Update Video (9-27-15)
4:36
9 жыл бұрын
Info On Enumerators
5:52
9 жыл бұрын
Freestyle: Pt. 3
13:50
9 жыл бұрын
Freestyle: Bulletin Board Pt. 2
14:38
Freestyle: Bulletin Board Pt. 1
15:56
QuickShots//Pt 3. Base Door with Lock
17:44
QuickShots//Pt 2. Finishing the Fan
14:27
Пікірлер
@handy864
@handy864 Жыл бұрын
Just to note I'm just starting and it's learn myself with help from Google but I could not figure out why teleporting kept throwing me out of the world but now I'm subscribing to you, because this method, I don't even need to figure out why the other method was doing that because this is more functional and more controlled. Just wanted to say thank you
@camos79
@camos79 2 жыл бұрын
Thanks mate.
@corvetteee1
@corvetteee1 2 жыл бұрын
I know this is seven years old at this point, but this is awesome.
@frankie3351
@frankie3351 2 жыл бұрын
sick dude, thanks! if anyone wants shorter bricks, like 4 and 8 instead of 4 and 16, use .02 for x and .04 for y on your gap setting, and use 0.5 as your offsets instead of .25
@quartermaster2809
@quartermaster2809 9 ай бұрын
thanks a lot, and also those who still dont get the right results, check offsets for the tile generators as well, it took me a while to figure out that one.
@aridas4322
@aridas4322 3 ай бұрын
@@quartermaster2809 Thanks for the tipp, helped me a lot! :D
@CASUarts
@CASUarts 3 жыл бұрын
Great video! Helped a bunch ^^
@iiyaman69
@iiyaman69 3 жыл бұрын
Nice one !!
@manonhellebrand5776
@manonhellebrand5776 3 жыл бұрын
This really is a great tutorial
@MEJKO
@MEJKO 4 жыл бұрын
You are a life saver.
@dopplegangerdavid
@dopplegangerdavid 5 жыл бұрын
Nicholas Cage shouldn't make tutorials late at night. He sounds tired.
@SongDy
@SongDy 5 жыл бұрын
Thank you for you solution , I have been struggling for month.
@dan323609
@dan323609 5 жыл бұрын
slope issue, just turn off
@TonicEnergy
@TonicEnergy 5 жыл бұрын
MY BRAIN JUST EXPLODED AND I HAVE GREY MATTER ALL OVER MY MONITOR!
@italiangiuseppe3719
@italiangiuseppe3719 6 жыл бұрын
He Going under the Floor when iam Teleporting pls help
@italiangiuseppe3719
@italiangiuseppe3719 6 жыл бұрын
NICE SUB
@davidbouche9947
@davidbouche9947 6 жыл бұрын
Thank you, Great work!
@connormoorerocks
@connormoorerocks 7 жыл бұрын
this isn't your work man
@LuiAferfeltdt
@LuiAferfeltdt 7 жыл бұрын
I dont have the debug filter option
@KadeMarkoux
@KadeMarkoux 7 жыл бұрын
awesome, was a bit confused for trying to figure out a master item so that i could do something else similarly so this was very helpful, thanks!
@Roadrunner_KZSK
@Roadrunner_KZSK 7 жыл бұрын
Nice borderlands sound
@juliusjanco5448
@juliusjanco5448 7 жыл бұрын
Any1 wanting a quick fix to continue on with the tutorial: all of these addition take place after the "Input Action Inventory" is pressed. Switch the branch node to a flip flop node (Allows you to toggle inventory on and off with the inventory button) ==> add a delay after the Set input game mode and UI and connect it the the entry of Allow movement action event.(the pin will probably go backwards) So coming into the Allow movement action event should be a pin from the B flip flop pin and the exit pin from the delay after the set input. This just allows a delay of 5 secs before the inventory toggles off but it also fixes a bug that prevents player movement, if you were having that problem.
