Tatooine Manhunt | Star Wars d6 RPG
31:07
Which D&D Edition Should You Play?
20:00
Пікірлер
@hitomisalazar4073
@hitomisalazar4073 Күн бұрын
I find it funny how things like the Vistani/Romani kind of depend on your point of view. Like I get why people would feel sketchy about it playing on real world stereotypes... as an adult. As a kid when I first ran this? I LIKED the Romani. Because well... in real life I worked for them (summers on a farm owned by a family of Romani). They treated me well and I, being a kid, didn't know I was "supposed" to think anything about them other than "people who had a farm that needed some temp labor". So I worked with them and when I saw them in Ravenloft I went "oh, those cool people who gave me a job". And I played them off as what I knew from being around them. No one back then seemed to mind, we just thought it was kind of neat that a module had a culture other than "Generic vague Western European" and something we recognized. But I guess that's the strength of priming. If you don't KNOW that something is supposed to be bad/racist... would you even know it or just roll with it as a cool thing? Particularly when presented fairly neutrally, as it wasn't like the module said "Okay now these are horrible people like their real life counterparts and you should treat them as such..." or the like. At least not that I ever remembered reading when I ran it.
@CharleB-sabres
@CharleB-sabres 3 күн бұрын
Dragon Lance was pretty cool but I didn’t like using characters not my own
@mikegee248
@mikegee248 4 күн бұрын
FINE ILL STAY!
@mystryx7931
@mystryx7931 4 күн бұрын
I miss it. We only played first addition, though.
@Klatchan
@Klatchan 4 күн бұрын
Fizban's intro in the novel is literally "I didn't ask what size the cage was, I said I cast Fireball."
@RobOfTheNorth2001
@RobOfTheNorth2001 4 күн бұрын
That music brings back so many memories. Telengard was such a hard game.
@robertmcginty4146
@robertmcginty4146 4 күн бұрын
I had a drunken fist monk in my Strahd campaign, and he dealt the final blow to the vampire. Free disengage, increased movement, and being Aaracockra meant he could go anywhere on the field. I had to start planning encounters around how could the Monk not obliterate everyone.
@kuzmychmaksym3843
@kuzmychmaksym3843 5 күн бұрын
Try D&D 4e if you're insane.
@webrik33
@webrik33 5 күн бұрын
I started with AD&D 1ed and never really went beyond. All the BECMI modules could be played with 1E fairly simple
@Rosehawka
@Rosehawka 5 күн бұрын
Our dm is taking us through an aDnD campaign at the moment, which has been interesting. Especially as they sprinkle in historic modules which feel both familiar and extremely odd :D ...he's being quite patient with us as we are constantly forgetting what to roll or whether we want a high roll or low roll. Gold equating lvl xp has been extremely OP for my thief and assassin characters, although splitting xp between both my thief/illusionist and my assassin/fighter has halted my rampant leveling.... fun times tho :D
@torreyintahoe
@torreyintahoe 6 күн бұрын
I don't understand how Hommlet was a stand alone adventure when there's really nothing happening there and no goal or mission to accomplish other than to move on the the temple.
@soldierprincess8422
@soldierprincess8422 7 күн бұрын
I remember that temple some lvl 15 Fighter called Robilard cleared the thing solo, guess what three lvl 12 PC did in a few hours !!
@marcoghiotti7153
@marcoghiotti7153 7 күн бұрын
Ad&d 2e for campaign settings and 3.5 for actual mechanics. However, a good old full tpk 1e/basic dungeon crawl is hard to beat.
@7munkee
@7munkee 7 күн бұрын
My first experience with DnD was early. I was like 12 or so and played Keep on the Borderlands. 1979 or 1980, I think.
@alpo6668
@alpo6668 7 күн бұрын
My brother and I played chainmail. Early 70s
@yellowrose0910
@yellowrose0910 7 күн бұрын
13:48 This table isn't from 5e.
@cmikhail7289
@cmikhail7289 8 күн бұрын
My art customer made me read through the Cairn RPG, Knave 1e, and Darkest Dungeon X. I liked the Darkest Dungeon X so had to search for BECMI books. It's fine
@kp3760
@kp3760 8 күн бұрын
Pathfinder is the secret true answer. joinnnnn usssssss
@JockoJonson17
@JockoJonson17 9 күн бұрын
10:00 incredibly cringe. Don't even acknowledge the weirdos who actually believe this. 👎
@norcalbowhunter3264
@norcalbowhunter3264 9 күн бұрын
Gygax likes to say he wasn’t inspired by LotR but I call BS on that. There’s too much similarities for him to get it from Conan or something else. I’ve read a lot of the books from his appendix N and LotR resembles D&D more than any other. So it wasn’t just a couple things for flavoring. Which I don’t get why he was so anti LotR. Was a great fantasy trilogy.
