I'm having an issue remeshing, every time I remesh the geometry gets distorted, like some of the edge loops get inverted and overall the shading looks weird.
@whiskey36897 күн бұрын
I had the same issue, just did it through the modifier.
@rippincali7 күн бұрын
@@whiskey3689 yeah same, still causes same issues
@whiskey36897 күн бұрын
@@rippincali how many faces does it say you have
@whiskey36897 күн бұрын
@@rippincali I’m having the same issues but it’s because I wasn’t paying attention and made the model humongous so I have like 30mil faces and vertices😅
@agustin_honnun7 күн бұрын
Hello, I'm not sure if this is your problem but is the most common one when Remeshing. Make sure the entire model to Remesh is closed, with no open faces or inverted normals. If you have, then when you remesh all the model will get distorted and create holes
@gevorgmelikjanyan84377 күн бұрын
Can you please make a video how this crystal with textures export from Substance painer/blender and import it to Unity, but needed the emission and all textures saved, and how can i see that the textures/materials working in unity the correct way
@agustin_honnun7 күн бұрын
Hello, I think you can use the Preset in Substance painter to export. There is one called Unity and it is ready to export unity compatable materials:)
@gevorgmelikjanyan84377 күн бұрын
@ my problem is, i’m doing the texturing and after it when i exporting it and importing in unity it doesn’t looks like in substance (
@agustin_honnun7 күн бұрын
@@gevorgmelikjanyan8437 if you use the standard shader in unity and then you export with the correct shader in substance, It should look "the same" just need to consider Substance Painter has post processing and ways to treat Emissions and other effects. In Unity you should setup the environment to use an emissive model, you can Use Bloom to make the crystal shine and play with the emissive levels. That's more a game engine think, since each 3d viewer or engine will be different and you need to setup it first
@gevorgmelikjanyan84377 күн бұрын
@@agustin_honnun thank you so much
@AntonioWF23 күн бұрын
Very nice and easy tutorial to follow with step by step explanations and all possible issues and workarounds for them. Awesome work, keep it up dude.
@agustin_honnun23 күн бұрын
Hey thank you mate!
@samdavepollardАй бұрын
your English is excellent here in UK nobody would have the slightest problem understanding you great job
@agustin_honnunАй бұрын
Hey I appreciate your kindness, thank you !
@ShrineStudiosАй бұрын
What is the music used in the backgroun dpls?
@agustin_honnunАй бұрын
Hey 👋 It is in the description below 😁
@MellioMusicАй бұрын
What an awesome tutorial. All topics were very well explained. Thanks for all the great information!
@agustin_honnunАй бұрын
I'm glad it worked for you, thank you :D
@Noe-fj9piАй бұрын
Thanks!!!!!!!!! 🎉 Perfect tutorial 👍
@agustin_honnunАй бұрын
Thanks! :D
@saahil0855Ай бұрын
Hi, awesome tips as always but could u tell me which Theme u r using on ur Blender..!!!
@agustin_honnunАй бұрын
Hello, honestly I don't remember :( is a custom theme I made in the past for a vision problem I have and I don't remember exactly. btw I explained how to modify the 3D viewport, if it helps, here is a copy from another comment Hello, it is very easy, first you need to enable Cavity using world type, then tweak the options. Cavity is located into the viewport shading menu on top right, besides xray view and wire frame, using the arrow ⬇ For background, there is a gradient with 2 colors to mimic vignette, you can modify those colors in Edit, preferences, Themes, 3D viewport, at the end of the menu Theme Space, Gradient Colors, and there you can change it :)
@saahil0855Ай бұрын
@@agustin_honnun Thanks..!!!👍👍
@scottrim7216Ай бұрын
Awesome video
@agustin_honnunАй бұрын
Hey thank you :D
@kiisanaltАй бұрын
Would you bake lighting for rock that can be placed in different rotations? I've made one and idk if I should keep lighting on, or maybe make different versions with the same model
@agustin_honnunАй бұрын
Hello. This method works fine for it since lighting isn't to make it look illuminated, it is more like an artistic way to do some parts pop out more. If you bake the light from top view center to the bottom you shouldn't have too much lighting on sides, and it won't affect that much for rotation variations. Btw this method works fine for pbr workflow, but to make the texture more like handpainted unlit, then lighting should be strategically placed since there are no light interactions
@kiisanaltАй бұрын
@@agustin_honnun Well, after some testing, I figured with pbr workflow it looks good without baked lighting, but for things like seamless rock texture I just put light straight from top and it just added that umph. Also, great video I've learned so much, thanks!
