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@immortalconfigurationprodu2937
@immortalconfigurationprodu2937 17 күн бұрын
How would I switch out the character models
@vmarques
@vmarques 13 күн бұрын
You can use any humanoid rigged model following this setup tutorial
@attkme8061
@attkme8061 Ай бұрын
Hey How do i add more animations to the 3rd person actions
@vmarques
@vmarques Ай бұрын
You need to look for tutorials about Unity Mecanim Animation System.
@attkme8061
@attkme8061 Ай бұрын
@vmarques could I contact you via inbox for more information about unity ? I'm trying to start a small 3d indy game and your tutorial has gotten me pretty far
@bishopcupoison4550
@bishopcupoison4550 Ай бұрын
sand me an error message Assets\TutorialInfo\Scripts\Readme.cs(11,6): error CS0579: Duplicate 'Serializable' attribute
@vmarques
@vmarques Ай бұрын
This folder does not belong to the project, you probably have another package imported with the same readme script. If you are importing on an existing project, follow the steps on the video and import only the needed files. If you want to check the package examples , I do recommend importing on an empty project.
@taxmarvel2670
@taxmarvel2670 3 ай бұрын
I have followed the instructions from the video but only one problem I faced is when I replaced Ethan model by another 3d model The animation of player does not work Please help. And also tell we can use this animation only on Ethan or any model
@vmarques
@vmarques 3 ай бұрын
The animations will work on any humanoid model, ensure that you've set the rig to humanoid.
@taxmarvel2670
@taxmarvel2670 3 ай бұрын
​@@vmarqueslast dought can you help me I have downloaded Iron man model but unable to add the animation yes I understand it's not rig so can you tell how I can rigged it and then humanoid 😢
@rafacesarf60
@rafacesarf60 4 ай бұрын
Does the third person shooter bundle have a flight system like the free package or do I also need to download the free package?
@vmarques
@vmarques 4 ай бұрын
Hi, you can add the fly behavior using the animations and the script from the standard package.
@attkme8061
@attkme8061 4 ай бұрын
it works but my animations are stuck in place
@vmarques
@vmarques 4 ай бұрын
check "apply root motion" under the animator controller
@attkme8061
@attkme8061 4 ай бұрын
@@vmarques thank you! Hey any recommended tutorials on starting a free 3rd person video game ? this video help me get my animations and i have a custom map made.
@attkme8061
@attkme8061 4 ай бұрын
@@vmarques Hey How would i add more scripts to the animations ? i want add crouch animation and fighting animations
@taxmarvel2670
@taxmarvel2670 3 ай бұрын
​@@attkme8061 can you tell me in detail how you fix it
@attkme8061
@attkme8061 Ай бұрын
@@taxmarvel2670 wym?
@Tejasvr
@Tejasvr 7 ай бұрын
every time i try to walk,run or jump it does not let me move
@attkme8061
@attkme8061 4 ай бұрын
check "apply root motion" under the animator controller
@EugeneCastillo93
@EugeneCastillo93 8 ай бұрын
Hey there! Awesome asset! Quick question. I am using the prefab shadow and the speed variables dont seem to work correctly. When the player jumps it works but not when they are on the ground. All of the other functions are working. Root motion is applied and I even put the shadow on a plane with 0 friction. Any help would be appreciated. Thanks!
@vmarques
@vmarques 8 ай бұрын
Hi, thanks for the feedback. The speed is controlled by a blend tree with 4 animations (walk, jog, run sprint). The Blend type is a 1D type, where the speed variable controls the current position, hence the current locomotion for the player. It goes from 0 to 2, which is the final sprint speed. You may want to tune the values in the blend tree, or even alter the animations for ones with different speeds, to achieve the desired result.
