I check out everything that I see.... youtube tutorials, paid courses, blogs .... Nothing specific comes to my mind to suggest but if you're starting with houdini there are a lot of good youtube tutorials.
@jorgeeduardorangelgomez662721 күн бұрын
Great RnD bro! Do you share those hip files. I'd love to be able to study them
nice job! do you have a link where to watch the final result?
@structurexmahesh25 күн бұрын
final result link in video description
@clct940624 күн бұрын
@@structurexmahesh ah thx
@DeshFeed26 күн бұрын
how?
@structurexmahesh26 күн бұрын
Magic
@DeshFeed26 күн бұрын
@ hehe, maybe share tutor?) 👉👈 🥲
@structurexmahesh25 күн бұрын
@ Its a simple setup create a few spheres , combine geo , add cloth physics , adjust cloth properties and add a force field, change the type to attraction ...... now the cloth will follow the force field I got this idea from default cube channel not sure which tuto ...long time back
@massimobaita7178Ай бұрын
Great!
@structurexmahesh29 күн бұрын
thnx
@johnpilotsandmail3612Ай бұрын
Cool!
@rennightmare2 ай бұрын
0:37 is it vellum or pop grains? 0:51 pop fluid right?
@structurexmahesh2 ай бұрын
vellum grains and pop fluid
@henrythejeditube3 ай бұрын
This brings me joy just watching these behind the scenes, so beautifully done
@structurexmahesh3 ай бұрын
Happy to see this Thanks
@GGGTheMartian-x6p3 ай бұрын
My eyes: Pleased My brain: "EAT IT"
@all3ngaming4073 ай бұрын
i really need a tutorial on how you created these amazing visuals!
@structurexmahesh3 ай бұрын
I'll be adding a few tutorials based on my setups in the future. Thanks
It works partially as the ID changes every frame, I can't get the bubbles to be constant. They are randomly removed every frame. Is there something else I can't see? How do you make the seed constant?
@structurexmahesh3 ай бұрын
you have to off random seed in the solver
@LeandroSalerno3 ай бұрын
@@structurexmahesh perfect! thanks!
@jamit633 ай бұрын
nice setup, are you planning to sell the hip on gumroad or something.
@structurexmahesh3 ай бұрын
@@jamit63 yes
@jamit633 ай бұрын
@@structurexmahesh please share the link.
@structurexmahesh3 ай бұрын
@@jamit63 the project file is currently not available on any platform Planing to start Patreon soon For now i can share via a drive link Pls mail me at [email protected]
@Decomyn4 ай бұрын
Would love to know what modifiers or tools you use to get such organic movement! Love it
@structurexmahesh4 ай бұрын
@@Decomyn used cloth physics and a pin group and then keyframed rotation and position of the pin group so that the cloth move along with it
@Decomyn4 ай бұрын
@@structurexmahesh nice, simple but potentially intensive depending on the scene - looks great!
@PotGuy_Dev5 ай бұрын
Ik rigging is easy
@nemesiseanu5 ай бұрын
such a silly lad
@zurasaur5 ай бұрын
The pain when u simmed with no id attribute! 😂 is there a workaround? Hah
@LeandroSalerno3 ай бұрын
Could that be the reason why I can't get the bubbles to be constant? The ID changes in each frame, how do I simulate it with the id attribute? Thanks!
@zurasaur3 ай бұрын
Yes, if you are using the sop level flip, u enable the id attribute on the flip container node On a DOP level flip u enable it on the solver itself 😀🙏
@LeandroSalerno3 ай бұрын
@@zurasaur I'm using flipsolver. I think I've achieved something by placing an attribwrangle node after the flipsource indicating i@id = @ptnum; Am I going the right way or do I need to do something else?
@zurasaur3 ай бұрын
@@LeandroSalerno like I just said, you need to go to your flip container node - under attributes, enable the ids The ids will still change if you’re using the ptnum as ptnum is changing per frame, so that wouldn’t work
@LeandroSalerno3 ай бұрын
@@zurasaur work perfect! Thanks!
@zord4d6 ай бұрын
Amazing
@DepresssooShot6 ай бұрын
Where do you get that tool to cut the square without boolean?
@structurexmahesh6 ай бұрын
Its an addon called Box cutter
@DepresssooShot6 ай бұрын
@@structurexmahesh Thanks! I figured it out and it's kinda expensive. I'll surely buy it after getting hold on blender. May I ask? why did you put a loop cut in the middle of the gameboy hinge? is there any functionality?