@agustin_honnunАй бұрын
Glad to hear it!
@sumgue49642 ай бұрын
How did you get your UI to look so sexy? Default UI looks like it's from mid 90s.
@agustin_honnun2 ай бұрын
Hello. I think I did explain it in another comment in this same video, take a look
@AlUser34602 ай бұрын
I really like the content you provide, I will make sure to subscribe and support for the effort 👍🏻
@agustin_honnun2 ай бұрын
I appreciate it !
@AlUser34602 ай бұрын
thanks for doing a full time toutrial 💙, I would like more of this content, especially substance painter as I am not that good in it
@agustin_honnun2 ай бұрын
Thanks mate
@AlUser3460Ай бұрын
@@agustin_honnun your welcome
@momosietube2 ай бұрын
great content here. thank you!
@agustin_honnun2 ай бұрын
Thank you :D
@momosietube2 ай бұрын
@@agustin_honnun One thing to keep in mind, I am trying to follow along and the recording is so fast that I am using the slowest speed (0.2 in Pot Player) and I can't see some of the steps.
@agustin_honnunАй бұрын
@momosietube I apologize for that, I try to avoid videos to be too long since the original is 4+ hours but maybe in the future I'll release in other platforms videos in full speed
@SAINT232 ай бұрын
I Love you brother cant express my gratitude 😭😭🙌
@agustin_honnun2 ай бұрын
I'm glad it helped you ☺️
@emilianobartoli27252 ай бұрын
I'm new to pt and i just managed to understand uv unvrapping, but your model looks very smooth even if its kind of low poly, the video is very fast so i cant tell, do you have a shade smooth applied? Also after you sculpted did you unvrap the uv again? I don't know how you managed to model it to look so smooth, looks great
@agustin_honnun2 ай бұрын
Hello, Those steps you mentioned are not part of this video since is just a speed modeling process. You can see the steps you are looking for in my Ramen Bowl tutorial or further
@ripsy2 ай бұрын
I get error when trying to bake in substance, normal map and curvature map wont bake. "High poly scene was required when baking"
@agustin_honnun2 ай бұрын
Hello, that problem usually appears when the suffixes from blender, low and high, doesnt match each other with Substance suffixes, make sure you type the same suffixes in Blender and Substance Painter in the main baking page
@agustin_honnun2 ай бұрын
Another thing that can happen there is when the geometry or poly count of the high poly model is too high and your pc can't handle it, may not be this case, but if it is, usually Painter crashes after trying to bake. To solve this, you should divide your model by parts (This is explained in my most recent video Baking a stylized weapon from blender to substance painter) Or, decreasing the poly count of the high poly using the decimate modifier, so Substance can load and keep the baking process with no errors.
@ripsy2 ай бұрын
@@agustin_honnun will give this a try thanks, the names are all correct
@ripsy2 ай бұрын
@@agustin_honnun I have tried do lower the poly count of the high mesh drasticly and also checked the naming. still wont work im kinda stumped
@ripsy2 ай бұрын
@@agustin_honnun Ok it only seems to be a problem when i try to bake using "match by mesh name"
@ripsy2 ай бұрын
can you do make a blender setup video ? so we can get the same look and feel as you ? what you would do with a fresh install of blender. theme setup/hotkeys/must have addons etc
@agustin_honnun2 ай бұрын
Hello. It is something I want to do. Unfortunately I touched blender many times that I don't even remember my settings and shortcuts haha, I need to learn again the default blender :P
@TAb13-132 ай бұрын
This is perfect, thank you friend. I have a lot of stylized models that i always wanted to used for baking to Low Poly but i didn't knew how. Thank you
@agustin_honnun2 ай бұрын
Hey I'm happy that it can help in your projects :D thank you
@emirceylan39162 ай бұрын
make stylized sculpt tips video please there is nothing on youtube
@agustin_honnun2 ай бұрын
I'll do something, I just need to finish my to do list videos haha
@rippincali2 ай бұрын
I would love to see your workflow with photoshop/illustrator, like the casino wheel video.
