Do you think that The Caretaker’s favorite musicians is Layton & Johnstone
@xenoclast9347Ай бұрын
1:36 Red Star Rising protocol
@terrorban0Ай бұрын
ur video is shown in the most recent uncle dane video
@AlphaGargАй бұрын
I saw! I actually missed the first clip while watching it (no idea how) but had a friend message me about it between that and getting to the second clip. Ngl seeing my low framerate & low bitrate footage of Nemu's server was NOT on my bucket list lol but it sure made me smile
@-.MICHAEL.-Ай бұрын
I really want to see SP Quake on id tech 6 engine. Saber Engine is trash.
@lygen-84892 ай бұрын
Please how
@UberSoldatsGames3 ай бұрын
I just realized this has a bit of the Quake 1 theme sampled in
@LordLuko-rd7pc3 ай бұрын
pow, you see me aproching my fridge menecingly with this in the backround
@BadenBismarckRodrigues4 ай бұрын
[Max Payne] I don't know about angels, but it's fear that gives men wings
@Tanzong8305 ай бұрын
this main theme has the vibes of q1, q2 and q3 all combined
@Ctrekoz5 ай бұрын
Goes hard! For some reason reminds me of Doom's 3 main theme, probably same raw energy.
@buzzlightyer29484 ай бұрын
fun fact: same composer
@Ctrekoz4 ай бұрын
@@buzzlightyer2948 yooo it checks out!
@joaomelo95945 ай бұрын
Show!!!!
@Entroprox6 ай бұрын
I hit my gym pr with this OST
@DistSeetSystSkilLink6 ай бұрын
Terrain looks good, once textures and foliage are added I bet it'll look nice. Clouds seemed to move too much in response to camera movement. Might look into that. The fog, lighting and shadows looked pretty good too! Keep at it. You're doing a good job
@AlphaGarg6 ай бұрын
Thanks! Yeah, the movement is a little exaggerated, I'll probably end up tweaking it more later. Though, to be fair, I *was* moving at almost a kilometre per second lol Foliage is something I've been thinking about lately, since before I used to just spawn trees around the player with aggressive LODs. Worked, ran okay (matrix buffer issues aside), but obviously it's not scalable for the size of terrain I want to have, i.e. the one in this video. Doing that over a million by a million metre terrain - especially considering the kind of view distance on display (video view distance is about 65km - that's over twice the total length/width of Arma 3's Altis map) - would crash any computer. Definitely gonna have to think of a clever way to show foliage far away without sacrificing performance. Maybe a 2D layer over the terrain with a masked, tiled texture.. I think I remember a VRChat world or early 2000s game that did that without it looking too bad from above. Then I could transition from that to billboard particles, then finally to actual 3D models when really up close. Dunno.
@CreeperCompany56 ай бұрын
cool!
@DudeThatsUnreal7 ай бұрын
One of the best songs I've heard in a while
@abhishekchauhan86748 ай бұрын
Max Payne 1 and 2 are great story but max payne 3 has not interested story but graphics are good from 1 and 2. Why max payne 3 not continue the story of max payne in third part of the game.
@-.MICHAEL.-8 ай бұрын
It's like oldschool Celldweller meets oldschool NIИ
@AlphaGarg8 ай бұрын
holy shit now that you mention it..
@Diorden1197 ай бұрын
I believe Vrenna was a part of NIN back in the day?
@-.MICHAEL.-7 ай бұрын
@@Diorden119 from 1992 to 1994, I guess
@satanicporno62029 ай бұрын
i dont like this new main theme
@AlphaGarg9 ай бұрын
You can disable it in the audio settings, "alternate menu theme" or something such.
@goblock88569 ай бұрын
its weird how the losing versions of the themes aren't uploaded separately
@velonex71439 ай бұрын
thanks for uploading this! I wanted to do it myself but had no idead how to extract it. thank you champ
@AlphaGarg9 ай бұрын
I'm pretty sure actually ripping the audio from the game is near impossible nowadays, all I did was mute everything else, wait for the song to finish its first loop, turn off all audio enhancements in Windows, surround sound, loudness EQ, etc, set the game audio to Stereo instead of 5.1, mute all programs in the Windows Mixer, and then record the system audio in Audacity. The hardest part was probably setting all that shit back to how it was lol I still don't know if my sound effects volume was at 4 or 5, and I probably never will.
@velonex71439 ай бұрын
@@AlphaGarg smart setup for the audio then mate
@FaithenEb9 ай бұрын
I swear to god, they should hire Vrenna for Quake reboot one day
@DXT4710 ай бұрын
Ou yea , Vrenna be doing some great stuff once again
@GianniMatragrano10 ай бұрын
GOES SO HARD
@FaithenEb10 ай бұрын
Yeeeeeeeeeeee
@AlphaGarg10 ай бұрын
GIANNI
@LuxLightly9 ай бұрын
Literally looking this up because you played it on stream and of course you're the top comment XD
@user-gv3jj8sp8z10 ай бұрын
Это а….но!😊🎉🎉🎉
@Pizzoots10 ай бұрын
this song is so good idk why they held off on putting it in for so long!
@alansolano909010 ай бұрын
wait did they update the game?
@AlphaGarg10 ай бұрын
Yup! The main theme was added as an optional menu theme, shotgun patterns got changed, alternate map versions were added, and some duel things were tweaked Idk I don't play duel nor 2v2.
@miklostoldy744810 ай бұрын
based
@llllllXllllll10 ай бұрын
Is this hl source?