@TheAngioni
@TheAngioni 11 ай бұрын
Estou usando seu código e agora descobri que é br ahhaha, mano, preciso implementar a rotação do player com o chão, em rampas po exemplo, conhecido como ground alignment, Já implementou isso dentro desse seu TPS? Tem alguma dica? Obrigado
@vmarques
@vmarques 11 ай бұрын
As funções Rotating() - MoveBehaviour - e Repositioning() - BasicBehaviour- zeram o componente Y do vetor de direção FWD do player, deixando-o sempre no plano XZ. Em vez de utilizar zero, basta calcular o Y com base na normal do chão, utilizando o produto vetorial (cross product) dessa normal como UP, e do vetor RIGHT da transform do player, que daria a nova FWD.
@wangwei-p2c
@wangwei-p2c Жыл бұрын
Why are there no zombies? I hope you can add this one. Look forward to it.
@vmarques
@vmarques Жыл бұрын
Hey, take a look at this tutorial: kzbin.info/www/bejne/fqbGpaWMmcibpqM it show how to create a FSM for a custom NPC. From that, you will be able to create a zombie or any other NPC type.
@umaraltaf8367
@umaraltaf8367 Жыл бұрын
This is pc shotting kit or mibile shooting game kit
@vmarques
@vmarques Жыл бұрын
Hi, thanks for the interest. This packages is designed for PC and consoles.
@王一航-x7n
@王一航-x7n Жыл бұрын
Hi Vinicius, It's a very good controller. it's very handy. However, there is a little bug I found. When the player is aiming while moving and under attack, the player will suddenly flys up or get moving offset. Hope you can fix that, and hope to recieve your reply. Thanks.
@vmarques
@vmarques Жыл бұрын
Hi, could you please reach the support form with your issue? Thanks.
@TacticalAssaultOfficial
@TacticalAssaultOfficial 2 жыл бұрын
Hi, I just purchased the EnemyAI asset and after some trial and error, it appears to be working well. I currently use my own Raycast bullet with custom settings but I'm having difficulty implementing it into the Enemy AI system. Is there any documentation that covers this? Basically, I'm using the Raycast bullet from this tutorial: kzbin.info/www/bejne/apeZcq1piNVsb9k&ab_channel=ShadedTechnology
@vmarques
@vmarques 2 жыл бұрын
For support, please fill out the contact form: homepages.dcc.ufmg.br/~allonman/support/
@crystalape2195
@crystalape2195 2 жыл бұрын
is it possible to add melee combat ?
@vmarques
@vmarques 2 жыл бұрын
yes
@princekogaianmikoshi405
@princekogaianmikoshi405 3 жыл бұрын
Hey I'm having trouble changing the character model in 2020. 3. 21
@vmarques
@vmarques 3 жыл бұрын
what kind of problem?
@vickedvuljo
@vickedvuljo 3 жыл бұрын
For all UMA users after DCS was deprecated, if your character is animating but not moving, enable root motion in your UMA character animator
@nhlanganisotshabangu3774
@nhlanganisotshabangu3774 4 ай бұрын
Bless you
@ksistofjusel86
@ksistofjusel86 3 жыл бұрын
I played demo, I like this asset very much as it's not too complicated and got AI npc's as well. But to be more even more versatile it still requires some features like: Without covering system it requires more poses: 1. Crouch - for example when player presses C key. Moving, turning, aiming, firing, dying while crouch, 2. Prone - for example when player presses Z key, Moving, turning, aiming, firing, dying while prone. This asset features weapons pistol and assault rifle. It needs to have added shotgun, rocket launcher, grenade launcher, throwing grenades. I want to ask developer if such updates are planned to be added soon?
@vmarques
@vmarques 3 жыл бұрын
Thanks for the suggestions. Adding extra features to the package may need some dedicated time, meaning that it can eventually raise the selling price to compensate for the extra work effort. The idea for this package is to be a starter kit (cheaper than its competitors), in a way that anyone can easily understand the system and expand it as they wish. As it is right now, I believe it accomplishes this objective. Anyway, some of the ideas you gave may eventually be added without much effort. I'll take them into consideration, thanks.
