Satisfactory 1.0 | Basic Iron Factory
37:44
Satisfactory 1.0 | SAM-I-Am
39:01
Satisfactory 1.0 | Preparations
39:31
Пікірлер
@urkerab
@urkerab 4 күн бұрын
I'm pretty sure 64 is the highest well-being I've ever seen in Timberborn. Congratulations! I can't believe that you chose a bush with berries over one without when deciding what to uproot for your gatherer flag. (But it's not as if you're short.) I'm surprised that the beavers aren't using the leisure facilities more given that they have 10 leisure hours.
@StormhavenGaming
@StormhavenGaming 4 күн бұрын
Thank you! We have the happiest beavers! Yeah, I'm not too concerned about our berries. We're only using them for the breeding pods and the Repopulator so we have sufficient and we can always plant more if it gets desperate. I don't know why they aren't using them. We have a ton of unemployed beavers as well, so you'd think that they'd use them a bit more. I'm thinking that it might be down to placement, but every bunch of lodges has leisure buildings nearby so I don't really know.
@urkerab
@urkerab 15 күн бұрын
13:45 I think of this as your reservoir, even without floodgates at its exit. 36:10 Oops! (Fixed at 36:40.) I notice that the depth in the new power system is quite low; I wonder whether the power depends on the depth at all, although given that you're already "overpowered" so to speak I guess it doesn't really matter. I know if you make the mistake of blowing up a beaver you just get a dead body. I can't help but wonder whether you get any rubble from blowing up a bot? At the end I noticed what looked like a lot of unpicked berry bushes; do you need to turn on more gatherer flags?
@StormhavenGaming
@StormhavenGaming 7 күн бұрын
It's a reservoir, certainly, but it's a bit small and there's a lot relying on it staying full. A larger, independent supply is what I'm aiming for. Hehehe! Yeah, they couldn't quite reach that tile. I had to get rid of the rest before they could get to it. It's definitely lower than I expected. It drops down to below one tile deep by the end and the power generated by the wheels decreases over the length of the channel. The channel needs to be two tiles deep to fit the larger water wheels and I thought that the five or six source blocks would need that depth to be able to freely flow through. Apparently not! It's probably got something to do with physics... I think with an exploded bot you just get the usual broken down bot animation, so a small pile of bot parts that then disappears. There are plenty of unpicked bushes at the moment, especially in our first district. We don't actually have a huge amount of available storage for berries, as we weren't previously using a lot of them. I am pretty sure that the bushes around our first district centre have gatherers set up and switched on, so it might just be the lack of storage. We'll fix that in the next episode. Probably.
@StormhavenGaming
@StormhavenGaming 7 күн бұрын
Also, sorry for the late response! I've been away.
@urkerab
@urkerab 7 күн бұрын
@@StormhavenGaming No problem: even content creators have to deal with real life from time to time!
@torbenthulstrup1232
@torbenthulstrup1232 16 күн бұрын
Hey Jon! Just wanted to give you a few tips; You can use the numpad numbers on your keyboard to put in the amount when customers pay with card. You can also grab several cards for the card table if you open your collection first thing, then fill your hand and put the cards up for sale. Reckon you can do 8 in hand at a time.
@StormhavenGaming
@StormhavenGaming 16 күн бұрын
Hello, friend! I can use the numpad, it's true. However, my tiny mind kept getting confused that the numbers on the numpad are the opposite way around than the ones on the card machine in-game! A tiny thing that just completely messed my head up! So I decided on just using the mouse. Ah, I knew that you can grab multiples of card packs, but didn't realise that you could do the same with individual cards. That'll save a bit of hassle. Thanks for watching and commenting!
@torbenthulstrup1232
@torbenthulstrup1232 16 күн бұрын
@@StormhavenGaming you've got to challenge that tiny mind of yours 🤩🤣 Think it'll save some time, yea. Thanks for playing - been following since your first satisfactory play through. What progress 👏
@David-sq9ng
@David-sq9ng 18 күн бұрын
Hey Jon, there's an automatic dispenser that you can buy that might help with the "smelly" customers.
@StormhavenGaming
@StormhavenGaming 17 күн бұрын
Ah, yes. I did see those. I think I'd need to be a higher level, but I'm not sure. It's a fun game, even if the gameplay loop is a little repetitive.
