The ship has a sort of manta ray look to it. I'm sure if you filled the rest out with blocks, it would look better. Probably needs a couple more thrusters though. Keep up the good work!
@CosmicIntroverts12 сағат бұрын
It does kind of look like a manta ray. I'm a little afraid of adding more thrust because I only have 4 small tanks. Concerned about how fast I'll burn through the fuel.
@jezchazania13365 күн бұрын
😊Amazing thanks for sharing 👍
@ssrocky4gaming5 күн бұрын
Good video buddy I just came across your video liked and subbed to your channel. But I would like to know what mods your running in your series.
@CosmicIntroverts4 күн бұрын
Thanks for the like and sub! There is a mod list in the first episode's description. I can put it in the next episode's description as well.
@ssrocky4gaming3 күн бұрын
@CosmicIntroverts thanks man I apreciate the response.
@OMG.HopsGnue5 күн бұрын
Cabbage Miner sounds about right, so it has to be green? Watched and Liked 👍
@CosmicIntroverts4 күн бұрын
Lol. I should do that. Green and white. God idea!
@GregNTech6 күн бұрын
I know I'm late to the party. But if you built a better grinder you could have taken out those drones so much faster.
@kierparker3786 күн бұрын
Your space ship is cool! Imagine a turtle like shell of glass to make a biodome type deal with living quarters! Maybe basic assembler! Be a snapping turtle looking ship lol! Good episode glad ur back 🎉😂
@CosmicIntroverts4 күн бұрын
Thanks. I like the glass dome idea. Maybe I'll use that in the big ship.
@cabbageplays67106 күн бұрын
Hey bud, cheers for the shoutout, and i hate to do this to you, but..... here is the comment from before:- @cabbageplays6710 3 weeks ago Hey bud, so after looking at you auto miner, i have a little idea for a better design, Connector the same, rotate the medium cargo so the small port faces down, add a conveyor converter to the bottom of the cargo. on each edge of the conveyor converter is a small hatch. Add drills to them. Put a large thruster in the middle under the conveyor converter. add a layer of full armor blocks to the top of the drills. Armor blocks should cover the hatch facing up from the drills, this will leave you with a 1 block gap all the way around the cargo for you to put stuff inside (programmable block, antenna, small batteries, remote control, etc). on each corner you have 4 thrusters all pointing 1 direction(one corner the all point south, next corner they point west, next north and last east) this will bring the height of your thrusters to the same level as the cargo. You also need to add 8 small thrusters pointing down onto each of the corners, to do this you add 2 armor blocks down on each corner of the ring of armor blocks. On the bottom of any of these you can add in your sensor. On top of the cargo you add your control place, i would pick a cockpit with a small hatch on the bottom to connect for extra storage. This will also get rid of the need for a screen as the cockpits have screens inside of them. Either side of the cockpit you should be able to fit in 2 large batteries. This will give you 4 full and upto 12 small batteries. for added run time. This should be a much more compact version of the auto miner you have. might look a little better too. Hope this helps. Great episode. You were so close, so so close, lol. I'm going to finish watching what you do with this one, Edit, So i think you were right on the lowering of the drills, that was a good thing, 5 batteries is 2 batteries too many, but as backups, its always good. For each drill i would add 4 ejectors for the stone, but if you dont mind having stone, its note really needed. I've never used the PAM script, so im not sure how that will react if it gets full on stone and starts going home, but the ejectors keep going so its empty when it gets home, would it turn around and go back to mine more, or just come home empty?? I like the scout ship, the shape is nice, i might have lowered it by 1/2 a block which would mean moving the O2H2 somewhere else, but with the room at the back, that shouldnt be too hard. Then you could add an outside 1/2 airvent to suck in O2 when you are in atmosphere. I really wish that KEEN would add in a half block connector for large grid, it would help with designing stuff so much. I like both ships tho bud, good job.
@CosmicIntroverts17 сағат бұрын
The PAM script is pretty cool but it will not turn around once it is full. There is a function in the script to have the sorters and ejectors turn on automatically and mine for a certain ore. It will fill up with said ore until full and then head back. I've tried to use this function but it's a bit buggy. Thanks for all the feedback. I really appreciate it!
@shadenphoenix6 күн бұрын
43:20 could remove the catwalk rail on that one side so you have easy access. could raise up the 'bar' arm on the rotor so you can walk under it, then put on the piston and landing gear for the second ship and turn it to the other connector so its ready to go. :D
@CosmicIntroverts17 сағат бұрын
Good idea! Thanks!
