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@stinkystink9830
@stinkystink9830 2 күн бұрын
Breaking down the concepts of mapping into 'lego bricks' or 'widgets' that youre snapping together as you go. Creating a convention btw player and ref. Very wise
@rnelson9880
@rnelson9880 5 күн бұрын
I've watched/listened to this video like 3 times now and I still feel like I'm learning things from it. Maybe I should've just taken notes the first couple times...
@max_dotson
@max_dotson 5 күн бұрын
This was so ridiculously information dense. Fantastically helpful for my upcoming hexcrawl session.
@sentient_sword
@sentient_sword 17 күн бұрын
Perfect video. I feel like I’ve scraped together bits of this wisdom from a million different sources. But it’s all here. No bullshit. Inspiring!
@brothereduard4541
@brothereduard4541 18 күн бұрын
Very practical advice. Thank you. I have wanted to step up my traps. I agree I find that springing traps on my party almost creates a death spiral of tediousness as they begin searching every 10 feet of a featureless 100-foot corridor.
@kenefactor3764
@kenefactor3764 21 күн бұрын
1/1/5 Tripwire, Displacement, Strange Material or Damage. The first level of a dungeon has 10'x10' wooden floor sections in the hallways, three in total. Each has a tripwire which makes the whole platform drop to the next floor, roll minor fall damage and for monsters investigating the noise. The tripwires are quite visible if someone stops to look for anything. The lower level has four 10'x10' sections of recessed floor with a wooden "ceiling", three corresponding to the traps on the previous floor. The fourth is near the treasure vault and is the only one with a tripwire in the recessed floor - triggering this will drop a wooden platform loaded with poison gas clay urns directly onto the poor sap. Alternatively, make the visible treasure vault a fake and hide the real one in the ceiling here.
@mistergoats4380
@mistergoats4380 Ай бұрын
Man i miss this guys videos. What happened?
@realce666
@realce666 6 күн бұрын
Pinkertons paid him a visit.
@Usammityduzntafraidofanythin
@Usammityduzntafraidofanythin Ай бұрын
Is there a way to run this digitally if playing online?
@20storiesunder
@20storiesunder Ай бұрын
I still prefer miles than points just because there's the fun dilemma of going slow, normal or fast and what that means.
@anathema1828
@anathema1828 Ай бұрын
Nice work on the video!
@Meshric
@Meshric 2 ай бұрын
You are a genius. I couldn't wrap my head around maps until this.
@americanbagel
@americanbagel 2 ай бұрын
this channel is like No Boilerplate (programming channel) but for D&D and I love it
@DynastyInferno
@DynastyInferno 3 ай бұрын
Thank you for this demo. I'm completely new to this stuff of RPGs in general but your straight forward explanation of a functioning world in a folder is inspiring and I am excited to do this kind of thing myself.
@lorenzovas4413
@lorenzovas4413 3 ай бұрын
What are the other Wondrous Features that you wrote down? I can't quite read them
@leviritter6279
@leviritter6279 3 ай бұрын
Still the GOAT video
@kaylaa2204
@kaylaa2204 3 ай бұрын
This is actually a really helpful video
@kaylaa2204
@kaylaa2204 3 ай бұрын
Gygax’s section on strict time records was something he felt was especially important because of how people at the time were playing the game, particularly how he played the game His home game had multiple people in his world, who each were under no obligation to remain traveling together. Players would be spread to the four winds. It was very important to know what time a player last played, what time it was in game for them, and where each player is in the world. Without doing that, coordination would become a mess for the games he was running. That’s what that section of the 1e DMG is talking about. You needed to because you would regret not doing it if your game looked anything like his. It’s still important and helpful to keep good time records but it was especially important, even imperative, for that type of game.
@michaelfraker6302
@michaelfraker6302 3 ай бұрын
One of my favorite vids, I keep coming back to it
@werejustgaming
@werejustgaming 3 ай бұрын
Thanks for the advice. I am doing a Old Western TTRPG and not D&D but I used the same principles. Players start as Prisoners on a trail. They have to escape and the train slowly teaches them how the world and game system works. At the end of the train mission they will be at an abandoned rail station where they will find an old map with some of the major and minor elements plotted on it and a bounty Board with some wanted posters to advertise quests. One being a reward for the enemies they killed in the Abandoned Rail station to be collected at any operating rail station. This shows the players one of the ways they will be in control of how and what to do next. They will get quests by mingling in town as well.
