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@kongtsi25
@kongtsi25 13 сағат бұрын
Can you win normal resources not 9999999 resources it's boring
@arslanplayzz
@arslanplayzz 8 сағат бұрын
The opponent had equal resources, making it a balanced challenge. Thanks for the feedback! I'll try a match with normal resources next time. Stay tuned for more strategic gameplay! If you have any specific requests or strategies you'd like me to try, let me know, and I'll give them a shot!
@Taha28243
@Taha28243 2 күн бұрын
Your gameplay was amazing but there are still improvements you can make. 1. whenever u go to attack AI keep all your units together. Your knight are at frontlines, catapults are at back even though they are needed very much on frontlines, archers just keep moving into enemy without attacking and dying easily without doing any damage and anti siege weapons lie back idle and enemy bombards wipes out your army. You really need to coordinate your army well. If u conquer this weakness of yours your gameplay will greatly improve for sure. In multiplayer if u play with this flaw u will be easily defeated on medium and lower rank. Plz remove this flaw of yours. If u want you can keep the siege slow but keep diff types of troops together. 2. Longbows are amazing but use crossbowmen along with them so that armored enemies are easily defeated.
@arslanplayzz
@arslanplayzz 2 күн бұрын
Thank you so much for your detailed feedback! I really appreciate you taking the time to analyze my gameplay and point out areas for improvement. I'll definitely work on keeping my army better coordinated and ensuring all unit types play their role effectively during battles. Your advice about using crossbowmen along with longbows to counter armored enemies is especially helpful-I'll incorporate that in future matches. I’ll also focus more on managing my siege units and anti-siege weapons so they’re not left idle or out of position. Stay tuned for more gameplay; I’ll make sure to address these points in upcoming videos. Thanks again for your support and guidance-it means a lot!
@arslanplayzz
@arslanplayzz 2 күн бұрын
I think I should focus on simplifying micro by grouping cavalry, archers, spearmen, and mangonels into a single control group. Meanwhile, bombards, trebuchets, culverins, and springalds should have separate control groups based on their specific roles. For example: 1.Bombards can focus on immediately taking down critical buildings. 2.Trebuchets are ideal for clearing out remaining structures due to their long range and consistent damage. 3.Culverins and springalds should be grouped together to counter enemy siege units effectively. This way, the units will be more organized, and each group can perform its role efficiently. What do you think about this approach?
@Taha28243
@Taha28243 2 күн бұрын
@@arslanplayzz I think combining archers, maa, mangonels into a single micro would be an excellent idea but i cant say the same for cavalry as they would just rush in enemy and die while the other units would be left behind. best to keep the cavalry behind and use them to counter an another flanking enemy to safeguard siege engines. You can keep maa at frontlines as they are easy to manage and wont be able to rush into enemy as fast as cavalry making it easier for u to control them. If u could keep cavalry from unnecessary rushing then u can keep it in same micro as other units. About keeping separate micro for bombards, trebuchets and culverins is a good idea but u will have to ensure that they are in their place to fire so that efficient use can be made out of them. Many time i see in your gameplay that when bombards are doing their part culverins and springalds are often idle making enemy bombards easy to destroy your bombards and army. My final conclusion is that when attacking an enemy base keep your siege engines at front until the enemy attacks only then use your army to kill that enemy army. When enemy army is neutralized get your army in same format as before. Make efficient use of anti siege weapons. Do not rush your army especially knights into enemy base until necessary as they will get killed from defenses. keep your siege slow.
@arslanplayzz
@arslanplayzz Күн бұрын
Thank you for your detailed analysis and suggestions! I completely agree that managing units properly is key to maintaining control in battles. Combining archers, MAA, and mangonels in one group sounds like a solid idea, especially for safeguarding siege engines. I’ll definitely work on keeping cavalry from unnecessary rushing-perhaps some practice with better micro-control could help there. Your point about siege engines like bombards, trebuchets, and culverins is spot on. I’ll pay more attention to positioning them strategically to ensure they’re actively contributing instead of being idle. Also, I see the value in keeping a slow and steady siege, ensuring anti-siege units are efficient and my army isn’t rushing unnecessarily into defenses. Thanks again for the advice-this will really help me improve my gameplay!