@shadenphoenix14 сағат бұрын
@@CosmicIntroverts I know we've entered into the crazy holiday season, but 'hurry up and get back!' Lol. Some of us have no friends/ family/ life, so you guys are all we got! 😅 But seriously, enjoy your holidays and be safe! Will be eagerly awaiting your return. ,💚
@shadenphoenix6 күн бұрын
20:25 learned the hard way! EVEN IN ATMO... if youre in a sealed cockpit without connection to an O2 gen, youre going to use O2 just like in space. you need at least a tank or an air vent outside constantly on 'depressurize' to get air from outside into the cockpit. 😉
@shadenphoenix6 күн бұрын
unless... of course they could have fixed that in the last couple years, like the suit, that they will automatically take air from the atmo if its available? i donno. it was kinda weird that it didnt before, but it still made some sense.
@CosmicIntroverts2 күн бұрын
Yeah. Easy thing to forget when you are building
@shadenphoenix6 күн бұрын
14:12 what about raising the med cargo up higher, since you dont need to have it straight plumbed to the side, so the large atmo can connect to the side of the converter itself partly (like sharing space with the cargo, each half way on the converter), and the med cargo on top of the atmo. it raises the atmo, and you can still extend the drills lower, and plop in some conveyors from the sides of the med cargo down to the side of the convertor or connector. you will be able to put a large battery (or 2) on top of the med cargo, then fill in the gaps around it with the automation blocks and armor and lights, and the bottom of the miner is the larger atmo, small flatmos for directions, and the drills (the more rugged part). then cover everything in some protection and youre good! 😃👍 but i digress, youre already building!
@CosmicIntroverts6 күн бұрын
I didn't think of doing it that way. Clever! I'll keep these ideas in mind for next time.
@shadenphoenix6 күн бұрын
@@CosmicIntroverts since you already have the 'red cabbage', this one could be an idea for the 'greed cabbage' next door on the other connector. ;P
@shadenphoenix6 күн бұрын
woohoo!! CIG is back! lets gooooo! :D
@annkoehler80176 күн бұрын
Whenever you would fall or "hit your head" and you'd say something like "OOF", we would just laugh and laugh! Great job on The IRON MINER (cousin to The IRON GIANT) or The Cabbage works. LOL That large grid "stealth" ship looked really cool!!! I have to admit that I just do NOT like those recessed connectors AT ALL when both the ship and the base have the same type of connector. I would prefer to have one of them as a normal connector and the other one as a recessed.
@CosmicIntroverts6 күн бұрын
I does make it hard to see where to connect when you use two inset connectors.
@EKOMovers6 күн бұрын
As John said no uranium on moon..unless moded There is gold on EL You forgot about a remote control on scout (just in case it is higher than you can jump)
@CosmicIntroverts6 күн бұрын
Yeah I did forget a remote. I'll have e to put that in when we get back on planet.
@JohnnyHughes16 күн бұрын
Unless you have a special mod for the Moon, there is no Uranium there. The Moon does have Platinum.
@CosmicIntroverts4 күн бұрын
I wasn't sure. Thanks for letting me know. 👍
@NotTheGuyYerLookinFor6 күн бұрын
Progress!!
@AegirBuildsAndBeats6 күн бұрын
Love this episode! Especially when you are building the miner and say "for safety reasons" then proceed to almost drop a thruster on your head. 🤣
@soren126 күн бұрын
Sneaky sounds mods helps with making engines and other stuff much more pleasant, especially helpful for drills 😊
@StoicOdinSon8 күн бұрын
Why the hell is it so much fun to see you continue to fight this upward battld
@StoicOdinSon8 күн бұрын
I'm sure this is resolved already but for the cockpit just subscribe in the pause menu.
@CosmicIntroverts7 күн бұрын
Yep. I finally figured it out. I didn't use the link in the game menu the first time.
@StoicOdinSon7 күн бұрын
@CosmicIntroverts sadly I'm caught up now so I saw that. Hope we get another ep today!
@XzHKJESSzX9 күн бұрын
Can't wait to see the hole that the random stray drone that fires up the hydrogen setup will create. Great videos man! Loving this series so far!
