Beboop bop beep bosh bebop bang. Fun hero good guide I play aimlessly as fuck
@jasonfe77993 сағат бұрын
Nice
@vilestine4 сағат бұрын
Aaaahhh thanks god finally a good creator making guides thank you man I have gone through like 200 of your dota videos :D
@ososimiospub64065 сағат бұрын
Mirage knockdown is good too, I like to play support/disabler Mirage.
@Cutter88887 сағат бұрын
I often like to wait until my friendly creep is about to die to the enemy laner, then put a bit of damage on the enemy player, it often makes them panic as they kill the creep and fall into defense going for you or cover, netting you an easier deny and a little poke damage.
@vilestine4 сағат бұрын
Amd if they push, look for opportunity to punish! They cant shoot 2 targets at once
@llllTatollll8 сағат бұрын
I’d argue mcginnis has the strongest landing phase in the game Medicinal specter with monster rounds and healing rite just make you unkillable. The damage against is temporary while her damage is permanent. She has the highest dps weapon when revved up so as long as she only takes when she’s revved mcginnis is at least going even on trades which is still better for the McGinnis cause she is constantly healing. Also she just can melt tower and if they sty to shoot her down during her dps phase she can just aim that ridiculous dps at the people shooting her just brushing them. Most the time I just shoot the tower to bait them into los while I’m revved and in the heal damage amp massively chunking them. The wall is stupidly useful, you can just claim every other creep wave, the ultimate get out of jail free card to bail you out of every scenario, and it’s a constant threat of don’t come near her AND it can cut off the guardian to push really deep Also her entire kit helps her steal the early game camps Also ammo scavenger was practically designed for McGinnis, all her abilities get substantially better with spirit power and she wants mag size and she goes for shooting the orb instead of melee more then almost any other character. Also her ult lets you take tier 3 camps at 7 minutes
@Edd_Black19 сағат бұрын
So do you have a build in game we can click on and follow?
@r0lfu_Күн бұрын
Ive been in sweaty mmr lobbier for a few weeks now and so many people use this thing me and my friends call "the pussy strat" where you intentionally always keep the lane pushed up to your side because the map favors you so much more and you are close to the creeps. Plus if the enemy wants to pressure you they are forced to be out in the open. And everytime you want them to stop doing this you effectively have to sacrifice a wave of creeps for them to kill freely.
@iph2Күн бұрын
Iv noticed this , I’ll be doing well and so pushed up that I can’t go back to buy items cause than I’ll lose the wave , so the enemy ends up getting items
@testtube173Күн бұрын
Moo men speed
@VTrucker777Күн бұрын
I just farm till get 15k Then i just always looking to make art Only 10 seconds max in combat Then zip back and check map Look for red creeps in bulk and become the art Back in combat making art Explosion is art BeDeidaraBop
@bored-bt4nnКүн бұрын
Take out minion healer first try to dmg player and last hit minion
@torsti4791Күн бұрын
Speed, could you ask the editor to put timestamps pls!
@Egdup2 күн бұрын
Fortunately, the narrator had a lot of great insights to laning mechanics and strategies that will guarantee more wins. Thanks for the great video and I look forward to more content like this.
@coolfish4202 күн бұрын
I main Geist and going into the middle can be dicey because she lacks a character like Infernus' mobility. Her bullet velocity also helps to close the gap. That being said, I'm going to experiment with getting closer since she's pretty bulky, especially if I get melee lifesteal. Great video!
@swaguwuflexcringe2 күн бұрын
well if you are only denying do you really need monster rounds? its like 2-3 bullets per crip
@swaguwuflexcringe2 күн бұрын
this info worked for me, in the past 10 games was leading in souls in almost every game, thank you
@jackv28332 күн бұрын
hey man, would be cool if you touched on some moba lane techniques - havent seen any good guide so far on them - freezing, slow pushing, rebounding waves, and whatever else
@arynx952 күн бұрын
I played same position as Haze, but walked up to stairs and just poke enemy and deny. So I belive IT is just Haze mistake
@BillRatioКүн бұрын
You should challenge this infernus to a lane battle
@kendob96422 күн бұрын
Good content brother
@snackzfps2 күн бұрын
bro what build is this
@snackzfps2 күн бұрын
hi, toxic bullets also work on melee as well lmao 💀 so u can do 2 abram shots and then a quick melee to proc bleed
@demonde55283 күн бұрын
Loved the vid! Learned a lot, thank you!
@i.r.weasel70423 күн бұрын
Knockdown hits Moe out of borrow!
@duna13372 күн бұрын
really😮? thanks for the tip bro
@JestXDX3 күн бұрын
3:03 Rescue Beam definitely going to get nerfed next big patch, I see it in every match in at least 2 players. Its the perfect "im gonna pocket the Carry" item, and it does it WAY TOO effectively. The stats arent even great; its that 26 seconds cooldown, so hopefully they increase the Cooldown timer and maybe even lower the Range by a couple meters if they want to gut the item for the meantime.