@Palekingwilreturn6 ай бұрын
Hырау?
@Palekingwilreturn6 ай бұрын
Wie?
@Palekingwilreturn6 ай бұрын
Как?
@Palekingwilreturn6 ай бұрын
How?
@structurexmahesh6 ай бұрын
its a cloth sim inside blender, fairly simple setup
@Palekingwilreturn6 ай бұрын
Wow, never thoughtl cloth can be used like that @trippychickens4811
@guristoski26256 ай бұрын
and your problem with posting the scene file issssssssssss what?
@structurexmahesh6 ай бұрын
who are you ?
@guristoski26256 ай бұрын
@@structurexmahesh A home user of houdini no one of any real power but asking a very real question
@structurexmahesh6 ай бұрын
@@guristoski2625 what's so real about it ?
@guristoski26256 ай бұрын
@@structurexmahesh we’re really doing this aren’t we? You are not the only one that does this. It is so much easier for beginners to have the scene file rather than click node for node pausing a video and starting a video over and over again hip files are incredibly small. They should be posted somewhere for download and it also eliminates errors.
@guristoski26256 ай бұрын
We are not talking anymore? lol Guess you don't want to reply to as why you don't feel the need to post a scene file that is like 2mb or less. You could google drive that
@rickvdvulkaan6 ай бұрын
Looks awesome! why did you randomize the rotation though? they're spheres, right ? :)
@structurexmahesh6 ай бұрын
yea, in this case its useless but when you are using something like a flake instead of bubbles then its needed
@dnch7 ай бұрын
i guess this only works for fixed number of sim points (no reseeding) as you are using point number , not fixed point id
@structurexmahesh7 ай бұрын
yes correct
@apu555557 ай бұрын
One of the useful short tutorial, Subscribed.
@philippwelsing91087 ай бұрын
Technically, this is not advection. But nice and to the point bubble generation. ☺👍
@richard_robert7 ай бұрын
I always wondered how those bubbles are added into a viscous sim. Now I know. Thank you.
@Helios.vfx.6 ай бұрын
Whatch it honey sim
@hanheecho64377 ай бұрын
The scene file pls!
@dukevera42167 ай бұрын
buy a microphone :D I like these just need you talking my brother :D
@structurexmahesh7 ай бұрын
next time
@anvishmehmood81088 ай бұрын
Amazing! I believe a tutorial on this topic would be incredibly helpful for many viewers, including myself. keep up the amazing work!
@structurexmahesh8 ай бұрын
Thanks
@Pesky_Parrot9 ай бұрын
Epik
@Captain_Cremation9 ай бұрын
This is my kingdom cum....
@BattleBlaze1289 ай бұрын
Cool 😮
@Nooby33429 ай бұрын
“The design is very human.”
@AiNaKa9 ай бұрын
looks like squirting two bottles of shaving gel at eachother
@noahbumvr10 ай бұрын
im dirty minded
@1.618_Murphy10 ай бұрын
Alien vs Human. 😎
@lohinetwork10 ай бұрын
What 😂😂
@shinobudev9 ай бұрын
By the time I scrolled down to the comment section, I was already smiling.
@stratch279 ай бұрын
My first thought
@somedude55189 ай бұрын
Wait a second…
@AbbieTheSilly-c9m9 ай бұрын
Adrenaline isn't a myth
@zedeon629910 ай бұрын
Sus
@lorenzositzia792110 ай бұрын
How is it done ?
@Vertexes-3232311 ай бұрын
You’re a true artist. 😊
@sima_jk11 ай бұрын
How did you make it stay in one place?
@structurexmahesh11 ай бұрын
in the pop wind do not add any wind velocity also don't add any gravity node
@Putra.31911 ай бұрын
Alien Jizz
@sinanw_11 ай бұрын
牛逼
@RUSTYPIPESTUDIO11 ай бұрын
kameha meha cum version ...
@jingyumo6599 Жыл бұрын
please~
@structurexmahesh Жыл бұрын
keyframe activation from 1 to 0 according to the frame you want to stop emitting
@jingyumo6599 Жыл бұрын
@@structurexmahesh thank you
@jingyumo6599 Жыл бұрын
how kill the emiter~
@dukevera4216 Жыл бұрын
Can I please have the houidini file so i can learn? 😍😍 this so sooooo cool!