@ksistofjusel2856
@ksistofjusel2856 3 жыл бұрын
@@vmarques I suggest You to make a separate bundle as ADVANCED with added features I listed before and for this it won't be a problem to pay additional 20 or 40 eur. I think everyone will agree :)
@Brizlybear
@Brizlybear 3 жыл бұрын
So I had a question: I really wanted to add a double jump mechanic, please guide me to doing that. I messed with a bunch of settings and code but it feels like the code foundation prevents it I saw that you answered a comment 1 week ago, which I commend you for, it is rare to find developers that are still willing to help people use their FREE assets!
@Brizlybear
@Brizlybear 3 жыл бұрын
I don't know why I was expecting a quick reply but I'd often check this comment for guidance, either way I kept trying to get it to work and this is the progress I have so far: in the BasicBehaviour.cs I added an int jumpsLeft = 2; in the IsGrounded() right after the ray was casted, and before the return line I later noticed that the IsGrounded() method is called within the update method to set the anim.bool(groundedBool . Now I was super confused on adding this mechanic because it takes the ray results whether they are came in contact with the ground or not and puts it into the anim.setbool and I never get the chance to reset the jumpsLeft int. So now im in a dilemma :|
@vmarques
@vmarques 3 жыл бұрын
Hi Create a trigger on the animator, named DoubleJump. Make a transition from the fall to jump_start state, uncheck the Has Exit Time option, and set the trigger you've created as the Condition. Under the MoveBehaviour script, after the "// Has landed?" section inside the JumpManagement() method (line 97), insert the following condition: else if (GetRigidBody.velocity.y < 0 && Input.GetButtonDown(jumpButton)) { GetAnim.SetTrigger("DoubleJump"); // Set jump vertical impulse velocity. float velocity = 4f * Mathf.Abs(Physics.gravity.y) * jumpHeight; velocity = Mathf.Sqrt(velocity); GetRigidBody.AddForce(Vector3.up * velocity, ForceMode.VelocityChange); } This may be a good starting point.
@schonkigplavuis8850
@schonkigplavuis8850 3 жыл бұрын
Installed it. Imported it. Now my entire game is just grey. There's nothing to select and nothing render. Just grey.
@vmarques
@vmarques 3 жыл бұрын
You have being prompted with a warning about importing a full project, never import the full package on your current project the first time. This video show how to import only the needed files that does not mess with unrelated project settings. Honestly I don't know what happened, maybe it is related to difrerent render pipelines. If so, it can be reverted.
@schonkigplavuis8850
@schonkigplavuis8850 3 жыл бұрын
@@vmarques Do you have possibly an idea on how to revert back to earlier versions if that's a thing? Ctrl Z didn't do it for me hahaha. I was working in the HDRP and selected just the few things i needed to work with.
@vmarques
@vmarques 3 жыл бұрын
@@schonkigplavuis8850 Delte the package folder from your project, and change your it back to the HDRP render pipeline. Then you may follow this video tutorial to setup on your own HDRP model.
@Badboyifier
@Badboyifier 3 жыл бұрын
My player does everything fine except it's walking on air 1-2 above ground and the shadow is reflected beneath him on the ground, do you know why this might be?
@vmarques
@vmarques 3 жыл бұрын
You must configure the capsule collider corretly, according to your player height.
@TopDawg4
@TopDawg4 3 жыл бұрын
When I loaded the controller the transition from idle to locomotion is not valid anymore Im setting up the transition again since it didnt transfer. What does the animator look like in the Inspector for this transition?
@vmarques
@vmarques 3 жыл бұрын
Hi, you can open the original project scenes and check the default configuration for the animator controller.
@TheBlackbirdii
@TheBlackbirdii 3 жыл бұрын
hi i tried the demo i found out everytime he shoots the camera /aiming point goes up also why he can take just one weapon ---- is there to fix those issues
@vmarques
@vmarques 3 жыл бұрын
Those are design decisions, not issues. The aim going up is the weapon recoil simulation, you can disable it if desired. You can carry 2 weapons at time, one long and one short, but this can be extended easilly in the scripts for more weapon slots.