@yourdad46553 күн бұрын
I hate how when you search the shop, some items only appear with "Move speed", and some only appear with "Movement speed"
@LimpurtFan69692 күн бұрын
Just type in speed? Lol
@yourdad46552 күн бұрын
@@LimpurtFan6969 lmao, yea u right
@iTzTiMeToJuMp2 күн бұрын
@@LimpurtFan6969attack speed
@moie16472 күн бұрын
@@iTzTiMeToJuMpit’s fire rate
@mrfarid8562Күн бұрын
Maybe because the game is in close alpha?
@AyyoNevNev3 күн бұрын
Back with another BANGERRRRRERRRR!
@timeingram28903 күн бұрын
Good advice. Talk about things other people ignore.
@cryinginbed.3 күн бұрын
can you talk about duo lanes next, i wanna know if theres anything new i should be doing that i havnt thought about
@lane-fundedtrader4 күн бұрын
“Turrints” and “Scepter”
@GoblinManSam4 күн бұрын
My toxic trait is thinking I'll always get the soul balls even when further away.
@RamzaBehoulve4 күн бұрын
Top players don't go closer depending on their hero and match up, or if after à minute or two fpthey feel outskilled in that département. The reason is that if you get hit too often, you'll have to back off even more. Worse, you might die or be forced to leave the lane. A 50/50 from afar is much better than 0 because you are dead or almost.
@victorloro7022 күн бұрын
Well, good thing I am not a top player and most top player won't be listening to him.
@pedobear1014 күн бұрын
Good for people in low and maybe mid mmr. Also you are doing this vs Haze that is notoriously garbage in lane. Leaving out huge amounts of info on any other character. Clickbait masked as wanting to help players while leaving out huge amounts of information that'll make the useful info worthless. This strategy has counters to it and it's like that doesn't even exist since it's not touched upon at all with a single cherry picked lane encounter. Not even using multiple replays to show the validity vs multiple different heroes in lane.
@travislubbeck3164 күн бұрын
SPEEEEEEEED
@Brain.Damage.4 күн бұрын
How do you static the wave if the opponent hard shoves the wave? I can't tank the creeps too long
@kered13Күн бұрын
You can back up behind your tower, that's a fairly safe position where it is hard for them to hit you. Then counter shove it to the top of your ramp. Note that this strategy doesn't work well if your opponent has AoE bombs (Geist, Kelvin, Paradox, Viscous, etc.) they can use when you're trying to hide behind cover. Against those characters you'll need to play more aggressively to push them back and create space for your to dodge their bombs.
@blannkcver4 күн бұрын
Gets the most free lane, plays like a p*ssy. Gets monster rounds, doesn't even dive. Gets healing rite, doesn't even roam. Bruh this game ain't solo laning in dota till 20mins before engaging.
@FriscoFatseas4 күн бұрын
Game leap has always been dogshit
@bigidiot58815 күн бұрын
I don't want to be a hater, but this is the one aspect of this game that I've really not enjoyed so far - It's pretty dumb that exerting pressure and being dominant in your lane actually puts your opponent in a better position than you. It's pretty anti-gameplay. Why would I want to take risks and control the space if all it does is put my opponent in an advantageous position to outfarm me? Where this leads, eventually, is everyone playing passively and AFK so they don't just give their opponent a free advantage.
@stillnotchill25605 күн бұрын
This is just his philosophy for laning. The top players in the world are not using this strategy, and instead they try to take out the enemy tower in less than 5 mins when possible, so they are freed up to farm nearby jungle as well as roam to help nearby lanes as well. Another flaw with this approach is that on the chance that you do die with the lane close to your tower, you will lose a lot more farm due to minions dying to your turret, and your turret will also take a lot more damage because the wave was close when you died. I think you can take the approach of playing safe and focusing heavily on last hitting the minions from nearby cover, while still pressuring the enemy under their tower. This way it's easier to last hit minions because they are now forced to shoot them before their tower does, and you can also get a lot of free damage if they get too close or try to melee the minions under their tower. You don't need to let the wave idle on your side unless you are anticipating a gank from the enemy soon.
@stillnotchill25605 күн бұрын
Another flaw with this videos approach is that he is further delaying his teams flex slot unlocks, and giving the enemy team more time to safely farm their jungle because they have the safety of a nearby tower. Conversely if you take the enemy tower early, it's easier to take their jungle, and you get flex slots/bonus souls from the tower going down, you have more map vision, and you deny the enemy shop in their lane. Imo you are giving up way too much by playing this passive and it just means your games will go longer, and that soul lead means less and less over time.
@saintyoo4 күн бұрын
In MOBAs pushing in creeps denies last hits because the tower kills the creeps. You can push and harass while the defender is focused on last hits. You can push and roam. Frozen lanes break eventually or can be broken with help. Don't push mindlessly when enemies are missing.