@KUStuctEng
@KUStuctEng 19 күн бұрын
You can use the numpad for the credit card transacitons, you can hold multiple cards from your folder to place on the table so you don't have to do it one at a time, and last bit of advice is you can run special games by clicking on the card tables to boost profits and get more attraction to your shop.
@StormhavenGaming
@StormhavenGaming 17 күн бұрын
For some reason I prefer typing the numbers in on-screen. I have no idea why. Immersion, maybe? Ah, I didn't realise you can load up your hand with individual cards. Makes sense. I did briefly look at the table prices and special games, but didn't really take it in. There is a surprising amount to do for such a basic game. Thanks for watching and commenting.
@tommo2123
@tommo2123 20 күн бұрын
Can I recommend a game called Turmoil
@StormhavenGaming
@StormhavenGaming 20 күн бұрын
Is that the oil drilling tycoon game? That's got to be close to ten years old by now!
@tommo2123
@tommo2123 20 күн бұрын
@@StormhavenGaming yh it is, it was released in 2016 lol, they recently released a new DLC. Nibbs Gaming plays it a lot and his vids always seem to do well, your a similar sized channel too lol
@waqarkhokhar7655
@waqarkhokhar7655 20 күн бұрын
Great start to the factory!
@StormhavenGaming
@StormhavenGaming 20 күн бұрын
Thank you!
@crispybaconnz
@crispybaconnz 20 күн бұрын
Iron wire is a fantastic recipe, given that iron ore is more common than copper ore -- means you can make wire in places where copper is scarce/unavailable
@StormhavenGaming
@StormhavenGaming 20 күн бұрын
Ok. In previous playthroughs, copper has never been an issue so I didn't think it was going to be that useful. It might deserve a reappraisal.
@crispybaconnz
@crispybaconnz 20 күн бұрын
@@StormhavenGaming Also, combining it with the iron pipe recipe means stators and motors can be produced with iron alone.
@StormhavenGaming
@StormhavenGaming 20 күн бұрын
@@crispybaconnz I had not considered that. Ok, I may have unfairly maligned the Iron Wire recipe!
@tiemenvanderbijl785
@tiemenvanderbijl785 21 күн бұрын
Hello Friend! I love your build style. its really starting to show. Especially compared to your earlyer playthroughs. Loving it!
@StormhavenGaming
@StormhavenGaming 20 күн бұрын
Hello, Friend! It's starting to take shape. I'm caring less about getting through the Project Parts and just having fun with the building.
@tommo2123
@tommo2123 24 күн бұрын
Just found your channel, love the videos. Subbed 👍
@StormhavenGaming
@StormhavenGaming 24 күн бұрын
Thank you very much!
@tommo2123
@tommo2123 24 күн бұрын
@@StormhavenGaming no, thank you! I like the way your videos are kinda laid-back, very similar to another Brit I watch. You deserve more views and subs👍
@waqarkhokhar7655
@waqarkhokhar7655 24 күн бұрын
That will add a whole lot of power and help out greatly!
@StormhavenGaming
@StormhavenGaming 24 күн бұрын
I certainly hope so!
@waqarkhokhar7655
@waqarkhokhar7655 24 күн бұрын
The well being looking great along with the extra details help build the colony out nicely.
@StormhavenGaming
@StormhavenGaming 24 күн бұрын
It's almost starting to feel like a home!
@waqarkhokhar7655
@waqarkhokhar7655 24 күн бұрын
Slightly disappointing that its not much power but it does help! Keep at it
@StormhavenGaming
@StormhavenGaming 24 күн бұрын
Still working on increasing our power!
@urkerab
@urkerab 25 күн бұрын
Personally I think you should have mounted those water wheels the other way around. As it is, you found out that you hadn't left yourself enough room to connect the power up. For the flooding problem, you could try building a few more levees before the first wheel to try to reduce the amount of flooding, but I don't know whether that would just push the problem downstream.
@StormhavenGaming
@StormhavenGaming 24 күн бұрын
We wouldn't have a huge amount of room on the other side once we'd laid in all three sections. This set-up allows us a bit more access to the power connectors which should make it easier to string industry off it. I think the flooding is likely caused by the sharp change in direction. I'll just have to remember to ease the floodgates closed to allow some of the flow to exit the map at the sluice area before it all gets directed through the channel.
@urkerab
@urkerab 24 күн бұрын
@@StormhavenGaming But the power connects on both sides anyway...