@unknownlepoggers2753
@unknownlepoggers2753 3 жыл бұрын
Hi! Do you will can send me this ready asset but with no a humanoid, but with a sphere? i need it, but it isnt working when im doing this :P
@vmarques
@vmarques 3 жыл бұрын
This asset depends entirely on the humanoid root motion animations to work properly. You can use only the camera, but you'll need another player controller to move the sphere as you want.
@suj13
@suj13 3 жыл бұрын
@@vmarques thank you so much! for this asset!!!!
@Arradir
@Arradir 3 жыл бұрын
Hello, when I add the character there is no character controller showing up? Is this because I am using new unity version?
@vmarques
@vmarques 3 жыл бұрын
This package does not use a character controller, it is all controlled by scripts.
@carroll6
@carroll6 4 жыл бұрын
one thing.. sizing the collider.. I never do seem to get the player on the ground.. his feet are a little above the ground. I will keep adjusting. VERY nice asset. It is kind of old now, but still works great!
@BlondeUwU
@BlondeUwU 4 жыл бұрын
Every time I try to play the game my camera moves to the lower part of the character. I tried to fix it but I have no clue. Can anybody help???
@vmarques
@vmarques 4 жыл бұрын
Are you using an external gamepad? It might be the callibration.
@zimnelredoran9985
@zimnelredoran9985 4 жыл бұрын
Awesome free asset! It works flawlessly :D
@sii-gul5852
@sii-gul5852 4 жыл бұрын
how do you make the charactyer attack with its animations?
@yourMMOchanel
@yourMMOchanel 4 жыл бұрын
You my god, saved my day. Thank you very much, especially for the text article!!!
@fieromaury
@fieromaury 4 жыл бұрын
Hi! I’m trying to use your asset with characters from mixamo, seems your animations don’t work...or is it me? They keep on t pos. I tried to add an idle animation from mixamo itself, changing from your anim in the animator and it works...honestly is sad if they don’t work “out of the box”....
@fieromaury
@fieromaury 4 жыл бұрын
My friend I have to apologize. It was my fault. I tried following your instructions using Ethan and still something was wrong. Than I realised that by default the character was not setup as humanoid. For anybody who need it, BEFORE drag the character on the scene, select it from the folder and in the inspector panel make sure it is marked as humanoid, than apply. It PERFECTLY works with any mixamo char. I’m working with 2020.1. A big hug!
@vmarques
@vmarques 4 жыл бұрын
Thanks for the feedback
@janjaso
@janjaso 4 жыл бұрын
This doesn't work with a differently animated character. The character just flops over, or flys into outer space, its just stupid.
@vmarques
@vmarques 4 жыл бұрын
I don't know how offending can help in any way. It works with any humanoid animated character, just make sure you've checked the Apply Root Motion option on the Animator Controller. About flopping over, it seems you have skipped the rigid body setup on the video.
@fherrera14
@fherrera14 4 жыл бұрын
1:22 Hahaha like you have that bug bro, so you don't use your hands to pass over
@vmarques
@vmarques 4 жыл бұрын
what bug?
@KalifasTMProduction
@KalifasTMProduction 4 жыл бұрын
Hey, can you make tutorial for : Enemies cannot detect Player rear a collider ? Great work (Purchased there are 2 days)
@vmarques
@vmarques 4 жыл бұрын
Sorry, I couldn't understand what you meant.
@KalifasTMProduction
@KalifasTMProduction 4 жыл бұрын
@@vmarques Ohh sorry I'm french :/ Alls enemies detect the player through a wall with collider... That normal or it's just my project which is broken ?
@vmarques
@vmarques 4 жыл бұрын
@@KalifasTMProduction The enemy sight is blocked by the layers in the Cover Mask, and the ones in the Obstacle Mask, under the EnemyStats(GeneralStats) asset. So, you must put your walls under the same layer, and add this layer under the corresponding mask. If it is also a cover, put under the Cover Mask, if it is just an obstacle, put under the Obstacle Mask.
