I'm working on a VR project in Unreal Engine 5.4 for the Oculus Quest 2. When I package the project, the quality drops significantly compared to how it looks in the editor. What could be causing this, and how can I improve the quality for the Quest 2? :(
@matheussantana4728Ай бұрын
Another Brazilian VR Dev using Unreal, i'm so happy to find your channel ahhahaha. Ganhou um novo inscrito irmão, parabéns pelo trabalho!
@PawelOlasАй бұрын
you cannot convert exr to hdri through jpg. this destroys the dynamic range of it. both exr and hdri files are high dynamic range.
@uniquecreations1607Ай бұрын
any suggestions for AR using 5.4
@ric-greenmanАй бұрын
YOU ARE MY SAVIOR DUDE! It's the first time I've had to compile a VR file and I've been banging my head against the wall following incorrect instructions for more than a week. Thank you so much! 🤩🤩🤩🤩🤩
@DaNiElMmM93Ай бұрын
it doesnt work.. ive tried everything 😭
@curiousity271Ай бұрын
Thank you so much❤. I have not given it a try yet. This is something I was after. For example, if I have a successful-build project for android after packaging, where and how to test on my mobile? What procedure will I need to follow along?? Any link is much appreciated, pse. Thanks a lot for your tutorial.❤👍👍
@digimikehАй бұрын
Thanks, good video. Do you know if it is possible to use Mixed Reality with just OpenXR plugin (without MetaXR) ?
@animsenseimalluАй бұрын
thank you..
@dorukuslu8314Ай бұрын
Builds for quest 2 needs api level 32 guys if you can't upload it.
@dorukuslu8314Ай бұрын
I learnt how to catch fish bro thanks a lot! Very helpful
@Morder_N_cosplay2 ай бұрын
E o nome do app em pelo amor de Deus alguém fala o nome
@Morder_N_cosplay2 ай бұрын
Ótimo so por favor fala o nome do app por favorzinho mano 😢
@TamaraOb-t1o2 ай бұрын
For windows 11 the jdk archive of java 17.01 11 works? i can`t see the cmd in my PC as in your video
@eduardorodrigues11432 ай бұрын
Como faço pra ter esse app no meu VR?
@jocelynvincent42182 ай бұрын
Hello, thanks for this tutorial. When I try to install an APK on the emulator, I encounter an issue with OpenGL 3.2, which is not supported by the platform. However, I can't find any other option in the project settings of Unreal 5.4. Has anyone else faced the same issue?
@MetaArchitect2 ай бұрын
Hi thank you so much for this video Im having missing assets or Uncoocked assets in my packaging of the project, how can I resolve this?
@rooccckkkk2 ай бұрын
what kind of legend are you
@holley88872 ай бұрын
Hi! I've been having issues with this.. Doing everything but for android 34 and unreal 5.4.4. Always getting an unknown error System.IndexOutOfRangeException :( Do you know how to fix this?
@RomanLyashkovАй бұрын
Hello Holley! I have the same error Did you manage to find a solution?
@holley8887Ай бұрын
@@RomanLyashkov Yea. You have to have unreal NOT on drive A or X. I have it now on M and it works
@SpudHead423 ай бұрын
What changes need to be made for UE 5.4.4? I followed your directions but used the versions suggested by the website documentation you used, but when I package it says The NDK API requested 'android-34' not installed in C:/Users/XXXXX/AppData/Local/Android/Sdk/ndk/25.1.8937393/meta/platforms.json. I installed SDK 34, NDK r25b, build tools 34.0.0. I tried dropping the version to 33 in the project settings and that packaged, but when I tried to install the apk on my headset I got: arm64.apk: java.lang.IllegalArgumentException: Error: Failed to parse APK file: /data/local/tmp/_stream.apk: Requires newer sdk version #33 (current version is #32). Thanks in advance
@notjackbell83122 ай бұрын
Same problem; I just set that field to "latest" and it seemed happy enough
@shimmeringtrashpile2 ай бұрын
SDK API Level should be "latest" Here's my full config in case it helps. I'm running 32 instead of 33 (as described in this video) but it still works. Minimum SDK Version (26=8.0.0, 27=8.1.0, 28=9, 29=10, 30=11, 31=12): 30 Internal Name MinSDKVersion Target SDK Version (26=8.0.0, 27=8.1.0, 28=9, 29=10, 30=11, 31=12): 32 Internal Name TargetSDKVersion SDK API Level (specific version, 'latest', or 'matchndk' - see tooltip) Internal Name: SDKAPILevel latest NDK API Level (specific version or 'latest' - see tooltip) Internal Name: NDKAPILevel android-32
@bigpictures5552 ай бұрын
@@shimmeringtrashpile you're a fkn legend
@michailkoumpas72453 ай бұрын
Foolowed the instructions but got the error cmd.exe failed with args /c VRStarter\Intermediate\Android\arm64\gradle ungradle.bat" :app:assembleDebug
@SlomoVFX3 ай бұрын
Thanks for sharing! Your ndk version says 25.1.89 is there a reason you're using android-33 instead of 25 in your ndk API?
@igorzkoppt3 ай бұрын
Not too sure why you didn't zoom in the pictures for comparing noise etc ^^' This is probably the most legit reason to do pixel-peeping :) But it doesn't really matter, excellent tutorial, thanks!
