Thanks, I have been wanting to make my own for a while but knew that someone in the community would figure out a clean solution first. Been using yours and it is great, and clean. A lot of others I've gone through have been overly complicated. Any plans to include logic to allow for mixed size trains on the same network? Maybe just suffixing the source and destination names with the train car count, then updating the interrupt to go to [*]Source2car, [*]Source4car. FYI the link is not in the description of this video.
@TheHaxotic4 сағат бұрын
Awesome updates. Your previous video motivated me to reverse engineer the design (using your BPs only when needed). I also added some elements -- support for station limits >1, light indicators to show item levels for sender and status for receiving. Overall spent way too much time on it, really addicting. Probably about 200hrs into SA and only been to Nauvis and Volcanus lol. Really wish there were better ways to update items within blueprints without impacting parameters and better ways of updating placed blueprints in the world -- some sort of synchronization where any changes are applied to all previous placed identical BPs or at least not requiring deconstruct beforehand
@IntangirVoluntaryist4 сағат бұрын
I haven't left nauvis yet, i keep playing with train BPs instead of advancing
@VillainGang.5 сағат бұрын
Do we still need change the blueprint (parameters) when is downloaded? And also is any chance to add to book or video with little bit futher between each unit? Somehow I messing the wires all the times with 2a 😂 Is any chance to change the priotiser limit? With 1supply and 7 demand stations and 1 train, somethimes train want to fill one station to full and not pick other one what was empty (low stock) during the filling the first one. It is issue probably due my wires😢 Btw your system is easiest what I found on YT. 🎉 congrats, good work 👍
@IntangirVoluntaryist4 сағат бұрын
when using 2.0.3 you don't need to make the fixes i mentioned in the how to use 2.0.2 video anymore.
@VillainGang.4 сағат бұрын
@@IntangirVoluntaryistthank you, going to test it straight away
@VillainGang.4 сағат бұрын
@@IntangirVoluntaryist00:45 "dont pick any ...." its not possible to do it in vanilla (f2 no space), missing green thick box, btw
@IntangirVoluntaryist4 сағат бұрын
@@VillainGang. oh really? hrm weird, i haven't tested it on factorio 2 without space age i guess pick something, parameter 0 if possible, and make sure your parameters and formulas match mine in the video (or match the previous version of the BP)
@markusjansson0115 сағат бұрын
:) GJ I will be using this its so clean made
@foxelling7 сағат бұрын
The first comment after 8 years
@Fajv8447 сағат бұрын
Great work! I can't get the demand station to work however, unless I manually set the variables once created. When I put down the blueprint, the "0" parameter is not replaced by the commodity and stays a parameter. On the arithmetic combinator, it uses 2147483647 as input constant (instead of -1600). Once I change those manually after creating, the dedicated trains go pick up and deliver the stuff, but the flex trains are just sitting there (while there's demand). Any ideas?
@IntangirVoluntaryist5 сағат бұрын
Can you try the latest 2.0.3a version and see if it still does that? i fixed a few things, and added flex fluid trains
@joshbonney962410 сағат бұрын
Cool setup. I copied what you did into a creative world to try it out. works great. Question: On the item demand station, there are 2 decider combinators, and 2 constant combinators. One constant sets the count to negative. What does the other one do?
@IntangirVoluntaryist5 сағат бұрын
the other one is capacity for the station, it is auto set by the commodity type you choose
@joshbonney96243 сағат бұрын
@@IntangirVoluntaryist in all my pastes, it is set to 0.
@IntangirVoluntaryistСағат бұрын
@@joshbonney9624 try reimporting the 2.0.3 version, you may have lost it when you updated the blueprint or something
@gnasubitan23 сағат бұрын
Does this system not address quality? Is it impossible to supply waste material with mixed quality?
@IntangirVoluntaryist22 сағат бұрын
No idea about quality, haven't got that far yet
@gnasubitan21 сағат бұрын
@@IntangirVoluntaryist Thank you. It is a very nice blueprint in its current state!
@IntangirVoluntaryist13 сағат бұрын
@@gnasubitan ありがとう!