@agustin_honnun2 ай бұрын
I hope I can upload something like that someday! Absolutely lost the practice in Adobe illustrator :(
@estevancrima41862 ай бұрын
Something that I realy strugle is UV Unwrap, do you have some tip or plan to make a tutorial about this topic? It would be awesome
@agustin_honnun2 ай бұрын
Yes, I'm planning to do a video about Uvs soon, but first, I need to finish some in my list about baking and texturing
@estevancrima41862 ай бұрын
Duuuuude amazing tutorial, god dammm. I'm aways looking for some tutorial about this kind of art style and yours was THE ONE. Keep going man 😁
@agustin_honnun2 ай бұрын
Hey thank you! I appreciate your words:D
@gonzalocarreteromartinez50463 ай бұрын
Insta sub! Good job, Agustín. Watched some of your other videos in the past, but your explanations on this one are awesome!
@agustin_honnun3 ай бұрын
Hey, I appreciate your comment! I'm happy the video did help you :D
@محمدالهلب-ص2ه3 ай бұрын
high quality content
@agustin_honnun3 ай бұрын
Thank you :D
@darinker3 ай бұрын
Dude, you make really good content. Don't mind the fact that you don't have many views. I'm waiting for more of your videos.
@agustin_honnun3 ай бұрын
Hey, I thank you, step by step :D
@darinker3 ай бұрын
@@agustin_honnun I would like to ask, are you already making money in this area or not yet?
@agustin_honnun3 ай бұрын
Only In my job related to 3D, freelancing and selling 3d assets like on sketchfab/artstation, not from KZbin yet since don't even have monetization program 😅
@darinker3 ай бұрын
@@agustin_honnun Do you make money by creating assets for games?
@agustin_honnun3 ай бұрын
Yes actually :D
@Studentofcomputer-rj5mm3 ай бұрын
Wow bro , great video and good tutorial keep it up i am also a blender a beginner and these tutorials are helpful. i have a request , can u make some really good blender animation tutorial for us we art lovers will love it . thnx
@agustin_honnun3 ай бұрын
Hey, I'm glad you liked it :D Unfortunately, animations aren't my field, so I need to learn that first too 😅
@AnastasiaPuzhanova3 ай бұрын
Thank you so much for such detailed video! Your English is perfect, don't worry (At least I could understand everything without problems) <3
@agustin_honnun3 ай бұрын
I appreciate your kindness in your comment :D thank you
@vanessa_zeeb_art3 ай бұрын
What an amazing tutorial. Thank you so much! This is exactly what I've been looking for. I've almost finished part 2 🥳
@agustin_honnun3 ай бұрын
I'm glad you liked it :D thanks for your comment
@charwie48493 ай бұрын
Hey, i was wondering, do you have a blender theme/settings video? my blender looks a little different from yours and I really like the way yours looks and feels. Thanks a lot! edit: (one thing I'm curious about is how you get the lightened edges, it looks really nice, lol sorry I'm a blender noob)
@agustin_honnun3 ай бұрын
Hello, i don't have a video for it. Maybe I'll do a quick short soon to show this
@agustin_honnun3 ай бұрын
There is another comment in this video where I did explain how to achieve the UI theme
@charwie48493 ай бұрын
@@agustin_honnun OH, yessir i just noticed that, thanks man :)
@alparslanklc64953 ай бұрын
thx for tutorial buddy , do you like before sculpting and than retopo approaching the mesh or you prefer always before blockout and than sculpting ?