@glazeddoughnut761310 күн бұрын
I’m late to the party, but more grinders on that crane and it would be quick work
@glazeddoughnut761311 күн бұрын
I like to use an event controller to turn on hydrogen engines if power level gets too low in batteries so they aren’t always burning through ice.
@NeoDK91110 күн бұрын
Supporting this suggestion. Also, I still haven't seen anyone implement proper exit protocol like having a button/ sensor/ action relay with an event controller that turns everything on the ground base off when going to space. This would help retain battery power.
@CosmicIntroverts9 күн бұрын
Great suggestion. I will have to remember to do that! Thanks!
@CosmicIntroverts9 күн бұрын
I like the idea of powering down when I leave. I would probably leave a refinery on so I can keep refining the ores the miners bring back. Great idea though. I'll have to implement that too. Thanks
@OMG.HopsGnue12 күн бұрын
W.B....maybe a lesser enemy like AI enabled, robots around Bases and some being dropped in Drop pods. Bring back the MES mod you better get to armouring your Base and lots of Turrets , maybe a Walled in Base ? Watched and Liked 👍
@CosmicIntroverts11 күн бұрын
The AI enabled mod may be a good option. I like that idea. And I do agree that I will definitely need to up the defenses and armor if MES comes back. Tha KS for the suggestion!
@deanobrien120412 күн бұрын
I would love to try your builds. Do you publish on steam?
@CosmicIntroverts11 күн бұрын
I have a few builds on the workshop from the Hostile Survival series. If there is a particular build you would like me to publish let me know and I can work on it!
@shadenphoenix13 күн бұрын
Woohoo! Wb bearded! Still enjoying everything!
@CosmicIntroverts11 күн бұрын
Thanks! Good to get back into it!
@dashawk13 күн бұрын
bring back the M E na S e
@Andrew-zu4jo13 күн бұрын
Welcome back. Since you have an emergency underground base put one hydro tank there.
@CosmicIntroverts13 күн бұрын
Going underground is not a bad idea. It would take a lot of digging though.
@AlexLabade12 күн бұрын
@@CosmicIntroverts True, one your two small large grid tanks could work for being with whats already there.
@annkoehler801713 күн бұрын
Welcome back, Bearded!! I hope you are settling in nicely to your new home in "The South". To answer your question about the MES Mod, I don't believe you're quite ready yet due to zero protection around your base. When those hydrogen tanks get hit they will become twin bombs and destroy 90% of your base. I would humbly recommend you do one of two things: 1) move them underground or 2) cover them with Heavy Armor. Heavy Armor is 7 to 8 times stronger than Light Armor which can give you time to fight back with whatever base defenses you have at that time. So as far as the MES Mod, I'd turn it on and see if the modder updated it (or SE developers; who knows) if they have, funtastic! If they have NOT updated it, get ready with your finger on the "OFF" button. LOL LOVE YOUR CONTENT!!!
@CosmicIntroverts13 күн бұрын
Good point about the H2 tanks and lack of defenses. Maybe I should leave it off for now and see what it's like when I get to space. Glad you the content and thanks for the advise!
@arnoldwilliamson354313 күн бұрын
@@CosmicIntroverts just wondering but is there anything special on the settings to set it up or maybe be able to point me to a discord to hopefully get it setup for my singleplayer worlds?
@NeoDK91110 күн бұрын
Yes, I completely agree. Please protect those "poor" batteries. 😅 Looking forward to how you survive in space without jetpack especially with the MES mod on.
@arnoldwilliamson354313 күн бұрын
I would love to see the MES mod back but also a modlist and if possible settings cause I can't seem to get it to work
@CosmicIntroverts13 күн бұрын
There is a mod list for the scenario that s in the first episode’s description. I’ll put it in the next one if I can remember to do it lol. I didn’t do any special settings for the Modular Encounters mod. I just used the MES, Assert, and Imber mods when I started.
@arnoldwilliamson354318 күн бұрын
you missed an episode! lmao
@Garuthius20 күн бұрын
Your problem their highlights the problem with PAM... The 'active'' status line being at the bottom... If you watch that back.. from the very first moment you turn on that screen it is telling you that the sensor is wrong .... but because it is at the bottom of the screen, and the human brain is trained to read from the top... you go through all the other stuff first and only after frustration do you realise that it was telling you there was a problem all along.... Other than that though.. I love PAM :D
@CosmicIntroverts20 күн бұрын
I noticed that in the edit. Makes you feel kind of stupid for not seeing it but you are correct. We humans read from top to bottom and don't always read everything.
