grey_goo - Darkness Surrounds
2:28
4 жыл бұрын
Пікірлер
@Zarzar22
@Zarzar22 22 күн бұрын
Amazing. Cant believe this stuff is free. Saved!
@dexterdexter7923
@dexterdexter7923 Ай бұрын
Woah! Simple, straight to the point with great explanation! Thank You for video
@dmas7749
@dmas7749 Ай бұрын
i've been learning how based normals are this year
@Noname304y2u2
@Noname304y2u2 2 ай бұрын
Wow this video explained it perfectly and just 423 subs. I hope your pillow is cool on both sides and you have a amazing career.
@vishalc2028
@vishalc2028 2 ай бұрын
Searching for months what maps are and i found this video thanks ❤
@mattshu
@mattshu 2 ай бұрын
THANK. YOU. SUBBED~!
@ace_of_animator
@ace_of_animator 3 ай бұрын
At 7:45, you selected "Viewer" in the Surface Of the material. How did you select "Viewer"? Because there was no viewer option on the surface of the material. Thanks.
@Deva-Jufan
@Deva-Jufan 25 күн бұрын
I was about to ask the exact same thing!
@WinterGamesYT
@WinterGamesYT 3 ай бұрын
why did you use the sound of children playing in this video, it kinda spooked me. great video tho
@jabberdoggy4444
@jabberdoggy4444 3 ай бұрын
This was incredibly helpful! Thanks for making this clear explanation available!
@christianerudition
@christianerudition 3 ай бұрын
Well done, thank you!
@yagotav5719
@yagotav5719 3 ай бұрын
awesome!
@Scr1pt6
@Scr1pt6 4 ай бұрын
5:32
@flolfiest
@flolfiest 5 ай бұрын
Should I ever use both a normal map and a bump map at the same time (not talking about displacement)
@theman7050
@theman7050 5 ай бұрын
Why is the music so loud and Wth are those background noises? Learn to edit audio before uploading content that requires attention. People come to learn, not to understand ur taste in music or hear those children noises.
@markonar140
@markonar140 6 ай бұрын
Just Wow!!! 👍😉
@rom4ikfdgod
@rom4ikfdgod 6 ай бұрын
What's the music song name? Sounds cool
@adog3129
@adog3129 6 ай бұрын
great explanation! btw you talk like chef john
@glennpeterson1357
@glennpeterson1357 7 ай бұрын
Great video! Thanks!
@z1wv
@z1wv 9 ай бұрын
name of background music?
@gillesa4663
@gillesa4663 9 ай бұрын
In love with this summary! +1 sub
@wolfheart5408
@wolfheart5408 10 ай бұрын
Dope
@dgreenspino
@dgreenspino 10 ай бұрын
That was helpful. Thank you for sharing your knowledge
@NekoSamaIru
@NekoSamaIru 10 ай бұрын
Thank you!! This was a life saver!!! My textures were looking pretty weird after I used my normal map, which made me panic. Then, I remembered the extra nodes that go in between, but wasn't sure if I needed them. You helped me understand what exactly I needed, and I am quite happy with how my texture looks right now!!!
@naniidoodles
@naniidoodles 11 ай бұрын
Thank you for this video! It's very informative and well made
@musubi-bi
@musubi-bi Жыл бұрын
Wow really good, hope you come back to make more videos like this
@doron910
@doron910 Жыл бұрын
Excellent video! 10/10
@rizvabahrum3779
@rizvabahrum3779 Жыл бұрын
Maan, more of these. I need these type of video explainer about blender stuff.
@kisstepan
@kisstepan Жыл бұрын
You cant even imagine how much I thankfull to you! This is the best explanation with examples and the most important differences and when should I use both maps. Thanks again!!!!
@xi8t-gk1oi
@xi8t-gk1oi Жыл бұрын
Me gusto mucho ese video, quiero mas
@guy_roh
@guy_roh Жыл бұрын
Best video on the subject by far. Thank you
@reniside4357
@reniside4357 Жыл бұрын
Underrated channel
@FOXTROT_3D
@FOXTROT_3D Жыл бұрын
Perfect video!