@AlphaGarg10 ай бұрын
Arma 3
@llllllXllllll10 ай бұрын
Paused the video but it is still banging my head.
@AlphaGarg10 ай бұрын
As intended
@llllllXllllll10 ай бұрын
But I think you missed the title screen soundtrack.
@enescsgo10 ай бұрын
Lllllllll
@Ayaan-22011 ай бұрын
1&2 are the best games ever
@Raven_Animates11 ай бұрын
I can vibe to this all day man, that guitar hits me rock hard.
@spryte437111 ай бұрын
fuckers just removed this map from GO
@lenni-builder Жыл бұрын
Running Windows is already making it cry
@AlphaGarg11 ай бұрын
T r u e
@countedgnome7216 Жыл бұрын
Quite cool! The king gizzard was a nice touch!
@zehgotinhasonic Жыл бұрын
boa!
@perseu444 Жыл бұрын
boua
@zehgotinhasonic Жыл бұрын
Boas!
@NikesDarkslayer Жыл бұрын
I'm not sure if I got right your problem, but usually when an object is shaking even when there is no other force besides gravity being applied to it, we can fix it by defining a minimum amount of force before triggering the object physics again. - Why I say "again" Because in order to gain performance we sleep(turn off the physics) the object if the force he is suffering is lower than a defined threshold, that way if the bouncing or any other type of movement he is doing is micro we won't compute, that is one way of preventing object shaking another issue that might be causing it, would be if the collision box is getting too deep inside other obj collision before updating outwards in order to prevent getting inside it. if your rebounce math takes in consideration how far it goes inside other collision box, the late update could be adding more force upwards than the gravity thus making it sustain an infinity bounce state
@AlphaGarg11 ай бұрын
I did implement some very basic sleeping in the physics which I kinda show in Making my computer cry, though I didn't have a threshold for reactivation. Good idea, though! I'll try doing that later and mess around with some values for the threshold. Something like that would probably help a lot with the stability of stacks. Still need to figure out damping though! As for what the issue here was, I'll copy my reply to another comment over: The fix ended up being simpler and the cause dumber than I thought. Turns out the rotation from angular velocity was just being applied the wrong way around. I was doing it by multiplying transform.rotation by the quaternion resulting from the angular velocity delta, which means that I was applying it as a local rotation to the transform.rotation, instead of as a worldspace rotation. Reversing the order of multiplication fixed it. The simulation is still very much unstable as Yipee and Making my computer cry show, of course, but it does work now. Just needs to be refined and optimised over time.
@llllllXllllll Жыл бұрын
Maybe some force is accelerating it towards that direction.......
@numero7mojeangering Жыл бұрын
Yes and he is trying to figure out why it's behaving like this. Where the bug can came from?
@llllllXllllll Жыл бұрын
@@numero7mojeangering it could be impulse causing this issue cuz it's only happening after collision with uneven surfaces (here another box) ?
@llllllXllllll Жыл бұрын
Can't see how "j" is initialised it's directly affecting the impulse.
@AlphaGarg11 ай бұрын
The fix ended up being simpler and the cause dumber than I thought. Turns out the rotation from angular velocity was just being applied the wrong way around. I was doing it by multiplying transform.rotation by the quaternion resulting from the angular velocity delta, which means that I was applying it as a local rotation to the transform.rotation, instead of as a worldspace rotation. Reversing the order of multiplication fixed it. The simulation is still very much unstable as Yipee and Making my computer cry show, of course, but it does work now. Just needs to be refined and optimised over time.
@llllllXllllll11 ай бұрын
@@AlphaGarggood luck for that
@enoobis Жыл бұрын
nice!
@numero7mojeangering Жыл бұрын
Friction on plane seems wrong.
@Serritu Жыл бұрын
F
@agentfox7103 Жыл бұрын
James, I miss you.
@SuperboyBen103 күн бұрын
May he rest in peace....
@yourlocalhornyhyena Жыл бұрын
Vroom vroom
@AlphaGarg Жыл бұрын
Before you even THINK of commenting about the graphics, or the disappearing road, know that I'm running the game off an MX110 and an 8th gen Core i5. And the game is installed on a USB device - and so is my OS, for that matter, so yeah. I can't run Halo 3: ODST, to give you some perspective. That's how bad my *laptop* is. But I can run the game well enough to enjoy playing it and to enjoy looking at it (as you can tell from when I just stop and look at my car against a background).
@AlphaGarg Жыл бұрын
The amount of suck I suck is amazing, even against bots. Though the varying framerate doesn't help.. Not the fault of the game, mind you. I'm running the game on a shitbox laptop that can barely run Halo 3 ODST. And it's summer in Brazil, so CPU temps are rarely under 80, even when idle. Yet I still enjoy playing the game. Because in those few moments where I don't suck, where I manage to make some sort of play, or hit all my shots consecutively, there's no satisfaction greater than. I'd play PVP, but the South America servers are all but dead, and at this hour of the day, so are the NA servers. Not just that, but lag compensation cuts off at 250ms of ping, so if I join a match where my ping ever goes above that, I'm gonna be "missing" shots that, from my perspective, I actually hit. Frustrating to say the least. ALSO FUCK KZbin MUSIC ADS HOLY SHIT
@ゼロアーク Жыл бұрын
There it was, the soundtrack of my life. And, for a few seconds, came harmony. And the band played on. Finally.
@ramdany7 Жыл бұрын
damn.. so you are telling me, for 40 years i could just do that ... ain't no way 🤯