@Garuthius20 күн бұрын
@@CosmicIntroverts I only noticed it because I made that mistake too many times and have since trained myself, when looking at PAM... Look at the bottom line first, the answer is normally in there. Another one is it's insistence on waiting docked for 100% charge on batteries... But when you look at the options, the way it's worded makes you think you are setting it to 60% or 50% etc etc ... but oh no, not at all, that is it's 'return to base' value, So when it's sitting there, docked, doing nothing, no matter what the screen looks like it should be doing ... the bottom line tells all. That puppy aint going anywhere until it's batteries are at 100%, which is a pain the backside when you just built the battery.
@CosmicIntroverts20 күн бұрын
Agreed. The little things like that can be annoying with PAM but overall it's a pretty sweet mod.
@arnoldwilliamson354321 күн бұрын
just wondering but is it possible to get a list of the mods for this or a link to the scenario?
@CosmicIntroverts20 күн бұрын
Here is the mod list we used. The bases in the scenario were built by Sadejumper. He is the server admin. Not sure if he has the world on the workshop. Crew Enabled - steamcommunity.com/sharedfiles/filedetails/?id=2803081060 Advanced Welding - steamcommunity.com/sharedfiles/filedetails/?id=510790477 Rebels Lights 1.2.01 - steamcommunity.com/sharedfiles/filedetails/?id=2718175525 Rotary Airlock - steamcommunity.com/sharedfiles/filedetails/?id=1359954841 Sneaky Sounds, Quieter Tools - steamcommunity.com/sharedfiles/filedetails/?id=1662953858 Tracer (Orange) - steamcommunity.com/sharedfiles/filedetails/?id=1293398977 [VSI] Recolorable Thrusters - steamcommunity.com/sharedfiles/filedetails/?id=1354870812 Build Vision 3.0 - steamcommunity.com/sharedfiles/filedetails/?id=1697184408 Corruption PVE Combat - steamcommunity.com/sharedfiles/filedetails/?id=914369510 Hacking Computer v3 - steamcommunity.com/sharedfiles/filedetails/?id=728555954 Modular Encounters Systems - steamcommunity.com/sharedfiles/filedetails/?id=1521905890 Parallax Concepts (Formerly Surface Occupation) - steamcommunity.com/sharedfiles/filedetails/?id=1135484957 Reavers: Terror of the Verse - steamcommunity.com/sharedfiles/filedetails/?id=525460808 Cargo Bars - steamcommunity.com/sharedfiles/filedetails/?id=677790017 Hubblegum Skybox - steamcommunity.com/sharedfiles/filedetails/?id=2645964353 MES Weyland-Yutani Corporation - steamcommunity.com/sharedfiles/filedetails/?id=2390106048
@shadenphoenix22 күн бұрын
37:54 (on fitting batteries around the thrusters) You could use a lot of the small batteries, but they are way less efficient than the larger ones. But with the current side thrusters the way they are, if you move the downwards thrusting (upwards facing) ones to the middle, then you could put batteries on both sides of the forward thrusters. But you might have a problem with the forward thrusters cooking the back ones. If you move the forward thrusting ones to the back, you could put two stacks of batteries, four large batteries, two on each side in front of them. You might only lose access to the side port on the container, though.
@shadenphoenix22 күн бұрын
34:50 (On The atmo thruster placement on the mining ship) Since the downward thrusting (upward facing) ones only take up one block horizontally, then you could put them in the middle of the container (leading the center port open) while putting the forward and backwards thrust where the upward facing ones are now at the edges of the container. Also, with the square flat-mo under the front edge of the container, if you need more upwards thrust, which you probably will, you can put a rounded one under the cockpit against the square flat-mo on the bottom. Somebody did a test of not just how much damage area they cover, but also how much power they produce. And I believe it's 3/1, 1 flat-mo to cover the same power as one regular thruster.
@glazeddoughnut761322 күн бұрын
I’m new to all this, but isn’t this the reason the laser antenna exists?
@CosmicIntroverts20 күн бұрын
I did not think about using them. It's a good way to avoid detection but they are resource and power hungry. I'll have to try and remember to use them in the future. Thanks for the idea!