@submarine7675
@submarine7675 2 күн бұрын
Building forward deployment tactics are too risky. It's easy to get defeated individually and there's more to worry about. 1:20:00 best side attack
@arslanplayzz
@arslanplayzz 2 күн бұрын
Thanks for the feedback 👍! You're right-forward deployment can be a risky strategy, especially against strong opponents. Glad you enjoyed the side attack at 1:20:00. It's always fun to experiment with different tactics!
@submarine7675
@submarine7675 2 күн бұрын
Ai It was too difficult. how did you survive? 💀💀💀💀
@arslanplayzz
@arslanplayzz 2 күн бұрын
It was definitely intense! Glad you noticed the challenge-those skulls represent the struggle perfectly😀 ! Thanks for your support bro 🙌
@Taha28243
@Taha28243 3 күн бұрын
I loved this gameplay espacially the map. Plz play more in this map
@arslanplayzz
@arslanplayzz 3 күн бұрын
Okay brother 👍
@SHADOWX9D
@SHADOWX9D 3 күн бұрын
3:23 What Key Do You Use to build like that? 🤔🤔
@arslanplayzz
@arslanplayzz 3 күн бұрын
Holding shift
@Taha28243
@Taha28243 4 күн бұрын
As I told that putting knights at front will increase casualties. It was literally happening in this video. The knights kept rushing forward and dying. No matter how much u control those knights they will rush forward. So it is better to keep maa at frontlines rather than knights. U can keep them at rear though. There are many scenarios in which when u are engaging in a fight with an ai the other ai attacks from rear knights will quite useful in that case. U can also launch a flank attack through knights. Btw i loved your gameplay
@arslanplayzz
@arslanplayzz 3 күн бұрын
Thank you for your detailed feedback and for enjoying the gameplay! 😊 You’re absolutely right about knights rushing forward and being vulnerable in the front lines. I’ll definitely experiment with keeping MAA at the front and knights at the rear for support or flanking strategies. Your suggestion of using knights for rear defense or flank attacks is really helpful, especially in scenarios with multiple AI opponents. I’ll try to incorporate this in my future strategies and videos. Thanks again for your support and valuable tips! 👍
@Jusdoit24
@Jusdoit24 4 күн бұрын
Hey how about making a bit smaller army. It would be easier to control??
@arslanplayzz
@arslanplayzz 3 күн бұрын
A smaller army doesn’t work better. Sometimes, when facing three opponents in a massive attack, there are many casualties. But controlling a large army is difficult. I plan to make groups: one to attack, and the others will stay back to join if I get hit with a heavy attack from the opponent. Thanks for your valuable suggestion!
@Taha28243
@Taha28243 4 күн бұрын
Amazing gameplay man. Keep playing more holy dragon and other civs with culverin. I also liked the map and your wall trapping strategy. Keep building walls along with keeping gaps so that a choke point is made for enemies making them suffer more casualties. Heal your knights man.
@arslanplayzz
@arslanplayzz 4 күн бұрын
Thanks a lot, man! Really appreciate your feedback. I'll definitely experiment more with the Holy Dragon and Culverin strategies. Glad you liked the wall trapping and choke-point tactic. Healing the knights 😐 I'll keep that in mind next time!
@helenazachariasova959
@helenazachariasova959 5 күн бұрын
If you delete all blacksmith's workshops, you delete all upgrates as well. Unlike with library. But I enjoy your videos. 😊
@arslanplayzz
@arslanplayzz 5 күн бұрын
Hey there, thank you so much for watching and engaging with my content! I really appreciate your support. Your input and feedback mean a lot to me. Regarding your comment about deleting the Blacksmith workshop in Age of Empires IV, I appreciate you bringing it up. However, deleting the workshop does not reverse the upgrades you've applied to your units. The upgrades will remain, but you won't be able to access or apply new upgrades until you rebuild the workshop. Thanks again for your comment, and I'm glad we could have this conversation! 👍
@helenazachariasova959
@helenazachariasova959 4 күн бұрын
​@@arslanplayzz Thank you for the reply. I once lost the workshop due to an enemy attack and I had rebuy all the upgrades. So that's why I thought I lost them. Good luck with playing and again, I enjoy your videos. 😊
@arslanplayzz
@arslanplayzz 4 күн бұрын
@@helenazachariasova959 Thank you for sharing your experience! I’m so glad you’re enjoying the videos and supporting the channel. I think what happened is that your upgrade wasn’t finished when the workshop was destroyed. If an upgrade isn’t completed and the building is destroyed, you’ll need to restart the upgrade from the beginning. However, the Delhi Sultanate works differently-they save the progress of upgrades. For example, if an upgrade was at 90% and the building was destroyed, you can rebuild it and resume the upgrade from 90%. It’s always amazing to hear about your strategies and observations. Your feedback truly means a lot! Wishing you the best of luck, mate!
