You can use any humanoid rigged model following this setup tutorial
@attkme8061Ай бұрын
Hey How do i add more animations to the 3rd person actions
@vmarquesАй бұрын
You need to look for tutorials about Unity Mecanim Animation System.
@attkme8061Ай бұрын
@vmarques could I contact you via inbox for more information about unity ? I'm trying to start a small 3d indy game and your tutorial has gotten me pretty far
@bishopcupoison4550Ай бұрын
sand me an error message Assets\TutorialInfo\Scripts\Readme.cs(11,6): error CS0579: Duplicate 'Serializable' attribute
@vmarquesАй бұрын
This folder does not belong to the project, you probably have another package imported with the same readme script. If you are importing on an existing project, follow the steps on the video and import only the needed files. If you want to check the package examples , I do recommend importing on an empty project.
@taxmarvel26703 ай бұрын
I have followed the instructions from the video but only one problem I faced is when I replaced Ethan model by another 3d model The animation of player does not work Please help. And also tell we can use this animation only on Ethan or any model
@vmarques3 ай бұрын
The animations will work on any humanoid model, ensure that you've set the rig to humanoid.
@taxmarvel26703 ай бұрын
@@vmarqueslast dought can you help me I have downloaded Iron man model but unable to add the animation yes I understand it's not rig so can you tell how I can rigged it and then humanoid 😢
@rafacesarf604 ай бұрын
Does the third person shooter bundle have a flight system like the free package or do I also need to download the free package?
@vmarques4 ай бұрын
Hi, you can add the fly behavior using the animations and the script from the standard package.
@attkme80614 ай бұрын
it works but my animations are stuck in place
@vmarques4 ай бұрын
check "apply root motion" under the animator controller
@attkme80614 ай бұрын
@@vmarques thank you! Hey any recommended tutorials on starting a free 3rd person video game ? this video help me get my animations and i have a custom map made.
@attkme80614 ай бұрын
@@vmarques Hey How would i add more scripts to the animations ? i want add crouch animation and fighting animations
@taxmarvel26703 ай бұрын
@@attkme8061 can you tell me in detail how you fix it
@attkme8061Ай бұрын
@@taxmarvel2670 wym?
@Tejasvr7 ай бұрын
every time i try to walk,run or jump it does not let me move
@attkme80614 ай бұрын
check "apply root motion" under the animator controller
@EugeneCastillo938 ай бұрын
Hey there! Awesome asset! Quick question. I am using the prefab shadow and the speed variables dont seem to work correctly. When the player jumps it works but not when they are on the ground. All of the other functions are working. Root motion is applied and I even put the shadow on a plane with 0 friction. Any help would be appreciated. Thanks!
@vmarques8 ай бұрын
Hi, thanks for the feedback. The speed is controlled by a blend tree with 4 animations (walk, jog, run sprint). The Blend type is a 1D type, where the speed variable controls the current position, hence the current locomotion for the player. It goes from 0 to 2, which is the final sprint speed. You may want to tune the values in the blend tree, or even alter the animations for ones with different speeds, to achieve the desired result.
@TheAngioni11 ай бұрын
Estou usando seu código e agora descobri que é br ahhaha, mano, preciso implementar a rotação do player com o chão, em rampas po exemplo, conhecido como ground alignment, Já implementou isso dentro desse seu TPS? Tem alguma dica? Obrigado
@vmarques11 ай бұрын
As funções Rotating() - MoveBehaviour - e Repositioning() - BasicBehaviour- zeram o componente Y do vetor de direção FWD do player, deixando-o sempre no plano XZ. Em vez de utilizar zero, basta calcular o Y com base na normal do chão, utilizando o produto vetorial (cross product) dessa normal como UP, e do vetor RIGHT da transform do player, que daria a nova FWD.
@wangwei-p2c Жыл бұрын
Why are there no zombies? I hope you can add this one. Look forward to it.
@vmarques Жыл бұрын
Hey, take a look at this tutorial: kzbin.info/www/bejne/fqbGpaWMmcibpqM it show how to create a FSM for a custom NPC. From that, you will be able to create a zombie or any other NPC type.