@StormhavenGaming
@StormhavenGaming 23 күн бұрын
But connecting it around the back would be more fiddly. Less space to work around. I prefer those connectors being in full view anyway!
@urkerab
@urkerab 22 күн бұрын
@@StormhavenGaming My point is you don't need to connect it around the back, you can just run the power down the row of levees, because the mounts are no longer in the way.
@jesses0
@jesses0 26 күн бұрын
Why not route all water through the new power diversion and then have it split once it gets to the end to send bad water off the map? It seems like a waste to only use it during bad tides...
@StormhavenGaming
@StormhavenGaming 26 күн бұрын
I have considered that. It will likely involve a redesign of the sluice system on the second water source, or exploding a new channel for the fresh water. I think that it will recharge our batteries even if we only use it during the badtide, at least for the moment!
@urkerab
@urkerab 29 күн бұрын
You can also check the trench depth by comparing the capacity of different gravity batteries. I think braziers would have looked good on top of the 3×2 roofs. Power wheels do of course output power on both sides. However having the mount on the far side would probably make it easier to connect the sets of wheels together and to the rest of the grid. Instead of making the entrance to the channel wider, it might have been possible to lower both the floodgates and also the squares before them as well, but at least you have something that works now. I like the way there are several partial construction stages for the Earth Repopulator. (I assume that the various beavers "working" on it were also delivering materials.) You're already a third of the way to completing it, and that was with other construction competing for resources, so it could be finished next episode. I can't wait!
@StormhavenGaming
@StormhavenGaming 29 күн бұрын
Oh, I could have put braziers up there! That would have looked good. Oh well! Maybe next time. I was trying to visualise the way that we can take power from the wheels in the new trench. I suppose it depends on how many times we go back and forth. I would probably try things differently if I was going to do it again. Give myself a little more space to play with. I'm sure that there is a more elegant solution than the mess I'm working with! The building stages are a nice additioon to the game. A bit more visual interest! I'm looking forward to seeing how the Repopulator functions.
@David-sq9ng
@David-sq9ng Ай бұрын
Hi Jon. I'm enjoying the series very much. If you don't mind I'd suggest that you accept the Iron Pipe alternate recipe. Then switch all of your steel manufacturing to beams and setup your iron factory to create cast screws, rods, plates and pipes.
@StormhavenGaming
@StormhavenGaming Ай бұрын
That is what I'm thinking. That Iron Pipe recipe is really useful, as is the Cast Screws. Having that extra steel for beams will be a great help. I'm glad you're enjoying the series. I will never object to (spoiler-free) suggestions, just don't feel offended if I forget to implement them!
@tiemenvanderbijl785
@tiemenvanderbijl785 Ай бұрын
Hello Friend, @12:40 I see your coal feeding into the generators. Not sure if you already have smart splitters but if you do, I like to use smart splitters and put the mainline on overflow and every feed into a generator on "coal" or "any" so they will fill up 1 generator and then move on to the next. effectively making your powergrip a bit more stable. The next generator will only turn on if the previous one is full so less fluctuations and less extreme ones too. cheep way to not load balance but have some stability
@StormhavenGaming
@StormhavenGaming Ай бұрын
Hello, Friend! We don't yet have smart splitters, so we are relying on the balanced output of the miners and the belts to keep things flowing. I also primed the generators with coal and water before turning them on, so they should have plenty of resources on the belts to keep things running smoothly. Once we have the smart splitters, I might replace our current system with better one.
@tiemenvanderbijl785
@tiemenvanderbijl785 Ай бұрын
@@StormhavenGaming nice yeah priming with both coal, water, and full belts should have the whole system bugfree. Love to see your content :) I always enjoy it
@StormhavenGaming
@StormhavenGaming Ай бұрын
@@tiemenvanderbijl785 Thank you for your continued support. It is greatly appreciated.
@Ajayen
@Ajayen Ай бұрын
Someone needs to invent the shape charge 😁
@StormhavenGaming
@StormhavenGaming Ай бұрын
Hehehe! Not again...
