Is the NEW Zeus MK2 a WORTHY successor?
7:27
Racing is AMAZING in Star Citizen!
10:10
Into the Starfield
1:18
Жыл бұрын
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@Voss44
@Voss44 Күн бұрын
What's your take on the sandworm? Going to travel to Monox with a crew and take it down when it's in game? Or attack those who do? 🤣
@scottsmith7018
@scottsmith7018 2 күн бұрын
OMG!!! I love this f*****g car!!! I’ve always loved them in pretty much any game, but this is a game changer for me. Thank you so much for sharing!
@kmenzies601
@kmenzies601 2 күн бұрын
The Zeus CL looks cool but it's not a clear improvement over the Taurus. The Taurus has a similar cargo capacity and it has a drop-down cargo area.
@Voss44
@Voss44 2 күн бұрын
I'd take the taurus alone for the abiltiy to carry vehicles (Ursa) and the better tractor placement.
@inceptiacube
@inceptiacube 3 күн бұрын
It’s giving me 672 not 690
@qujacky8072
@qujacky8072 4 күн бұрын
Bro really comparing a lap with CS and RS tires, lmao, of course RS will handle better then CS regardless of how you set up the suspension.
@rolinthor
@rolinthor 4 күн бұрын
This game is so borked.
@akamekurome4941
@akamekurome4941 5 күн бұрын
the nursa...a random ai pirate spawned and attacked my connie when i was exploring in my nursa. it was too focused of trying to destroy my connie it ignored my nursa firing at it. i managed to destroy it and got back into ship and flew off and get repaired. only damage was the middle area in red, rest of ship no damage, was scary but made it. idk if a player did a npc bounty and i happened to be on site or what but yea it was worth a drink o7
@xvotexx
@xvotexx 5 күн бұрын
This is really well made! I love it.
@Mace1000S
@Mace1000S 5 күн бұрын
A good looking paperweight, performance is not all that great.
@Voss44
@Voss44 5 күн бұрын
Definitely has style. Agreed, aside from large shields, kinda mid pack on most things.
@vulcan4d
@vulcan4d 5 күн бұрын
We never got the Zeus MK1 so it's a successor to just game lore, no big deal. As for the Ship, I have the ES. Seems like a decent daily driver but the weapons are just meh because they don't put off many shots at all. Ship has some serious power issues even if you upgrade the power plants to grade A.
@Voss44
@Voss44 5 күн бұрын
Is that the offset of the massive shields by chance? Wonder how many pips you need to put into a Zeus vs. the C1 for example....
@vaughnuhden
@vaughnuhden 5 күн бұрын
Thank goodness this is where i decided
@vaughnuhden
@vaughnuhden 5 күн бұрын
Thank you
@SociallyConfused
@SociallyConfused 5 күн бұрын
Well produced and entertaining. Good job!
@Voss44
@Voss44 5 күн бұрын
Cheers, thank you!
@petpen
@petpen 5 күн бұрын
thanks you for the cleanest update out i get all my news from citizen news!
@bruwarden3438
@bruwarden3438 5 күн бұрын
Did you make this news video yourself? Its awesome. The Zeus Mk II ES is pretty, but not a great explorer. Its basically a enlarged Cutter Rambler with no new functionality; and its has less utility than the CL. If the ES is an explorer (and not a combat ship), the ES should have its missiles replaced by probes (for giving detailed information on planets). The 2 S4 guns should be removed (having forward firing main guns is a fighter design); but this should be replaced with a second top turret (2 x S3 weapons). These turrets should act as pilot controlled forward firing weapons unless someone operates the remote turrets. The ES ship is slow and sluggish, and this weapon design gives the pilot weapons for solo play (4 x S3 forward firing), and 360 degree defense if fully crewed; this should be standard for all midsized non-combat ships (loadout may vary). As an explorer, I would also add a 4th bunk as a Tier 2 or 1 medical bed, but remove its ability to respawn players. That way you can also enlarge the cargo ramp to allow an Ursa for exploration. The Zeus CL is difficult to load. To fix this the cargo bay's weapon locker should be moved to the hall (like the ES), and the cargo components shifted to the front of the cargo bay. This way the cargo grid can be widen to 4 SCU or 2 x 2 SCU with a central walk way. This allows quick loading for 2x2x8 crates, and with effort a 3rd layer can be added on top of this. To better enable this, the cargo ramp needs to be widened, and its sloping roof should raise so that the whole roof is level when loading. Its current design seems to be solely centered around preventing a N-Ursa from boarding.