@lukkkasz3234 күн бұрын
You are wrong. When enemy is playing passively it's something you can take an advantage of. You can always poke someone, push guardians, gank, collect crates. I never had a single game where staying AFK was a proper play. The only reason why Infernus is able to do this is because Haze is scared to come up.
@Brain.Damage.4 күн бұрын
That could probably be because none of the current pros are moba players, just because they do something doesn't mean it is the optimal strategy. This is a new game and there will be multiple schools of thinking. As a dota player what's being said in this video makes perfect sense to me and will lead you to winning your lane hard.
@davidhayward63825 күн бұрын
USE THIS SECRET METHOD TO WIN EVERY LANE!! Select Infernus on hero select! It's that easy!
@TylerSmith-oz7ry5 күн бұрын
Your noob is showing
@curiosity_prime5 күн бұрын
@@TylerSmith-oz7ryfr, infernus isn’t even that great in lane. Pretty easy to lane against if you just LoS him to avoid after burn
@Crankulite5 күн бұрын
You should prioritize farming medium camps 7 minutes in if you are into a position to do so or stealing the enemies small camp if the enemy backs up to heal
@oceancrystal97753 күн бұрын
médium monsters give roughly the same amount of souls as minions, so getting the double value of getting your own minions and denying the enemy is actually more valuable, and you should prioritize that. you go for camps if you’re losing or if there’s no minion opportunities in the next 30s.
@oceancrystal97753 күн бұрын
killing the enemy’s medium camp however, is worth it. enemy small camp only when you don’t have an opportunity for minions in the next 30 seconds as small monsters are worth half a minion.
@noobvsprominecraftbuild3 күн бұрын
creep waves usually give more souls than camps
@Crankulite3 күн бұрын
@@noobvsprominecraftbuild okay but what if you have no creeps to kill and they are spawning in?
@noobvsprominecraftbuild3 күн бұрын
@@Crankulite yes if there are no creeps then you should get the camps
@martinhultberg39875 күн бұрын
Holy shjiiit, my KZbin dota coatch, om the D-Lock train. Brooooken videos incomming!
@jiggsywinky5 күн бұрын
Haze just made more mistakes. That charged melee into 2 creeps in the open was so bad.
@Blue_Ark4 күн бұрын
I looked the replay and the infernus ended up with 44k total souls while haze did 42k, not that different, but infernus was 6/10/10 while haze 4/9/6 probably not very good score for a haze.
@BillRatioКүн бұрын
Haze probably farmed all game to try to recover. End game souls says nothing about the lane
@jakobbahr37445 күн бұрын
So standing close is "only" advantageous because of damage drop off and bullet velocity?
@josh___something5 күн бұрын
well, bullet velocity, ping, orb size, and "ties" favoring the last hitter (if a soul orb is hit within relatively the same time, it goes to the LHer)
@lukkkasz3234 күн бұрын
@@josh___somethingwhy would ping matter
@lukkkasz3234 күн бұрын
It's easier to aim and also you can melee which is easier to aim imo
@josh___something4 күн бұрын
@@lukkkasz323 If the game is on 200ms ping, the soul orb registering your bullet hitting would be delayed by 200ms
@lukkkasz3234 күн бұрын
@@josh___something yeah but this has nothing to do with standing close
@C3lticlord5 күн бұрын
I normally go gun mcginnis but I'll add healing booster and rescue beam to that build next time, I'm unkillable with bullet lifesteal and standing on the heal
@DrSackhaar5 күн бұрын
turrent.
@silxer31546 күн бұрын
I mainly play McGinnis, and this build was actually something I was testing out a few weeks ago before it more popular as of late as I really enjoy Engineer/Supportive playstyles in games. I often focused more on a few more smaller items like boots/extra stamina at least for a bit of mobility and etc before getting Rescue Beam, Divine Barrier, or just items to help make me tankier. I don't completely ignore the turrets as they do help with pushing minion waves on their own, an early warning system, and the slow can help out in teamfights (as mentioned later in the video)... I kinda treat them like Venomancer wards from Dota 2 in a way (it would be cool, although a bit strong if they provided a bit of map vision around themselves like Veno's wards). Also, I don't really follow hero tier lists with how often balance patches can happen (and I just play what I enjoy) but I'm surprised that players considered her the "worse hero in game" since she is one the best heroes at melting objectives with just Monster Rounds and the Heal's attack speed boost alone (and even more so with Heroic Aura's active). And with players talking about how important it is to take down the first Guardains/Walkers to gain map control/economy you would think a hero that does that job well would be seen in a bit more of a positive light viability wise (even if she's just a situational pick and not top tier). Anyways, just wanted to share some thoughts as a player who likes McGinnis. Best of luck in your matches everyone.
@dotazacom6 күн бұрын
Speed up cooking deadlock too? omg🎉🎉
@JonezBBQ6 күн бұрын
The game came out 4 weeks ago and we're already talking about "best player in the world" lmfao