@urkerab
@urkerab Ай бұрын
I'm surprised you a) ran the power across at a high level and b) used a staircase of up and down instead of a tall vertical power shaft. 15:25 I was going to say you should connect those chargers to the grid so that you can turn off that engine. (I assume the engine got turned off later.) Instead of platforms in front of your mud baths, you could perhaps have used a small warehouse for mud? With your various monuments being in different districts you might find that they do get built at a reasonable speed. (Well, until you run out of gears.) I don't think you get enough badtides for them to be a usable source of power. And you do want quite an amount, especially with those extra monuments. I'm going to guess that depth doesn't affect the power either, so I'm out of ideas. Right now I can't see anything better than just dotting more power wheels around in channels where it's convenient to hook them up to the grid.
@StormhavenGaming
@StormhavenGaming Ай бұрын
I wanted to run the power alongside a path to cut journey distances some more. That district is getting very stretched out and I want to ensure easy access. Dammit! I keep forgetting that small storage units can be used instead of platforms! Gear are, I think, going to be the sticking point once again for us! The Repopulator is likely to take a very long time. the other two shouldn't be too bad. There is another badwater source that we haven't touched yet. Maybe an insane set of channels and wheels to eke as much power as possible out of it?
@urkerab
@urkerab Ай бұрын
@@StormhavenGaming Maybe, but the flow from a single source doesn't seem very much; maybe you need a narrower channel with only one large water wheel?
@StormhavenGaming
@StormhavenGaming Ай бұрын
@@urkerab That might be an idea. Force the water through a narrower channel to increase flow rate.
@tiemenvanderbijl785
@tiemenvanderbijl785 Ай бұрын
Hello Friend, good to see you again! If you want a spoiler for the SAM one only needs to ask. untill then I'll tell you there is one close yet not necesaraly safe in the grassy field near you. Also for you love of bee's, you can sneak up on the nest. I found that to be a good adition.
@StormhavenGaming
@StormhavenGaming Ай бұрын
Hello Friend! I'm sure I'll find it eventually. Possily after shenanigans. You can sneak now? Oh, that might be a game changer!
@tiemenvanderbijl785
@tiemenvanderbijl785 Ай бұрын
@@StormhavenGaming crawl with c and welk instead of run jump ;)
@IainD-42
@IainD-42 Ай бұрын
Looks like you might need a whack of storage out at the ruins/efficient mine area as there's a lot of resource available to gather there :)
@StormhavenGaming
@StormhavenGaming Ай бұрын
Maybe. We'll see how it goes and if we expand in that direction.
@urkerab
@urkerab Ай бұрын
I know you suggested placing housing on the infertile area, but you could also have used that space for the path and farming/foresting structures and storage. I don't think you needed scaffolding for the other side, you could either build from one end and work back along the path or build that side from the inside of the channel. I can't help thinking that your badwater charging area could have been connected together with another charger; the extra crossing seems somewhat redundant. Not sure that putting in another district crossing there will help, unless you want to transfer materials even faster; if you want both sets of beavers to work on the channel then just give each side access to its inside and let the 10 extra square reach take care of the rest. (Although I see they're able to access the first layer of the channel anyway so that was a great help in finishing the channel. Can't wait to see the power wheels working.) It looks as if bots were building the labourer monument from below; it looked odd to see them crossing farmland. Maybe a tribute to ingenuity would share power between the barracks and the motivatorium?
@StormhavenGaming
@StormhavenGaming Ай бұрын
I changed my mind about four times over that little farming/planting area! Eventually settled on the water feature - at least that offers well being for our beavers. The scaffolding is there mostly to guide the power conduits once the wheels are all in place. I could have built nearly all of it with just the path down the centre of the channel. The extra crossing was for two reasons: firstly, I needed to access the centre of the river to build the central wheel, but secondly, I also modified the terrain around the original crossing, cutting that path off. I wanted the second crossing to prevent being cut off from our scrap metal storage and collection! No, having thought about it some more, another district crossing probably isn't going to be much use unless it is connected diorectly to our other bot district (and even then, it will probably be of minimal use). Nearly at the point where we'll see how much (or how little) power these wheels produce! The Tribute to Ingenuity would probably have worked, yeah. I just forgot that the Motivatorium needs the power fed in at specific points.
@urkerab
@urkerab Ай бұрын
@@StormhavenGaming Sure, but the wheels will share power down the middle, so you only need to connect them together on one side.
@waqarkhokhar7655
@waqarkhokhar7655 Ай бұрын
Great to see the bad water duct complete! Let's see how much power it generated.
@StormhavenGaming
@StormhavenGaming Ай бұрын
It didn't take quite as long as I thought it would! Hopefully it was worth it.