@umaraltaf8367 Жыл бұрын
This is pc shotting kit or mibile shooting game kit
@vmarques Жыл бұрын
Hi, thanks for the interest. This packages is designed for PC and consoles.
@王一航-x7n Жыл бұрын
Hi Vinicius, It's a very good controller. it's very handy. However, there is a little bug I found. When the player is aiming while moving and under attack, the player will suddenly flys up or get moving offset. Hope you can fix that, and hope to recieve your reply. Thanks.
@vmarques Жыл бұрын
Hi, could you please reach the support form with your issue? Thanks.
@TacticalAssaultOfficial2 жыл бұрын
Hi, I just purchased the EnemyAI asset and after some trial and error, it appears to be working well. I currently use my own Raycast bullet with custom settings but I'm having difficulty implementing it into the Enemy AI system. Is there any documentation that covers this? Basically, I'm using the Raycast bullet from this tutorial: kzbin.info/www/bejne/apeZcq1piNVsb9k&ab_channel=ShadedTechnology
@vmarques2 жыл бұрын
For support, please fill out the contact form: homepages.dcc.ufmg.br/~allonman/support/
@crystalape21952 жыл бұрын
is it possible to add melee combat ?
@vmarques2 жыл бұрын
yes
@princekogaianmikoshi4053 жыл бұрын
Hey I'm having trouble changing the character model in 2020. 3. 21
@vmarques3 жыл бұрын
what kind of problem?
@vickedvuljo3 жыл бұрын
For all UMA users after DCS was deprecated, if your character is animating but not moving, enable root motion in your UMA character animator
@nhlanganisotshabangu37744 ай бұрын
Bless you
@ksistofjusel863 жыл бұрын
I played demo, I like this asset very much as it's not too complicated and got AI npc's as well. But to be more even more versatile it still requires some features like: Without covering system it requires more poses: 1. Crouch - for example when player presses C key. Moving, turning, aiming, firing, dying while crouch, 2. Prone - for example when player presses Z key, Moving, turning, aiming, firing, dying while prone. This asset features weapons pistol and assault rifle. It needs to have added shotgun, rocket launcher, grenade launcher, throwing grenades. I want to ask developer if such updates are planned to be added soon?
@vmarques3 жыл бұрын
Thanks for the suggestions. Adding extra features to the package may need some dedicated time, meaning that it can eventually raise the selling price to compensate for the extra work effort. The idea for this package is to be a starter kit (cheaper than its competitors), in a way that anyone can easily understand the system and expand it as they wish. As it is right now, I believe it accomplishes this objective. Anyway, some of the ideas you gave may eventually be added without much effort. I'll take them into consideration, thanks.
@ksistofjusel28563 жыл бұрын
@@vmarques I suggest You to make a separate bundle as ADVANCED with added features I listed before and for this it won't be a problem to pay additional 20 or 40 eur. I think everyone will agree :)
@Brizlybear3 жыл бұрын
So I had a question: I really wanted to add a double jump mechanic, please guide me to doing that. I messed with a bunch of settings and code but it feels like the code foundation prevents it I saw that you answered a comment 1 week ago, which I commend you for, it is rare to find developers that are still willing to help people use their FREE assets!
@Brizlybear3 жыл бұрын
I don't know why I was expecting a quick reply but I'd often check this comment for guidance, either way I kept trying to get it to work and this is the progress I have so far: in the BasicBehaviour.cs I added an int jumpsLeft = 2; in the IsGrounded() right after the ray was casted, and before the return line I later noticed that the IsGrounded() method is called within the update method to set the anim.bool(groundedBool . Now I was super confused on adding this mechanic because it takes the ray results whether they are came in contact with the ground or not and puts it into the anim.setbool and I never get the chance to reset the jumpsLeft int. So now im in a dilemma :|
@vmarques3 жыл бұрын
Hi Create a trigger on the animator, named DoubleJump. Make a transition from the fall to jump_start state, uncheck the Has Exit Time option, and set the trigger you've created as the Condition. Under the MoveBehaviour script, after the "// Has landed?" section inside the JumpManagement() method (line 97), insert the following condition: else if (GetRigidBody.velocity.y < 0 && Input.GetButtonDown(jumpButton)) { GetAnim.SetTrigger("DoubleJump"); // Set jump vertical impulse velocity. float velocity = 4f * Mathf.Abs(Physics.gravity.y) * jumpHeight; velocity = Mathf.Sqrt(velocity); GetRigidBody.AddForce(Vector3.up * velocity, ForceMode.VelocityChange); } This may be a good starting point.