@neloriandКүн бұрын
Don't you consider using different Supply stations name patterns for Fluids and Items as a good enough solution for enabling both Item & Fluid Flex trains on the same logic network? Those trains could have different pickup interrupts, and different station names per cargo type would ensure trains won't get confused.
@IntangirVoluntaryistКүн бұрын
Yea might work, I'll give it a try, my brain was so wound up on other problems I didn't consider that, some things just carried over from 1.0 without much reconsideration
@IntangirVoluntaryist5 сағат бұрын
that worked great, i incorporated it into v 2.0.3 which is out now, thanks for the idea!
@souza1200Күн бұрын
Why not use radar instead of red wire netting, to transmit the signals
@IntangirVoluntaryistКүн бұрын
You totally can, I just used wire, it's cheaper, also I don't want radars at every stop
@TheMrcrazyGeorgeКүн бұрын
I've been making my own version of something similar though I had an issue which I couldn't figure out how to fix without using circuits. Lets say I have 3 flex trains, 1 producer with a train limit of 3 and a requester with train limit of 1. When the requester starts requesting all of the trains get dispatched at the same time to service just one request. This means that only one train eventually ends up fulfilling the request and the other two load up at the producer and then return to the depot.
@IntangirVoluntaryistКүн бұрын
My flex trains wait for signals from request stations that can be canceled out by signals from providers. It should work for you too
@TheMrcrazyGeorge15 сағат бұрын
I have also done this however if there are multiple trains waiting in the depot I've noticed they all get dispatched on the same tick (even with producers cancelling out requesters).
@IntangirVoluntaryist13 сағат бұрын
@@TheMrcrazyGeorge they probably all process the signal simultaneously, thats why i have those random counters on each stop to offset them some so they take turns
@TheMrcrazyGeorge12 сағат бұрын
@@IntangirVoluntaryist ah yes this is the same approach I ended up using but it feels a bit hacky. Wondering if there's any better solutions
@Easy2ownКүн бұрын
Nice Block , nice Rails .
@MediiMW2 күн бұрын
Running into an issue where the dedicated train is constantly refueling and cycling through 2s of inactivity over and over and over. Any idea what the issue could be?
@MediiMW2 күн бұрын
Looks like if I manually move it around the line, it will always go back to F and keep repeating the 2s of inactivity condition for fueling.
@IntangirVoluntaryist2 күн бұрын
@@MediiMW maybe you're using some kind of new fuel I don't know about? Make sure whatever fuel your using is in the refuel interrupt condition
@MediiMWКүн бұрын
@ fuel is just rocket fuel. I did make sure it was added though and I’m still getting the same issue
@IntangirVoluntaryistКүн бұрын
@@MediiMW Can you check the train, then look in the interrupts, then refuel, and see what it thinks is going on with the train. make sure none of the conditions switched to "or" instead of 'and', or make sure the number for rocket fuel isn't for some reason too big, i think i set it to 2
@MediiMWКүн бұрын
@@IntangirVoluntaryist I found the issue. I had to fix the fuel type in your Refuel interrupt. It was set to Nuclear Fuel, but when I set it to Rocket Fuel it works. For some reason this configuration works for you around the 9:55 mark but doesn't work for me. Unsure why.
@markusjansson0112 күн бұрын
Idk If there is a way to Sort / trains If you have another Circuit / 2 So like use parameter 9 and 8 ? as just dummys and sort Fluid from Item? as you circuit < Parameter 9 , circuit < parameter 8 is this elegan i have no idea But im trying something with this cursed technique
@IntangirVoluntaryist2 күн бұрын
Trains can only emit signals for their train id or their cargo
@markusjansson0112 күн бұрын
yes they can only emit But cant the interupts Get signal so you just make 2 more interupts 1 for fluid and one for item trains?
@IntangirVoluntaryist2 күн бұрын
@@markusjansson011 hrm maybe there is a way there.. if i can evaluate two different signals at the same time in the conditions, one for the commodity and one to differentiate for my train.. i guess it depends on how it works internally. ill try it, thanks for the idea!
