Dash  - RobTop [All 3 coins]
1:42
11 ай бұрын
Scuffed Rocket League Montage
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Custom 2D Cursors in Unity
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Blitz Trailer (Available Now!)
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Tubotron (Out Now!)
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5 жыл бұрын
Unity 2D Platformer (Dev Update #3)
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Unity 2D Platformer (Dev Update #2)
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Unity 2D platformer (Dev Update #1)
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Chromatic - Insendium & Dezorax (Me)
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Democria - Dezorax (Me)
2:38
8 жыл бұрын
Пікірлер
@Mballs2478
@Mballs2478 12 күн бұрын
This was fun to watch!
@avelin_d4
@avelin_d4 Ай бұрын
insane
@Lucashallal
@Lucashallal 2 ай бұрын
Gg! My pb is 1:10.945 Edit: improved it to 1:07.962
@Yhn_et_Agrume
@Yhn_et_Agrume 3 ай бұрын
The stress of the end
@Yhn_et_Agrume
@Yhn_et_Agrume 3 ай бұрын
Gg
@castlecodersltd
@castlecodersltd 4 ай бұрын
This is great and exactly what I need for a game I'm developing. Thank you 🙂
@luminar_11
@luminar_11 4 ай бұрын
...
@Big_chillin-3rd
@Big_chillin-3rd 5 ай бұрын
Nice
@FireDasher22
@FireDasher22 6 ай бұрын
SKIBIDI
@random_precision_software
@random_precision_software 8 ай бұрын
just found your channel..I've subbed and hope to see more videos soon !
@lizardrysmeltan4477
@lizardrysmeltan4477 8 ай бұрын
you beat me by 1 second what the filp
@Bbranthony
@Bbranthony 10 ай бұрын
Nice 1.14
@fragmentedrose7401
@fragmentedrose7401 10 ай бұрын
I recently beat this level and I wanted to see what the speedruns looked like and holy shit they did not disappoint
@xenobeam7874
@xenobeam7874 10 ай бұрын
nice run! I recently got a 1.09.387, here are some improvements to the run: 0:11 you can jump off of the blue platform onto the area with the button instantly, skipping the purple pad part 0:15 you can perform a hard timing here and fall in between the platform and the spikes (if the platform is redside) 0:17 you can use the platform with the red pad to fling yourself up instead of landing on the pad also, in level 5 you dont ever need to stop holding right 0:23 you can skip the blue orb and land on the side of the spikes (because of hitboxes) and skip that part 0:28 you can do this part slightly more efficiently by going down under the platform while redside, then timing the fling so that you go in the right hole without ever hitting the wall 0:31 in level 9 you can hit both the flings off the platforms in a row without falling onto the second one your level 10 is fine but you can go from the green orb to the fling above the spikes instantly, but its an insignificant time save also, after this the 2 last flings can be done without going above them (thus waiting) but this is extremely hard and i consider it not viable for actual runs (the tas does it though) 0:47 you went left after this jump which ends up making it slightly slower 0:50 you can land left of the spikes instead of falling down onto the flip platform, and then jump over the spikes from there, saving some time your level 14+15 are clean (ill be uploading my time soon and ill update this comment when that happens) oops forgot to update it anyways i posted it a while ago
@lNitroxin
@lNitroxin 10 ай бұрын
Damn that's a lot of optimization I didn't even think about, thx! I was wondering where else I could be saving time lol. I'll make sure to check out the vid once it's up!
@Lucashallal
@Lucashallal 2 ай бұрын
I got a 1:10.945 without many of these, so I think it is very optimizable Edit: 1:07.962
@palanolho82
@palanolho82 10 ай бұрын
Would you mind showing how you made the pointer and trail glow red like that ? Thank you in advance.
@lNitroxin
@lNitroxin 10 ай бұрын
To make it glow red I first just changed the color of the sprites and trail to a red I liked that was decently bright. After that I added post processing to the scene (lots of tutorials out there for how to do that, don’t remember the process off the top of my head), and specifically enabled and played with the bloom effect and its settings on the post processing profile (which is the effect that creates that glow for colors that cross a certain brightness threshold). It’s been a min since I’ve used Unity and I don’t have it installed rn so I can’t give you specifics but shouldn’t be too hard to get it going from there. Hope this helps!
@TheSheep1
@TheSheep1 10 ай бұрын
My whole reaction: 😧
@Zejoant
@Zejoant 10 ай бұрын
Gg thx for playing :)
@Hashbrown-rp4zc
@Hashbrown-rp4zc 10 ай бұрын
i needed this
@roscoes-wetsuit1
@roscoes-wetsuit1 11 ай бұрын
Currently stuck at 74 lol
@bigcheese1677
@bigcheese1677 11 ай бұрын
@CoralZone0
@CoralZone0 11 ай бұрын
the reward for all 3 coins is so not worth it
@battery_acidd
@battery_acidd 11 ай бұрын
this level's so fun
@StecherUL-vb3zc
@StecherUL-vb3zc 11 ай бұрын
Dash hits harder than I would have expected
@margietillman
@margietillman 11 ай бұрын
Promo_SM ✅
@lNitroxin
@lNitroxin Жыл бұрын
Yes, I realize the Bitrate is terrible, I increased it now so should be fixed next time.
@someguy9163
@someguy9163 Жыл бұрын
Tag: Sphere is not defined. UnityEngine.Component:CompareTag (string) Ememy:OnCollisionEnter (UnityEngine.Collision) (at Assets/AllFolderhere/Code/Ememy.cs:12) error code what!!