@Taha28243
@Taha28243 5 күн бұрын
video?
@arslanplayzz
@arslanplayzz 5 күн бұрын
Published
@Taha28243
@Taha28243 5 күн бұрын
Very impressive gameplay. Always attack from side. When attacking i think mma are a better option than cavalry. Unlike cavalry mma do not go too far away and get themselves killed. So i think when going offensive especially in an open map with 3 aggressive ai u need to protect your ranged and siege weapons. bro plz play in maps with section rather than an open map and use your genius wall making ideas. If u keep videos this long hen the video starts getting boring. Keep the max time 1-1.20 hours If possible can play aoe 4 campaigns with unlimited pop? Plz let me know.
@arslanplayzz
@arslanplayzz 5 күн бұрын
Thank you so much for your detailed feedback and suggestions! You’re absolutely right about attacking from the side and the importance of protecting ranged and siege units in open maps, especially against aggressive AI. I’ll definitely try more sectioned maps and incorporate my wall-making strategies in future gameplay. I also agree with keeping the video length under 1 hour and 20 minutes-I’ll keep that in mind to make the content more engaging. As for playing Age of Empires IV campaigns with unlimited population, unfortunately, unlimited pop doesn’t work with campaigns. However, I will still check if there’s any way to make it possible. Thanks again for your support and ideas, and stay tuned for more exciting videos.
@Teaandcrumpets134
@Teaandcrumpets134 6 күн бұрын
Dont listen to how others tell you to play mate if it works for you then keep doing what you are doing.
@arslanplayzz
@arslanplayzz 6 күн бұрын
Thanks for the encouragement! I enjoy experimenting with strategies that fit my play style, and it’s great to see that support. Appreciate it, mate!
@LaoChance
@LaoChance 6 күн бұрын
whats mod are u running?
@Taha28243
@Taha28243 7 күн бұрын
Its very difficult to win in this type of map. It was quite an exiting gameplay to watch. Keep uploading videos with section type maps. I have a suggestion. U make so many healers but make no use of them. Plz use healers to heal units when they are off combat.
@arslanplayzz
@arslanplayzz 7 күн бұрын
Thank you so much for your feedback and suggestion! I'm glad you enjoyed the gameplay. You're absolutely right-I do tend to overlook the healers during off-combat moments. I'll make sure to focus on utilizing them more effectively in future games. 👍
@rizkyaminullah645
@rizkyaminullah645 7 күн бұрын
too many gates mate... make a space for archer on that wall
@Taha28243
@Taha28243 7 күн бұрын
If less gates are made then those cannons would destroy the walls. Those gates work as an indirect solution to kill those siege weapons. The anti siege weapon can easily target enemy siege weapons through gates. But mate at some point i agree to your idea as making less or alternate gates can keep archers on wall as well as kill enemy siege weapons
@arslanplayzz
@arslanplayzz 7 күн бұрын
Thanks for the suggestion, mate! I add more gates because they allow my siege units like culverins and springalds to counter aggressive enemy attacks, especially when facing huge bombard sieges. With three civs attacking, it becomes crucial to use my siege effectively. I'll try to balance it better while keeping your suggestion in mind. Appreciate your feedback!
@arslanplayzz
@arslanplayzz 7 күн бұрын
You’re right, Taha! I’ll work on making the walls in a way that so the archers can be stationed on them for defense.
@Teaandcrumpets134
@Teaandcrumpets134 7 күн бұрын
Ah, you should of played the jurameslem anthem over this .kzbin.info/www/bejne/rXWcXpegetp4oK8si=IpTMIqmbINt8NNQh
@arslanplayzz
@arslanplayzz 7 күн бұрын
That's an interesting suggestion! Adding 'Jerusalem Anthem' would definitely elevate the epic feel of the gameplay. Thanks for the idea, I’ll keep it in mind for future edits!
@Taha28243
@Taha28243 8 күн бұрын
This gameplay was so good. That wall defense setup was a genius idea and an effective strategy. It is literally the best strategy to counter this AI. Plz use this strategy more in your defense. In this map you could exchange food for gold in your own market. Plz do it. In future if u play in maps with no access to market plz make 100 or more villagers to work in farms and exchange food for gold in your own market.
