Wow! I'm surprised by your detailed work. I'm using cinematic carrig. I want to learn this amazing method from you, can't you make a tutorial for me?
@RaoTariq7 күн бұрын
0:25 It's a little bit confusing what have you done after shell?
@Kuechmeister7 күн бұрын
This is a trick, I use the shell for offsetting the face. After shelling I delete the top face.
@Augustein8 күн бұрын
Is there a way tonreach out to you.? I need some guidance please in regards to this specific modeling 🙏
@user-sv6dy8pk2q13 күн бұрын
Will the Rhino SubD analog be implemented in the future? 😎
@user-sv6dy8pk2q14 күн бұрын
Catia, Alias and SolidWorks better
@Kuechmeister14 күн бұрын
@user-sv6dy8pk2q Yes, but Plasticity is a 300 dollar mini tool, and not a pro cad Software. Congratulations when you have the money.
@user-sv6dy8pk2q14 күн бұрын
@@Kuechmeister $300 is too expensive for software that can only be used in NURBS. No simple rendering. No simple animation. No simple texturing. I would do better as a paid plugin for Cinema 4D, Blender. For $100, he would be popular.
@Kuechmeister14 күн бұрын
@user-sv6dy8pk2q Think again. xNURBS is normally a plugine for rhino and Solidworks and cost 300 dollar. Rhino itself cost 1000 dollar. Solidworks cost 2000 per year, Catia base 35.000 dollar and Alias 10000 dollar per year. So I think Plasticity is the best deal in CAD history.
@user-sv6dy8pk2q14 күн бұрын
@@Kuechmeister The fact is that the listed software has tremendous functionality from an engineering point of view. If I were you, I would consider lowering prices. For $100, many people will buy your product. I would have bought it myself. But I have a Rhino that I bought at a discount a few years ago. Many people are generally sitting on hacked software. It's easier for them to buy the Xnurbs plugin. Many work in Cinema 4D and Blender. It would be great to have an Xnurbs plugin for this software.
@3pcgi95915 күн бұрын
Sehr schön. Ich bin wirklich beeindruckt und muss Gas geben, um auf dieses Niveau zu kommen. 👌
@Kuechmeister15 күн бұрын
@@3pcgi959 Jetzt mit xNURBS dürfte es um einiges einfacher sein, sowas zu modelieren.
@bufferglitch15 күн бұрын
I don’t see the point if you’re not going to add vo
@MrKayoed16 күн бұрын
I,ve learned that if you’re using plasticity to create for games. Don’t use fillets. You can use quad remesher and check the find hard edge with adaptive mode on. You can fillet after you get a clean mesh.
@MuhammadGamal-ew6qd18 күн бұрын
@kuechmeister Swagger your videos are unique, do you provide a full detailed training course of these modeling techniques?
@kobrodie406323 күн бұрын
Great demo! do you go back to Moi 3d sometime?
@Kuechmeister23 күн бұрын
@kobrodie4063 In my Job, I use Moi3d often. But the development is slow, there is not much to show new stuff.
@kobrodie406322 күн бұрын
@@Kuechmeister A ha, I got you, I feel the same. Thank you for the reply though!
@bufferglitch23 күн бұрын
Where is the audio??
@Kuechmeister23 күн бұрын
@@bufferglitch That question comes very often.
@Quimber10023 күн бұрын
Que lastima que este hombre sea mudo... Que gran servicio que haria si le diese por mover los labios.
@Kuechmeister23 күн бұрын
Haha.
@Quimber10023 күн бұрын
@@Kuechmeister Admiro tu trabajo, antes en Moi y ahora en Plasticity, pero solo llegas a un 5% de los que te ven... No te gustaría llegar a un 100% de tus seguidores? Nos gustaría saber que comandos utilizas. Eres tímido?, ok! No hables 😉 Pero escríbe los comandos al menos en letra grande para que te podamos seguir. Eres bueno y más lo serías si te pudiésemos seguir. 🙄
@anab0lic23 күн бұрын
Rebuild face is a new command/feature?
@Kuechmeister23 күн бұрын
Since release v24.
@VladMolodetskiy24 күн бұрын
❤
@stephenmurphy834924 күн бұрын
Looks great thanks! @3:10 what does TT do ? I tried it .... nothing happened. Lowercase t brings up the trim....
@damianrix786124 күн бұрын
beauty!
@damianrix786124 күн бұрын
Cool!
@Augustein24 күн бұрын
It doesn't hurt adding voice to these videos (NOT TUTORIALS). for now it seems loke you're doing it for yourself and no guidance along the way benchoda
@DanGlf26 күн бұрын
cool
@damianrix786126 күн бұрын
Cool!