@momongapod3221
@momongapod3221 Ай бұрын
Please explore the world more man, you're missing out on so much.
@bunzy5279
@bunzy5279 Ай бұрын
Alt recipes will forever change the game for him fs
@StormhavenGaming
@StormhavenGaming Ай бұрын
I will be exploring as soon as I have the basics sorted. Once steel is at least started, we'll look around some more and grab a few hard drives!
@bunzy5279
@bunzy5279 Ай бұрын
@@StormhavenGaming please search prior to steel. Thats one of the most crucial alt recipes. Hope it’s not too much of spoiler! But a tip is to cut away all production of screws
@Toke452
@Toke452 Ай бұрын
It’s looking great so far! PS. Love the series
@StormhavenGaming
@StormhavenGaming Ай бұрын
Thank you very much. I appreciate the support.
@urkerab
@urkerab Ай бұрын
It looks as if you're going to disrupt that nice rectangular box when you put levees in to divert the badtide down your power channel. Don't worry, it's probably just OCD on my part. I don't remember what the situation with that lake is so I would have dynamited back along the river because you have floodgates keeping the water in during droughts and badtides. Is it me or do the larger explosives explode more quickly? Or less slowly, at least. I see your bot districts are still trying to employ beavers by default; was I too late to comment previously? I had been wondering what was stopping you from building the other wall of your new badtide channel, but fortunately you explained it later. 19:40 Green = power! In this case, through the fermenter. (Not that that's the best placement.) 22:10 I'm amazed those beavers weren't stranded. (But I would still have just put in some more floodgates to prevent the water from flowing back into your reservoir. Edit: It seems that deepening only partly solved your problem, although that doesn't mean that floodgates would have been better.) 23:30 Can you set a water level on those sluices, so that they'll help fill up the lake after a drought, but then stop once it's nearly at its natural level? The bots collecting that remote scrap might appreciate some supplies to keep them going. 33:30 Because you have water on both sides you might well find that there's enough hydration even without taking it down that final layer. I had been wondering how many of those engines you actually needed. Well, I now know it's less than three!
@StormhavenGaming
@StormhavenGaming Ай бұрын
I might take out that final line of platforms so that the levee wall sits within the mouth of the channel, rather than inside the reservoir! I think that the larger explosives do have a slightly different rate (and sound) than the smaller ones, but it's just a suspicion. I haven't examined them! I had already recorded this episode when I saw your comment. I think I've adjusted it now... Yeah, I wasn't sure exactly where the best place would have been. I seem to have lost the carefully arranged nature of my industrial area at this point! It would have been fine! They would only have been stranded briefly! Floodgates aren't a bad idea at all, though. It would help, but reduce the amount of water in that reservoir slightly. Ooh, I'm not sure about that. It might be possible to adjust the sluices. I shall see if I can work it out! It might be a problem due to the height of the sluice over the lake. Good point. I'll pop some grease out there for them! It's possible. It would save us some time and explosives, at least. We can have a look at the hydration once we get down to that level. Hehehe! I had to mention it. I knew that you'd comment on it if I didn't eventually turn them off!
@urkerab
@urkerab Ай бұрын
@@StormhavenGaming It occurs to me that timberbots don't have any problem because you can haul both biofuel and catalyst to the remote scavengers, but ironbots eventually have to return to recharge. With beavers you could put food and housing for them nearby, but you don't easily get to choose which beavers sleep where... well I guess that's what districts are for.
@StormhavenGaming
@StormhavenGaming Ай бұрын
@@urkerab The Ironbots needing to recharge is a pain. Not only does it take them ages to get to a charger (and they only seem to go when they're out of power rather than just low), but it also takes them ages to charge! I guess more extensions to the power grid are needed.
@urkerab
@urkerab Ай бұрын
@@StormhavenGaming I was thinking about that but I was hesitant to suggest it for just a couple of bots. Maybe there's somewhere nearby you could set up a large power wheel connected to a charger?
@StormhavenGaming
@StormhavenGaming Ай бұрын
I think that there is a badwater flow nearby. That could do it.
@waqarkhokhar7655
@waqarkhokhar7655 Ай бұрын
Nice ro see steady progress being made!
@StormhavenGaming
@StormhavenGaming Ай бұрын
Slow and steady. That's how we do things around here.