@arslanplayzz
@arslanplayzz 7 күн бұрын
Thanks for the kind words, Taha! I'm glad you enjoyed the strategy. It was intense defending against the AI, it’s always satisfying when the plan works out. I will try this wall strategy in upcoming gameplay also consider your suggestion to put more villagers on food & to exchange it for gold. This idea is best to sustain production of my units. Your support means a lot . thanks
@YASHNAPgame
@YASHNAPgame 9 күн бұрын
Big fan what is meaning of sex😂😂❤❤
@arslanplayzz
@arslanplayzz 7 күн бұрын
Big fan of your energy! That’s a deep question though-it’s probably best for a biology class, haha!
@thancholham8378
@thancholham8378 9 күн бұрын
How did you do about freeze population ?
@Taha28243
@Taha28243 9 күн бұрын
Today the AI was quite lazy. I really wanted to see defense. Bro plz only use knights when the enemy gets too close to your siege engines or ranged units. Those knights are hard to control they literally go so far and get killed if u think u cant control them keep them at back and make a charge if enemy units get too close to your ranged units. It will be very effective. And i beg u plz heal your units if u get a chance. Btw good gameplay. In this type of games crossbows are the most effective units. U use them well Play more with civs that have culverin.
@arslanplayzz
@arslanplayzz 8 күн бұрын
Thanks for the detailed feedback, bro! I appreciate your suggestions about managing knights and using crossbows effectively. I’ll definitely try keeping knights back until the enemy gets closer and focus on healing units when possible. Culverin units are a great idea too-will explore civs with them in my next games! Stay tuned for more epic defenses and let me know if you have more tips.
@Taha28243
@Taha28243 8 күн бұрын
@arslanplayzz ok
@WinstonBuford
@WinstonBuford 10 күн бұрын
is the game normally so laggy?
@arslanplayzz
@arslanplayzz 6 күн бұрын
The lag happens because of the massive armies and all the action when playing with no-population-limit mo-ds.
@Jusdoit24
@Jusdoit24 11 күн бұрын
I want more More holy dragon!!!!
@arslanplayzz
@arslanplayzz 10 күн бұрын
Your feedback is appreciated! I'll definitely include more Holy Dragon battles in future content
@Taha28243
@Taha28243 11 күн бұрын
This gameplay was amazing. I have a few tips i noticed that when leave small gaps in wall enemy dosent use much siege and rush units from that small gap and when it does u can easily kill the enemy. sending 1-1 soldier directly from barracks or stable wont do any damage u have to make at least a group of units to attack an army. taking down the strongest civ from either side is an impressive strategy. I wonder why u lost with holy dragon yesterday? regarding the map , can u play in a map with sections but where markets are available. when enemy is spread in an wide area it is very difficult to control your army. try finding a map with choke point and also divided in sections.
@arslanplayzz
@arslanplayzz 11 күн бұрын
Thank you for your detailed feedback and tips! Leaving small gaps in the wall for easy defense is a great strategy-I’ll definitely try that in future matches. In the Holy Dragon match, after eliminating the Rus, I should have focused more on building a strong economy, especially food production. Running out of food really hurt my ability to sustain my army, and the English attacks took advantage of that weakness. I also appreciate your suggestion to create group units of the army instead of sending single units directly from military buildings. Thanks again for your insights
@arslanplayzz
@arslanplayzz 11 күн бұрын
I explore choke point maps or other maps where enemies don’t spread across the map. Additionally, I can control enemy expansion by taking advantage of unlimited population, but this tends to make the gameplay lengthy.
@Taha28243
@Taha28243 11 күн бұрын
@@arslanplayzz Yes. The game gets lengthy as well as expansion causes massive casualties. Thanks for replying
@Taha28243
@Taha28243 11 күн бұрын
​@@arslanplayzznext time instead of focusing on making additional military units make villagers and teaders and put them to work. Once villagers are at farms u will not need to keep constant attention on them. Also plz consider my request of developing a farm near your walls as it will give easier access to villagers for repairing walls and siege engines after an enemy wave.
@arslanplayzz
@arslanplayzz 11 күн бұрын
@Taha28243 noted👍
@Taha28243
@Taha28243 13 күн бұрын
Quite an amazing gameplay for this map. I still cant understand how u managed to kill the 3 ai in the 2nd attack. It is quite impressive to see that even though in this map where the 3 ai can attack simultaneously from all direction u managed to win. It is a good feat. Btw bro I beg u plz play with civs with culverins like the hre. Those siege weapons especially bombards are so invulnerable to springalds. Plz use culverins from now on if u play against 3 ai.