@dageniusmarketer650127 күн бұрын
you really need to start talking over your videos. Im always struggling to know just what im looking at before I get to the end
@plrplm27 күн бұрын
surface modelling in blender is officially dead
@Kuechmeister27 күн бұрын
No, because blender never was a surface modeling tool. Blender is a normal and good general poly-based 3d tool like, 3dsmax, Maya, Lightwave, Houdini, Softimage xsi or Cinema 4d, but it is free.
@timheeney206027 күн бұрын
Great flexibility in shape exploration - very interesting and grateful to see a demo on how the latest Plasticity version can be used in the hands of a maestro CAD user. From my perspective, 'Form follows function' as a principle - but of course, in the sci-fi artistic world, almost anything goes...
@JabagaDenanza27 күн бұрын
VAAAAAAW PIZDEC! GOOOD ZER GUD
@niilanteybadu128 күн бұрын
🔥🔥🔥🔥 my goodness, elastic topology
@rabbit6217Ай бұрын
As I understand it, this is not enough for a game model? Need landfill cleanup?
@KuechmeisterАй бұрын
This is the Octane ready model. And this is the game model : kzbin.info/www/bejne/sIO3YamGdpJmbac
@KuechmeisterАй бұрын
...but in times of Unreal nanites you can do this poly don't matter: kzbin.info/www/bejne/noa0qqN9eNiWptU
@KuechmeisterАй бұрын
...or this : kzbin.info/www/bejne/qmWoepiKjpyml5o
@KuechmeisterАй бұрын
..but for oldschooler you can do auto quad retopo: kzbin.info/www/bejne/fGqYpmCCgMx5js0
@Baldi790Ай бұрын
Hello, I have the studio version, but I don't know how to get the beta version, I look and look on the web but I don't know where to go
@KuechmeisterАй бұрын
On official Plasticity Discord you can get the link.
@AugusteinАй бұрын
At 01:52 how did you make that curved surface at the lower part of the helmet....
@sechs6Ай бұрын
You should remove "Tutorial" from the title because you don't explain anything about the process and how to use the software. It's a shame because you make the coolest things I've seen with plasticity.
@KuechmeisterАй бұрын
I don't know, many people told me that they learned very much techniques and tricks with my videos. My tricks are grown in over 10 - 15 years experience in Moi3d and deal with the Moi3d limitations. Plasticity is a budget and mini CAD tool like Moi3d before, but I can use the same techniques. My techniques are often not default or standard ways. I can never be save, to teach this methods, it could show beginners maybe a wrong way. My tipp is, learn beginner tutorials here on KZbin from channel like Nikita Rasputin or Pixel Fondue, then you see where are the limitations are, and you can decide if my techniques can help to get solutions for the deeper problems. My techniques are often translated from pro tool techniques in Siemens NX, Alias or Solid work. For example "car modeling" Plasticity is not made for car modelling, but I can show you a alternative way how you can solute it. In the case you need a gold standard (the real way, to do it) you need the high price pro tools.
@cadbuildflyrc3784Ай бұрын
How long have you been using Plasticity?
@KuechmeisterАй бұрын
Since it exists, April 22 I test one of the first alpha versions, with the old c3d kernel. kzbin.info/www/bejne/ZpS8g5ana9WJj7sfeature=shared
@KuechmeisterАй бұрын
...and since december 22 the first version with the parasolid kernel after kernel change kzbin.info/www/bejne/r4u1nYSdbKmWerMfeature=shared
@MIchaelSybi26 күн бұрын
@@Kuechmeister I thought It had parasolid from the day 1
@Kuechmeister26 күн бұрын
@MIchaelSybi No, it was first the "C3d" kernel. A russian kernel. The licences are not so expensive. Plasticity should first be a very budget mini CAD tool for 25 dollar. But the war made it impossible to be save for the licences.
@MIchaelSybi26 күн бұрын
@@Kuechmeister Happy to hear it as Ukrainian. I think everyone benefitted from switching to parasolid
@iKaGe01Ай бұрын
This is very impressive but I'm damned if i managed to get the quad remesher plugin to work anything like this out of C4D. I now just throw on a plasticity remesh using highest values and call it done. Awful but it shades okay. Maybe not for games
@chillazchillazius7634Ай бұрын
Wow! I tried to convert stuff I made in Plasticity in blender using the quad remesher but didn't get such nice results. Maybe the secret lies in using sheets? Very impressive!