@markusjansson0112 күн бұрын
@@IntangirVoluntaryist I think i got some way that works Ill send a video in a moment "from the minimum ammount of testing"
@markusjansson0112 күн бұрын
@@IntangirVoluntaryist This is atlest my idea Ofcrouse try your own first "sins i kinda broke some" and honestly would love to see how a smarter person would do this Very short sins im not that good at explaing but it shows it works with fluids and one item wagon kzbin.info/www/bejne/m4i0k4VnitWXb9k
@Tudor-kc2vz2 күн бұрын
Can you make a version using radars instead of circuit network. Also with green belts?
@Kelsko2 күн бұрын
I solved this a different way, but I was left unable to get the extra 2 pressure plates at the end
@IntangirVoluntaryist2 күн бұрын
i think i kinda went in a circle once, and had to backtrack because i didn't leave myself a door open but its so long i was just like 'whatever'
@Kelsko2 күн бұрын
@@IntangirVoluntaryistIt was a fun one, I just beat this puzzle tonight, im working my way through them all. #7 is my favorite so far
@gungun9743 күн бұрын
Your 2.0 blueprint is so great. I was trying the autorail blueprint and this was a nightmare. Your is simpler and easier and I like that, I can now progress in my quest of finishing space age in 200h since I don’t want to rush and go to gleba xD
@fmobus3 күн бұрын
You could have showed the detail view on each interrupts themselves. That's the most important part.
@IntangirVoluntaryist3 күн бұрын
I have 2 other videos about it, also I have a comprehensive technical one coming out
@andrewchen29673 күн бұрын
Awesome content! Can you make the same blueprint but with 1-4 train setup? Thank you
@foxelling3 күн бұрын
Awesome work, can you do bigger trains and depo/stations for them? Would be useful for items like ore
@IntangirVoluntaryist3 күн бұрын
I might make a video showing how to customize it to your liking while maintaining the important parts
@foxelling3 күн бұрын
@IntangirVoluntaryist I'll be waiting for new videos :))
@Pandora198913 сағат бұрын
@@IntangirVoluntaryistI think what we need is how you set up the dynamic values and parameters. We figured them out ourselves, but it took longer than I would like to admit. Still I'm not sure as to why you are using default values, if there is a formula, that will calculate it for you? Also, for being expandable there should be an easier way to set this up. This whole system could be more flexible, if you can just set the expected train size and chest count via combinator? There could be an additional tiny blueprint, that easily expands on chests, and inserters could be both-sided for those without stack-inserters and green belts - and that one on its own could be made into an upgrade blueprint (replace blue belts with green belts and fast inserters with stack inserters).
@IntangirVoluntaryist12 сағат бұрын
@@Pandora1989 if you want to change the cars or station size you definitely want to alter the formula in the blueprint
@Lapknot3 күн бұрын
Love it! and would be great to have an elevated rail integration
@jigorkij3 күн бұрын
I am not sure I do get your point with Flex fluid trains, however maybe this could be usefull for you - back in 1.0, where i tried to do vanilla transport system of similar concept, i was looking for a way how to identify every train. I was using wood as signal, so train 1 contained 1 wood, train 2 contained 2 woods etc. Again, I don't know if it's useful in this case, but maybe you could differentiate between trains in the way that "a train that doesn't have wood is for liquids" and "a train that contains one wood is for transporting objects". (Then again, "a train with two woods is a combined train" - e.g. for mining uranium while importing acid, etc.) Alternatively (since one slot in the freight car is known after all) one could do the reverse logic, pump a small amount of liquid (which will not be used in the factory) into the liquid train and differentiate the trains that way. Problem is, you cannot save train cargo in blueprint... (Of course, it is possible to use something other than wood, but it seems to me that it won't end up in the train anyway.)
@IntangirVoluntaryist3 күн бұрын
I considered that, or testing it with an inserter or pump, but it's just way too much bother, just going to hope they add a new condition eventually
@Gopher_3 күн бұрын
Thanks for video man! Great content !!! How can i increase trans size to 4 wagons?