@lNitroxin
@lNitroxin Жыл бұрын
From your error message it looks like you did not create the tag "Sphere", so it doesn't exist. Once you create it is should go away.
@someguy9163
@someguy9163 Жыл бұрын
@@lNitroxin whats a tag? and how do i do it???
@someguy9163
@someguy9163 Жыл бұрын
@@lNitroxin wait oh i got it now thanks :)
@ralucagachatuber
@ralucagachatuber Жыл бұрын
hello whats your discord i wanna do an buffdate on random old hard demons back from 2.0 and make them extreme demons
@roymund7430
@roymund7430 Жыл бұрын
Yes
@chrono9503
@chrono9503 Жыл бұрын
This tutorial is amazing. But there is one problem I can't fix. When my game is paused, the rotation and trail stopped. It was easy to fix the rotation, just mutiply it by Time.unscaledDeltaTime instead, but there is not a way to do that for the trail. The trail just never dies, and won't go away until I unpause the game. Is there a way to make the trail update in unscaled time, like you can do in the animator component?
@ShadowOrigin28
@ShadowOrigin28 Жыл бұрын
deleted?
@lNitroxin
@lNitroxin Жыл бұрын
Not deleted, but not available anymore unfortunately due to google consistently updating their requirements and us no longer being able to support it.
@animationsbelike
@animationsbelike Жыл бұрын
thank you so much! You saved my life. :D
@qmerk2661
@qmerk2661 Жыл бұрын
first off, nice vid, i really liked it! but i have a question. im new to all of this and i just got my death particle to work, couldnt seem to get what you shown to work in my game so i just went off trying different things, and ended up figuring out a way to get it to work but it seemed to easy.lol. and now im worried its just a bad way to do it. so i wanna ask someone that seems to know what they are talking about if this is bad to do.ill try to explain everything as best as i can. im in 2d, and want death particles when i die to spikes. so i added a "Obstacle" tag to my spikes and then have. void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Obstacle")) { deathParticle.Play(); } and thats seriously it, and everything works great, but like i said, it seemed to easy compared to this vid. would this be ok to do?
@soarexecutioner
@soarexecutioner Жыл бұрын
нихрена не работает
@bobdabuilder8966
@bobdabuilder8966 Жыл бұрын
Damn, you the G.o.a.T at Rocket League fr lol👌🔥
@bigcheese1677
@bigcheese1677 Жыл бұрын
@IconicCROSS
@IconicCROSS Жыл бұрын
For those looking for the sound effect section it is at 9:12
@mohammadmohib3128
@mohammadmohib3128 2 жыл бұрын
Hello you have two scripts in video one is effectobject and the other is enemy but i attached enemy script with my enemy but it could not work properlly please guide me
@JocelynChu-x1j
@JocelynChu-x1j 2 жыл бұрын
Thanks so much for the video, it helps a lot!
@lNitroxin
@lNitroxin 2 жыл бұрын
Np! Glad I could help :)
@rbanister100
@rbanister100 2 жыл бұрын
uhmm... uhmm,, uhmm...
@nestiboy
@nestiboy 2 жыл бұрын
Dammit, i'm using parallax in my 2D game, so i can't use this since i have a perspective cam
@TheAsbj0rn
@TheAsbj0rn 2 жыл бұрын
thank you! this is the only vid i could find so im happy it was what i was looking for
@coreysonofander
@coreysonofander 2 жыл бұрын
Great tutorial!
@nuggetman1023
@nuggetman1023 2 жыл бұрын
hey don't know if this will get through but every time my npc moves it has the particles in the floor what can I do if this is happening? i will make a short vid to show you what is going on.
@maximus404
@maximus404 2 жыл бұрын
Works okay, but I get an error sometimes? Not always but sometimes.. The object of type 'ParticleSystem' has been destroyed but you are still trying to access it. Any clue?
@ardaaydin4771
@ardaaydin4771 2 жыл бұрын
Try to deactivate particle system or disabling the Mesh Renderer component instead of destroying it.
@titan2589
@titan2589 2 жыл бұрын
This was very very helpful, thank you!
@lNitroxin
@lNitroxin 2 жыл бұрын
Glad I could help!
@d1kiywolf
@d1kiywolf 2 жыл бұрын
25:00 you can also destroy particles itself like that: var particles = Instantiate(deathParticles, transform.position, Quaternion.identity); Destroy(particles, deathParticles.main.duration);
@tastychicken4890
@tastychicken4890 2 жыл бұрын
why do you sound dead inside? great video tho thnx very much
@Hyphen3372
@Hyphen3372 2 жыл бұрын
does this work in 3d?
@lNitroxin
@lNitroxin 2 жыл бұрын
This specific method I don't believe works in 3D, sorry! I have yet to find a way to do that myself haha
@gosnfrenki
@gosnfrenki 2 жыл бұрын
why I dont have fkng ANYTHING when I click particle system, I see nothing... sorry if Im raging but Im all day looking like WTF... everybody by default have these spheres emitting and I dont have any... what is the problem
@hereticstanlyhalo6916
@hereticstanlyhalo6916 2 жыл бұрын
Almost works, if I have my cursor at thr bottom left, my game object is at thr bottom left, but if I put it at the center, my game object is now out if view to thr top right like it's being multiplied by like 5 or 10 or smth, I have my camera set to ortho and it's rendering to a render texture, and I have the camera a public variable so I drag and dropped the camera entity into it. What's wrong?
@hereticstanlyhalo6916
@hereticstanlyhalo6916 2 жыл бұрын
Just found out it's bcus of the render texture... i think i found a temp work around