@Stax_Gideon23 күн бұрын
i had the same issue with the newsletter cockpit ... you have you subscribe to the news letter in the game launcher
@shadenphoenix24 күн бұрын
So awesome! Now that I binged both series, I have to see what's next! Great job, you're one of my top 3 favs! Keep up the good work! 💚💚💚
@shadenphoenix24 күн бұрын
WOOHOO! ESCAPED!
@shadenphoenix24 күн бұрын
37:37 Where is the greenery and trees mod you made the greenhouses with? It's not in the list! 😱😭
@CosmicIntroverts22 күн бұрын
I'll have to look that up and get back to you. It's a cool mod. It's just cosmetic stuff but it adds a nice element to the base.
@shadenphoenix19 күн бұрын
@@CosmicIntroverts I really like the food, water and rest mod because it makes it easier to focus on all of your resources to survive and it would be cool if those plants were included where the other mod would make them food too! 😃👍
@ShadenQuest24 күн бұрын
18:37 (on the hacking chips) can have the ship/ base auto load enough for 2-3 hacking chips any time you dock, into the cockpit (or small container) so you always have them on you. :)
@ShadenQuest24 күн бұрын
38:10 looks like one of those cool blue lobsters. like alaskan or arctic lobsters. ;P
@ShadenQuest24 күн бұрын
21:51 no rollover gyros? i know the truck had 2 gyros before (even with the drill) because it made turning and driving easier. set them straight and just use 'roll override' and it will stand itself back up. if its not straight (i dont remember which side is 'front'), then you just have to play with each one to roll it over.
@ShadenQuest24 күн бұрын
42:42 (to build or bring-in ships/ BPs) i dont mind either, because you have the printing ability. if the printer goes down, then having to build the printer up again before being able to bring things in again, that makes good sense. :)
@ShadenQuest24 күн бұрын
32:40 collectors only pick up 'items', not blocks that dont get ground down. grinders take all the parts inside when they grind (unlike hand grinders that drop whats inside containers), so you dont need collectors With the grinders unless it hits something that drops a ton of stuff at the same time that the system decides not to take with the grinder. (at least, thats how it was when i played...)
@ShadenQuest24 күн бұрын
43:50 is that new fighter only light armor?! 0_0
@ShadenQuest24 күн бұрын
41:50 i think your ship turret is on vacation. either its range is shorter than the reavers, or its not set to attack certain grids (and set to weapons)? hmm..
@ShadenQuest24 күн бұрын
33:50 (on dealing with the 'bots') since people dont do damage to ships, you could literally ram them (with a 'brrrt' of gatling fire here and there if needed.... or for fun. ;P) to take them out. especially if your ship is fast. :D
@ShadenQuest24 күн бұрын
29:20 (on how to weld the ship) i know youve already moved past this, but i think the coolest part of building (as even shown in the old loading screen video where the blue ship crashes on the moon, and they build a base and then a construction platform for their big rebirth ship), if you start with the connector and landing gear OR the entry door/ ramp, the part that actually touches the pad, then you can building it with scaffolding around (with unnecessary but cool supports) from there up. you can do either from each layer (as shown in the menu video) OR from each room, starting with the entry/ connector and finish that room or at least the frame of that room, then build out from there. you can fill in the internals as you go as well, or build the body and then add in all the parts much like normal earth construction. either way, cant wait to see it grow!
@shadenphoenix25 күн бұрын
11:20 I know you made Grreg as a hydrogen welder for out in space and on europa, and that it uses too much hydrogen on a planet that doesn't have much ice. But, the bulldog, the blue one was an atmo one, and the atmo ones seem to work pretty well on Pertam. I'm kind of curious why you didn't make another blue one. 🤔
@CosmicIntroverts24 күн бұрын
Lol. Sometimes I don't really think a out all the things when I build. I just build. It would probably save me some grief it I did consider things like thruster type, function, etc. before building
@shadenphoenix24 күн бұрын
@@CosmicIntroverts you do such a great job coming up with new things though, so im sure your method of creating new most times is the reason your stuff doesnt get old. Each base, vehicle, and location has its own style! And how you approach each new build is pretty impressive. Quite enjoyed both Hostile Survival series! Now I'm browsing all your other playlists for the next binge. What are the active ones currently going on? Maybe my comments won't be SO out of date if I at least watch one of the current ones lol. 😋
@shadenphoenix25 күн бұрын
9:30 Since all of your button panels have two empty ones, you can have those, turn the projector on and off, retract the piston, connect the connector, and then disconnect the merge block, so each one has a button.