complete version
@ajcox47712 ай бұрын
Even with the bot, you had to precisely or somewhat calculate when to jump and provide hours of attention. This sure is going to be interesting to watch.
@MasterFirecore2 ай бұрын
Having the game run at 1000fps, as well as having Sonic's Y position constantly visible definitely helped speed up production! It probably took me around 1 hour to get the input movie in place itself, with everything involving the video itself taking 2-3 hours. As said, it actually took me less than 8 hours to make this 8 hour video :P ...it did take some trial and error to figure how to automate Sonic's inputs, and the initial run was at a much slower 32 on the speed counter, until i figured I could roll to make Sonic accelerate to 45.
@selbi1822 ай бұрын
@@MasterFirecore That last sentence made me aware of something horrible... I didn't realize that I kind of made the most sadistic trap ever. If you don't accelerate at 45 and keep it there (which won't happen if you keep jumping if your speed is around 20), you won't collect enough miles before the 8 hours are over...
@selbi1822 ай бұрын
Oh god...
@MasteredUIJohn2 ай бұрын
Nice!
@selbi1822 ай бұрын
The way you managed to check out the last easter egg in the escape and managed to jump into the ring with 0 seconds left was unironically epic to watch! :D
@MasterFirecore2 ай бұрын
For real, it actually had me gasping mid recording!
@BeauDuplechin2 ай бұрын
Selbi actually kept working on this project? Amazing!
@giovannidotgen2 ай бұрын
Fun fact! This playthrough was my first run of this version of Sonic Delta, which effectively means you get to watch me play the game as it was when I was judging it for the Sonic Hacking Contest 2024!
@whiteblack_ml962 ай бұрын
The best worst hack ever
@GMDTheOnyxGuyEizzX3 ай бұрын
9:45 Ok, so, the first romhack used a sound of kid screaming... And I just realized what kind of scream was that. It was a kid who voiced Portuguese Mario Hotel video, Joel highlighted that video back in the Brazilian Super Mario All Stars HD stream. And the reason I'm pointing this out is that "Cuidado e o Bowser" is what kid said as Mario when seeing "The Bowser". In short, I guess they're expanding on the Brazilian Mario references
@teambrickheads3 ай бұрын
Sorry that you had to play through this🔥
@MasterFirecore2 ай бұрын
this shit is so ass thank you for making this 🔥
@romalapin86483 ай бұрын
Oh, I thought it hacked on Sonic 2. Because there's Tails, which should be Luigi.
@EJayyDreadHead3 ай бұрын
Sonic 3 in sonic the hedgehog?! lol
@TheRealJadenPlayz3 ай бұрын
I played this game
@Jhared013 ай бұрын
Wasn't it the other way around?
@tonycrawl53003 ай бұрын
In one way this feels like clickbate in another... something about this gameplay feels different...I just can't seem to find out what it is
@MisterSandmanAU3 ай бұрын
Spin dash, shields, special stages at checkpoints, different jingles, music uses different PCM samples
@tonycrawl53003 ай бұрын
...yeah that and 7 chaos emeralds wasn't there only 6 in sonic one?
@qu3sti0nuble2 ай бұрын
the part that may feel "off" is how fast that you get the chaos emeralds (via the sonic 2 chaos emerald mechanic from the checkpoints) and all of the new abilities. what's advertised is sonic 1 remade in the sonic 3 engine, but that is including all of the quirks like insta shield and spindash (edit:) another few parts i JUST caught are that there are the elemental shields, the zones don't transition very smoothly like they do in s3&k, on the topic of that the zones start out from odd angles (at least in ghz) and aren't cut off where they usually are supposed to and you're right about there being 6 chaos emeralds in sonic 1, i think they added an extra one for parity with most other sonic games or as a super sonic requirement specific for this rom hack basically, it's sonic 1 with sonic 2 and sonic 3 mechanics and it may feel out of place since those games are vastly different from eachother in one way or another (mechanically anyways) yikes sorry for the yap sesh
@therealinferno1613 ай бұрын
(You forgot the rapids of BZ2 in the description. :p)
@giovannidotgen3 ай бұрын
oh yeah i did that too but FM pretty much overhauled it lmao
@therealinferno1613 ай бұрын
@@giovannidotgen Damn, totally redone twice in a row.