@KalifasTMProduction
@KalifasTMProduction 4 жыл бұрын
@@vmarques Okay thank you very much for your help :) ♥
@thebloocat
@thebloocat 4 жыл бұрын
Hey thank you so much for releasing this asset! Small question.. is it easy to replace these animations with custom animations?
@vmarques
@vmarques 4 жыл бұрын
You just need to drag them to the matching state under the Animator Controller.
@deftones1717
@deftones1717 4 жыл бұрын
Why my camera (when I star playing) isn't in the same position where I put it on scene?
@vmarques
@vmarques 4 жыл бұрын
You define a pivot and an offset under the camera script. The camera position on the scene is not used.
@deftones1717
@deftones1717 4 жыл бұрын
@@vmarques thank you so much Vinicius, I'm definitely a noob :) Another question: sometime the orbit cam stops working, and it rotate just on the axis X (around the character), but not on the axis Y (above the character). I didn't touch anything, what should be the problem? Where I have to input the mouse movement? Thank you so much
@vmarques
@vmarques 4 жыл бұрын
@@deftones1717 if you are using a touchpad, you must change to an external mouse.
@smartshopuk4234
@smartshopuk4234 4 жыл бұрын
Thank you!! This works the same even with UMA ( unity multipurpose avatar) and I've been trying to get UMA working for a good few days, so again Thank you!! <3 ... If any of you do use UMA just make sure it's not on DCS anything as for some reason they wont walk
@rwartsentertainment4179
@rwartsentertainment4179 4 жыл бұрын
Great controller. However it does not work on the mobile version. Do you have mobile controls for this version?
@vmarques
@vmarques 4 жыл бұрын
Mobile version: u3d.as/Yep
@rwartsentertainment4179
@rwartsentertainment4179 4 жыл бұрын
@@vmarques Ok. Is the Mobile version included in the bundle?
@vmarques
@vmarques 4 жыл бұрын
@@rwartsentertainment4179 No, the bundle is targeted for platforms with external input, like consoles and PC. But you can use the package I mentioned before to configure mobile input for any game you want.
@rwartsentertainment4179
@rwartsentertainment4179 4 жыл бұрын
Thefly nodes from the fly animation is gone.
@vmarques
@vmarques 4 жыл бұрын
Sorry, what?
@rwartsentertainment4179
@rwartsentertainment4179 4 жыл бұрын
@@vmarques nvm. It was an error with the environment. redid it in a different environment and worked fine.
@everhacker8188
@everhacker8188 4 жыл бұрын
thanks bro plz gun pick vidio
@vmarques
@vmarques 4 жыл бұрын
What?
@AakashSharma-ug5pt
@AakashSharma-ug5pt 4 жыл бұрын
Can you tell me where in the PC version (Code) can I find the implementation of WASD and arrow keys ?
@vmarques
@vmarques 4 жыл бұрын
It is the Basic Behaviour, that uses the default Horizontal and Vertical Unity Inputs.
@AakashSharma-ug5pt
@AakashSharma-ug5pt 4 жыл бұрын
@@vmarques since I am a student and want to make it for mobile. Can you just give me hint how to achieve that. I just want player to move on button press. (In dir. Of camera)
@g.bagiryan
@g.bagiryan 4 жыл бұрын
Hey man, thanks for the asset it's really great! But could you help me with something? I'm trying to add a second camera so the view point changes when i press a button. Everything works except for camera control. It still uses the camera 1 from Basic behavior instead of cam2. How can I change the camera attached to the Basic behavior from the script?
@vmarques
@vmarques 4 жыл бұрын
The game objects are cross referenced. You must change the camera reference on the BasicBehaviour script of the player. You are using the camera script on both cameras? Why don't you just set the pivot and offset on the script instead?
