What DOOM was 30 Years Ago
32:44
11 ай бұрын
Fixing An Old Doom WAD
16:07
Жыл бұрын
Falconet | Music Sample - Track 08
2:20
I'm Making Another Doom Map (Part 1)
50:35
Пікірлер
@spencerhunt2008
@spencerhunt2008 7 сағат бұрын
I got so lucky dude, after I watched this video I went outside and saw a CRT monitor sitting on the side of the road. I picked it up and it worked, so lucky!
@sullgames
@sullgames Күн бұрын
The changes to "overBrightBits" and "mapOverBrightBits" were exactly what I needed, thanks! I now have proper brightness and contrast without messing up shadows the way "ignorehwgamma" does.
@buriedbits6027
@buriedbits6027 Күн бұрын
Thank you so much for finally for finally somebody being able to explain this because I am sick and tired of hearing people saying on KZbin oh this is a 360 Hz monitor. This is a 180 Hz monitor. This is a 270 Hz monitor I mean, who gives a hoot if you can’t put that many frames out that fast Meaningless
@Maximillian_Space
@Maximillian_Space 3 күн бұрын
Really like the talk when old games compared to new one, especially with example about Retryo Style game for modern consoles that just build differntly for it.
@ProxyfoxyUwU
@ProxyfoxyUwU 6 күн бұрын
U Rong, OLED screen much more batter than your crap monitor 😂
@GTXDash
@GTXDash Күн бұрын
@ProxyfoxyUwU in the video, I said, apart from frame clarity, OLEDs are vastly superior.
@AJenbo
@AJenbo 8 күн бұрын
This sounds pretty good, but I'm targeting devices ranging from the original Xbox to PlayStation 5, does it work well on these?
@shmehfleh3115
@shmehfleh3115 9 күн бұрын
"Motion blur" as you've described it is something that's unavoidable. Any object passing across your field of view at more than about three degrees per second is going to be perceived as blurry. That is a limitation of human sight, and no monitor technology is going to be able to overcome it. Response time is the amount of time it takes for the pixels of a display to complete a state change. The best, fastest LCDs have response times measured in milliseconds. CRTs have less lag, although it depends on the persistence of the phosphor used in the tube. (Some old CRTs with long-persistence phosphors have lag measured in seconds.) OLEDs are faster still; the tech itself is capable of response times in the microseconds--far faster than CRT or LCD and waaaaay faster than our eyes could perceive. By "memory buffer" I'm assuming you're talking about a frame buffer. They absolutely existed back in the days of the CRT. What do you think the computer is holding in its VRAM? Sure, a CRT is an analog device, but the information in the video card's frame buffer is still digital. It gets converted to analog signals by the card's onboard DAC before it's sent to the monitor. A modern flat-panel monitor is driven in a very similar manner: It still receives horizontal and vertical sync data, as well as RGB color values for each pixel. They just happen to be sent as a bitstream instead of analog voltages. CRT monitors with DVI/HDMI inputs receive the exact same signal as flat-panels. I myself am a CRT fanboy. I have a ton of them connected to computers and game consoles of various vintages from the 70s through the 90s. And I agree that they do look better in those applications, particularly game consoles from that era. But I wouldn't want to use one with a modern PC or console. For one, VGA is finally dead. In order to connect a CRT to a modern graphics card, you'd need to use a converter. And it's gonna insert at least as much input lag as there would be with a flat panel display, maybe more. For another, most CRTs are 4:3 while nearly every newer game is 16:9 or wider. That means letterboxes eating into your field of view. Given that the largest CRT monitor you're likely to find is 21", you don't have all that much room to begin with. Flat panels can get much bigger than CRTs without weighing a ton or needing any more space behind them.
@GTXDash
@GTXDash 7 күн бұрын
I agree with a lot of the stuff you mention. There's just a few things that don't line up with my research and experiance with the technology. For me, when I look at something moving, I don't see motion blur. When you compare a flat panel to a CRT, both running at let's say 120Hz, It's not subtle, It's extremely different. One has motion blur, the other does not. It's not any more subjective than someone saying that 120fps isn't better than 60fps. it's physically measurable and not effected much by opinion. So, concerning the display's frame buffer, I'm not talking about the GPU's VRAM. If a digital signal is sent to a monitor, the frame has to be stored in the monitor in its entirety and only then it can be drawn to the display. A CRT monitor that doesn't have a frame buffer, starts drawing the image before the whole image is sent to the CRT. It doesn't have to wait for the whole image to be sent. A converter may add a tiny amount of lag or a lot of lag, depending on the converter. This is why I recommended a cheap HDMI to VGA adapter because that thing is so cheap, it doesn't have a computing processor to do the conversion but just uses a basic DAC that spits out an analog signal as it simultaneously receives the digital. It's kinda like how using an expensive TV can add more lag than an older LCD TV from 2008, because of smoothing, denoising, or any other filters that improve the image but takes longer to process. Not to say there aren't expensive DACs that have very low lag just like how many expensive TV's offer low lag gaming mode.
