for some reason when i use s1 then s2 it doesnt work
@i-love-anime-idolsАй бұрын
who does blud (you) think he is? 💀
@arnox286Ай бұрын
I suck at aiming but i make up for it with getting good with the melee for a counter and then alternate between S1 and atk
@buriekukun6332Ай бұрын
what emotion cards are best, or is it more to taste?
@RacletteLynxАй бұрын
mostly taste, but gluttony (in case you loose too much health/ want to Flashing Strike more) and Blood(your parry acts as an "evade") can work. otherwise it is mostly preference (the Bind from the floor of technology is very noticable though (tried double techn. floor on Knight. Snails pace would almost be an understatement))
@RacletteLynx2 ай бұрын
btw at the time i made the vid (a day before the video was posted), i found out the guy who solo'd ###### did the challenge one year ahead of me. he stopped at around Liu2, and hope he continues the series someday! (also was rly close with one attempt, but rng screwed me over)
@hyramtan17892 ай бұрын
what cards are the best for this character?
@idioticlmaooo2 ай бұрын
meal + pale hands or meal + gluttony
@downergamin3 ай бұрын
what
@RacletteLynx3 ай бұрын
did i miss something?
@downergamin3 ай бұрын
@@RacletteLynx what
@I_DisciplineTheFuckOutOfPeople3 ай бұрын
weakest Jun attack (he will inflict 68 bleed potency with 13 count)
@atminh98913 ай бұрын
Rule of Backstreet gameplay:
@ericraululyeetusdelyeetus50283 ай бұрын
God vigilante is so fucked up. Half health damage and then he ALSO leaves you with 30+ bleed
@Angelo-ki7wr3 ай бұрын
Jun: I'm not going to sugarcoat it
@SHADOW_CRONUS3 ай бұрын
1:53 how to do that?
@RacletteLynx3 ай бұрын
S1 into atk (held) To claim their bones (emotion lvl 2) The video like my other ones expect you to have read the movelist, hence why i didn't mention it. (Still struggling to find different, unique comboes for Vigilantee withough using a wall. so expect the vid to be kinda/really short)
@nongwin68943 ай бұрын
What is atk>S2?
@RacletteLynx3 ай бұрын
sword-stance has two 2-light costing moves, one is atk 2x (the wwe slam thing), and the other is the... uh... "multi-slashes, ult" (multiple dash-slashes and cuts, ending with an upward cut) you can also read it in the movelist! just like [atk 2x], it's a combo-ender; but [atk- 2x] with your sword drawn/sword-stance just finishes your atk-combo. tldr: sword stance: atk-S2 is the sword super/ultimate move
@poweroff12253 ай бұрын
ranger is both the most skilled and brain dead class
@giahaolu1823 ай бұрын
True
@Homer-hg1lu3 ай бұрын
bro how am i supposed to get ego in a actual match
@RacletteLynx3 ай бұрын
style-meter (aka style and be agressive, skills grant style, not basic atk (any SP-moves, S2-moves, S1))
@Homer-hg1lu3 ай бұрын
yea but no moves combo in base so im not getting enough things for style@@RacletteLynx
@Homer-hg1lu3 ай бұрын
also how do i manually activate if you know i tried to but its lowkey confusing @@RacletteLynx
@redplanettrees82843 ай бұрын
GRS has an upper hitbox on charger, only works on 16+ charges though M1 hold > Q > SP hold for the funny
@fishman56183 ай бұрын
the only thing i dislike about this class, is that u have to remember what cycle the guns have at the current moment. This can be especially tricky in an actual match, when u have to deal with an opponent that can actually pressure u. I wish there was some indicator as to which cycle it is on screen. Just a simple ui thing that says white or black like ur prompts. Other than that, i love this class
@RacletteLynx3 ай бұрын
i do agree with that, but that's why i also showed combos that dont need the whole "remember which gun was last shot" if you still want to do some of the combos involving, atk, i'd personaly just fire only one atk (since lag/ping might screw you over)
@user-nh6hn3ut9k3 ай бұрын
i personally click and pray
@DarIsANoob3 ай бұрын
eh.
