CBHS Wellbeing Animation
3:01
2 жыл бұрын
Kennards Hornsby
1:36
2 жыл бұрын
Hayden James FCX Live Visuals
7:40
6 жыл бұрын
UNSW ICAS TVC
0:16
6 жыл бұрын
ZULU 8 Showcase
2:04
6 жыл бұрын
UNSW Post Graduate Campaign
1:01
6 жыл бұрын
UNSW Post Graduate Campaign
1:08
6 жыл бұрын
Bupa Queenspark 3D visualisation
0:59
AirportLink - Hop on board
1:31
6 жыл бұрын
Visionarium X Zulu8 2018
0:48
6 жыл бұрын
Speedpaint Neon glow
1:31
6 жыл бұрын
NCI Credential Animation
1:46
6 жыл бұрын
Пікірлер
@theoryfound
@theoryfound 2 жыл бұрын
Awesome tutorial!
@Юджин-й4ч
@Юджин-й4ч 2 жыл бұрын
fuck black shadow diz
@nneuland
@nneuland 3 жыл бұрын
Very helpful. Any chance you could share the material or scene for the marble at the beginning of this video?
@posebukse
@posebukse 3 жыл бұрын
Obviously
@zeewaqarhusnain1743
@zeewaqarhusnain1743 3 жыл бұрын
awesome
@metafuel
@metafuel 3 жыл бұрын
This was great thanks.
@anton_dzen3094
@anton_dzen3094 3 жыл бұрын
Why do you need a mix material ?
@StepanChervyakov
@StepanChervyakov 3 жыл бұрын
Hey! The plane cut "Select Cuts" option doesn't work in R23 - do you know anything about that? It just doesn't select cuts after the click :-(
@nitromusik9275
@nitromusik9275 3 жыл бұрын
Lol dude this is 100% gold
@dickbeater8954
@dickbeater8954 3 жыл бұрын
Thanks for the tutorial.. I have a problem when viewing a transparent object (glass bottle) using a b/g object with a white material.. the b/g white does not show through glass/material?? can you help? cheers Rich
@DLDmaster
@DLDmaster 3 жыл бұрын
You are a sexy sexy man. Thank you.
@dimonlimon4827
@dimonlimon4827 4 жыл бұрын
Слишком много лишних слов!!!
@sleeper6000
@sleeper6000 4 жыл бұрын
CTRL + Click to add another RGB spectrum quicker! it saves a bit of time if you need to copy a node.
@draindroid9980
@draindroid9980 4 жыл бұрын
when I hit standard (final) my render is just a grey screen anyone know why?????? i've been trying to find out how to fix this
@AndyWalsh
@AndyWalsh 4 жыл бұрын
hmm, didn't work for me for some reason. I'm cursed, I've never gotten SSS to work in any program.
@ContosdeFae
@ContosdeFae 4 жыл бұрын
GREAT VIDEO!
@GrandeGio95
@GrandeGio95 4 жыл бұрын
Thanks !
@igrikhack4482
@igrikhack4482 4 жыл бұрын
Узнал много нового. Спасибо
@ВадимИванюженко-р9п
@ВадимИванюженко-р9п 4 жыл бұрын
I don't understand a damn thing...! You're a bad teacher...!!!
@jdgozz
@jdgozz 4 жыл бұрын
Can someone help me out? How can I make the floor reflective and seamless at the same time?
@babysteps1
@babysteps1 4 жыл бұрын
use a circular gradient on your specular channel on the floor plane
@vimbo
@vimbo 4 жыл бұрын
THNKS !!
@tobyhallam4750
@tobyhallam4750 5 жыл бұрын
Appreciated - Thanks
@juanmonge5937
@juanmonge5937 5 жыл бұрын
so nice I guess it's the same with black bg, thanks
@rishavkar4643
@rishavkar4643 5 жыл бұрын
HELLO SIR, HOW CAN I RENDER IT? (kzbin.info/www/bejne/eGjEo2uwZtqaZs0) WHEN I RENDER THROUGH THE "RENDER TO PICTURE VIEWER" IT IS NOT RENDERING. PLEASE HELP ME!!!!🙏🙏🙏🙏
@cagedhippo
@cagedhippo 5 жыл бұрын
would you still recommend using linear color space, or the new sRGB default in later versions of octane?
