I wanted to use multiple volumes for different layers and this didn't help but I really had fun with your video
@quocanhtruong7354Ай бұрын
Thank you, big life saver !!!
@javiermanjarres56242 ай бұрын
Give this man a beer!!
@siddho20122 ай бұрын
What shape did you select at the start? mine subemitter is behaving bit weird its shooting in weird angles.
@TheVirusification2 ай бұрын
thx! all are working fine, but exporting from blender to zbrush in really low quality, how to fix it?
@jeanclaudethedarklord62053 ай бұрын
A really cool addon that refuses to work for me
@bugrasanl27073 ай бұрын
bro ı loved it but what if we have zbrush blender substance painter (triple version of this )
@rage_ssv3 ай бұрын
do you have a resource file for this video ?
@sonu_2412-u8i3 ай бұрын
Thanks!!
@VFX4 ай бұрын
its sometimes not importing every subtool, probably a 4.1 bug. hopefully it will be fixed
@sneadle75 ай бұрын
This is simply amazing man, great addon!
@Coolizm-x6k5 ай бұрын
bu videoyu izleyipde zamanınızı kaybetmeyin
@anasloukili54906 ай бұрын
Can I also use this in 2D??
@visheshl6 ай бұрын
I tried it but im getting runtime errors when I hit export. I'm using blender 4.1. Too bad this was a lifesaving add on but it's not working for me. I tried renaming the zip file and first folder too as per their instructions but it's not working
@RandomArtAttack6 ай бұрын
I don't know, I am sorry it isn't working for you. I know recently I had some issues with it and literally I think resetting my computer or reinstalling the addon was all it took?
@deqa5 ай бұрын
Try reinstalling the addon, but also try pressing the Import button on and off for each time you press GoZ from your subtools in ZBrush
@visheshl6 ай бұрын
Will this work with zbrush core? I don't have full zbrush but I bought zbrush core (not the free core mini) I hope it works with zbrush core. This would make life so much easier. Thanks for making this video. Also where can I find this add on?
@omololusoetan80187 ай бұрын
Hi there great video, But it appears your patreon isn't working
@CGYI-zb3ho7 ай бұрын
The Addon is really helpful, thanks u 🤍!
@ekaterina20737 ай бұрын
thank you very much 🦖
@robinsalas67897 ай бұрын
i love you so much
@samu70158 ай бұрын
So this basically turns ZBrush into an addon for Blender. This is so powerful, amazing.
@dancaste22168 ай бұрын
Hi everyone, If you are working on a 2D game, you will find the instantiated objects not showing properly. That's because we set the transforms 'x' and 'z' in this tutorial, but for 2D 'flat' games to instantiate the grid prefabs you may want to set 'x' and 'y' instead. In short, this like instead of the one given in the tutorial (please note I used slightly different var names! GameObject go = Instantiate(gridPrefab, new Vector3(leftBottomLoc.x + scale * i, leftBottomLoc.y + scale * j, leftBottomLoc.z ), Quaternion.identity);
@legendsofninjaxlonx39438 ай бұрын
it dind work if i remove one part in the grid, ithink the problem is in the gridArray or in the TestFourDirections?! how can i fix it?
@thealmightycatgod86929 ай бұрын
Dude start uploading again please <I love your energy and creativity
@ivancarranza24739 ай бұрын
Oh man this is so old. I hope you're still around. I like the idea of game dev and also doing video game reviews. Anyway ... Thanks for this video.
@yu-vl8fs9 ай бұрын
Can you tell me how to make the work I made in Zbrush into a shape key?
@leopaon9 ай бұрын
loving ur tutorial and energyyyyy can listen for 20 min with adhd is great!!
@anaisbarbier95699 ай бұрын
Hey, it's not working on my side. When I press Export, instead of a window to zbrush I got an error message saying that zbrush paths is not found. Can you help me ? My blender version is 4.0.2 and my ZBrush is currently the 14 days trial period of 2024
@LawsOnJoystick4 ай бұрын
same, what was your fix mate?