@juliusjanco5448
@juliusjanco5448 7 жыл бұрын
Im having the same issue with the pick up function could you please add a screenshot for the nodes for this process
@scottdarcy4726
@scottdarcy4726 7 жыл бұрын
I have a very complex level, when I miss an object the line trace teleports me to (0,0,0) ??? I want to include all actors so ignore actor will not help me, any suggestions???
@notthere83
@notthere83 8 жыл бұрын
No, the output of "LENGTH" is not misleading. You simply may be well advised to take some classes in basic software development, so that you understand how arrays work. It may also enable you to debug more effectively. Because stepping through something that generates a random number again and again, hoping it'll magically stumble across the error case is not exactly efficient... Still - this video is nice for showing how breakpoints actually work in this editor.
@andremossi5957
@andremossi5957 8 жыл бұрын
is good i prefer it with the shake it looks cooler bt also can you add it particles when you teleport
@invictastudios1013
@invictastudios1013 7 жыл бұрын
Glad you like the shake, and yes you could add particles to this. However, this channel is no longer active so there won't be any new tutorials.
@Tri_3D
@Tri_3D 8 жыл бұрын
Good Video's keep it up man
@jz9771
@jz9771 8 жыл бұрын
Trying to figure out how to set field of view in multiplayer, it seems its always working for server side, but client, it doesnt.
@erikm9768
@erikm9768 8 жыл бұрын
How do you insert the various floor board textures? this is the confusing part..
@invictastudios1013
@invictastudios1013 7 жыл бұрын
Duplicate the graph I showed here except turn up the luminance values for the brick generator and then plug the two separate masks into a directional warp with the floor board textures as the primary input. The directional warp will need to have a value of 200+, and then that result is fed into a blend node that has one of the two mask inputs plugged into the alpha channel. i.imgur.com/tVWoMGP.png Make sure to plug in a solid black color into that last blend node, too.
@erikm9768
@erikm9768 7 жыл бұрын
Ah, clever, so the directional warp makes sure the floor board look randomized? vs all just cut out the same wood texture (because just plugging in the masks would give this effect)
@NoNameYetZero
@NoNameYetZero 8 жыл бұрын
I tried too follow the tutorial and redid it a couple of times, but the inventory widget won't show up on my viewport, and it gets stuck when i press tab with out no means too get back too the game. It's this just a Unreal Engine 4.13 problem or ???
@Dannington
@Dannington 8 жыл бұрын
Thanks for this - i've been using blueprints since v4.4 and never used this!
@TheMrCharlytinguely
@TheMrCharlytinguely 8 жыл бұрын
You don't show when you plus the pick up fonction to the trace fonction
@SillyMind69
@SillyMind69 8 жыл бұрын
I haven't watched the main series yet but from what I have seen this uses ray tracing. Can the ray traces from unreal engine be stretched so it creates some non euclidean space warps? Like paradox rooms or tunnels longer to traverse on the inside than outside?
@Michaelversusworld
@Michaelversusworld 8 жыл бұрын
Hey brother, I really appreciate the video, I am an 3D environment artist in the learning phase and this really helped me out, being new to Substance Designer though, I was wondering if maybe you could do a follow up video on how to best color and texture this? Cheers! Liked/ThumbedUp/& Subbed.
@AllenGingrich
@AllenGingrich 8 жыл бұрын
This was amazingly easy to consume. Thank you for sharing.
@alexi2706
@alexi2706 8 жыл бұрын
Nice video, but there is a problem. The item class doesn't show up... Any ideas?
@alexi2706
@alexi2706 8 жыл бұрын
Never mind. Got it now
@zeroninja44
@zeroninja44 8 жыл бұрын
When I put in the sequence there was a little bug that if you spam the button you teleport more than four times how do you fix that?
@italiangiuseppe3719
@italiangiuseppe3719 6 жыл бұрын
at me the chracter goes under the floor when i teleport do you know what is this?