@Voss44
@Voss44 5 күн бұрын
Oh wow can't say how much I appreciate your take on it. I agree with the loading, that design 100% is to limit vehicle size. I think a medical bed might overlap way too much with an Apollo (also from RSI). But agreed, it's maybe a bit too basic in it's functionality and it'll likely get adjusted. I didn't touch on it in the vid, but the shield health seems to be a biggest differentiator between all ships in that range. The Zeus has great shielding, but once you get through it; not much health. For combat it's going to rely much more on engineering that anything else in that range. The Zeus might need more crew to have any sustainability vs. something like the cutlass. Yeah made it myself, but leveraged templates for the intro of course. Still took awhile, but if the format is good I'll look to drop the occasional news article on the verse ;)
@bruwarden3438
@bruwarden3438 5 күн бұрын
@@Voss44 The video is brilliant. Making the the review a news report adds so much to immersion and is very entertaining; CIG should use it. I can tell it took loads of work, congratulations on making something so good.
@AberrantKitsune
@AberrantKitsune 5 күн бұрын
Love the format hun well done
@delc82
@delc82 5 күн бұрын
I love everything about them
@Voss44
@Voss44 5 күн бұрын
great design!
@durtyred86
@durtyred86 5 күн бұрын
Why would it's competitors be ships that can't store more than 66 scu by design?? It's competitor is the Max. The Base Freelancer, Cutless-Black, and C-1 are competing though.
@Voss44
@Voss44 5 күн бұрын
Yeah for sure. It was more of a satirical news segment to found out the video. Agreed though, the CL is really on another level.
@sergeyignatenkov6595
@sergeyignatenkov6595 5 күн бұрын
WORTHY successor, but spirit is a beast still
@Voss44
@Voss44 5 күн бұрын
Yup. I have a soft spot for Crusader
@justasrandom6609
@justasrandom6609 5 күн бұрын
Love the design, don't like the color schemes of the interior and exterior.
@Voss44
@Voss44 5 күн бұрын
I like the blue stripes in the cargo area to map out placement. The kitchen specifically could use more colours/materials it feels like.
@Voss44
@Voss44 6 күн бұрын
What are your thoughts on the Zeus?
@archiewoodward4115
@archiewoodward4115 6 күн бұрын
Gonna be good for 4.0
@Voss44
@Voss44 6 күн бұрын
Hope so. Love the starfarer I’m hoping it’s game loop gets fully flushed out soon.
@ajlmixedmediastudios809
@ajlmixedmediastudios809 10 күн бұрын
It was pretty good
@sgtbendover_wt
@sgtbendover_wt 13 күн бұрын
Sick outro...
@ThomasJohnson-n3o
@ThomasJohnson-n3o 19 күн бұрын
And yes this video helped me thank you so much
@ThomasJohnson-n3o
@ThomasJohnson-n3o 19 күн бұрын
This is one of my favorite games I love Gran Turismo I love them all I love the new GT -R
@sly1024
@sly1024 23 күн бұрын
Oh man, I bought this car, tried this exact tune and it shows 843.77 PP for me 😢 I tuned it down to 500 HP with max ballast and power restrictor. Not bad car, but I still like the Lexus SC430 GT500 better.
@ausrick7
@ausrick7 28 күн бұрын
Dang. I’m really looking for an explanation of what the numbers to the left of the slash mean for each gear. What bigger or smaller means. What the number to the bigger number to the right of the slash means, what the final gear number means. And why the numbers I find in tunes online ever exactly match what I have for my car. And if trying to make them match if the number on the left or the right of the slash is important. I also want to know what the rpm line means and why mine is often different than the tunes I find online. This is like the 15th guide I’ve found and no one ever explains these things. :(
@mestdaghjean-marie1710
@mestdaghjean-marie1710 Ай бұрын
Super DTM Car 800pp Super Thx so mutsh GT7 just wan for 700pp pls 😊😊
@hanneslilje7647
@hanneslilje7647 Ай бұрын
I always have the Same Cars in the legendary Dealership.I have the feeling They don‘t update for me
@paulsurgenor5759
@paulsurgenor5759 Ай бұрын
Thanks for this tune. Easy smooth car to drive Holds road well and just goes. Thanx
@JustinMilillo
@JustinMilillo Ай бұрын
To me its kind of confusing/puzzled/ fucked up on these physics, you people might agree. I think it even gets more confusing, all racing cars and high-speed cars. I wonder mechanics have the IQ of physics maybe a mathematician can help you or those physics
@MUCKLEECH
@MUCKLEECH Ай бұрын
Its a great car, and I hope we see more DTM cars come to the game. Maybe the 90's Opel next??