@squirrellordsgaming2772
@squirrellordsgaming2772 10 күн бұрын
For me personally I greatly enjoyed 3.5 and fifth edition when it first came out
@emilyanderson9559
@emilyanderson9559 11 күн бұрын
you play 2nd Edition AD&D WITH NO SKILLS AND POWERS OR PSIONICS OR SPELLJAMMERS
@RobertSchnaggers
@RobertSchnaggers 12 күн бұрын
Pathfinder 1e or dnd 3.5
@harrr53
@harrr53 13 күн бұрын
As a guy in my 40s who last played D&D back in the 90s and hardly remembers the rules, what are my options to play D&D online? Where does one go to find DMs running campaigns? Are they all paid? Are any newbie friendly? (I'm both a newbie and an oldie at this stage)
@dungeonsanddobbers2683
@dungeonsanddobbers2683 13 күн бұрын
Immediately out the gate with the misinformation. AD&D wasn't created because TSR wanted a more consistent ruleset for tournament play, etc. AD&D was written because Gary Gygax didn't want to pay royalties to Dave Arneson.
@jimdunnca
@jimdunnca 13 күн бұрын
I began playing dungeons& Dragons with that original box set in 1975. I played it for quite a few years. Although many of your descriptions seem accurate to me, some of it doesn't quite match the way I remember things. For example, you keep saying that there were only three classes in D&D. It might be true that some of the development stopped during the period you were describing. but I was definitely buying Dungeons And Dragons sets and supplements in the late 70's and it wasn't until the 1980s that I even heard of advanced dungeons& Dragons. It also seems inaccurate that advanced D&D took over because for my recollection most people still prefered Dungeons& Dragons and AD and D was slow to catch on. And eventually it seems like D&D won the battle. AD and D disappeared... And note that in the 1980s I was playing advanced Dungeons& Dragons and most of the people I played with still preferred Dungeons& Dragons. A D&D was never a big success from what I saw. Also, there were Dungeons and Dragons sets available in stores that I'm not sure you were aware of. So while on the one hand, most of what you're saying seems to be accurate. There do seem to be some things missing.
@rcairo2595
@rcairo2595 16 күн бұрын
Heh, I remember the potion mixture effects. My character was told the potion would increase my size, including my weapons and armor, to gargantuan size for a 2 rounds. I stomped all our enemies for the win, but something went wrong. I returned to normal size, but my armor stayed huge and I had to battle the giant crabs living in my codpiece. My party had to locate me inside the massive armor and help me. Fun stuff!
@Ohionortheast
@Ohionortheast 16 күн бұрын
I played a lot in jr high first adventure was keep on the boarder lands it was awesome no matter how many modules I bought never enjoyed it the way I enjoyed the keep
@joeminpa6705
@joeminpa6705 17 күн бұрын
The town I lived in was small and I didn't know anyone else interested in this sort of thing. This was about 1978-1985. I did, however, find a group while in the Air Force (1986-1989). Man, the fun we had playing AD&D! My daughter and I have made characters in 2024, but, alas, we don't know anyone else who wants/can play. I would LOVE to do campaigns in AD&D again.
@beersontap
@beersontap 18 күн бұрын
I loved the early artwork. I really don't see a problem with it.
@critowski
@critowski 15 күн бұрын
It’s not that it’s bad artwork, it’s just very obviously traced and pretty unprofessional, granted it was also the 80s and 0e had a budget of $3 and maybe a piece of gum.
@punishedwhispers1218
@punishedwhispers1218 18 күн бұрын
Do you like good combat? 3.5 Do you like good, interesting characters that enables deep roleplay? 3.5 Do you want to be a pacifist? 3.5 Do you want a simple character? 3.5 Do you want a complex character? 3.5 Do you want to build a massive complex and have goons? 3.5 Do you want to PLAY AS A DRAGON? 3.5 Do you want to play as a MIND FLAYER? 3.5 Just play 3.5
@devingunnels3251
@devingunnels3251 18 күн бұрын
19:55 Gary is a shithead
@heavymetalelf
@heavymetalelf 19 күн бұрын
Pathfinder is not a retro clone
@r4z0rv1n3
@r4z0rv1n3 19 күн бұрын
I've always wondered why they bothered creating modules that had to reflect the main storyline of the novels so exactly. I guess this was the early days and they were experimenting. It's just surprising that they didn't try to have modules that were at least stuff happening elsewhere in the world that didn't directly tie to the novel events.
@Couldnt_let_J.Marston_die
@Couldnt_let_J.Marston_die 19 күн бұрын
Obviously the answer is a combination of all of them up until and including 3.5
@russellbrookman5388
@russellbrookman5388 19 күн бұрын
3.5 all day son!!