@schonkigplavuis88503 жыл бұрын
Installed it. Imported it. Now my entire game is just grey. There's nothing to select and nothing render. Just grey.
@vmarques3 жыл бұрын
You have being prompted with a warning about importing a full project, never import the full package on your current project the first time. This video show how to import only the needed files that does not mess with unrelated project settings. Honestly I don't know what happened, maybe it is related to difrerent render pipelines. If so, it can be reverted.
@schonkigplavuis88503 жыл бұрын
@@vmarques Do you have possibly an idea on how to revert back to earlier versions if that's a thing? Ctrl Z didn't do it for me hahaha. I was working in the HDRP and selected just the few things i needed to work with.
@vmarques3 жыл бұрын
@@schonkigplavuis8850 Delte the package folder from your project, and change your it back to the HDRP render pipeline. Then you may follow this video tutorial to setup on your own HDRP model.
@Badboyifier3 жыл бұрын
My player does everything fine except it's walking on air 1-2 above ground and the shadow is reflected beneath him on the ground, do you know why this might be?
@vmarques3 жыл бұрын
You must configure the capsule collider corretly, according to your player height.
@TopDawg43 жыл бұрын
When I loaded the controller the transition from idle to locomotion is not valid anymore Im setting up the transition again since it didnt transfer. What does the animator look like in the Inspector for this transition?
@vmarques3 жыл бұрын
Hi, you can open the original project scenes and check the default configuration for the animator controller.
@TheBlackbirdii3 жыл бұрын
hi i tried the demo i found out everytime he shoots the camera /aiming point goes up also why he can take just one weapon ---- is there to fix those issues
@vmarques3 жыл бұрын
Those are design decisions, not issues. The aim going up is the weapon recoil simulation, you can disable it if desired. You can carry 2 weapons at time, one long and one short, but this can be extended easilly in the scripts for more weapon slots.
@unknownlepoggers27533 жыл бұрын
Hi! Do you will can send me this ready asset but with no a humanoid, but with a sphere? i need it, but it isnt working when im doing this :P
@vmarques3 жыл бұрын
This asset depends entirely on the humanoid root motion animations to work properly. You can use only the camera, but you'll need another player controller to move the sphere as you want.
@suj133 жыл бұрын
@@vmarques thank you so much! for this asset!!!!
@Arradir3 жыл бұрын
Hello, when I add the character there is no character controller showing up? Is this because I am using new unity version?
@vmarques3 жыл бұрын
This package does not use a character controller, it is all controlled by scripts.
@carroll64 жыл бұрын
one thing.. sizing the collider.. I never do seem to get the player on the ground.. his feet are a little above the ground. I will keep adjusting. VERY nice asset. It is kind of old now, but still works great!
@BlondeUwU4 жыл бұрын
Every time I try to play the game my camera moves to the lower part of the character. I tried to fix it but I have no clue. Can anybody help???
@vmarques4 жыл бұрын
Are you using an external gamepad? It might be the callibration.
@zimnelredoran99854 жыл бұрын
Awesome free asset! It works flawlessly :D
@sii-gul58524 жыл бұрын
how do you make the charactyer attack with its animations?
@yourMMOchanel4 жыл бұрын
You my god, saved my day. Thank you very much, especially for the text article!!!
@fieromaury4 жыл бұрын
Hi! I’m trying to use your asset with characters from mixamo, seems your animations don’t work...or is it me? They keep on t pos. I tried to add an idle animation from mixamo itself, changing from your anim in the animator and it works...honestly is sad if they don’t work “out of the box”....
@fieromaury4 жыл бұрын
My friend I have to apologize. It was my fault. I tried following your instructions using Ethan and still something was wrong. Than I realised that by default the character was not setup as humanoid. For anybody who need it, BEFORE drag the character on the scene, select it from the folder and in the inspector panel make sure it is marked as humanoid, than apply. It PERFECTLY works with any mixamo char. I’m working with 2020.1. A big hug!