@RacletteLynx3 ай бұрын
I'm open to criticism, is there anying lacking in the video (maybe i should've looked for more combo's?; better, more readable colors for the text; neutral-advice sprinkled in?)
@detectiveeternal76383 ай бұрын
Most gunner i fight again just running and spam ricochet bullet and knock me away when im near them
@idkwhattonamethis11943 ай бұрын
I just use samurai and dash left and right(with predation) trying to juke their shots before dashing to them, if they spam grenades, idk what to do
@RacletteLynx3 ай бұрын
I dont have any [vs gunner] experience yet, but if you are samurai against gunner, (theory territory rn) parry,evade,dodge the explosion, then parry/dodge the shots coming at you (since the nade might be a decoy/distraction). otherwise maybe spend S2 past the nade to the gunner, then if they shoot (bc too far away) parry, else parry/ClaimBones their upcoming melee.
@bruhsheep25493 ай бұрын
If they run away and spam bullets just slowly get close to them, unless they have good accuracy it should be relatively easy. Your s2 basically evades all the bullets and your s1 is a good distance closer. If they don't use knives they failed the skill check.
@detectiveeternal76383 ай бұрын
The only hard thing of Vanguard is the recoil (burn) and distance but it kinda ez to fix
@RacletteLynx3 ай бұрын
true, was just in a match against a charger, and i didnt double fairy (gluttony, cocoon), ended with a draw bc it took too long, but i lost my first half of lives due to burn! otherwise i am considering making a guide on how to counter/retaliate againt each class. (would feature me being bad at neutral)
@jofool48363 ай бұрын
you should probably have mentioned the parry and some more combos. But I appreciate the way you approach the nuances of playing gunner
@RacletteLynx3 ай бұрын
well, according to the dmg/stun-display, atk 2-3x, S1 is a combo (even though that can be untrue, just like a poorly timed S2-explosion into snipe), but generaly if you are gunner, fights are bound to be messy, and the only way to keep control would be nading for some possible pressure, to then melee/shoot them (atk-S1/S2 can only be combo-starters if the target is against the wall, due to the sheer amount of knockback, and endlag on your side)
@jofool48363 ай бұрын
Practically, you can loop atk s1 in a combo to burn light for damage and reload after which offsets the cost. Though I agree that grenade airshot combos are inconsistent due to ping, its still worth going for in certain situations. At best, it allows you to squeeze in more damage from neutral interactions and at worst, you're playing neutral again (which is supposedly gunner's strong point)
@RadiantCloudSky3 ай бұрын
No yield my flesh to claim their bones literally unplayable
@RacletteLynx3 ай бұрын
eh, the counter is usable, and fast too! Parries restore light too afterall, but blade-rave might be difficult to land in a real match, compared to backstage. unless you mean combo-ing into YmFtCtB without a wall for assistance, then yes.
@user-jt7ic1je3r3 ай бұрын
never knew white gun would combo into black
@RacletteLynx3 ай бұрын
well, now you do! (black doesnt combo into white. If it did that'd be an infinite/Touch-of-Death combo)
@Sho-no8ij3 ай бұрын
BLUD THOUGHT HES FROM THE THUMB
@RacletteLynx3 ай бұрын
well, yesn't (Boris, but the pummeling was mostly replaced with uppercuts; prolly to avoid possible legal-issues)
@donho84843 ай бұрын
You know this class is complicated when the video is 7 minutes long compared to the other ones
@RacletteLynx3 ай бұрын
basicly yes and no, a summary is knowing what moves switch the next-fired gun, (since what feels like half of the video is just that); and you only need to know what gun is next (or just spam atk for free placebo pressure, AND seeing what gun is next for the combos)... or just use the combos where your gun-cycle doesnt matter! Edit: made a mistake with the sentence, but point is either you know what's next, or you just fire a normal shot/atk anyway to check what's next in line. You can less-brain check by just pressuring the opponent with your shots, even if you'd "technicly" be punishable with the black-gun being shot last
@forgetfullsanity3 ай бұрын
You can get 4 haste by using skill 1 in a combo for example s1 > atk > atk (flashing strike) > s1 Note this combo requires a wall but at the end gives those 4 haste
@RacletteLynx3 ай бұрын
i've also seen a match yesterday, or the day before that, online, of S1-atk, that staggered, maintaining the haste, then S1 again and later parry the next hit!