@urkerab
@urkerab Ай бұрын
The other alternative would have been to build the tribute to ingenuity on platforms (or a single metal platform), which would then make it at the same level as the power thus giving you a connection. Even at lower priority I suspect because it's the only construction in its district that the tribute to ingenuity still ate up all of the gears at the very least in that district. (Similarly I don't think you actually sped up the metal blocks.) It does look as if those district crossings are trying to export logs but maybe the main district isn't short of logs either so it's not trying to demand many logs from that district. Perhaps more district crossings would help? Rather than using impermeable floors you could build levees on platforms for a change; after all, there's plenty of wood in that district!
@StormhavenGaming
@StormhavenGaming Ай бұрын
That would have been an option. I think the final positioning makes a statement though! Yeah, it didn't make a lot of difference, did it? I think some extra crossings might help. Perhaps between the power district and the second beaver district. Oh, that would have been an option. Maybe we could do that on one of the other badwater sources.
@waqarkhokhar7655
@waqarkhokhar7655 Ай бұрын
Great to see the power connected and should be great to see this bad water reservoir build!
@StormhavenGaming
@StormhavenGaming Ай бұрын
We make some progress on that front in the next episode!
@beendiggin3889
@beendiggin3889 Ай бұрын
Thanks, enjoying the content, great pace for me.
@StormhavenGaming
@StormhavenGaming Ай бұрын
Glad you enjoy it!
@spiker8253
@spiker8253 Ай бұрын
Wow so epic, the whole thing. Thank you.
@StormhavenGaming
@StormhavenGaming Ай бұрын
Glad you enjoyed it! Thanks for watching and commenting.
@urkerab
@urkerab Ай бұрын
4:40 That was weird; the builder was building it from the "wrong" side, so there was actually access there somehow, which meant that you didn't need that platform, just a path somewhere else. 7:15 The overhang is actually one level too high unfortunately. But that's a nice motivatorium placement! 16:05 Note the "Workers allowed in new buildings" setting. Set this to bots for your bot-only districts. 24:40 I realise you commented on it but you can actually tell that the placement was wrong because the two buildings had a yellow highlight showing that the power connection was blocked. I was worried that you'd exploded yourself into a corner, although my approach wouldn't have worked either. Your mangrove... grove? is really coming along nicely!
@StormhavenGaming
@StormhavenGaming Ай бұрын
Yeah, I have stairs and paths all over that area but can't see them due to the tower blocking everything! I was mostly measuring the width there but you are right. I do think that I can get across there, I just need to figure it out! I know! I know! I just keep forgetting! Alright. You got me. I wasn't paying attention there! I nearly did explode myself into a corner! I had to curtail my usual explosive instincts! It really is spreading, isn't it? It's going to take over the map at this rate!
@joepavlisko2974
@joepavlisko2974 Ай бұрын
So sorry that you’re putting a hold on this! I agree that the building radiuses are a bit small, but i think that if you gave it another go at a different location you’d get more out of it. I’ve played through the first two Ages a couple of times and a few things for you - press “Tab” when you have your city center selected BEFORE you place it down and you can see where the resources are on the map and then choose a better starting location, use your towers to extend your building area for your resources as soon as possible - I’ve used it for the farms and it helped a ton (it gives you more room to place your cultural buildings near your city center), and upgrade your resource production buildings as soon as possible, they gather quicker and they can gather more total resources than originally.
@StormhavenGaming
@StormhavenGaming Ай бұрын
I really do think that there's a fantastic game in the making here. It just needs a little more work. And the devs seem very active and responsive to the criticisms that people have. I would like to come back to this in a few months and give it another look. It definitely deserves that.
@tiemenvanderbijl785
@tiemenvanderbijl785 Ай бұрын
Stormhaven my friend, let me tell you about the good work the folks at CCS done for you with regards to the belts. there are build modes for it now. give them a go. I'm sure you've seen it and just forgot, old was and all. but you'll be so happy once you try
@StormhavenGaming
@StormhavenGaming Ай бұрын
I had forgotten! Thank you for the reminder. In fairness, I'll no doubt forget again...
@tiemenvanderbijl785
@tiemenvanderbijl785 Ай бұрын
@@StormhavenGaming that does happen and isn't a problem. Did you see the biofuel generators have inputs now? ;)
@yosemitedan7457
@yosemitedan7457 Ай бұрын
Good stuff. I did notice you are doing it for the puppies but not the kittens. I hate to say it but I am much the same. Kittens are cute, then they grow up. Puppies become dogs when they grow up. In other words they stay good people...lol.