@vmarques4 жыл бұрын
Thanks for the feedback
@janjaso4 жыл бұрын
This doesn't work with a differently animated character. The character just flops over, or flys into outer space, its just stupid.
@vmarques4 жыл бұрын
I don't know how offending can help in any way. It works with any humanoid animated character, just make sure you've checked the Apply Root Motion option on the Animator Controller. About flopping over, it seems you have skipped the rigid body setup on the video.
@fherrera144 жыл бұрын
1:22 Hahaha like you have that bug bro, so you don't use your hands to pass over
@vmarques4 жыл бұрын
what bug?
@KalifasTMProduction4 жыл бұрын
Hey, can you make tutorial for : Enemies cannot detect Player rear a collider ? Great work (Purchased there are 2 days)
@vmarques4 жыл бұрын
Sorry, I couldn't understand what you meant.
@KalifasTMProduction4 жыл бұрын
@@vmarques Ohh sorry I'm french :/ Alls enemies detect the player through a wall with collider... That normal or it's just my project which is broken ?
@vmarques4 жыл бұрын
@@KalifasTMProduction The enemy sight is blocked by the layers in the Cover Mask, and the ones in the Obstacle Mask, under the EnemyStats(GeneralStats) asset. So, you must put your walls under the same layer, and add this layer under the corresponding mask. If it is also a cover, put under the Cover Mask, if it is just an obstacle, put under the Obstacle Mask.
@KalifasTMProduction4 жыл бұрын
@@vmarques Okay thank you very much for your help :) ♥
@thebloocat4 жыл бұрын
Hey thank you so much for releasing this asset! Small question.. is it easy to replace these animations with custom animations?
@vmarques4 жыл бұрын
You just need to drag them to the matching state under the Animator Controller.
@deftones17174 жыл бұрын
Why my camera (when I star playing) isn't in the same position where I put it on scene?
@vmarques4 жыл бұрын
You define a pivot and an offset under the camera script. The camera position on the scene is not used.
@deftones17174 жыл бұрын
@@vmarques thank you so much Vinicius, I'm definitely a noob :) Another question: sometime the orbit cam stops working, and it rotate just on the axis X (around the character), but not on the axis Y (above the character). I didn't touch anything, what should be the problem? Where I have to input the mouse movement? Thank you so much
@vmarques4 жыл бұрын
@@deftones1717 if you are using a touchpad, you must change to an external mouse.
@smartshopuk42344 жыл бұрын
Thank you!! This works the same even with UMA ( unity multipurpose avatar) and I've been trying to get UMA working for a good few days, so again Thank you!! <3 ... If any of you do use UMA just make sure it's not on DCS anything as for some reason they wont walk
@rwartsentertainment41794 жыл бұрын
Great controller. However it does not work on the mobile version. Do you have mobile controls for this version?
@vmarques4 жыл бұрын
Mobile version: u3d.as/Yep
@rwartsentertainment41794 жыл бұрын
@@vmarques Ok. Is the Mobile version included in the bundle?
@vmarques4 жыл бұрын
@@rwartsentertainment4179 No, the bundle is targeted for platforms with external input, like consoles and PC. But you can use the package I mentioned before to configure mobile input for any game you want.
@rwartsentertainment41794 жыл бұрын
Thefly nodes from the fly animation is gone.
@vmarques4 жыл бұрын
Sorry, what?
@rwartsentertainment41794 жыл бұрын
@@vmarques nvm. It was an error with the environment. redid it in a different environment and worked fine.
@everhacker81884 жыл бұрын
thanks bro plz gun pick vidio
@vmarques4 жыл бұрын
What?
@AakashSharma-ug5pt4 жыл бұрын
Can you tell me where in the PC version (Code) can I find the implementation of WASD and arrow keys ?
@vmarques4 жыл бұрын
It is the Basic Behaviour, that uses the default Horizontal and Vertical Unity Inputs.