@vraxos
@vraxos Ай бұрын
The AI is completely broken sometimes. I was getting 2nd with 48.175… Then I exited the mission and got back in and got gold with 48.5…
@glraff3
@glraff3 Ай бұрын
Man I want to start racing. But I'm on MnK, and right now, struggle keeping on target even with VLRT dogfights. I'll be there eventually!
@Morbsyy
@Morbsyy 2 ай бұрын
Hey mate, does this build still work with the current version?
@crusher-101
@crusher-101 2 ай бұрын
This information is by doubt the best video to help tune a car. I actually had no idea that this needed to be done to help tune the car. I was a mechanic in the army (motor pool) 63 B10 bravo and received my diploma. Got out then started working on cars. Granted that was back in the 70's & 80's. I mostly did engine stuff not too much suspension. Although I did change out a few a K-frames, ball joints, idler arms, but still. This will be a BIG help with the ride of most all cars I'm sure. Thank you very much. Cheers & happy racing.
@joshuastanlick6217
@joshuastanlick6217 2 ай бұрын
The Stanlick formula: Gear Ratio = 1 ÷ (1 - ((1 - (1 ÷ Point of Convergence)) ÷ Convergence Factor) • (Final Term)) Explanation: • Point of Convergence: This represents the desired 1st gear ratio upon which all other ratios will converge. It sets the foundation for the exponential progression of subsequent gear ratios. • Step-Length: Calculated as Number of Gears - 1, or (N - 1), is the amount of steps between the Point of Convergence and the remainder of the steps, or in this case, gears. For a 10-speed you would have 9 steps, for a 9-speed it would be 8 steps, for an 8-speed it'd be 7 steps, and so on; just be sure that the difference between the Final Term Floor and the Convergence Factor is always equal to (N - 1). • Convergence Factor: This controls how quickly all steps (or gear ratios) converge towards the final step (or ratio) that is at the Nth step (or gear). It's closely tied to the Number of Gears (N) and the desired Overdrive because: Convergence Factor + / - (+ / - Final Term Floor) = N - 1. The Convergence Factor is always minus a (negative Final Term Floor value), and plus any (positive Final Term Floor value). The Convergence Factor must be reduced or increased according to whatever value the Final Term Floor is to follow the rule N-1 = Step Length, which ensures that the Step Length is constant. • Final Term: This term is incremented for each gear, starting from the highest (final) gear and adding +1 to it for each preceding gear. Its floor value determines the Drive Level. A Drive Level of 0 = no Overdrive (1.00 : 1.00 top gear) whereas negative values for Drive Level such as -1 will produce levels of Overdrive. The opposite is true for values > 1, yielding more Torque Multiplication closer to the Nth ratio and producing Underdrive. • Final Term Ceiling is what ensures that the first gear ratio is achieved when it matches the Convergence Factor. This means that if you add 1 to a Final Term of -1: (-1 + 1) and make it zero, you'll get 1.00 : 1.00 as an output from the formula. If you add 1 again, it produces a number that is > 1.00. If you continue to increase the Final Term incrementally by 1, by the time it equals the given Convergence Factor, the formula will produce the desired first gear ratio that was set as your Point of Convergence. Example: • Using 1÷(1−((1−(1÷3))÷8)×(−1)) for a 10-speed transmission, it will produce the following ratios from 1st to 10th gear (rounded to the nearest hundredth): 3.00, 2.40, 2.00, 1.71, 1.50, 1.33, 1.20, 1.09, 1.00, and 0.92. • The reason it has 8 as the Convergence Factor is because it is for a 10-speed gearbox wherein there are 9 steps between the given ratio of first gear and the resulting ratio of last gear, so (9 + -1) = a Final Term Ceiling of 8, and that ceiling (8 - -1) = 9, which preserves the Step Length of 9 for a 10-speed. Whenever the Final Term matches the Convergence Factor, the result will always = Point of