@SlyBlueDemon
@SlyBlueDemon 3 ай бұрын
Amazing video, running my first hexcrawl soon and this gave me actual good advice that I can use right now
@lorenzovas4413
@lorenzovas4413 3 ай бұрын
I have watched this video so many times and I am currently in the process of populating (partially) my hexmap. If only I could get my hands on those tables for randomly generating features.
@magoschonkers711
@magoschonkers711 4 ай бұрын
Making a mystery for my game and in the first 5 minutes got this flower blood broken window cigarette footprints half truth girl poison saphire sphere weapon unexpected person involved river abandoned stone tower ancient coin ancient threat fish people mushrooms hidden grove
@magoschonkers711
@magoschonkers711 4 ай бұрын
The elaborations flower - rare flower blood - found in slugman palace broken window - in palace, found after blood cigarette - smoked by mysterious figure footprints - lead into woods, same ones found leading into higher level dungeo half truth - told by victim girl -related to the blood poison - given to victim, some was left at scene saphire sphere - missing, slugman wants it back weapon - kept hidden from some of the ratmen spies unexpected person involved -newtman river - where figure meets newtman abandoned stone tower ancient coin - from deep in dungeon ancient threat - related to weapon fish people - coming onto land more frequently mushrooms -the hex mycelium hidden grove - host to paimon
@cyberguy3376
@cyberguy3376 4 ай бұрын
Having watched all but one of the videos on your channel, I can say with confidence you are one of the best, most concise, helpful D&D channels I've found. Watching your videos made a lot of OSR concepts that seemed odd or cluncky click, and I'm feeling confident and ready to put them into play. It's unfortunate that life seems to have had had other plans for you than to continue your D&D channel and blog, but I just thought I'd try to let you know how awesome your stuff is.
@bigbiggoblin2873
@bigbiggoblin2873 4 ай бұрын
Noice.
@onisavage9237
@onisavage9237 4 ай бұрын
You're a legend, no bs just straight info to the point. I wish all of KZbin was this concise. Good work man this video has been extremely helpful!
@jeffbostic1490
@jeffbostic1490 4 ай бұрын
Great explanation. Thanks.
@C3R341K1LL3R
@C3R341K1LL3R 5 ай бұрын
This is a level of practical advice that I think is sorely missed in many RPG systems and guides for GMs. Not having a consistent language for describing physical space in a dungeon leads to so many headaches. Thanks for this great info!
@dovry8646
@dovry8646 5 ай бұрын
I made chatgpt kickstart this for me "format table, column 1 with 10 random nouns you could find in a low-fantasy cave system, column 2 with random verbs unrelated to the nouns" that really got the imagination juices flowing.
@WaylanderUK
@WaylanderUK 5 ай бұрын
This is genius. Thank you!
@joezemaitis9781
@joezemaitis9781 5 ай бұрын
Nicely done. More videos like this one are needed, especially for new (and younger) players. "Gygax new what he was talking about, he wasn't just 'meme-ing' " when he wrote about time keeping. Greatest quote about D&D in ANY video on this platform. The current generation is about memes. They've been weened on memes. There is evidence abound, that few actually read text anymore...about anything. I've noticed a term; "text 'wall' " as if more than several words without a picture is an insurmountable task. This phrase has been used by people who produce interesting and meaningful content - don't get me wrong - that's part of my point. Congrats. Your video is interesting AND useful. Thank you.
@chriscooper7962
@chriscooper7962 5 ай бұрын
A way I'm considering mapping rooms that differs from the video is to call the walls of a room similar to how you call the hallways going around the room clockwise. Doors, passageways, etc would be their own square, similar to how turns, T's, and branches aren't counted as part of the distance of a hallway (assuming you're using his first method of calling and not the shoji method). For example: You enter the room from the West. The Westernmost wall runs 20ft North, there's a door, then continues 10ft north, turns East and runs 40ft. It heads back south 30ft, there's a 20ft passageway heading East leading deeper into the dungeon, but the wall Eastern wall continues on South for another 10ft then turns and heads west 40ft. The southern wall turns and heads North 10ft, and ends back at the door through which you entered.
@VicSicily
@VicSicily 5 ай бұрын
If only more content creators were like you. This is so much gold I feel like I've leveled up my game so much already just watching what you've out out. My players are in for a surprise on the next session.