@Crovea3 ай бұрын
@@LawsOnJoystick Error message tells you what to do. Set the zbrush path in addon settings
@supersaltlee765710 ай бұрын
Thank you friend
@Ace.602010 ай бұрын
If you want your snake to follow your mouse instead of using a and d, this is my implementation of it: void SnakeMovement() { snakeBody[0].GetComponent<Rigidbody2D>().velocity = snakeBody[0].transform.right * speed * Time.deltaTime; Vector2 direction = Camera.main.ScreenToWorldPoint(Input.mousePosition) - snakeBody[0].transform.position; float angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg; Quaternion rotation = Quaternion.AngleAxis(angle, Vector3.forward); snakeBody[0].transform.rotation = Quaternion.Slerp(snakeBody[0].transform.rotation, rotation, turnSpeed * Time.deltaTime); //snakeBody[0].transform.Rotate(new Vector3(0, 0, -turnSpeed * Time.deltaTime * Input.GetAxis("Horizontal"))); if (snakeBody.Count > 1) { for(int i = 1; i < snakeBody.Count; i++) { MarkerManager markM = snakeBody[i -1].GetComponent<MarkerManager>(); snakeBody[i].transform.position = markM.markerList[0].position; snakeBody[i].transform.rotation = markM.markerList[0].rotation; markM.markerList.RemoveAt(0); } } }
@herpderp391610 ай бұрын
Is this helpful when making assets for games, where you're using normal maps to cheat in high-poly appearances rather than using high-poly models themselves?
@modernator10 ай бұрын
nice
@farou573611 ай бұрын
If I there is no movement and I want all the body parts stays where they are, what should I do?
@Nellowed Жыл бұрын
how do we do this in roblox
@Programming-for-all-u2l Жыл бұрын
This is not clear and he did not show us how to make it .
@FortbloxNET Жыл бұрын
lol pretty good tutorial. i fixed your mistake by using fixedDeltaTime and i messer around a bit and added also Vertical Axis and made everything in 3D Space, lol. pretty cool :D
@dongocanh96 Жыл бұрын
Can you share how to make the arrow like yours?
@RobloxStudioAcc12 Жыл бұрын
Your patreon for the reference images doesn't seem to work, do you have a new link?
@Syko7s Жыл бұрын
Genuinely bad tutorial. You may as well just have posted the code on github with no description. No testing, no showing new users how to implement the code while brushing off complaints as "outside the scope of the tutorial." Just the messiest editing, showing 9 spheres on screen and expecting others to comprehend what you're talking about because you don't want to bother recording your mouse, jump cuts through edits, jump cuts through Vital steps. Wasted an hour jumping through the video so many times
@valorantpros167 Жыл бұрын
hI can anyone help me with the source fille becasue i am lost in step variable and i am not able to accesses his patreon
@caram5913 Жыл бұрын
anyone knows why if i export my material from designer and import it to painter it shows up white? It literally ignore all the work i've done on designer...
@tadakuniyasuda8214 Жыл бұрын
cool but little too overlong, going back and forth. Still i needed to make firework without VFX. Thankyou
@AO-kg3tk Жыл бұрын
thanks for your video
@minibossgaming9325 Жыл бұрын
GridAi?
@lm2916 Жыл бұрын
THX
@zdspider6778 Жыл бұрын
8:10 Nooooo... It's a roughness map. It doesn't NEED to be in color, it should be grayscale. 😮💨
@zdspider6778 Жыл бұрын
Part 2 missing. 8:31 No... Disorder 0 and 1 are identical. 🤭 Should've changed the seed instead.
@dreamlands7926 Жыл бұрын
Very cool! Sorry for the beginner question but did you decimate it within Zbrush before putting the detailed dinosaur in blender? Or did you use the decimate modifier in blender on the high poly? I'm a little confused :)
@Nisenziart2 ай бұрын
Yes, decimate before putting in blender. You can use blenders decimate or remesh if it fits your exact need too but it depends on the situation.