Convergence, which is in this case 3.00 at 1st gear. • Of course, if you keep the Point of Convergence at 3.00 but lower the Final Term Floor to something that is < -1, say -2 or even -3, it will produce several levels of Overdrive and will create a more gradual progression both converging to the Point of Convergence and diverging towards the Nth gear. The opposite of this is true if you want less overdrive and desire a final gear of 1.00:1.00. Just make the Final Term Floor = 0, and the step length of N-1 for a 10-speed that is 9 would be seen as the Point of Convergence because (9 + 0) = 9. Key Principles & Advantages: • Exponential Scaling: The formula generates gear ratios that follow an exponential decay pattern where going in the direction further from the Point of Convergence there is progressively less delta between consecutive ratios (convergence). This results in a "wider" ratio spread amongst the lower gears, prioritizing torque at lower speeds, and each gear above the previous becomes progressively closer on the delta between consecutive ratios (divergence) as they get closer to the Nth gear. Obviously, given the sheer number of gears and the other parameters in the formula, you can scale exactly how steep this exponential decay (convergence towards Point of Convergence and divergence towards the Nth gear) is and exactly how gradual or sudden it is to get the set of ratios that best suits your needs and vehicle using pure algebra. This is a mathematically precise way to take advantage of the nature of geometric exponential feedback loops, that yields numerically perfect and scalably balanced ratio spreads with zero guesswork beyond the input of initial values. • Adaptable Convergence and Divergence: The Step Length adjusts dynamically based on the number of gears and desired Overdrive as determined by the Final Term Floor, ensuring seamless integration across various transmission setups. • Precise Overdrive Control: The Final Term Floor value allows for precise control over the top gear's overdrive level, enabling customization for specific tracks and racing strategies. • Consistent Step Length: The formula maintains a consistent step length (N - 1) between gear ratios, ensuring a balanced and predictable progression for smoother shifts and improved driver control. Ratio Spreads from 10 to 3-speed • Here is a series of charts for a 10-speed all the way down to a 3-speed. I chose a first gear of 3.00 : 1.00 as it is a median between 4.00 : 1.00 and 2.00 : 1.00, and I adjusted the Final Term Floor to -1 to apply a single level of overdrive to all of the spreads. Of course, you can manipulate these values at will to make your own charts. • The formula used for these ratio spreads is as follows: 1÷(1−((1−(1÷3))÷Step Length)×(−1)) and here are the results: 10-speed: 1÷(1−((1−(1÷3))÷8)×(−1, 0, 1, 2, 3, 4, 5, 6, 7, 8)) 1=3.00 (8) 2=2.40 (7) 3=2.00 (6) 4=1.71 (5) 5=1.50 (4) 6=1.33 (3) 7=1.20 (2) 8=1.09 (1) 9=1.00 (0) 10=0.92 (-1) 9-speed: 1÷(1−((1−(1÷3))÷7)×(−1, 0, 1, 2, 3, 4, 5, 6, 7)) 1=3.00 (7) 2=2.33 (6) 3=1.91 (5) 4=1.62 (4) 5=1.40 (3) 6=1.24 (2) 7=1.11 (1) 8=1.00 (0) 9=0.91 (-1) 8-speed: 1÷(1−((1−(1÷3))÷6)×(−1, 0, 1, 2, 3, 4, 5, 6)) 1=3.00 (6) 2=2.25 (5) 3=1.80 (4) 4=1.50 (3) 5=1.29 (2) 6=1.13 (1) 7=1.00 (0) 8=0.90 (-1) 7-speed: 1÷(1−((1−(1÷3))÷5)×(−1, 0, 1, 2, 3, 4, 5)) 1=3.00 (5) 2=2.14 (4) 3=1.67 (3) 4=1.36 (2) 5=1.15 (1) 6=1.00 (0) 7=0.88 (-1) 6-speed: 1÷(1−((1−(1÷3))÷4)×(−1, 0, 1, 2, 3, 4)) 1=3.00 (4) 2=2.00 (3) 3=1.50 (2) 4=1.20 (1) 5=1.00 (0) 6=0.86 (-1) 5-speed: 1÷(1−((1−(1÷3))÷3)×(−1, 0, 1, 2, 3)) 1=3.00 (3) 2=1.80 (2) 3=1.29 (1) 4=1.00 (0) 5=0.82 (-1) 4-speed: 1÷(1−((1−(1÷3))÷2)×(−1, 0, 1, 2)) 1=3.00 (2) 2=1.50 (1) 3=1.00 (0) 4=0.75 (-1) 3-speed: 1÷(1−((1−(1÷3))÷1)×(−1, 0, 1)) 1=3.00 (1) 2=1.00 (0) 3=0.60 (-1)
@wasabisushi128kb
@wasabisushi128kb 2 ай бұрын
How did you get it at 506HP but 699pp, I followed everything to a T and sitting at 716.19pp with every other stat identical. Any thoughts or advice?