@StormhavenGaming
@StormhavenGaming Ай бұрын
I feel that cats would be largely unconcerned about the downfall of human civilisation and would carry on much as before, whereas dogs would be too busy trying to take care of us to take care of themselves and therefore need our help in return. That's my justification and I'm sticking to it!
@waqarkhokhar7655
@waqarkhokhar7655 Ай бұрын
Looking great. That power will really help once it's all connected
@StormhavenGaming
@StormhavenGaming Ай бұрын
It certainly should! My only worry is keeping it charged, but I have some ideas on that...
@waqarkhokhar7655
@waqarkhokhar7655 Ай бұрын
That's quite a bit of power! Waiting to see what happens when its all connected.
@StormhavenGaming
@StormhavenGaming Ай бұрын
It's pretty potent, isn't it? Hopefully we'll be able to make good use of it.
@urkerab
@urkerab Ай бұрын
As well as the obvious depth limit, the map does indeed have a height limit, so ideally you would have planned out your gravity batteries before you'd actually built all the way up. I don't suppose you remember what was using up all of the extract? I assume it wasn't dynamite, as otherwise levels would have returned once you'd finished that large project from a previous episode. You'd accidentally turned off all food import to your main district but you did mention that you changed the settings again so I assume that that was what you noticed. As an alternative to installing engines, you could perhaps divert some or all of that particular water source down your badwater route even when it has fresh water, just as a temporary measure to recharge the batteries. The motivatorium is ground-only but I believe you can build the wind tunnel on platforms. You might even consider building a 5×5 metal platform to build it on, which should place it automatically at the right height to connect power, assuming you can still grow whatever crop that is beneath it.
@StormhavenGaming
@StormhavenGaming Ай бұрын
Plan before building? What channel do you think you're watching? I think it was a combination of the explosives and breeding pods that burned through the extract. Yeah, I think it's all working now. No idea why they are taking food through the new district though. There's no way that is the quickest/most efficient route. We could send fresh water through the wheels to boost storage, and we might. I'd rather not, purely for aesthetic reasons, but it's an option. I will have to check those buildings. I think I was aware that the Motivatorium was Ground only from the last playthrough with the Iron Teeth and just forgot. I'll have a look at the wind tunnel though.
@urkerab
@urkerab Ай бұрын
@@StormhavenGaming While by default the game likes you to have at least 30 of each food in every district (this was presumably changed to make it harder to accidentally starve beavers by forgetting to set up distribution correctly) I don't remember how your districts are connected so I can't comment on the routing aspect.
@StormhavenGaming
@StormhavenGaming Ай бұрын
Basically the three additional districts all radiate out from the main district. I'll probably leave the distribution settings as they are for now.
@waqarkhokhar7655
@waqarkhokhar7655 Ай бұрын
Great to see the start of the battery system!
@StormhavenGaming
@StormhavenGaming Ай бұрын
Thanks. It's starting to take shape.
@Toke452
@Toke452 Ай бұрын
Nice start!
@StormhavenGaming
@StormhavenGaming Ай бұрын
Thanks!
@tiemenvanderbijl785
@tiemenvanderbijl785 Ай бұрын
YES! I've been waiting for this! already spend way to many hours in myself and avoided most spoilers but here you are! Lets go! also will there be more oxygen not included at some point?
@StormhavenGaming
@StormhavenGaming Ай бұрын
The only thing that I intend to spoil is the natural beauty of Massage-2(A-B)b! I'd like to do some more ONI in the future. Not sure though. It didn't do particularly well in terms of views and tend to be quite time-intensive to make!
@tiemenvanderbijl785
@tiemenvanderbijl785 Ай бұрын
@@StormhavenGaming I ment I spend time before watching so I satisfy my own curiousity for 1.0 first and can enjoy the content from you (and others) even more! Oh yeah if ONI won't get you the views it wont work I understand that. Its a game I didn't know excisted and am half curious to try myself. and yes time constraints IRL is always a thing
@StormhavenGaming
@StormhavenGaming Ай бұрын
@@tiemenvanderbijl785 I would absolutely recommend ONI to others. It really is a fantastic game. It's also incredibly complex! Let me know how you get on with it if you do pick it up.