@mingzhenchen3145
@mingzhenchen3145 5 жыл бұрын
Thanks for the tutorial!! but hi, seems your floor is using diffuse material. But if the floor is using glossy material, how to do it?
@hynkel8454
@hynkel8454 5 жыл бұрын
lmfao why would you use a render of all white to color grade?
@ashkaleido130
@ashkaleido130 5 жыл бұрын
You honestly know what you're talking about thank you for helping
@scarystories985
@scarystories985 5 жыл бұрын
hello very good video you have. Just i have to mention that when i do this tecknic with octane render i have an issue. If make a small plane and do the same tecknics its appear a little transparency not dissappears the whole plane and keep the sadow. However when i increase the size of my plane its disappears gradually. And i thinks for octane is beter to use floor and not plane. Pls try it and let my know if it is true or if my computer have to throw out of my balcony...hahah just kiding. (yes i know i do not write well because i dont know very well this language and im strugly little)
@Zulu8
@Zulu8 5 жыл бұрын
Hey, Thanks for the feedback. You write well for someone who doesn't speak English and your message was understood so that's a bonus :) The floor is definitely a better alternative as i believe it mimics an infinite size rather than you scaling a plane up manually.
@metalsponge
@metalsponge 5 жыл бұрын
How did you do that under 0:07? Do you have a tutorial? Thanks!
@nicole-ruggiero
@nicole-ruggiero 5 жыл бұрын
I keep getting a lot of hot pixels when i use the octane method after adding the octane sky. i turned on camera imager to remove them but yea ?? kinda sux
@austinpinilla7409
@austinpinilla7409 5 жыл бұрын
Hey where do I download or get the head model? I am looking in my content browser and i can't find it, Thank you.
@Mn8Multimedia
@Mn8Multimedia 5 жыл бұрын
Great thanks, after a few years of C4d I didn't know some of this important stuff, thank you!!
@Alexcolombia28
@Alexcolombia28 6 жыл бұрын
Thanks for the Tutorial. I'm new to C4D and I've got two issues. 1st. When I check the Alpha channel under octane settings I get a zero background (checkered surface). 2. Under the floor material (which is an octane material) I don't have the "matte" option - Instead, I get a "shadow catcher" option. I have all other options as you except "matte". Any ideas? - please help. Thanks
@SlayeRFCSM
@SlayeRFCSM 4 жыл бұрын
Shadow catcher is the same as Matte in this case. Also had this issue but tried to check the flag and it worked perfectly. And do not forget to restart the live render viewer.
@Azuniite
@Azuniite 6 жыл бұрын
freaking golden, mate! definitely gonna check out more of your tutorials
@rayu_chan3042
@rayu_chan3042 6 жыл бұрын
oh i was wondering how it goes with corona !!!! and if it will give same resultes ^^ thanx
@chefkoch5
@chefkoch5 6 жыл бұрын
Well U just helped me out with the greenish render. Love from Germany ! :D
@Zulu8
@Zulu8 6 жыл бұрын
No worries, Glad we could help :)
@filmmakingmasters
@filmmakingmasters 6 жыл бұрын
I just made the switch from PC last week after being in the Apple ecosystem for the last 8 years of my life. Super duper happy with the switch. A bit of a struggle at first to get use to, but a week of troubleshooting Windows 10 and hardware issues I'm finally happy with my results so far! My Specs: CPU: Intel i7 8700k GPU: Nvidia GTX 1070 Ti RAM: 16gb SSD: 120gb+512gb Harddrive: 1TB Alright so now here's the potential problem. I bought Audrey Lebrov's CG assets and it's a .vbd sequence of a cloud with lightning from the program HoudiniFX. It's a very high quality .vbd cloud sequence that he lets you buy for 1 euro and it's taking about 12-15 minutes per image to render. I'm currently at frame 31 ( as of 1:45am 09/05/2018 ), and it's been a total of 8 hours of rendering just those 31 frames...so the results I said above are from after following your tutorial. This is a WHOLE LOT faster than my old MacBook Pro, but I thought it'd be able to render much faster still. It renders fast for low poly animations that don't look realistic (using the regular Cinema 4D render system), but since I'm using Octane to render for that more realistic looking render...are these numbers sounding normal? Is there more I can do to render this project out faster? There are 480 images in this sequence, so at this rate...based on an edumacated guess I'd be finished rendering in like two-three days...