@g.bagiryan
@g.bagiryan 4 жыл бұрын
@@vmarques I actually figured out how to do it just now and everything works perfectly) Thanks for the reply anyway, I'm relatively new to unity and c# I don't really know how to do what you suggested. BTW, any chance you could advise a free road/street building asset? Everything I tryed so far kinda sucked
@vmarques
@vmarques 4 жыл бұрын
@@g.bagiryan I have just mentioned parameters of this scripts that you can change via Inspector: the Player Camera, under the Basic Behaviour, and the Pivot Offset and Cam Offset, of the ThirdPersonOrbitCam script. I have never used any asset related to street building..
@mahertelahig
@mahertelahig 4 жыл бұрын
can't wait for this ! when it will be released ?
@vmarques
@vmarques 4 жыл бұрын
Hi, thanks for your interest. The packages are under review by the Asset Store staff right now.
@mahertelahig
@mahertelahig 4 жыл бұрын
@@vmarques Awesome asset ! I appreciate your hard work.
@BrokenBeats94
@BrokenBeats94 4 жыл бұрын
When is the AI package getting added and how much are you releasing it for?
@vmarques
@vmarques 4 жыл бұрын
Hi, thanks for the interest. Both the AI package and the bundle has already been submitted to the asset store and is under the review process by the staff. The separated packages has the same price. The bundle will offer a discount on the second package, and can be acquired via upgrade too.
@zeeshanqaswar3573
@zeeshanqaswar3573 4 жыл бұрын
Need AI.
@vmarques
@vmarques 4 жыл бұрын
?
@Zukomazi
@Zukomazi 4 жыл бұрын
Cant wait for this, I have the 3rd person template already. AI added makes it even better
@yashrana9597
@yashrana9597 4 жыл бұрын
Bro will it be free or paid by seeing it look like it will be paid
@vmarques
@vmarques 4 жыл бұрын
Hi, it is paid, but bellow the price of any competitor :)
@jeyburns.t9209
@jeyburns.t9209 5 жыл бұрын
Bro if you had any course in udemy I would follow it. Great job explaining, kudos.
@luisr.f1655
@luisr.f1655 5 жыл бұрын
Your project is too good. The first person decided to go further and got a first person a little more realistic, as you know your project well, you could try to improve this idea, I put 2 rotation scripts with the mouse, one that turns up and down with limitation, and the other that goes from left and right without limitation, separate the head from the body but leaving in position to the neck, I put a camera attached to the face and the script of looking up and down, the body in general I put the look to the left and right, to rotate the camera more freely, it turned out well, but it has bugs, such as that the camera literally moves shaking or has trouble pointing well. It's just advice to improve the first person if you didn't know.
@vmarques
@vmarques 5 жыл бұрын
Hi, thanks for your interest. The FPS, together with the top down and light gun scenes, was created only to demonstrate the AI of the enemy NPC asset, for those who are only interested in the AI. I have used the Unity FPS controller that is included in the official standard assets package. On the other hand, the scene that comes with the bundle, a third person shooter demo, includes a more realistic third person shooter controller, present in the Cover + Shooting System asset, together with the Enemy AI asset.
@thietduy
@thietduy 5 жыл бұрын
I really like studying your code. I can't wait for this :) Any plans for extending your current character controller, like swimming, skating, climbing, ...?
@vmarques
@vmarques 5 жыл бұрын
Thank you for the report! I have in fact considered some different movements, like climbing, rope swing, swimming etc. And this can be done faster than a complete system like a melee combat, which I already have in mind. Thanks for the suggestion.
@vinyas0795
@vinyas0795 5 жыл бұрын
Please also make the best 3rd person controller with shooting
@vmarques
@vmarques 5 жыл бұрын
Hi, the third person shooter controller already exists, and it is featured on the Cyber Week Mega Sale right now: assetstore.unity.com/packages/templates/systems/cover-shooting-system-third-person-shooter-100238 It is a great save opportunity, since the Third Person Shooter bundle will be available as an upgrade package from the Cover + Shooting System.