@IntangirVoluntaryist3 күн бұрын
You have to change the *2 in the train capacity formula in the supply and demand stations to a 4 and redo the BP while saving the important stuff
@kimkickout3 күн бұрын
I love trains so much. Thank you so much for this!
@nyaade3 күн бұрын
Excellent. Thankyou.
@potatoking56023 күн бұрын
I won't be using these because i already have my own version but cool design. Also yes, this is way lighter on combinators per station but for that same reason it's also dumber and has other flaws, in this case the flex trains are forced to pass through depots mid-delivery every time and i PERSONALLY don't like that. Good job tho
@MrSammcf4 күн бұрын
so the wiring issue is what that comment on the last vid was referring to with respect to radars - you can drop those signals (both the count and the items) on a radar and it’ll work as-is without having a massive base-spanning circuit wire network. my own attempt at this looks mostly identical to yours (interrupts are trivially different) but instead of wiring along power lines or whatever, i just have a radar at every supply/demand station and one at every depot to pick up those signals. added bonus of full radar coverage of outposts which is great with the new remote view. i suppose radars are more expensive than the now-free circuit wires but i don’t use city blocks or similar so wiring everything up would be annoying. pleased to see other people also hit on using a clock to randomise delivery allocations and prevent over provisioning! felt like a dirty hack when i came up with it 😅
@IntangirVoluntaryist4 күн бұрын
i tried a dozen different things and that was the simplest and cheapest, and they are constantly changing offsets as trains come and go so i think its will be great
@MrSammcf4 күн бұрын
i’ve been doing it for a modest sized base (~300spm) for around 40 hours now, with a 60 tick clock, and haven’t had a single overprovisioning issue that i’ve noticed. that is, if there’s been any issues they’ve resolved themselves, which is the kind of resilience to aim for imo. could conceivably run into issues at much larger scale i guess but so what?
@IntangirVoluntaryist3 күн бұрын
@MrSammcf exactly, mine will auto resolve anyway also
@jeffreyspinner54374 күн бұрын
I'm up to trains and just got my bots. I don't understand circuits at all, so may I ask how to fill in all the background knowledge needed to understand what you've done to appreciate it better? Idc how long or number of videos it would take, I'm early retired and have as much time as allowed until the end of my life... unless some Biden big badda boom happens before he lets Trump take over... (currently what all the politicos are saying will happen). I'm not very good taking hypersonic 2x4s flying through my house, or very resistant to extremes in temperatures. Explosive diarrhea and projectile vomiting from radiation poisoning doesn't sound too good either... I know about that from my CMEs as a Haz-Tac Paramedic for FDNY. I have an adv degree in Applied Mathematics and Statistics, but no one would hire a married straight white guy, and other non-overlapping certs and licenses like a CPA. So no need to hold back on anything in case you think I worked a job that only required a HS diploma and I'm a derp.
@foxelling4 күн бұрын
You saved my life thanks
@lucasrodriguez37954 күн бұрын
wow, this is actually impressive. the only thing im having issues with is high demand stations, maybe im just wrong for using 1 2 trains for this (iron and copper ore) but do you think you could do your magic on a station that takes a full side of the inner block and can unload train after train and set the limit of that station to like 3 or smth? that would be super useful as it wouldnt cause traffic on the main rails, thanks!!
@IntangirVoluntaryist4 күн бұрын
I wouldn't change train limit on any stations. I don't follow your question to know how to help though, use more dedicated trains is probably the answer
@TijsStegeman4 күн бұрын
my demand station is turned of eventhougth all the boxes are empty, im new to these type of traines and stuff. could anyone help me
@IntangirVoluntaryist4 күн бұрын
Make sure the chests are wired like in my blueprint, if you adjusted anything you gotta maintain those wires
@TijsStegeman4 күн бұрын
@@IntangirVoluntaryist everything is hooked up as it should, and i was just fucking around and changed the greater or same simbol in the station to smaller or same and then the station opened but now i am scared that the traines will just keep coming eventhought its full
@whermanntx4 күн бұрын
You add any elevated tracks for fulgora?