@Dragon_Slayer_Ornstein
@Dragon_Slayer_Ornstein 9 күн бұрын
Machine learning will fix the optimising of games with models and textures, UE+nanite seems like a bloated POS.
@GTXDash
@GTXDash 7 күн бұрын
Meh. With added lag.
@ivantaype8745
@ivantaype8745 9 күн бұрын
el mod es muy bueno pero aunq resullte casi tonto encontre un bug creo que no es la gran cosa pero resulta que al obtener el cubo de almas no puedo vizualizarlo las veces q quiera solo se hace visible al recolectar las 5 almas para lanzarlo a algun enemigo
@GTXDash
@GTXDash 7 күн бұрын
That's strange. I didn't mess with the Cube itself. It should behave the same.
@ivantaype8745
@ivantaype8745 7 күн бұрын
@@GTXDash si amigo pero como digo no es un bug tan malo total el mod esta exelente buen trabajo aun que como menciono me gustaba ver el cubo de almas asi como el modelo de todas mis armas , el cubo solo es visible cuando recolectas las 5 almas pero luego de usarlo no lo puedes visualizar con la Q solo luego de nuevamente recolectar 5 almas , y x otro lado amigo podrias enseñar como mejorar los graficos al doom con el reshade porfavor
@Ralzone
@Ralzone 9 күн бұрын
I'll buy it when it comes out, u guys made an effort to have the game run natively on linux, which I use, so really appreciate that.
@AngryApple
@AngryApple 9 күн бұрын
The newest example of this is Pennys Big Breakaway. Tailored Game Engine for this specific type of game build from the ground up and doesnt use any more graphic features then necessary, runs amazingly good
@klim5026
@klim5026 9 күн бұрын
what about Defold, they market it as high performance, how well optimized is it?
@GTXDash
@GTXDash 7 күн бұрын
I don't know. After Falconet, I will have to explore more lesser known engines to see what they're capable of.
@4501Kevin
@4501Kevin 10 күн бұрын
hello MXDash2 i'm curious about the Story of this wad and are part of doom chronology timeline, where it passes? Or it's only anniversary wad i'm trying to complete all Doom Games Chronological to understand the story thanks for make this wad 🎉
@GTXDash
@GTXDash 7 күн бұрын
Sure thing. It takes place right before Doom 2016, obviously unofficially. So I would list the game in this order: Doom 1 Doom 2 Doom 64 unknown (Doomguy goes back to earth at some point) Doom Zero Doom 2016 However, time moves on and what made sense back in 2019 now conflicts with Doom Eternal, at least a little. But I think Doom the Dark Ages will be the final nail in the coffin for my little headcanon.
@4501Kevin
@4501Kevin 4 күн бұрын
@@GTXDash Thanks for solved my doubut really i looked in internet for the story i didn't find nothing about, i will enjoy again this wad and last question what does say the Witch Boss? or its only Random Noices?
@GTXDash
@GTXDash Күн бұрын
@4501Kevin Random noises. It used to say backwards "Aha, you won't shoot." But it's been modified to such an extent that even when you reverse it, it still doesn't sound like a proper sentence.
@ponythroat1405
@ponythroat1405 10 күн бұрын
I found my fairly good CRT literally in the road. Does 1440x1080
@Spartan195X
@Spartan195X 10 күн бұрын
I've been playing games since 98, and so many years on CRTs, I also been in the blur hate ship. But the more years pass the more I use motion blur in games, may be the age, but some fast paced games tend to give me headaches and motion sickness, something that can only be patched by motion blur. I've been really sensitive to screen tearing and flickering, so when you play on a modern display those still images between frames are really noticiable, specialy in fps games. Hate me but to be honest I need to use blur in some games, some are too much, but the are some games that let you configure the % of blur you want like battlefield 4 that makes it better
@GTXDash
@GTXDash 7 күн бұрын
That's totally true. My 2 sisters haven't played on a CRT in years and they experienced motion sickness. XD
@desmond_armaan1107
@desmond_armaan1107 10 күн бұрын
Any possibility to connect Sega Genesis or MS or SNES to an older eMac 2005? Don’t wanna emulate MacMame. I want to connect directly. Maybe some vídeo capture usb card through? Any of them particularly? Thx
@GTXDash
@GTXDash 7 күн бұрын
No idea. But I'm pretty sure there's some form of converter for something like that.
