I think this is best soda can tutorial. Thank you so much!
@kumbaracademy14472 күн бұрын
i am using GIMP 2.10.38. Looks like motion blur button is removed. Any idea how to use this option?
@Hodgepodge3D_backup3 күн бұрын
This tutorial style was wildly like.....the best ever to follow? I'm a little unbelievably shocked right now. Wow. Okay, so here's a request: Show how to mark your creationss for UV unwrapping and maybe how to low poly it. :3 >.>
@SKMRify7 күн бұрын
Thank you.
@SKMRify7 күн бұрын
Excellent.
@SKMRify7 күн бұрын
Impressive.
@scorpiokardia250710 күн бұрын
5:17 if your subdivision Surface isn't working. go to edit, preferences, viewport, subdivision, turn off gpu subdivision
@MaarChokoj10 күн бұрын
Very well explained and very helpful tutorial. Thank u so much for sharing. U R Z Best!! 🤩🤩🤩
@clausbohm980715 күн бұрын
Please do more of these, great "back to basics" videos. @10:20 The software should not allow this to happen. It should stop the mod at the point were the object's "surface flow" is violated. There are many examples where the software allows you to do something it shouldn't. Its not really smart software is it? Maybe AI will help solve that problem. Since starting with 3DSMax in '96 I have seen so much of this.
@amrufauzannafis68316 күн бұрын
thank you so much, there is so many techniques showed in video that useful for modelling many other things 😀
@rlocatellidigital18 күн бұрын
Very clean and didactic tutorial! Thank you!
@acestu18 күн бұрын
Do plugins like boxcutter take care of this situation for you ?
@Yoshi-qq4rh19 күн бұрын
You are top notch
@anomalyraven19 күн бұрын
Never knew about your channel before. These screwdriver tutorials are a godsend - because I'm making some models for work and want to save the time it'd take me to figure this out by myself. I gotta check out more of your stuff!
@satglob483919 күн бұрын
what about UV in this tutorial ?
@testtest-bb2dt19 күн бұрын
You need to define "clean geometry", if it's not 'all quads, no poles'
@collinsk875419 күн бұрын
Brilliant 🙌🙌
@DhanushPC-ov9df19 күн бұрын
Your tea cup video was my introduction to blender. I love the calm methodical voice with which you guide us through the process. I would love to watch more blender videos. Warm regards.
@Mustang-bl2vz20 күн бұрын
Very useful thank you
@SquidLight20 күн бұрын
Leaving a comment because it was requested.This is great, but I wonder specifically in the last example with the boolean modifier if this is "good" geometry? It appears that the sizes of the quads are very uneven. I'm not very experienced but I would imagine it would be cleaner to have a more evenly distributed top face.
@sylvainbaril390921 күн бұрын
Thank you very much!!
@mutedsounds2k21 күн бұрын
So... Blender 4.1.1 restored the "Shade Smooth" feature which was lost in Blender 4.1?! And what about the "AutoSmooth" feature? Still lost forever (I don't give a f**k to the modifier version or the geo nodes)?
@TomasHradckyComposer21 күн бұрын
Very helpful.
@huynhanhuc814421 күн бұрын
The last case is hard to understand T_T
@kaizu491420 күн бұрын
It is just support edges to isolate problematic wizened faces, same case at 5:15 (Actually I don't understand what he said in that part.)
@spectre.garden21 күн бұрын
I really appreciate the troubleshooting process outlined. Thank you.
@darkbf849321 күн бұрын
Amazing video but I think the size of the textures matter if you are doing some professional work, especially for games. Some textures are 4K and this increases the size immensely.
@kilburnvideos21 күн бұрын
Well done explanation. Thanks.
@cocamaster021 күн бұрын
Thank you so much!!!!!!!!!!!!!!!!!!!!!!
@oxenford53921 күн бұрын
the answer is *it depends*. if you're aware of the problems with tris and ngons, then it's fine to use tris and ngons when you'd not face those problems. especially if making game assets where both quads and ngons are gonna end up as tris anyway.
@garrett606421 күн бұрын
Thanks!! Hope I can remember this when the time comes.
@Exkajer21 күн бұрын
Has anybody tried to write a funcion which detects when new vertices appear outside the face and auto triangulate? There should be (and maybe is?) such option in the subsurf.
@MrJamergamer21 күн бұрын
yes triangulation algorythms exist and a rendering or game engine will triangulate the resulting mesh regardless, its just better to decide the triangulation yourself to avoid shading and teselation issues
@mig728721 күн бұрын
👍👍👍 Very good explanation.
@miked975721 күн бұрын
first
@Zatagam28 күн бұрын
I tried to redo everything in the exact same way, only I don't understand why if at the end I close and reopen the file if I try to start the animation, blender crashes. in any case I managed to complete the rendering, only I can no longer reuse the file
@TropicalMiloGaming29 күн бұрын
Lovely introduction to materials and textures. It worked so well!
@MahanColaАй бұрын
You are the star of blender tutor. Thank you so much from Afghanistan.
@EMR80Ай бұрын
I couldn't tell the difference between a div and a section tag. I have seen many tutorials where some people used section tags without header tags.
@johnhay8710Ай бұрын
Still good ! July 2024 - my goto video when I need to remind myself what to do - thanks
@freehugpoint9833Ай бұрын
GOOD work bro...
@freehugpoint9833Ай бұрын
very good work
@mphysikerАй бұрын
Best tutorial on modelling the soda can. I have been struggling for the past week to model the soda can, I tried many other tutorials but this one is the most simple and best explained tutorial.
@13thnotehifireviews7Ай бұрын
Do you have any idea of how to make a fluid stick to a surface and shimmer. Im trying molten metal passing through honeycomb and sticking and shimmering but I’ve been trying for days and can’t do it.
@TomasHradckyComposerАй бұрын
Perfect. Just what I need to start. Thank you.
@MahanColaАй бұрын
You are the greatest teacher I have ever seen. I opened Blender for the first time and followed your video step by step. It was unbelievable .Would you please make a bottle of plastic soda or mango juice.