@stevedark93344 күн бұрын
Would have loved if you opened the interrupts in the video. Don't have access to a PC right now so I can check how it works ingame and I'm really interested in how they know that there is a delivery location available
@IntangirVoluntaryist4 күн бұрын
Check out the blueprint when you can, but basically trains have an interrupt condition for 'station not full' that's true when they aren't at their train limit. And you can use a wildcard variable thing in the station name
@edmundlange39984 күн бұрын
You can improve this very easily by using the new radar functionality - Radars now connect to a wireless circuit network so you can include a radar at each station. Then, with a little bit of circuit logic (basically work out how many trains a station "wants" based on it's missing demand) and then adding that circuit to that wireless network, you can connect the depots to the same radar system. This will then only issue trains for stations with in-demand resources. But wait! theres more! Stations can now detect when a train is on-route and output this as a circuit condition as well. So when a station detects a train is on route to drop off resources to it, it takes that signal away from the circuit network as well, cancelling out the demand on the radar network so you don't dispatch endless trains to pick up resources with no dropoff.
@ZenLeaf4 күн бұрын
This is what i'm implementing in my save's train network, surprisingly straightforward and simple to implement!
@ЭрнестКапустянчик4 күн бұрын
I don't really understand how to implement this scheme, can you send me a diagram?
@IntangirVoluntaryist4 күн бұрын
guys, this is all irrelevant now, the trains already know when the station is 'full' (too many trains going to it) and they don't go you don't have to issue trains AT ALL anymore, the trains issue themselves, and limit themselves, without need of circuits or wires or radars this all already works, just set a train limit, and set a train interrupt condition, boom, done
@ZenLeaf4 күн бұрын
@@IntangirVoluntaryist Yes, sort of... This is only needed if you want to create "smart" station and trains that automatically set themselves up and handle requests on their own, if you use dedicated trains you don't need this at all.
@IntangirVoluntaryist4 күн бұрын
@@ZenLeaf even the flex trains are self limiting based on the train limits, either I'm not understanding you, or your not understanding me lol You sure these trains aren't already capable of what your talking about?
@odw324 күн бұрын
"Dedicated fish train" is not something I ever thought to hear in relation to Factorio 😂
@jeffreyspinner54374 күн бұрын
Wait for the refrigerated fish tanks for no spoilage! 😭 😎 /sk
@nyaade4 күн бұрын
Superb. Thank you.
@violent_shadow4 күн бұрын
can you make a tutorial how to make this yout self ? caz when i tried this the train kept going from the depo to the outpost constandly.
@IntangirVoluntaryist4 күн бұрын
just check the conditions on the trains from the blueprint and you can see the rules
@Imagers1004 күн бұрын
why would full train return to depo?
@IntangirVoluntaryist4 күн бұрын
when there is no where to deliver it yet
@Etrehumain1234 күн бұрын
Otherwise stays in pickup trainstation and may block a train on the way unless interrupt detect it, i dont know yet
@gregorycolella50554 күн бұрын
@@IntangirVoluntaryistwith item flex trains doesn’t this imply that any resource you over-produce will eventually fill way too many trains?
@IntangirVoluntaryist4 күн бұрын
@@gregorycolella5055 flex trains don't do it, unless something else interrupted them only dedicated trains do. i already explained this in the video, so i don't know why the guy was even asking. people just assume i haven't solve the problem that i already explicitly explained in the video i guess..
@Zelawyn4 күн бұрын
@@IntangirVoluntaryist No, hes asking about over provisioning problem. Which is the problem that all the the vanilla LTN style systems are running in to, including yours. The problem is that if you have 2+ providers that are saying they can take a train and 1 demand then pops up 2+ trains will be dispatched to fill that order. Now you have trains with cargo but nowhere to drop it off. Might not be a problem at smaller scales and you could likely balance things out with dedicated and flex trains that its not a huge problem. Trains will still be tied up with unneeded cargo though. You could run in to the problem of having all the flex tied up in the depot with cargo and no where to deliver.