@ScottRogersMightyBedbug
@ScottRogersMightyBedbug 19 күн бұрын
I am an original D&D player since 1978. I learned to play from a hybrid of the White Box and The Basic (Holmes edition) set. I immediately fell in love and D&D books and modules were all I wanted for birthday and Christmas gifts. I played D&D 0 pretty regularly from 1978 - 1983, creating my own adventures and eventually went on to be a professional game designer - I have been one for over 30 years!! Thanks to original D&D for providing the spark.
@WillyLee23
@WillyLee23 19 күн бұрын
PC thieves should have started out with a 25-33% chance to perform most of their skills. I have no idea what Gary was thinking. Back in the day, a lot of groups didn't even bother to play a thief-- they just opted to hireling one or two at the adventurer tavern instead, because of the high likelihood that they were going to get killed, lmao. 😂 And if they died while dungeon delving-- you can just loot the money they charged you (not to mention all the gear you purchased for them) right back. 🤣
@devingunnels3251
@devingunnels3251 19 күн бұрын
Gary is an asshole DM
@glenwebster2481
@glenwebster2481 20 күн бұрын
Played all of them
@geoffchurchill5492
@geoffchurchill5492 20 күн бұрын
only ones I haven't played are original and 4th edition
@JasperSkallow
@JasperSkallow 20 күн бұрын
So 2nd Edition is the best, right.
@86Corvus
@86Corvus 21 күн бұрын
3 or 3.5, preferably 3.5 you are welcome.
@Transformers217
@Transformers217 21 күн бұрын
It’s great to learn this history as a new player. I am loving D&D!
@Oldceltic-vy4ev
@Oldceltic-vy4ev 22 күн бұрын
2nd edition here.
@portlandaustin
@portlandaustin 22 күн бұрын
Check out 4th if you want to eat feces.
@bart80-w1f
@bart80-w1f 22 күн бұрын
I had the nes version. I just finished the novelization, lent by my uncle and saw the game in Toys R Us, behind a glass case. My mom bought me the copy for my birthday. I loved it.
@macdallanzero2145
@macdallanzero2145 23 күн бұрын
Ugh. THAC0. An utterly nonsense system. Just shows how poor the initial few versions of the rules used to be, and we're sadly back to that these days. The new rules are terrible.
@jTheN77
@jTheN77 23 күн бұрын
Interesting how early D&D rules tended to leave various things out, such as natural healing (detailed in AD&D but missing in many other early versions). And how people trying to read the rules as if they were more modern rules often became selectively blind to how they worked. The 1974 rules are particularly troublesome because they offered so little guidance in many places. The original 1974 rules appeared before the term "Role Playing Game" was codified as the general type of game. And included references to Chain Mail rules which no one bothered with. And began the "feature creep" some people complain about in modern games. D&D was growing up at the time; and Gary Gygax was using various sources including articles from the Strategic Review magazine to flesh the first 1974 onward booklets into AD&D. The 1974 Rules did not have the thief until "Supplement I - Greyhawk". All damage was 1d6, all hit points were based on 1d6, until "Supplement I - Greyhawk" which introduced using the d4, d6, d8, etc. for more variety. Gary Gygax was concentrating on AD&D but had input on the others including overriding major creative changes. As such, Holme's D&D and Moldvay/Cook (Basic Expert B/X) D&D were written by the seat of the pants: and they were edited by the "authors" with tweaks to fit their own mindset. Holmes was Eric Holmes own take on D&D which was reedited as a simplified (but not very direct) introduction to AD&D and includes some of his own quirky idealisms, covering only 3 experience levels. Moldvay/Cook (Basic Expert B/X) was a complete set that included details up to 14 levels mentioning a Companion to take the rules to 36. It was a continuation of the relative simplicity of the very basic 1974 rules and was indeed "Dungeons and Dragons" - NOT "Basic Dungeons and Dragons". Gary Gygax was involved in deciding what was and was not included in it versus AD&D - Gygax could only do so much at any time. Mentzer's BECMI took over, working on the previous foundations to provide the Companion as well as a Master and Immortal Rules; and the Rules Cyclopedia combined them all with some tweaking. Both Masters and Immortal rules had their own unique non-AD&D non-Gary Gygax additions and changes. Including the Battle System for mass combat. AD&D of 1977 etc. was indeed the "tournament" rules that provided significant codification of many things intended to provided a framework, and often misunderstood by the "Rules as Written" crowd. Gygax emphasized that creating your own gaming world was entirely possible and desirable, yet if you moved that gaming world so far away from the AD&D rules you should not call it AD&D because it is not AD&D. The Preface states: "Returning again to the framework aspect of ADVANCED DUNGEONS & DRAGONS, what is aimed at is a "universe" into which similar campaigns and parallel worlds can be placed. With certain uniformity of systems and "laws", players will be able to move from one campaign to another and know at least the elemental principles which govern the new milieu, for all milieux will have certain (but not necessarily the same) laws in common. Character races and classes will be nearly the same. Character ability scores will have the identical meaning - or nearly so. Magic spells will function in a certain manner regardless of which world the