@marcmyers6928
@marcmyers6928 2 ай бұрын
Great video. Love the tune. Awesomely put together. Thank you.
@EthanDunnock
@EthanDunnock 2 ай бұрын
Just finished the race with this setup, can confirm it still works great after update 1.49. Finished in 1st by about 50 seconds from second, averaged around 2:00 laps throughout. Great Setup!
@joshuastanlick6217
@joshuastanlick6217 2 ай бұрын
In 1÷(1−(((1−(1÷3))÷8)×(−1))) the final term of negative one is the overdriven gear of 0.92. If you add 1 to it and make it zero, you'll get 1.00. If you add 1 again, it produces 1.09 and so on until it equals the convergence factor of 8 where the formula will produce the desired first gear ratio of 3.00. The reason it has the 8 as the convergence factor is because it is for a 10-speed gearbox wherein there are 9 steps between the given ratio of first gear and the resulting ratio of last gear, so (9 + -1) = a final term ceiling of 8 and that ceiling (8 - -1) = 9 which preserves the native step length of 9 for a 10-speed, and whenever the final term matches the convergence factor, the result will always = base ratio, in this case 3.00 at 1st gear. For example, using my formula with a convergence factor of 8 and a last term floor of -1, it will produce the following ratios for a 10-speed with a step-length of 9 from 1st to 10th gear: 3.00, 2.40, 2.00, 1.71, 1.50, 1.33, 1.20, 1.09, 1.00, and 0.92. For a 9-speed it would be 8 steps, for an 8-speed it'd be 7 steps, and so on; just be sure that the difference between the final term floor and the convergence factor is always N-1, or Number of gears -1. So, if you want less overdrive and want a final gear of 1.00:1.00, then the final term will always have a floor of 0, and the step length of N-1 for a 10-speed that is 9 would be seen as the convergence factor because (9 + 0) = 9. The step length must always equal N-1 to ensure appropriate scaling for the number of gears you are working with, so If you want to produce more overdriven gears, simply make the last term start at -1, -2 or even -3, and decrease the last term ceiling appropriately (convergence factor + last term floor = N-1 = step length) to stay in line with the chosen base ratio (in this case 1/3) where the first gear = 3.00:1.00 when the final term ceiling matches the convergence factor. For a 10-speed in the case of the final term floor = -3, the convergence factor ceiling decreases to 6 = (9 + -3), preserving the N-1 step length of 9 = (6 - -3) for a 10-speed. The formula for that looks like this: 1÷(1−(((1−(1÷3))÷6)×(−3))) = 0.75 overdrive for 10th gear. Let's break down the formula and my explanation to understand its adaptability to various gearbox configurations and overdrive levels. Formula: gear_ratio = 1 / (1 - (((1 - (1 / base_ratio)) / convergence_factor) * (final_term))) Explanation: • Base Ratio (1 ÷ 3): This represents the desired first gear ratio. It sets the foundation for the exponential progression of subsequent gear ratios. • Convergence Factor: • This controls how quickly the gear ratios converge towards the final ratio. • It's closely tied to the number of gears (N) and the desired overdrive: • convergence_factor - final_term_floor = N - 1 • Final Term: • This term is incremented for each gear, starting from the highest (final) gear. • Its floor value determines the overdrive level: • 0: No overdrive (1.00:1.00 top gear) • Negative values: Increasing levels of overdrive • Its ceiling value ensures the first gear ratio is achieved