@riczz4641
@riczz4641 8 жыл бұрын
do you know how to make the linetracers invisible? I dont want the laser thing remaining there
@Noperare
@Noperare 6 жыл бұрын
Line Trace by channel > Draw debug type > None
@VbrSoro
@VbrSoro 8 жыл бұрын
Good job guys:) i got some questions about this teleportation action:1) can it be implemented on the third person project? 2)if so,what changes should be made? 3)is it possible to travel a set distance along the line that the actor is looking? i mean not with line trace,more like'riding' the line towards crosshair,even in the air(launch actor possibly?).Thanks for your time and effort,keep up the good work :)
@27kmaster
@27kmaster 8 жыл бұрын
Do you have any tutorals on collisions? I have a project but the way my inventory is set up i cant attack the collisions to the weapons to assign damage, i have to put the colliion on the socket on my character, which does damage the enemies but i i need to find a way to either switch the collision for the next weapons collision or some way to change the damage
@MartinusTothus
@MartinusTothus 8 жыл бұрын
I love you. (No homo.) I have been trying to solve that collison problem (going through things) for ages.
@invictastudios1013
@invictastudios1013 8 жыл бұрын
Glad the video helped you out!
@Sean_Dennis
@Sean_Dennis 8 жыл бұрын
It seems 4.11 and later things have changed when adding dynamic buttons to scrollbox.
@rspy24
@rspy24 8 жыл бұрын
Great tutorial! And I know this is old but for the new people here, there is actually a node to check if the player is in the air, the node name is, "Is falling", you hook up with a branch node and pretty much done..
@JuanJose-no3tp
@JuanJose-no3tp 8 жыл бұрын
Have you thought about a IOS & Android In-App Purchase tutorial ? And assing them to the inventory ? There's not a single tutorial in youtube and google.
@marcopieterse
@marcopieterse 8 жыл бұрын
Thank you very much for this series
@thebeanz7838
@thebeanz7838 8 жыл бұрын
So, when I first followed this series, I had one specific project for it. When my classmate gave me the level he made for our class project, I redid the entire system in that project, but the line trace no longer shows up. I honestly have no idea why it isn't working >.< This is a link to the thread I made in the unreal forums if you get a chance, the image of the blueprint set up is in there. answers.unrealengine.com/questions/389020/line-trace-not-showing.html
@hypnoticreaper269
@hypnoticreaper269 8 жыл бұрын
Great video's I had a couple problems with setting it up when I activated the inventory it wouldn't shut, but I fixed it buy hooking up the exit to the "Z" button and adding a "Doonce" to the create Inventory widget so when the inventory widget open's it doesn't get stuck when you open it twice. Now I am trying to figure out how to get the item transfer to work I am having some problems with that as well but I will hopefully figure it out soon.
@justinkringstad4167
@justinkringstad4167 8 жыл бұрын
could you do a quickshot on how to do a prone position? (lying on the ground with your weapon)
@invictastudios1013
@invictastudios1013 8 жыл бұрын
According to a moderator working for Allegorithmic, the reason for the normals having that issue at the end of the video is because I left an input blank on that first blend node, so to rectify that issue completely you can plug a 16 bit solid color into the first blend node or set the blend node ouput to absolute 16 bit.
@kylejennings819
@kylejennings819 6 жыл бұрын
So would you say it is 'poor practice' to leave inputs blank on blend nodes? I usually leave bg blank when i want to grab a layers alpha
@thebeanz7838
@thebeanz7838 9 жыл бұрын
Understandable, don't worry about it man! I'm also in school learning C++ and what not. What resources are you using to learn it? Anything would help me out as well, looking forward to more videos from you!
@ViceVersaLogic
@ViceVersaLogic 9 жыл бұрын
Item Data Structure is a blueprint structure you create by yourself.
@ViceVersaLogic
@ViceVersaLogic 9 жыл бұрын
Maybe an error from previous video but all the apples I pick up have indexes set to zero. Instead of being assigned a new item index.... Weird.
@TheMrCharlytinguely
@TheMrCharlytinguely 8 жыл бұрын
Yes me too, I ve restarted the whole process and the same again... I keep goig and see later...