@KuechmeisterАй бұрын
This is more a quick an dirty demonstration but when you add some manuelly repair work it can be perfect, you can also mark vertex maps as guides or the best way is the direct iges or step spline import to c4d, this splines you can use as hard edge guides.
@hosseinpeyvandi3992Ай бұрын
Awesome as usual have u ever tried rhino and if yes which one do you prefer despite of their prices? rhino or plasticity. Actually raise degree, xnurbs, square functions are a big game changers in recent plasticity updates but I still think rhino have some much to say.
@KuechmeisterАй бұрын
Rhino is more in the pro tool direction, but I think Plasticity with implemented xNURBS is a very good offer.
@MIchaelSybi26 күн бұрын
I started with Rhino, and I think unless you are a very hardcore nurbs modeler, and need some very specific functions in Rhino, Plasticity is easier, but also much faster to model. Rhino has outdated core and interface Rhino has some nice fillet tweaking tools, but at the same itme, it might be much slower in some regards for fillets Rhino has many funсtions, but probably you won't find them useful 80% of the time With latest updates, like cage tweaking and xnurbs, I might not look back at Rhino, though I always admired Rhino for being so long in the field, but I never managed to fully master it Being big and old doesn't mean being good and fast Users complain on slow Rhino development. They add new features, but Rhino is a patch nurbs modeler, so its core is not as robust as parasolid Rhino has extensive snapping and precision tools, but Plasticity is also getting there. Plasticity is for those, who simply need additional tool into their toolbox, and are not 100% nurbs only modelers. It will get you most of the tasks, and you can always send it to Rhino and tweak it Plasticity is bated on another kernel, which is parasolid, and hence is faster in some ways
@HoopenfaustАй бұрын
When I try your wheel well to door panel Square I cannot knit the surfaces together. There is a gap. Hmmm.
@KuechmeisterАй бұрын
You need the same polygon count, that is why I rebuild all patches with square.
@HoopenfaustАй бұрын
@@Kuechmeister Worked like charm. Many thanks.
@KuechmeisterАй бұрын
@Hoopenfaust I think this function is a special feature, for extreme low tessellation surfaces, xNURBS it self is much faster to make clean surfaces, but it can good used for very clean input surfaces and xNurbs blends between.
@erlinghagendesignАй бұрын
yo bro square on!
@eriklarsson7933Ай бұрын
Thanks!
@colinhare4722Ай бұрын
You are a prolific car design sir. Do you ever feel the need or desire to sketch something out first using a nice soft pencil and a heavy weight sheet of quality paper?
@KuechmeisterАй бұрын
I have no talent to draw on 2d paper.
@FasimedesАй бұрын
Awesome! What software do you use to display the keys?
@KuechmeisterАй бұрын
This is a spezial Github Version of Carnac later with mouse buttons
@AugusteinАй бұрын
A voice-over would have been great....sighh
@hotrod1953SkylarkАй бұрын
Beautiful work, very impressive. No sound makes it useless for me as I am trying to learn plasticity.
@KuechmeisterАй бұрын
Thank you, Cars are not really good to learn Plasticity, cars are only pro stuff.
@MateoEchavarría-z5jАй бұрын
Could you make a video tutorial of this, but in blender please?
@KuechmeisterАй бұрын
Plasticity has a direct Blender Bridge implemented, this is only one click.
@MateoEchavarría-z5jАй бұрын
Could you make a video tutorial of this, but in blender please?
@UltraVioletMilkАй бұрын
Are xNurbs and Surface modeling in the Indie version or only the Studio version?
@KuechmeisterАй бұрын
Only Studio, because xNURBS licences are more expensive for the developer.
@lrvogt1257Ай бұрын
This is very good but some narration explaining what you're doing and why would be very helpful.
@polyforge3dАй бұрын
What is the app for showing keystrokes that you are using?
@KuechmeisterАй бұрын
Carnac
@polyforge3dАй бұрын
@@Kuechmeister The version from github? I got it from there and it's not showing the mouse input.
@coryseaward9752 ай бұрын
Since you’re the master… Can you model the Fsetta ( bubble ) vehicle done by “ Artem Smirnov “.. If anyone can model this, it’s you..
@Kuechmeister2 ай бұрын
Do you mean this? www.pinterest.com.mx/pin/297519119127020307/
@coryseaward9752 ай бұрын
👍
@coryseaward9752 ай бұрын
@@Kuechmeister 👍
@withvally2 ай бұрын
hey thanks for the cool fillet solution, but how did this kzbin.info/www/bejne/iXSbn5uFmpWFfsk happen ??
@keyframe00742 ай бұрын
I wish I understood whats going on but the model is so damn beautiful