@Zulu8
@Zulu8 6 жыл бұрын
First of all, Congratulations on the switch! Hopefully that will be the best decision of your existence haha. From my understanding with .VBD files render times can go crazy when you have a low number in the Voxel size. You'll find this setting in the generate tab of your VDB loader/volume node. If you are using octane. If you're not familiar with voxel size think of it as the resolution of your fog. The higher the size the larger your "fog pixels" will be. The lower the smaller. The bad thing is the lower the number mean the higher the resolution which ends up being long render times. What you can do is open the live viewer and just mess around with the voxel size until you cant notice a "pixel cube" shape in the fog. Also it depends on how far away your camera is in the scene to your fog. Obviously the closer you are the more noticeable the pixels will be. Similar to how a jpg. works when you zoom in on Photoshop. I hope i made sense. If you have any questions im happy to answer them here man.
@Zulu8
@Zulu8 6 жыл бұрын
Also great choice on parts man I'm jealous of that build hopefully i get a new computer soon.
@humayan91
@humayan91 6 жыл бұрын
Cool tutorial
@Zulu8
@Zulu8 6 жыл бұрын
Thanks for the kind words :)
@InfraredVisuals
@InfraredVisuals 6 жыл бұрын
Thank you.
@Zulu8
@Zulu8 6 жыл бұрын
No worries :) glad this could help
@HiLoMusic
@HiLoMusic 6 жыл бұрын
Appreciate this !
@czlowieknozreloaded4093
@czlowieknozreloaded4093 6 жыл бұрын
sick tip!
@leierlord
@leierlord 6 жыл бұрын
how did you create these balls at the beginning. the material looks awesome
@مصطفىالخليفة_مصممموشنجرافيك
@مصطفىالخليفة_مصممموشنجرافيك 6 жыл бұрын
Thank you very much .. But now i have a problem I try the way for octane .. It works perfectly But suddenly that way stop for cuz dont know why It always render in alpha and cant see the background .. Tried all things but nothing solve it :)
@Quarther
@Quarther 6 жыл бұрын
Awesome tutorial! Thanks.
@evgeniyprikhodko7768
@evgeniyprikhodko7768 6 жыл бұрын
Thanks a lot! That alpha shadows at the end and "keep environment" checkbox is what I was looking for :) It confused me a lot. Thank you, thank you, thank you!)
@Zulu8
@Zulu8 6 жыл бұрын
No problem, Glad we could help :)
@luthorcar5005
@luthorcar5005 6 жыл бұрын
hello please whats is the title of the music used in this tutorial ?
@benwilson2446
@benwilson2446 6 жыл бұрын
Great tutorial. The background only seems to work for me in Directlighting but not Pathtracer. Is there a fix for this?
@Zulu8
@Zulu8 6 жыл бұрын
you might need to have keep environment checked on in your octane render settings
@stivjops6607
@stivjops6607 6 жыл бұрын
man, you're cool,do quality content,thank you,make a video about your "title sequence, opening"
@drudge5268
@drudge5268 6 жыл бұрын
hi! i'm having a problem with the backlighting in that it shows noticeably on the floor behind my object. even when i change the shape to a sphere it's very obviously brighter on the floor behind my object than elsewhere in the scene. would rather not have to use a matte or multi pass with alpha... any advice? xoxo
@Zulu8
@Zulu8 6 жыл бұрын
Omg Coolteens hey! could you maybe link me to a screen shot of what you’re talking about that way I can diagnose it more for you :)