@lovemadeinjapan
@lovemadeinjapan 11 күн бұрын
It is funny to talk about motion quality of displays, when game developers still fok up their camera movement to an unnatural jerky headache making shock experience. I've yet to see the first ever FPS that has a camera movement that does justice to anything above 24fps.
@simplify-z3g
@simplify-z3g 11 күн бұрын
Link download?
@GTXDash
@GTXDash 7 күн бұрын
I put it in the video's description.
@GTXDash
@GTXDash 7 күн бұрын
custom-resolution-utility.en.lo4d.com/windows
@Wayno220
@Wayno220 11 күн бұрын
I've been looking for drivers for a month for my new sun x7149a {Mitsubishi Diamondtron 2070sb rebrand}, all i can find are x32 drivers , even thought it was made in 2004 when x64 systems where around. somehow i have to make my own drivers. windows just defaults to an lcd driver with 16.9 resolutions.
@GTXDash
@GTXDash 7 күн бұрын
Generally you don't need a driver. just follow the instructions in the video.
@paleskinnybones
@paleskinnybones 11 күн бұрын
So happy I subscribed to this channel. Couldn't feel happier to support you while getting some awesome videos!❤
@LunicMusic0
@LunicMusic0 13 күн бұрын
why you highlight invisible walls as a problem? If you ever played CPMA you know how players strafing and stuff. without that invisible wall you would stuck and get stoped in holes like that. it's existing there to save the movement flow. and the hole just exist there as decoration cause empty walls look suck.
@GTXDash
@GTXDash 7 күн бұрын
It's not that there is an invisible wall that's the problem, but why is there a really deep alcove in the first place? little holes or windows are fine but stuff that looks like it's big enough for a full sized human to stand inside of but is actually just decoration is misleading.
@jeremyball2K300
@jeremyball2K300 13 күн бұрын
Great vid, really enjoyed learning about it all. Thanks for uploading
@insaneOrbb
@insaneOrbb 13 күн бұрын
Wow, that was informative. Good work. So many games in this video i played as a kid.
@lenOwOo
@lenOwOo 13 күн бұрын
Hardware power Software features Creativity Move Sliders to start developing your game
@vincentjonesvr
@vincentjonesvr 14 күн бұрын
Got a laugh out of when you couldn't stop the music and just kept working.
@giloto382
@giloto382 16 күн бұрын
I kind of get why people are into CRTs: nostalgia, high contrast, and resolution forgiveness. The latter is crucial for games designed with them in mind (like the waterfalls in Sonic games). Plus, it's an excellent way to give the aging monitors a new chance, as the former owners have gone for flat panels. Personally, though, I'd go for an OLED screen if it was just for content and gaming instead of "real work" like writing, editing, etc. As far as I know, CRTs are bulky and consume a lot of power. Plus, if you go for a low-end unit like my small CRT TV that I've kept for memories, it can flicker noticeably, especially if it's a 50 Hz model like mine.
@bontalor
@bontalor 16 күн бұрын
14:44 :( I just got my hands on an emachine eview 17p and was experimenting with refresh rates like 80 90 and 100 and all of the sudden it turned off and the power light turned off. Can't get it to turn back on I think I blew a fuse or something. I thought that it would be safe to test different hz
@GTXDash
@GTXDash 7 күн бұрын
It is when the monitor knows it's limits, is in tip top shape, or uses quality components. I also hope it's just a fuse.
@BubblegumCrash332
@BubblegumCrash332 16 күн бұрын
My dream is some company that will one day create a modern 4:3 ratio monitor that perfectly replicates (in hardware) CRTs. I wonder what modern technology could do to replicate the cathode-ray tube but without the weight, size and maybe without the glass
@shadows_unkown
@shadows_unkown 12 күн бұрын
i like crts for that same exact reason, but i also like crts course of the shape and course how big it is course i like how it looks, the design, and has allot of detail, like my fravoite type of detail, but that would still be cool if they made a flat screen computer that replicates crt computers, like a flatscreen version of a crt computer monitor!!
@cma30001
@cma30001 Күн бұрын
Pumping up resolution will basically make it easier to display non native ones. Compare footage of an old game on a new phore screen to a large monitor. The phone will look better because the density of pixels hides the distortions.
@ArchLars
@ArchLars 16 күн бұрын
Making a game engine is tough, it's one step away from making a physics engine and even big game studios usually don't bother with making a physics engine themselves.