@arslanplayzz
@arslanplayzz 12 күн бұрын
Thank you so much for your detailed feedback and kind words! Managing to take down the 3 AI in the second attack was definitely a challenge, especially since the English siege gave a hard hurdle. I’m glad you found it impressive. I’ll definitely consider using civilizations with culverins, like the HRE, as you suggested. Those siege weapons can really make a difference against units like springalds, bombard. Thanks again for the tip, and stay tuned for more epic battles!
@Taha28243
@Taha28243 14 күн бұрын
I wonder why the Chinese remained dormant until u attacked it. This time it was smart move to take down French at the starting because u really didn't care about economy. If u had tried to defend for too long the resources wouldn't be able sustain your economy. It was thanks to the map that every enemy had its own blocks surrounded by mountains or u could've been in trouble .I think u should use crossbow men with archers. This combo helps to kill both armored and unarmored targets. Btw the game was amazing. Plz keep playing against 3 AI.
@arslanplayzz
@arslanplayzz 14 күн бұрын
Thank you for the detailed feedback and for watching the video! You're absolutely right about the risks of delaying attacks; managing resources in such situations can get tricky. I’ll definitely consider using a mix of crossbowmen and archers for better versatility in future games. I’m glad you enjoyed the match and the strategies involved-playing against 3 AI is always an intense challenge! Stay tuned for more exciting battles, and feel free to share any other tips or suggestions.
@jannovak6987
@jannovak6987 14 күн бұрын
i cant stand the "shhhhhhhhhhhhhh...." sound that is constantly on. It's like noticing your nose in your vision but thousand times more annoying
@arslanplayzz
@arslanplayzz 14 күн бұрын
Hi, thank you for your feedback! I understand how certain background sounds can be distracting. I'll take this into consideration for future videos to enhance the viewing experience. Appreciate your input!
@jannovak6987
@jannovak6987 13 күн бұрын
@@arslanplayzz Oh hey, sorry if my comment sounded upset, I think I was writing it when I was in not very good mood. Your video is awesome :) it's just that the sound is weird and super often in the game, which is definitely not your fault. I enjoyed your video, apologize if my comment sounded harsh, and have a nice day
@arslanplayzz
@arslanplayzz 13 күн бұрын
@jannovak6987 Hi, No worries at all, I’m so happy you enjoyed the video, Your support and positivity are greatly appreciated. Wishing you an amazing day
@Taha28243
@Taha28243 15 күн бұрын
I loved this gameplay. The way u used those culverins was awesome. U were telling that u would upload video with 100000 resources against 3 AI. When will u upload that video. from now start playing against 3 hardest ai. Your gameplay has gone way better so 1v2 seems boring. Play 1v3.
@arslanplayzz
@arslanplayzz 14 күн бұрын
Hey bro, I took your suggestion and uploaded a new video (today) featuring a game with 10,000 resources versus 3 opponents with a single chock point. From now on, I'll be playing with 10,000 resources against 3 opponents. Thanks for the tip!
@Taha28243
@Taha28243 14 күн бұрын
Hey ​@@arslanplayzzif u don't mind can I ask why does it take so much time to upload a video?
@arslanplayzz
@arslanplayzz 14 күн бұрын
@@Taha28243 The internet speed in our area can be a bit unpredictable, which sometimes causes delays in uploading videos. While our internet connection is generally okay, occasional issues do arise. I appreciate your understanding.
@BentleyMckee-b7x
@BentleyMckee-b7x 16 күн бұрын
Sik
@arslanplayzz
@arslanplayzz 15 күн бұрын
Thank you
@Taha28243
@Taha28243 16 күн бұрын
Video?
@arslanplayzz
@arslanplayzz 16 күн бұрын
No video today due to a system crash and monitor issues. I spent the whole day fixing everything. Apologies for the delay, but the issues are finally resolved. I’ll upload a video tomorrow.