@ArcaneNiles17
@ArcaneNiles17 Ай бұрын
If he they don't do more videos of ONI I would recommend EchoRidgeGaming as he's almost exclusively ONI content so ya can get a feel for what you're getting in to.
@urkerab
@urkerab 2 ай бұрын
Snake! (Sorry, I couldn't resist.) Food, water, logs and planks default to always import; I assume that this helps you avoid common problems when creating districts, but obviously this doesn't take bots into account. (Speaking of which, I'm trying to remember whether there is UI to make workplaces default to bot operation for your bot district.) If you're that worried about droughts, build floodgates at the exit of your deep lake so that you can raise the floodgates at the entrance and exit during the drought so that you can pump water from it with relative impunity. 22:55 If you notice, the hydration is already reaching 5 or 6 squares further across on the lower level. (Obviously later in the video after the detonation the amount of hydration is even clearer.) 30:00 Could also consider building the storage over the water. 34:00 You don't need all of the platforms; you can build the middle and end platforms using the platforms you already have, and then you can build the overhangs starting from the end using beaver magic. Edit: 35:15 ...
@StormhavenGaming
@StormhavenGaming 2 ай бұрын
Hehehe! I have to say, I find the import system a little counterintuitive. And with my memory, remembering to switch new buildings across to bot operation is just not happening! I might add a few more floodgates, just to split up that large reservoir. It would probably help to deepen a few more bits as well. I was pleasantly surprised by how much of that area got hydrated. It gives us a fair bit more farming land, which is nice. I certainly could have built over the water there. That would have opened up a little more planting space, wouldn't it! We will be building the new district over the water though. I think that's the best option. Yeah, my brain was well and truly broken by that point! I figured it out eventually though...
@DisTurbedSimulations
@DisTurbedSimulations 2 ай бұрын
2:00 For the area by the scrap metal use sluce gates so that just good water gets through?
@StormhavenGaming
@StormhavenGaming 2 ай бұрын
I certainly could. That would absolutely work, but I'm operating under the principle that everything we have done so far is working fine and so there won't be any badwater coming through there. I'm sure that this is all great and will absolutely not come back to bite me in the backside!
@waqarkhokhar7655
@waqarkhokhar7655 2 ай бұрын
Great to see the start of the power project. Should be great once the batteries are in!
@StormhavenGaming
@StormhavenGaming 2 ай бұрын
It's going to take a while, but we have definitely made a start!
@urkerab
@urkerab 2 ай бұрын
Three bot part factories should keep up with two bot assemblers. (The limbs are four times as fast to build but you need four times as many of them of course.) Don't mushrooms need a fermenter rather than a food factory? (Edit: You figured it out.) Export threshold might mean the minimum amount you can have before you will export. Not sure why you felt the need to dogleg the badwaterwheel power both up and across.
@StormhavenGaming
@StormhavenGaming 2 ай бұрын
They should... As long as I have the power running smoothly! Hopefully that is now no longer an issue. Yeah, yeah! Mock the afflicted, why don't you? I'm blaming my failing mental faculties for that one. I think you're right. It's not entirely clear to an idiot like me though! That is partly explained in the next episode. It's a holdover from a discarded design choice!
@gaalidas4836
@gaalidas4836 2 ай бұрын
Too bad the playlist is upside down.
@StormhavenGaming
@StormhavenGaming 2 ай бұрын
Thank you! It should now be fixed.
@gaalidas4836
@gaalidas4836 2 ай бұрын
Nice
@fallenangel1773
@fallenangel1773 2 ай бұрын
can you tell me the name of map thanks great video by the way
@StormhavenGaming
@StormhavenGaming 2 ай бұрын
This is the Lakes map. It's one of the "Beginner Friendly" ones. Thanks for watching and commenting!
@fallenangel1773
@fallenangel1773 2 ай бұрын
thank you for the great gameplay i learned a lot
@waqarkhokhar7655
@waqarkhokhar7655 2 ай бұрын
Cant wait to see whats next! Have you thought of adding a sluice to the shower/metal area now that you have diverted the bad tide to fill it vs the water filler?
@StormhavenGaming
@StormhavenGaming 2 ай бұрын
We certainly could replace some of those levees with sluices. In fact, we could replace them with dams as there should be no more badwater coming through there.
@waqarkhokhar7655
@waqarkhokhar7655 2 ай бұрын
Great chill series! Really enjoying
@StormhavenGaming
@StormhavenGaming 2 ай бұрын
Thank you.