@julien2334
@julien2334 Жыл бұрын
Finally a video explaining "how it works" and not "how to do". If any of you can share some other ressources of this kind, it would be great ! 👍 Can't wait to watch more videos from you !
@01-MinuteHistory
@01-MinuteHistory Жыл бұрын
amazing, This video made my day
@creativohugo
@creativohugo Жыл бұрын
Thank you I was just making a procedural material and I realized I had no idea how to generate a normal map for it, this fixed the issue!
@maleeshamevan
@maleeshamevan Жыл бұрын
you earned a hard to earn subscribe
@tomcollins6989
@tomcollins6989 Жыл бұрын
That was what I have been searching for for soooo long thank you. You almost got there but is there a way to use a normal and bump map, or is this simply not a thing or required as one cancels the use of the other?
@sedits5820
@sedits5820 Жыл бұрын
PLease try to talk slowly! you are talking very fast~
@reggiesarts
@reggiesarts Жыл бұрын
awesome video! Thank you
@AhmadHossam
@AhmadHossam Жыл бұрын
THE BACKGROUND MUSIC IS JUST FUCING HEADIC
@bennettdrowned6193
@bennettdrowned6193 5 ай бұрын
I disagree
@dijjo
@dijjo Жыл бұрын
This video is soo helpful and well made, its crazy that you dont have more views and subs. You def deserve them.
@jamespiku
@jamespiku Жыл бұрын
You are soooo good. Want to see more videos...
@jinnsang
@jinnsang Жыл бұрын
earned a sub gg
@niedzisiaj6645
@niedzisiaj6645 Жыл бұрын
This is a really good video, not everyone can explain stuff like this so well
@vili638
@vili638 Жыл бұрын
Wait a minute, you do the music in your videos too?
Жыл бұрын
6:14 the larch
@ComixProductions
@ComixProductions Жыл бұрын
Amazing video! I have taken away a lot of useful information from this, thank you!
@iamthechildofgod3300
@iamthechildofgod3300 Жыл бұрын
cheers that is a good tutorial , thank you so much
@gottagowork
@gottagowork Жыл бұрын
Bump maps are easy for the user to mess with, but more costly for the renderer as it has to lookup neighbouring pixels in the map and calculate the normal. In a normal map, the normal comes directly from the color and no additional computations are necessary. Normal maps can store a gradient with a single color that doesn't correspond to flat, whereas a bump map would require a gradient. Therefore bump maps may require higher resolution images and at higher bit depth to avoid banding effects to show up, especially at high zoom levels. Cubic interpolation can help, but it won't do magic. Using normal maps the normals are independent on density; a 5 degree tilt will be 5 degrees no matter how dense you repeat it, but the height perception will vary instead. It's opposite for a bump map; put those peaks and valleys denser together and keeping the height, the normals will vary. Use *ONLY* normal maps whenever depicting known angles are critical. Normal maps can be tricky as hell to manipulate (blend, rotate) if you want to do it correctly. Sure, simple overlay may work *good enough* if angles aren't critical, but it won't always work as intended if doing texture bombing, triplanar mapping, or you can't be bothered to setup proper UV space. Personally I usually work with bump maps instead of normal maps; the hit on offline rendering isn't that critical for me, I (usually) can deal or work around the downsides, and they're just far easier to manipulate whenever I want to eliminate seams or texture repeats. I also like to randomize the look of the assets I use multiple times in a scene, so baking out a normal map just doesn't work that well for me. Normal maps are technically the better option result wise, but often convenience just wins for me.
@christianlewis7055
@christianlewis7055 6 ай бұрын
That was the added reasoning I needed to feel like I got the answer I needed. Thank you very much for that.
@Nightmare-f7p
@Nightmare-f7p Жыл бұрын
that is just amazing, simple and full of info. Ty for this video