@NickBair3164 күн бұрын
I thought those pumps felt slower. Takes my trains forever to fill up. I'm glad to see that the stations can be controlled with less circuits. I need to update a bunch of my blueprints because I still have some older complicated logic to set train limits. It still works but would love to simplify it.
@IntangirVoluntaryist4 күн бұрын
ya its dramatically simpler now, MOST functionality can be handled from the train schedule itself, between that and train limits its a whole new train utopia
@Limbaugh_3 күн бұрын
I thought pumps have always been 1200/sec
@Novicks2 күн бұрын
@@Limbaugh_only offshore pumps were 1200/s before. Normal pumps had a huge flow rate and they changed it to match the offshore ones to make them not overpowered with the fluid changes.
@dyavoll26805 күн бұрын
Thank you! I have been using IVTN for a very long time and have been waiting for an update =)
@almightyhydra7 күн бұрын
OK, my solution was fiddly af compared to how simple this one is. spoiler In the main solution, you have one connector ("main") which links the two fixed connectors, and the other connector ("counter") provides a "counter beam" which prevents that from working only when the red side is active. In my overengineered solution, the main connector links the two fixed connectors _and the red source_. The counter connector links the red fixed connector and the central blue lock. The connection between the main beam and the red source acts as a "counter counter beam" when blue is active. The connectors are placed such that, when the blue side is on, the beam going from the first connector to the red source intercepts the counter beam that's blocking the main beam. After aligning the connectors perfectly, when you then flip the switch to red, you need to reset the setup by blocking the main beam, which allows the beams to revert to the intended state where the counter connector is blocking the main beam. But when the switch changes to blue, the main beam turns on, as does the counter-counter beam, blocking the counter beam and hence allowing the main beam to flow unimpeded. (Without the counter-counter beam, the counter beam keeps eroding the main beam and you get a loop which falls a fraction short of opening the door.) The inverter didn't get used at all. Should have guessed my solution was "wrong" in that it is very rare (if not ever) that a puzzle element doesn't have some use. The reason the solution in the video works is that when the switch is changed to blue, two beams of different colours reach the counter connector both at a distance 4 (blue fixed -> main -> red fixed -> counter and blue fixed -> main -> inverter -> counter). Hence neither is stronger than the other and they cancel out, disabling the counter beam.
@almightyhydra7 күн бұрын
Looks like i cheesed this one as well lol spoiler 1) open blue door 2) take other connector inside and set up a link from blue door to lock, try to put it as far right (when inside the room looking out) as possible 3) connect first connector to red beam and lock but don't drop it 4) find a place where the connector can see both the red beam and lock, and drop it right at your feet 5) run along the path of the red beam, which will be blocked by your body 6) stop just short of blocking the blue beam, then quickly run inside the room before the blue ray is worn out by the red one crossing it 7) remove the blue connector
@baelmung585210 күн бұрын
You can also cheese it by bouncing off Byron's head
@rttbbb811911 күн бұрын
I was so sick of beam blocking at this point A shame because the few puzzles who aren’t based on that are very good
@nawaf14314 күн бұрын
I solved it in a different way, placed one beyond the gate and connected it to red and blue, blocked 2 beams one with my body and the other with the connector, then removed my self and took away connector at same time, it worked
@Eusebe14 күн бұрын
This one is real hard
@unclelandy15 күн бұрын
Character guide?
@IntangirVoluntaryist15 күн бұрын
I think I actually recorded one for her but never uploaded it Very unique isn't she
@unclelandy15 күн бұрын
@ super, so much to the point I could see it as a canonical version of the GTA online protagonist. (That’s a compliment)
@IntangirVoluntaryist15 күн бұрын
@unclelandy maybe I can try to upload some settings info for her next week, I'm out of town atm
@unclelandy15 күн бұрын
@ up to you and if you want, I appreciate it!
@Sideqazxsw15 күн бұрын
I read this video's description. Don't worry; L*nin*sm will eventually be defeated. Things will eventually be better. 😊