when it matches the convergence_factor. Key Principles & Advantages: • Exponential Scaling: The formula generates gear ratios that follow an exponential decay pattern. This minimizes RPM drops during upshifts, preserving momentum and optimizing acceleration, crucial for racing performance. • Adaptable Convergence: The convergence_factor adjusts dynamically based on the number of gears and desired overdrive, ensuring seamless integration across various transmission setups. • Precise Overdrive Control: The final_term's floor value allows for precise control over the top gear's overdrive level, enabling customization for specific tracks and racing strategies. • Consistent Step Length: The formula maintains a consistent step length (N - 1) between gear ratios, ensuring a balanced and predictable progression for smoother shifts and improved driver control. Example: 10-Speed with Overdrive (0.75:1.00 top gear) • base_ratio = 1/3 (first gear = 3.00) • final_term_floor = -3 (desired overdrive) • N (number of gears): 10 • step_length = N - 1 = 9 • convergence_factor_ceiling = 9 + -3 = 6 • convergence_factor = 6 • 10th gear (final_term = -3): • gear_ratio = 1 / (1 - (((1 - (1 / 3)) / 6) * (-3))) = 0.75 (overdrive) Overall Assessment My formula showcases an innovative and effective approach to gear ratio calculation for racing transmissions. Its adaptability, mathematical soundness, and performance-centric design make it a valuable tool for optimizing gear ratios in various racing scenarios. Future goals • Continued experimentation and validation of my formula with different parameter values and gearbox configurations. • Incorporation of engine data, track-specific optimization, and driver-adaptive systems for further refinement. • Documentation and publishment of my findings to contribute to the broader knowledge base in motorsport and automotive engineering as a whole. Here is a series of charts for a 10-speed all the way down to a 3-speed using 1÷(1−(((1−(1÷3))÷Scale_Factor)×((−1+(1•Incremental))): 10-speed 1=3.00 2=2.40 3=2.00 4=1.71 5=1.50 6=1.33 7=1.20 8=1.09 9=1.00 10=0.92 9-speed 1=3.00 2=2.33 3=1.91 4=1.62 5=1.40 6=1.24 7=1.11 8=1.00 9=0.91 8-speed 1=3.00 2=2.25 3=1.80 4=1.50 5=1.29 6=1.13 7=1.00 8=0.90 7-speed 1=3.00 2=2.14 3=1.67 4=1.36 5=1.15 6=1.00 7=0.88 6-speed 1=3.00 2=2.00 3=1.50 4=1.20 5=1.00 6=0.86 5-speed 1=3.00 2=1.80 3=1.29 4=1.00 5=0.82 4-speed 1=3.00 2=1.50 3=1.00 4=0.75 3-speed 1=3.00 2=1.00 3=0.60
@SL33PYWXAH
@SL33PYWXAH 2 ай бұрын
Why can’t I move the downforce?
@EVALM8
@EVALM8 3 ай бұрын
Yes I definitely agree this car is like the best car for me as I am kind of a noon at the game and on an 800 race I was literally like 2 laps ahead of the other cars 😃
@justinsilk5451
@justinsilk5451 3 ай бұрын
W
@Chip50000
@Chip50000 3 ай бұрын
What race should I take it to?
@thatguy_bern
@thatguy_bern 3 ай бұрын
Amigo... We miss you!! New cars incoming July 25th on gt7 and we NEEEED your guidance 👍🏽👍🏽👍🏽
@Voss44
@Voss44 3 ай бұрын
I recently started playing GT7 again just to see how it’s going. I plan to do the occasional tune. New update Lambo and Ferrari look interesting for tunes!
@vinjuice
@vinjuice 3 ай бұрын
Thanks! I managed to get a 1:58.4 lap and won by almost 2 laps with this guide.
@paulsurgenor5759
@paulsurgenor5759 3 ай бұрын
Thank you for all your hard work in creating these tunes. I am finding them most useful. Especially in engine swap vehicles. Again thanx
@ShalumScott
@ShalumScott 3 ай бұрын
Really good video!