@ObitoUchiha-j2b
@ObitoUchiha-j2b 17 күн бұрын
You really deserve more views ☹️ 💯
@arslanplayzz
@arslanplayzz 16 күн бұрын
Thank you for your support and encouraging words! I really appreciate you watching and taking the time to comment.❤
@Taha28243
@Taha28243 17 күн бұрын
Amazing gameplay man. I have a small suggestion. At the border in enemy area make cannon towers instead of archer towers. And bro just for the sake of statistics do not let your units go all out on especially on buildings as u did at 1:35:00 as they die needlessly. The suggestions are really minor because your gameplay seems quite good.
@arslanplayzz
@arslanplayzz 16 күн бұрын
Thanks for the feedback! I'll definitely keep your suggestions in mind for future videos. 🙌 THANX FOR SUPPORT
@Taha28243
@Taha28243 17 күн бұрын
Video?
@arslanplayzz
@arslanplayzz 17 күн бұрын
Uploaded 🙌
@alfinowahyuprimayuda8690
@alfinowahyuprimayuda8690 17 күн бұрын
tuning/mods name plz?
@alfinowahyuprimayuda8690
@alfinowahyuprimayuda8690 17 күн бұрын
whats name the tuning / mod?
@Gates2Aion
@Gates2Aion 17 күн бұрын
this game was too easy for you
@arslanplayzz
@arslanplayzz 17 күн бұрын
Thanks for watching❤! It might look easy because of the strategies I used, but it took careful planning and practice. I'd love to hear what challenges you'd recommend for me!
@Gates2Aion
@Gates2Aion 16 күн бұрын
@@arslanplayzz true, it looked like you had great control of the whole match but will be better if there was a part in the match where you struggled and had some back and forth play.
@arslanplayzz
@arslanplayzz 14 күн бұрын
@@Gates2Aion Thanks again for the feedback! I agree, a bit of back-and-forth action does make matches more exciting to watch. I'll try to include some intense and challenging games in future videos. Your input means a lot-stay tuned for more epic battles!
@ObitoUchiha-j2b
@ObitoUchiha-j2b 18 күн бұрын
Thanks ❤
@arslanplayzz
@arslanplayzz 17 күн бұрын
You're welcome! ❤️
@Taha28243
@Taha28243 18 күн бұрын
Amazing gameplay bro. I noticed the statistics. The enemy army literally lost almost 3000 units and your casualties were just 272. Plz show statistics for the games u play against 3 AI with 100000 resources, but of course in a map with a single choke point. .Is it possible for the AI to run out of resources?
@arslanplayzz
@arslanplayzz 17 күн бұрын
Thanks for the support, bro! 🙌 I’m glad you enjoyed the gameplay and noticed the stats. Tomorrow, I will upload a video showcasing the statistics for games against 3 AI with 100,000 resources on a choke-point map, just as you suggested. ❤
@Taha28243
@Taha28243 17 күн бұрын
@arslanplayzz I would be really grateful. Plz do so
@arslanplayzz
@arslanplayzz 17 күн бұрын
@@Taha28243 sure❤
@Taha28243
@Taha28243 19 күн бұрын
This map is not suited for this. Discover and play in a map with a 'single' choke point. I don't know why but for some reason in your previous video the 3 AI were attacking from a single side. But the way u faced them was quite amazing. Not everyone can hold in this map with so pressure and attacks from all sides. Plz make more videos like this where initial resources are 100000.
@arslanplayzz
@arslanplayzz 19 күн бұрын
Thank you for your thoughtful comment and support! I'm glad you enjoyed the video and my approach to defending under such pressure. You're absolutely right; maps with single choke points provide a completely different dynamic, and I’ll consider them in future videos with 100,000 resources. 2. The enemy's attack direction depends heavily on their starting positions on the map. In Confluence map, if two enemies spawn in one portion and the third in another, I usually only have to defend one or two sides. However, when enemies are spread across separate portions, it gets much tougher as attacks come from all directions. I'll definitely explore more scenarios and strategies for dealing with isolated spawns and heavy pressure. Appreciate your support and feedback!
@Taha28243
@Taha28243 19 күн бұрын
@arslanplayzz ya u are right in previous video the scenario where there was 2 ai spawned on a single island the attacks were concentrated on a single point. If u are considering playing in this map in future then ensure the position of those ai.
@arslanplayzz
@arslanplayzz 18 күн бұрын
@@Taha28243 👍
@lekmark3825
@lekmark3825 20 күн бұрын
Русичи огонь
@arslanplayzz
@arslanplayzz 19 күн бұрын
Thanks for your feedback 👍🙌❤
@ObitoUchiha-j2b
@ObitoUchiha-j2b 20 күн бұрын
God job 👍. Day 4 of asking info about military statistics.