@kimkulling
@kimkulling 17 күн бұрын
Pretty cool video, thanks for all the detailed explanations.
@glizzdawiz
@glizzdawiz 18 күн бұрын
I completely forgot that this is the spirit of game dev. Getting the most out of hardware with what you had. Limitations are key.
@shuramixu
@shuramixu 18 күн бұрын
Friend, how are you, if I have an RX 7800xt but I want to use a CRT monitor, for now I have a displayport cable, how can I connect it to the CRT monitor in case I get one in Peru?
@Austin-gj7zj
@Austin-gj7zj 16 күн бұрын
You need an adapter. Most CRT monitors use built-in VGA cables. You cannot use your Displayport cable to connect to a CRT monitor. You can probably find one at your nearest electronics store or buy one online if you can. I hope this helps!
@shawn576
@shawn576 19 күн бұрын
A lot of old games looked amazing because they would "bake" the lighting effects into the map. Basically it does a bunch of calculations at map compile time to see how the lightning from the lava should look on the walls, and it colors the walls like that. It would take like 20 hours to compile a map for Counter-Strike or Team Fortress Classic because it had all of these lighting calculations. The only downside of doing this is that baked lighting effects do not cast shadows. Most gamers really don't care about shadows. I can enjoy the environment with the shadows cast by the environment (baked) even if it doesn't have shadows cast by the player (dynamic). Modern games seem to skip all of that and just force the GPU to calculate everything on the fly. You get a game that looks the same but the GPU demands are 10x higher.
@AdrianMeredith
@AdrianMeredith 18 күн бұрын
Most games are open world now, baked lighting just doesn't work
@shawn576
@shawn576 18 күн бұрын
@@AdrianMeredith True. Modern games also try to do dynamic lighting (a fire that flickers), and that makes it so you can't bake the lights.
@jabonly009
@jabonly009 19 күн бұрын
best game ever 👍 👍
@JustJory
@JustJory 19 күн бұрын
I'm still waiting for my parents to drag that big CRT down from the attic, they told me they'd get it 3 years ago but they STILL haven't gotten it. I've been thinking about just doing it myself atp 😭
@ObiKKa
@ObiKKa 19 күн бұрын
I'd like for the video creator to turn on auto-captioning for this insightful video.
@AprilPanithi
@AprilPanithi 19 күн бұрын
none of these points matter, just get good at the game, i agree with you but i cant help but feel lost to why someone would care so much about what monitor they use, it can blur all it wants all i need is some great colors. appreciate games as an artform, not some technical mumbo jumbo BS
@rng81
@rng81 19 күн бұрын
I think there are only 2 engines that run like butter, ID-tech and Source. In times like these were almost every new AAA game is a stuttery mess even on the best hardware available, it feels soo good to play titles like Titanfall 2 and the new DOOM / Wolfenstein games. Sadly the updcoming Indy game on Id-Tech doesn't look too hot, imho it looks worse than the New Colossus, while the upcoming Doom Dark Ages looks like a big leap over Eternal. I wonder why Machinegames doesn't seem like to have access to the same engine improvements, cause obviously their engine version is struggling to render large areals and characters.
@LOC-Ness
@LOC-Ness 18 күн бұрын
Microsoft needs a unified idTech team across MachineGames, id, as well as the CoD studios as those too still run modified idTech. Create a new version that strikes a balance between the different offshoots. This should have been done for Halo instead of a UE5 switch too. Imagine a state of the art battle test FPS engine powering an entire first party lineup!
@GameBoyyearsago
@GameBoyyearsago 14 күн бұрын
​@@LOC-Nessyeah i hate Halo being switched to Gayreal Enginr instead of switch idtech : )
@Hakkology
@Hakkology 20 күн бұрын
Raylib is also an amazing engine-like library you can use. Its brilliant in all aspects.
@Btomaek
@Btomaek 20 күн бұрын
the song when you started talking about doom 3 hurt my ears about 27:30
@shawn576
@shawn576 19 күн бұрын
It's the music from Quake
@solomon6823
@solomon6823 20 күн бұрын
try bevy, almost every feature is a plugin
@besimveseli7106
@besimveseli7106 20 күн бұрын
Cant wait for voxels to take over
@Capewearer
@Capewearer 11 күн бұрын
They already took over their specific niches. Google "Voxel Cone Tracing" and "Froxel volumetric rendering".