@agustin_honnun3 ай бұрын
Hello, first sculpt and then retopo or decimate, since you can freely modify the silhouette of your model with brushes
@evansharma72483 ай бұрын
Amazing tutorial brother ❤
@agustin_honnun3 ай бұрын
Thanks mate! I'm starting with it haha
@nicolasalarcon55383 ай бұрын
Hello Agustin ! Thank you very much for this tutorial. I’m new to Blender and I love your UI setup (colors and window arrangement) and the style of your solid mode with what seems to be like ambient occlusion and vignette, so stylish ! Could you give me some clues to how I could recreate that for my setup ? Thank you again and keep up the good work, cheers !
@agustin_honnun3 ай бұрын
Hello, it is very easy, first you need to enable Cavity using world type, then tweak the options. Cavity is located into the viewport shading menu on top right, besides xray view and wire frame, using the arrow ⬇️ For background, there is a gradient with 2 colors to mimic vignette, you can modify those colors in Edit, preferences, Themes, 3D viewport, at the end of the menu Theme Space, Gradient Colors, and there you can change it :)
@nicolasalarcon55383 ай бұрын
@@agustin_honnun you rock (pun intended), thank you mate and all the best !
@StarkTech473 ай бұрын
It has already been 40 minutes that I have been watching your video and I have not seen the time pass. This is so cool to see the whole process of making such a good model.
@agustin_honnun3 ай бұрын
Thank you! I'm glad you liked the video 😃
@Mo-fn9ge3 ай бұрын
omg this is the exact tutorial I been looking for! thank youuu
@agustin_honnun3 ай бұрын
I Hope it helps! :D
@agustin_honnun3 ай бұрын
Finally! I Did upload the full tutorial for this rock, go watch it here! : kzbin.info/www/bejne/qKKlmaGGgJ2An5o
@agustin_honnun3 ай бұрын
Thanks for watching, and sorry for my English! I promise I'll do my best to improve it for future videos :) Leave a like and subscribe for more videos like this! :)! All the resources in the video description!
@raycontreras29563 ай бұрын
Your English is perfect!
@momosietube2 ай бұрын
Your English is just fine, don't worry about it. I could understand everything you were saying.
@charwie48493 ай бұрын
Thanks for the video! your english was great, I am trying to learn blender and substance painter so ill be sure to come back and follow through these videos soon, thanks!
@agustin_honnun3 ай бұрын
Thanks for your comments :D I'll be uploading soon a new one about rocks 🪨 !
@Studentofcomputer-rj5mm3 ай бұрын
great work bro , it is looking too good iam blender beginner and also found it very fun
@agustin_honnun3 ай бұрын
Glad you liked it :D
@alejomiranda953 ай бұрын
Lovely but put some more subdivisions on the bowl!
@agustin_honnun3 ай бұрын
😁😁
@RoniStudio3 ай бұрын
what a nice tree! do you have the slower version video?
@agustin_honnun3 ай бұрын
I'm glad you liked it :D Unfortunately, I don't 😕, usually, I only upload speed modeling videos. My latest one is a full tutorial, not about a tree. But the same process
@RoyRogersMcFreely710dollaSign3 ай бұрын
yummm!
@agustin_honnun3 ай бұрын
😋
@NazariyDudnik3 ай бұрын
What a greate video!
@agustin_honnun3 ай бұрын
Thanks! 😀
@agustin_honnun3 ай бұрын
Thanks for watching, and sorry for my English! This is the first time I record a video speaking in this language, I promise I'll do my best to improve it for future videos :) Leave a like and subscribe for more videos like this! :)! All the resources in the video description :D
@rubyredpandaUA3 ай бұрын
Thanks fo vedeo!
@agustin_honnun3 ай бұрын
💪💪
@agustin_honnun3 ай бұрын
Thanks for watching, and sorry for my English! This is the first time I record a video speaking in this language, I promise I'll do my best to improve it for future videos :) Leave a like and subscribe for more videos like this! :) Stay tunned for the next part! All the resources in the description :D
@nandanarts28293 ай бұрын
just awsome ,from the modelling to the end ..respect man!! great....i never watch speed modelling but yours was just awsome , i got so many takeaways from this viedo ,i litrally liked the way u did water using texture ... really loved that