@arslanplayzz
@arslanplayzz 19 күн бұрын
Brother, your wish is my command! Thank you so much for your request and support! I wanted to let you know that the reason military statistics aren't included in these videos is because they were recorded a little earlier. But your request is my priority, and I'll make sure to include detailed military statistics in my upcoming gameplays starting tomorrow or the day after. Stay tuned and enjoy the upcoming content! ❤
@Taha28243
@Taha28243 20 күн бұрын
The gameplay was pretty good. U handled those enemy cannons well. Just a suggestion. Do not use your units to destroy buildings. Keep them near your cannons and let the cannons do the work. If there is a case in which u have conquered the enemy area then u can use your units to destroy small buildings or army bases made by leftover villagers. But when u attack a base keep your army near your cannons and keep destroying and only engage enemy when the enemy attacks. This is because when u attack enemy base with units it makes your units more vulnerable to enemy keeps and army giving the enemy environment advantage and making u loose more units.
@arslanplayzz
@arslanplayzz 19 күн бұрын
You are right, keeping my army near the cannons & use only Cannon's to destroy buildings is a smarter move. Thanks for the tips! Thanks for support 💌❤
@Taha28243
@Taha28243 21 күн бұрын
Amazing gameplay. I loved it. i really appreciate u for making a japanese gameplay video It was really good. I have some suggestion. U can trade resources for other resources in your market. So if u lack a resource then u know what to do. I have a question why do u use onna bugesha so much. Instead of investing in onna bugesha invest in those horse archers they are highly maneuverable and they also cause additional damage to armored units. It was really good. U handle those anti siege units well. But if u get a chance to make culverin then make it. A culverin can kill a bombard with just 2 shots.
@arslanplayzz
@arslanplayzz 21 күн бұрын
Thanks for the awesome tips! Funny thing is that I just thinking to use the trading resources option today 😆 -felt like finding buried treasure in my own backyard! Definitely going to try it out next match, Thanks for pointing out. And culverins? Two shots to take down a bombard? Consider me sold. Appreciate the suggestions-keep them coming, they’re pure gold! Thanks for ur insightful suggestions bro 👍
@arslanplayzz
@arslanplayzz 21 күн бұрын
& You're absolutely right about the Onna-Bugeisha-quick attack speed and great range, but their weakness against armored targets really shows in high-resource gameplays. They're perfect in feudal age, they have fast speed, but when the battlefield is full of knights and heavy units, they struggle to keep up. In aggressive max-resource plays, it's clear they don't shine as much. Time to let the horse archers take the lead! Thanks for pointing that out-spot-on analysis!
@Taha28243
@Taha28243 21 күн бұрын
@arslanplayzz thanks for appreciating man
@Taha28243
@Taha28243 21 күн бұрын
This game was amazing. It wouldve be more if u had initially focused on economy instead of directly attacking. Make more gameplays like this in this map. U were playing better initially when u used longbowmen.
@arslanplayzz
@arslanplayzz 21 күн бұрын
Thank you so much for your feedback! I'm glad you enjoyed the game. You're absolutely right-focusing on economy earlier might have made a big difference. I'll definitely keep that in mind for future matches. I'll feature similar gameplay on this map. Stay tuned for more exciting battles bro
@DM-ox4jq
@DM-ox4jq 21 күн бұрын
GG. Glad you are enjoying aoe4. Such a fun game.
@arslanplayzz
@arslanplayzz 21 күн бұрын
Thank you so much bro 💌
@doitbeforeyoudieful
@doitbeforeyoudieful 22 күн бұрын
I would have 2 FPS
@TUSHAYPV
@TUSHAYPV 22 күн бұрын
Good one...how not to play
@arslanplayzz
@arslanplayzz 22 күн бұрын
Thanks for the feedback! 👍❤
@MuhammadUsmanKhan-r4t
@MuhammadUsmanKhan-r4t 22 күн бұрын
Apni I'd da aoe ki
@Pyke-hn
@Pyke-hn 22 күн бұрын
gg
@DefinitelyDean
@DefinitelyDean 23 күн бұрын
Nice defence! Does this strat work online?
@arslanplayzz
@arslanplayzz 22 күн бұрын
Thanks for the comment! This strategy can work online, but its success depends on timing and how your opponent counters it. It’s great for holding off early aggression or turtling in team games. appreciate your support-let me know if you give it a try