@peridotmillonaria3 ай бұрын
FNF
@MasterFirecore3 ай бұрын
i want to frame this comment on my wall
@pelystayrou43473 ай бұрын
1:10:05 emerald hill 1:20:57 chemical plant 1:24:46 Aquatic ruin 1:28:41 casino night 1:33:04 hill top 1:49:08 oil ocean
@ultradeepmx16774 ай бұрын
👌
@JohnWayne-bm1ty4 ай бұрын
This is some nice level design
@deltaw_054 ай бұрын
this is still, without a doubt, a cool level pack
@StickAnimates20245 ай бұрын
is it just me but the bg music for green hill zone sounds like basic in behavior?
@giovannidotgen5 ай бұрын
that would be because it is
@SonicTheDutchHedgehog5 ай бұрын
Oh thats funny, something 100% not coming soon. Thanks for playing this tho lol
@MasterFirecore5 ай бұрын
oops another late upload next will be on time promised!
@malachigv5 ай бұрын
yeah I don't like this hack, never got the apeel.
@YTLuffyGamer5 ай бұрын
Good Hack rom of Sonic
@Interneteiro_Psicotecnico5 ай бұрын
Thank you for playing my romhack. My goal with this one was to create something fun and simple (unlike the "overwhelming and too overloaded" that Sonic Cronos 1.7, a hack of mine back in 2018, was. I do not like that hack nowadays. It was a disaster), add musics in ports that I, personally, would prefer to hear over other styles of ports (which explains the simpler melody edits, volume changes, softer instruments, pitch changes, etc.) and make a good balacne for the special stages without rotation, along with a simple yet effective reward along them that did not require too much from me. I saw your description review, and thanks for it. The first level feels different because it was from a backup disassembly from around 2017 or so, and the rest of the levels were designed this year. Honestly, to me, I did not felt a true "need" to add multiple paths like my past self used to do, and adding powerups to them seemed more fitting for my taste. The last special stage....well...I nerfed it many times before the release, and I lost track of the amount of days I did just for beta-testing. To me, the stage is not that frustrating, but I admit that I tend to let my creative side talks loud sometimes, and some design ideas can come rough lol. A price to pay in order to try different ideas, as I say. I could have reduced or removed the springs from the walls, I guess. I did though about adding the jump height for the emeralds powerup, but.....I decided to just not do it. I though it would be overpowered and, again, I wanted to make simpler stuff. As for that underwater thing, I wanted to fix it, but I do not knew how, and I found no information about it either anywhere. I have zero contact with sonic romhack forums or these people, so I was limited for THAT topic. A playlist of the musics original sources can be found in my channel. I doubt that more Sonic 1 hacking stuff will come from me, since my thing is classic Megaman 1 (and, in parts, 2) romhacking, since I released 5 romhacks of them on my romhacking.net account and another is at hiatus, but at least now I can say that I have a Sonic 1 project that I am proud of, since Sonic Cronos is not something that deserves to be remembered in my opinion, for both the release versions and production process. Thank you again.
@Capcacin5 ай бұрын
The game looks great and the music was nice
@MasterFirecore5 ай бұрын
I'm glad you appreciated the review! Thank you for reading it and making the ROM hack! I wish you good luck with your future ROM hacking endeavors, Sonic or not!
@JSC645 ай бұрын
Which emulator are you using??
@MasterFirecore5 ай бұрын
All videos on Master Firecore so far are done through BizHawk, which uses Genesis Plus GX!
@JSC645 ай бұрын
Where I can download BizHawk emulator??
@MasterFirecore5 ай бұрын
Sorry once more for the late upload! Was busy with the Sonic Hacking Spotlight. Future uploads will be on Monday, save for further complications. - Giovanni
@MasterFirecore6 ай бұрын
Apologies for the late upload this week: been busy working on the Sonic Hacking Spotlight! - Giovanni
@MasterFirecore6 ай бұрын
shit forgot to set the thumbnail will do asap
@tosterlov7 ай бұрын
Prepare for trouble
@TheChompChamp76507 ай бұрын
I like how some of the songs here are pitch shifted versions of Sonic 3D Blast songs
@MasterFirecore7 ай бұрын
Yeah, I find some of the pitch-shifted arrangements quite charming!
@TheChompChamp76507 ай бұрын
@@MasterFirecore same here
@thealandude91467 ай бұрын
holy haven't seen this hack in a LONG time, Redhotsonic is a throw back too
@mariatortilla35757 ай бұрын
😂 12:58
@SonicTheDutchHedgehog7 ай бұрын
Ah yes, the most romhack ever, a lot of flaws when it comes to level design and moves, but it sure influenced a lot of stuff in current day hacks.