@prezeskodaty4637
@prezeskodaty4637 20 күн бұрын
computer company id software lost relevance in computer games by artificial intelligence the first programmers left the company by 2011 year that's why young programmers are flying on automation it's better for Polish computer companies and Polish programmers Polish people by hand on the keyboard will make the best computer games designed from scratch
@cykeok3525
@cykeok3525 20 күн бұрын
Poland's video game development studios have already firmly established themselves as a force to be reckoned with!
@prezeskodaty4637
@prezeskodaty4637 19 күн бұрын
@@cykeok3525 Polish computer companies do not yet have a position of reputation as the best in the world but they will be the best with the best computer goods and services around the world
@boshi9
@boshi9 20 күн бұрын
CRT do have lag though. The problem with the "no lag" assertion is that it isolates only 2 sources of display lag: display processing and pixel response. The scanout time still applies, i.e. the time it takes to actually draw the picture line by line. This takes ~16 ms at 60 hz. With a modern display, e.g. a 240 hz OLED, scanout takes 4 ms and the game doesn't have to run at 240 FPS to take advantage of that. Unlike a CRT with fully analog signal path, display processing and pixel response time are not zero, however on a good modern display this adds no more than 1-2 ms altogether. So the total end-to-end display lag would be around 5-6 ms. Even a 120 hz CRT is slower than that. Note that this is the best case scenario for a CRT - some of the later CRTs also perform digital signal processing, adding significant extra lag like an older LCD. Of course this doesn't apply if the source device can't drive a high refresh rate display, e.g. if it's an older console.
@lovemadeinjapan
@lovemadeinjapan 11 күн бұрын
The HDMI signal goes pixel-by-pixel from top left to bottom right. Exactly like a CRT does. And each type of display can hook into that pixel stream without a lot of lag. The problem is perception: Plasma and CRTs exite the "pixel" right away, and the phosphors have a nice glow-after. Digital panels like LCD and OLED apply sample and hold: they capture the value for the pixel, and hold it until the next instruction arrives. That looks somewhat less natural. With LCD there is lag, and that is because each pixel is like an "elevator", it is much harder to stop changing the "level" at a precise point. So especially on grey-to-grey transitions, for example from 40% grey to 45% grey, LCD panels break their neck, and some very advanced pixel control is needed. That ads the lag, because to know how to get best from A to B, you need to know C as well, which is the next frame: hence the 1-2 frames lag.
@Shrek_pods
@Shrek_pods 20 күн бұрын
c CASEOH r ROOOR 🦖 t TIMOTHY 👩‍🦼
@DfOR86
@DfOR86 21 күн бұрын
😎👍😉👏🫡
@axa993
@axa993 21 күн бұрын
What's the game at 18:31
@GTXDash
@GTXDash 7 күн бұрын
Quake 2 with Quake2XP... unless you're talking about SEGA Rally Revo. Quake 2 starts at 18:33
@DanielSilva-yo4rq
@DanielSilva-yo4rq 21 күн бұрын
Who's here after Capcom used the RE Engine for the next Monster Hunter? 😑
@RamonChiNangWong078
@RamonChiNangWong078 21 күн бұрын
Yeah, as a very unsuccessful solo struggling gamedev guy here. I was thinking of using the cheap method of rendering And then I noticed the game you were talking that have a measly frame rate of 59 in the year 2024. Maybe using the Opengl Vertex Array Object rendering is not so bad, Yeah I know it's harder to implement But why waste the unused processing power? and yeah, I know, I'll never finished a game project.
@cykeok3525
@cykeok3525 20 күн бұрын
> yeah, I know, I'll never finished a game project Come on man, you have it in you if you push for it! You gotta beliieeeve :D
@Lubieerror
@Lubieerror Күн бұрын
> I'll never finished a game project Honestly it's ok. You can always finish (optional) your current project, learn from it, make another one, bigger, better. Back then I was participating few game dev events and talked to (or just listened) people with similar experiences. One even... picked up a girl (later his wife) with one of his not very successful games (simple MMO... except not massive... should I call it T(iny)MO). Also every time you can pick a common parts and create your own framework (mini-engine).
@ivantaype8745
@ivantaype8745 21 күн бұрын
amigo y esos cambios que recien estoy empezando a notar como se hacen???? xq he encontrado otros mods donde el daño que hacen los enemigos es brutal en verdad es para irse con cuidado y tmb el final boss de cyberdemon siempre me habria gustado tener una lucha usando todas mis armas no solo el cubo de almas como se puede modificar esos detalles hasta la misma resistencia de los demonios aumentarles mas vida mencionastes en tu video creo que el zombie en llamas le distes mas resistencia xq no tmb hacer eso con todos total lo q abunda regular en este doom 3 es la municion seria emocionante gastarla en esponjas de balas con cualquier demonio