@xx0Panda0xx3 ай бұрын
thanks man ^_^
@Thales_oficial-m7i3 ай бұрын
Pofavor e para android nome fala pls 😢
@expaintz3 ай бұрын
oh man! this helped a lot! thanks, I was almost loosing my mind trying to get the vr build to work :)
@LeandroDomingues-ux9cy3 ай бұрын
Como faco para adiquirir Este curso?
@UnrealEngineVR3 ай бұрын
vracademy.com.br/
@arthurmorel73493 ай бұрын
Como faz isso
@francfalco93754 ай бұрын
Great video! But may i check that this Android studio update will NOT affect my VR packaging setup that i have for UE 4.27... that works great but i do want to test package via 5.4... but also want to keep package option via 4.27... just checking this update wont add or delete any 4.27 critcal package files?
@DaviFF-b6c4 ай бұрын
E pra Android
@oblack20694 ай бұрын
You Are the F*** God of youtube, i was find a lot of tutorials and only works yours, you are the best!
@SashaZakrevska4 ай бұрын
thumbs up for the cat meow in the background
@张堃4 ай бұрын
How to package VRproject in 5.3 please
@deygus4 ай бұрын
Nice work my friend, this guy is doing it the right way! A lot of other videos out there suggest installing a ton of android api's and doing that is the wrong way to do it and causes package errors.
@dani_zi4 ай бұрын
Thank you for this tutorial! I followed all steps but when I click "package" It says: "SDK Not Setup. The SDK for Android is not installed properly, which needed to generate data. Check the SDK section of the Launch On menu in the main toolbar to update SDK."
@dani_zi4 ай бұрын
I figured it out, under “package” there is a button “install SDK”
@contemplatiopatagonia3 ай бұрын
@@dani_zi Same issue here. Where is that button? In Android studio settings?
@bigpictures5552 ай бұрын
@@dani_zi I fucking LOVE you
@dani_zi2 ай бұрын
@@bigpictures555 love you too mate 😂 glad it helped
@corn1231119 күн бұрын
@@dani_zi Hi, I have the same issue but I can't find install SDK button under package. Can you tell me where I can find it?🥲
@AfiraN-yy3pm4 ай бұрын
does this work on ue 5.3?
@KADstudioArchitect4 ай бұрын
Thank you, We have problem with Meta Quest 3 To package android, it says need SDK/NDK 32 and we installed and set but it gives error when trying to package.
@SkribblerStudios5 ай бұрын
iv been searching for MONTHS on how to do this... THANK YOU SO MUCH! i can finally test on the actual device!
@Kimssi1-yg3ri5 ай бұрын
Thank you for the valuable information. I have a question: is it possible to package a large project of around 40GB into an Android package?
@khaldrogo13745 ай бұрын
Bro when I render Error Is showing like this (Not all frames were fully submitted by the time rendering was torn down! Frames will be missing from output!) Please give solution Thank you
@EnissonLemos5 ай бұрын
For those who are not seeing it, after following the steps in the tutorial, just go to platforms and click on Refresh platform status.
@deividrobert56435 ай бұрын
Muito top
@yanhu6 ай бұрын
Still BUILD FAILED, Error_Unknown.
@enty-3035Ай бұрын
Remove all jdk and try redownloading them
@kaducamilo20126 ай бұрын
Aplicação sensacional.
@kaducamilo20126 ай бұрын
Muito bom!
@kaducamilo20126 ай бұрын
Que massa! Adoraria aprender isso. Você indica algum curso do zero para Unreal pra quem queira focar em desenvolver materiais assim para VR?
@UnrealEngineVR6 ай бұрын
vracademy.com.br/ esse é o melhor que tem
@mdimascio6 ай бұрын
Thank you very much. My packaging finally worked. Looks like Meta doesn't have their MetaVR plugin updated to support 5.4 yet. Also, can you move ahead with the next steps? The Meta Quest documentation says I have to use ADB to deploy to my headset and ADB doesn't see my headset yet. I hope you come back around and make another fine video.
@michaelkukula59266 ай бұрын
Hello, could you please help? I followed all of your steps EXACTLY, but I am still getting the warning triangle next to Android in the platforms menu.
@sakhile_learnsАй бұрын
Hi, Were you able to solve this? I'm on UE5.4.4
@michaelkukula5926Ай бұрын
@@sakhile_learns yup! Pay me and I’ll tell you.
@michaelkukula5926Ай бұрын
@@sakhile_learns just kidding. You know when you launch epic launcher and you have the option to choose which version of UE you use? There should be a dropdown next to the version number, click on that and there should be an option to install extra content. You need to check Android content and install.
@sakhile_learnsАй бұрын
@@michaelkukula5926 LOL, thanks man. What's crazy is I saw another comment you made in another video with the solution last night. So, thank you two times over brother!
@michaelkukula5926Ай бұрын
@@sakhile_learns what’s crazy is none of the dozens of tutorials I watched mentioned this part and there didn’t seem to be any comments about this. Glad it’s working for you and good luck with your project.
@Hasan-gh9gv6 ай бұрын
How can I get this quality in Meta quest 3?
@sandrapytlik57187 ай бұрын
Thanks ! It works expect the fact that with this method I have rendered hidden objects as well