@AakashSharma-ug5pt4 жыл бұрын
@@vmarques since I am a student and want to make it for mobile. Can you just give me hint how to achieve that. I just want player to move on button press. (In dir. Of camera)
@g.bagiryan4 жыл бұрын
Hey man, thanks for the asset it's really great! But could you help me with something? I'm trying to add a second camera so the view point changes when i press a button. Everything works except for camera control. It still uses the camera 1 from Basic behavior instead of cam2. How can I change the camera attached to the Basic behavior from the script?
@vmarques4 жыл бұрын
The game objects are cross referenced. You must change the camera reference on the BasicBehaviour script of the player. You are using the camera script on both cameras? Why don't you just set the pivot and offset on the script instead?
@g.bagiryan4 жыл бұрын
@@vmarques I actually figured out how to do it just now and everything works perfectly) Thanks for the reply anyway, I'm relatively new to unity and c# I don't really know how to do what you suggested. BTW, any chance you could advise a free road/street building asset? Everything I tryed so far kinda sucked
@vmarques4 жыл бұрын
@@g.bagiryan I have just mentioned parameters of this scripts that you can change via Inspector: the Player Camera, under the Basic Behaviour, and the Pivot Offset and Cam Offset, of the ThirdPersonOrbitCam script. I have never used any asset related to street building..
@mahertelahig4 жыл бұрын
can't wait for this ! when it will be released ?
@vmarques4 жыл бұрын
Hi, thanks for your interest. The packages are under review by the Asset Store staff right now.
@mahertelahig4 жыл бұрын
@@vmarques Awesome asset ! I appreciate your hard work.
@BrokenBeats944 жыл бұрын
When is the AI package getting added and how much are you releasing it for?
@vmarques4 жыл бұрын
Hi, thanks for the interest. Both the AI package and the bundle has already been submitted to the asset store and is under the review process by the staff. The separated packages has the same price. The bundle will offer a discount on the second package, and can be acquired via upgrade too.
@zeeshanqaswar35734 жыл бұрын
Need AI.
@vmarques4 жыл бұрын
?
@Zukomazi4 жыл бұрын
Cant wait for this, I have the 3rd person template already. AI added makes it even better
@yashrana95974 жыл бұрын
Bro will it be free or paid by seeing it look like it will be paid
@vmarques4 жыл бұрын
Hi, it is paid, but bellow the price of any competitor :)
@jeyburns.t92095 жыл бұрын
Bro if you had any course in udemy I would follow it. Great job explaining, kudos.
@luisr.f16555 жыл бұрын
Your project is too good. The first person decided to go further and got a first person a little more realistic, as you know your project well, you could try to improve this idea, I put 2 rotation scripts with the mouse, one that turns up and down with limitation, and the other that goes from left and right without limitation, separate the head from the body but leaving in position to the neck, I put a camera attached to the face and the script of looking up and down, the body in general I put the look to the left and right, to rotate the camera more freely, it turned out well, but it has bugs, such as that the camera literally moves shaking or has trouble pointing well. It's just advice to improve the first person if you didn't know.
@vmarques5 жыл бұрын
Hi, thanks for your interest. The FPS, together with the top down and light gun scenes, was created only to demonstrate the AI of the enemy NPC asset, for those who are only interested in the AI. I have used the Unity FPS controller that is included in the official standard assets package. On the other hand, the scene that comes with the bundle, a third person shooter demo, includes a more realistic third person shooter controller, present in the Cover + Shooting System asset, together with the Enemy AI asset.
@thietduy5 жыл бұрын
I really like studying your code. I can't wait for this :) Any plans for extending your current character controller, like swimming, skating, climbing, ...?
@vmarques5 жыл бұрын
Thank you for the report! I have in fact considered some different movements, like climbing, rope swing, swimming etc. And this can be done faster than a complete system like a melee combat, which I already have in mind. Thanks for the suggestion.
@vinyas07955 жыл бұрын
Please also make the best 3rd person controller with shooting
@vmarques5 жыл бұрын
Hi, the third person shooter controller already exists, and it is featured on the Cyber Week Mega Sale right now: assetstore.unity.com/packages/templates/systems/cover-shooting-system-third-person-shooter-100238 It is a great save opportunity, since the Third Person Shooter bundle will be available as an upgrade package from the Cover + Shooting System.