@VicSicily
@VicSicily 5 ай бұрын
Wow man, this is absolute gold. I've watched a bunch of videos but this, this is great. I hope you make more videos.
@RollforDrama
@RollforDrama 5 ай бұрын
Nice love how straightforward this is, and the practical tips for the calendar as well!
@kingskellyhands2318
@kingskellyhands2318 5 ай бұрын
God damn, this is probably the best guide to hexcrawling I've ever come across. THANK YOU, my Fabula Ultima game just got so much better.
@magoschonkers711
@magoschonkers711 5 ай бұрын
Great channel man! Comes at the same time as me discovering the brOSR
@kjell6838
@kjell6838 5 ай бұрын
hello could you maybe post your feature generation seems handy and i cant find the book you mentioned to steal some of the tables they used
@lucio8349
@lucio8349 6 ай бұрын
Not sure if you are going to see it but I just want to say you are my favorite dnd youtuber and your videos have been so helpfull
@gfcsdnd205
@gfcsdnd205 6 ай бұрын
Thanks! I appreciate the kind words, and I'm glad the videos have been helpful to you.
@tacky4237
@tacky4237 5 ай бұрын
​@@gfcsdnd205I hope you make more soon!
@Dagglestone
@Dagglestone 6 ай бұрын
So I’m not familiar with old school stuff at all yet. Bought a pdf of the wilderlands in high fantasty. Some of it is like reading an alien language lol. I don’t know where to start with it, but I sure am interested in generating my own hex crawl. Really good video
@gfcsdnd205
@gfcsdnd205 6 ай бұрын
Check out Old-School Essentials by Necrotic Gnome! It's a great place to start, and welcome and I hope you have fun on your journey through the OSR!
@Dagglestone
@Dagglestone 6 ай бұрын
@@gfcsdnd205 I’m very excited. I started out on dnd 3rd and pathfinder. Played some cool D6 systems, some 40K roleplay, lot5r, a bunch of stuff. But I really love the vibe and mechanical feel of old school. It feels more about story and less about stacking character mechanics
@lexj4747
@lexj4747 6 ай бұрын
You mentioned that the party could use the hollow tree as an indicator of their bearings in case they get lost. How would they get lost? I think im just a bit lost in regards to the micro play of a hexcrawl. Do the players declare they want to move north, or left, or towards a distant landmark?
@lexj4747
@lexj4747 6 ай бұрын
It would help if i watched the rest of the video before commenting... 🤦‍♂️
@gfcsdnd205
@gfcsdnd205 6 ай бұрын
@@lexj4747 happens to the best of us :)
@ymdw45
@ymdw45 6 ай бұрын
Thanks again! You're practically the only guy on the Internet who realizes that video is meant to share information, not just talking faces.
@gfcsdnd205
@gfcsdnd205 6 ай бұрын
Thank you!
@ymdw45
@ymdw45 6 ай бұрын
Good advice, thanks.
@gfcsdnd205
@gfcsdnd205 6 ай бұрын
No problem!
@dragonfan8647
@dragonfan8647 7 ай бұрын
This seems interesting. I have to try this out. How do you come up with a loose theme, though?
@gfcsdnd205
@gfcsdnd205 6 ай бұрын
Steal!!! From books, movies, video games, myths, dreams, your favorite modules, steal steal steal!!!
@EpeenKing
@EpeenKing 7 ай бұрын
If you ever run OSR one shots I would love to try it out, haven't played anything other than 5e but just purchased the OSE materials :D
@gfcsdnd205
@gfcsdnd205 7 ай бұрын
You're going to love OSR!
@EpeenKing
@EpeenKing 7 ай бұрын
Great video! Looking to run my first OSR style campaign soon with OSE and I want to incorporate hex travel.
@gfcsdnd205
@gfcsdnd205 7 ай бұрын
It's great fun!
@user__214
@user__214 7 ай бұрын
Great video! 3:42 makes me want to ask, what is your view on resource management in dungeons? The ultimate resource is time, and the usual thought is that time *has* to matter in a dungeoncrawl. If time doesn't matter, then the players can adopt a successful but un-fun playstyle of never risking anything. They can rest as much as they want, they won't run into extra monsters just because they're taking a long time. If they fail at lockpicking, they can just try 10 more times, because time doesn't matter. So it's commonly prescribed that time matters in a dungeoncrawl, and the passing of time triggers random encounters, wind that blows torches out, etc. Do you run games that way? If you *don't* run games that way, how do you encourage players to engage with the dungeon in a way that still creates risk and tension?