player is functioning in. Magic devices will certainly vary, but their principles will be similar. This uniformity will help not only players, it will enable DMs to carry on a meaningful dialog and exchange of useful information. It might also eventually lead to grand tournaments wherein persons from any part of the U.S., or the world for that matter, can compete for accolades." Just before that: "Similarly, you must avoid the tendency to drift into areas foreign to the game as a whole. Such campaigns become so strange as to be no longer "AD&D". " For AD&D 1st Edition Gary Gygax gathered ideas from the supplements for the 1974 rules to add the Assassin, Bard, Druid, Illusionist, Monk, Paladin, and Ranger. Then in Unearthed Arcana the Cavalier, Monk, Thief-Acrobat. By 2nd Edition Gary Gygax had been kicked out of TSR by business types and as such 2nd Edition offered a sweeping change to the rules. Along came Wizards of the Coats and 3rd edition, 3.5, 4th, etc. rewriting D&D as hey desired. As others point out, OSR products are not D&D. That was on purpose. Some versions play very much like D&D and may include 90% or even 95% of some specific version of D&D. (Others are entirely different rules designed to be played in entirely different ways.) Early on, you could produce and sell D&D products such as modules provided you did so cleverly and avoided intellectual property issues. But you could not produce and sell D&D rules without running risk of cease-and-desist or even lawsuits over intellectual properties. At the time, WOTC was being very chancy with rules and some OSR people wanted to play the original rules - and more so, be able to distribute them. Thus, some early OSR innovators codified the rules enough to allow them to publish variants that were legally different enough to not be targets of IP arguments. Using WOTC's own OGL. Changes included various things; the results could play like or even almost exactly like the older versions; but were not D&D by definition. One thing to be said is: since 1974 the various people involved in D&D have provided all sorts of ways to play D&D. Each fitting a different mindset. Indeed, some groups enjoy playing more complex/involved/feature rich modern rules, but then taking a break with simpler, easier, breezier older/OSR versions. And others want one but not the other.
@hitomisalazar4073
@hitomisalazar4073 23 күн бұрын
I always liked the Gygax style of detail to base towns like Hommlet or the Keep on the Borderlands. It gave a sense of the world not being an amusement park you know? Everyone had something going on. Maybe they're an agent for an enemy force, maybe they're a washed up drunk drowning their sorrows, or they're a new arrival who has no clue what's going on but is just trying to make the best of it. Secret affairs, odd relationships, etc. It really taught me a lot as a DM back in the day that I find missing from modern modules. Most modern modules I ended up looking through kind of presume NPCs only exist so long as they're relevant to the players, with a key bit of information or item to provide and not much else to them. I don't get the feeling that I'm looking at people in a world... I get the feeling that I'm looking at the equivalent of some Disney Mascot in a costume wandering the park providing token interactions. Granted I feel the Gygax style also worked better when players were self motivated. That's something I also liked about say, 2nd Edition AD&D. Because characters like The Thief were incredibly weak as a class at low level... they're eager to get out of being low level. So they see things like like they get XP (bonus XP on top of normal stuff) for using thief skills and gaining gold. So suddenly the fact that a baker keeps their daily take in a locked chest in their bedroom becomes important. Because instead of going into combat incredibly squishy and ineffective... they'd go "... well why don't I just rob that baker? It's probably low risk. And using a few thief skills along the way and the coin I take will get me closer to level 2". When you have mechanics that reward that kind of self motivation and logic over say, Milestone Leveling or XP only being from combat against monsters, you got more of a reason to include that. And it's nice to have those little snippets of story for a DM, so you can create the idea that things happpened and moved and people act like people when the players aren't looking at them. They come back from the dungeon to find their favorite bar wench with a new bruise on her due to the drunkard slapping them when they tried to cut them off. Or the secret love affair between two people became less secret and now there's a wedding scheduled, etc. You also have to train your players of course that this is "normal stuff" and the fact that there's some wedding at the local chapel isn't a critical plot hook. ... but I like it. It's kind of like the advice they give you about describing a room. Don't say something like: "There's a few bookshelves and a table and on the table is this gold filigreed quill that is made of an iridescent rainbow feather". You just showed what's the only thing worth noting. You add in more detail. Makes the thing feel like a real room that someone actually uses and less "Why yes, plot here!" neon sign. The fact that things actually happen and have detail in the base town means that everything you describe isn't instantly standing out as a plot hook. So it's more up to the players what interests them.