@gfcsdnd205
@gfcsdnd205 7 ай бұрын
I always keep strict time records! I think my video on "how to run your first dungeon" goes over it, but basically in my notes I make a box with a cross in it to signify an hour passing (one stroke per turn, takes six strokes total) and roll for random encounters as prescribed in B/X.
@user__214
@user__214 6 ай бұрын
@@gfcsdnd205 Ok, cool. I guess I was confused by you calling wandering monsters a frustrating solution here, since wandering monsters are one of the typical consequences of the passage of time. I guess you were talking specifically in the context of traps? Like... "don't make bad traps and then use wandering monsters to push your players through them."
@gfcsdnd205
@gfcsdnd205 6 ай бұрын
@@user__214 Correct; wandering monster rolls on their own are not frustrating, but combined with randomly placed traps can lead to this scenario: players spend every turn carefully inspecting each flagstone in the hallway, tapping everything with their 10' pole, moving at a totally glacial pace so as to avoid falling in the spiked pits that they know are *somewhere* in this huge labyrinth. This can be excruciatingly boring, so to encourage players to move faster, more monsters show up the longer you spend in the dungeon. Now the players are forced to abandon that carefulness... and promptly blunder into traps that they just didn't have time to check for. At the end of the day you've robbed your players of tactical choice and agency: either the solution is obvious - it makes sense to check every inch of the dungeon - and therefore requires no tactics on the players' part, or the solution is RNG - we have time to check two or three sections of the dungeon, just pick some at random and hope it's a trap.* Either way the players aren't making meaningful decisions. With the way I've proposed, the players are encouraged to explore and interact with the fiction of the world. Instead of rolling 1d6 to check for traps because that's just what you do, they carefully inspect the brilliantly brown copper statue in the room because the rest of this room is dank and untouched for years, why is there no oxidization on this copper statue? Shouldn't it be green? Something's amiss with it. & c. * Now there's definitely ways to mitigate this RNG, e.g. treasure rooms and faction leader lairs are more likely to be trapped, sure. But that still leaves the pernicious problem of the odd hallway trap or "trap room" - and even in the case of the treasure room, how will the referee decide *what* is trapped in the room? A random chest has a poisoned needle in the lock? Okay... but what about rolling 2/4/2 (weight difference, poison or water, juts or recedes) and coming up with a balcony overlooking a sea of gold coins that comes up to just about a foot under where they stand, undulating and pulsing in the torchlight? The seasoned crawler might key in on the word "undulating" and ask exactly what I mean by that - the coins are rolling like waves before their very eyes? But the foolhardy player might leap from the balcony into the sea of coins - and find that it is, in fact, a literal pool of water with a thin layer of fake coins on top. Too late, though, as his chain armor has already dragged him down to the bottom of the pool, where his bones will lay with the real coins and gems until the party finds a way to drain the water and access the treasure and corpses of other former unfortunates. But that's just how I like to play!!!
@user__214
@user__214 6 ай бұрын
@@gfcsdnd205 Makes total sense now. Thank you!
@ChibiButo
@ChibiButo 8 ай бұрын
When will the legend return?
@taylorvansickle8756
@taylorvansickle8756 8 ай бұрын
For noth and south just orient your hexes so that the flat edges are on the top and bottom... Just sayin'
@JessicaMorgani
@JessicaMorgani 8 ай бұрын
Elden ring really feels like D&D 3.5
@gfcsdnd205
@gfcsdnd205 8 ай бұрын
I'd never admit it out loud but I do have a soft spot for 3.X, especially when playing with Epic 6 rules...
@BlackOrc1988
@BlackOrc1988 9 ай бұрын
Great thanks for the video!😊could you possibly tell where to get wilderlands of high fantasy?
@gfcsdnd205
@gfcsdnd205 8 ай бұрын
Unfortunately as it's been out of print for a long, long time, I think you'll have to Sail the High Seas nudge nudge wink wink
@BlackOrc1988
@BlackOrc1988 8 ай бұрын
@@gfcsdnd205 could you possibly advice some good alternatives?