@forgetfullsanity3 ай бұрын
@@RacletteLynx yeah just a question the person who did that what was the name?
@forgetfullsanity3 ай бұрын
@@RacletteLynx oh and about "turns" at the end of a turn each player gains 1 light and a end of a turn are counted depending on getting hit Example 1 a player is using a combo on the other and ends it it counts as a turn end Example 2 a player had comboed the opponent and at the end staggers them it counts as a turn end and the opponent is still staggered letting you basicly start another combo Example 3 a player is comboing and during it the opponent gets staggered now this time if they stop the combo the turn ends But the opponent gets out of stagger
@urine68993 ай бұрын
virgo, show this man the flash
@trevormoney81263 ай бұрын
Can't seem to combo attack into BoD. Any advice for how to do it?
@RacletteLynx3 ай бұрын
So far, norm. atk into BoD is the only possible combo i can think of. Maybe try S1 (flying sword) into atk (uncharged, only one) into BoD aka: maybe try S1,atk 1x, BoD
@markravenliansantiago36793 ай бұрын
Aerial is your bestfriend here.
@I_DisciplineTheFuckOutOfPeople3 ай бұрын
sugarcoated
@fox73803 ай бұрын
How is fiery strike exicuted? Pressing both after one another does nothing for just cast patrolling then crack of dawn after
@RacletteLynx3 ай бұрын
during S1's startup, do S2. same for 4-match-flame! (being to late makes it do nothing/the first move pressed, it's somewhat timing reliant, so practice in the backstage/training grounds)
@isaacbatgamer99583 ай бұрын
heres a combo i got for charger atk (held) SP Dash backwards Q ( whilst holding no inputs) into Sp hold ( aka the silly ult)
@christophobia64153 ай бұрын
knight has a lot more optimal combos than this. i've found a 20ish damage route for 0 light, a 29 damage route for 1 light, and a 50+ damage route for 2 light with suplex
@RacletteLynx3 ай бұрын
from what you've mentioned, i do wonder if it possible to near-infinite by spacing out the attacks well (since S1 doesnt cost light unless you do the follow-up). Otherwise i can only asume you got the 50dmg due to making the combo decently short (since damage decay during combos exist)
@christophobia64153 ай бұрын
@RacletteLynx infinites aren't possible because there is also hitstun decay that exists alongside damage decay. not only that, but your SP cooldown increases every time you use it in a combo so eventually you need to start spending light to be able to link into more moves
@sushisuke4 ай бұрын
Cheers for this. For anyone having trouble with hitting walk back/backdash S1 after an S2 follow-up, try delaying the S2 follow-up. Sometimes you don't even need to walk back.
@RacletteLynx4 ай бұрын
i should prolly made a general combo-smithing guide now that you say this, but delaying your 2nd follow-up hit for many moves means the enemy will be stunned for longer, since it's a fixed stun (stunned for x-seconds) fumbled around with ranger combos since that'll be the next vid, but Ranger does have some neat combos (just spamming atk wont rly cut it bc i-frames)
@user-ky3fm9ng4r4 ай бұрын
I tried using border of death and cant pull it off is it emotion locked?
@RacletteLynx4 ай бұрын
should say so in the movelist (4 light, emotion 3 (purple icon next to the light-cost in the movelist indicates the needed emotion level))
@aofkara51484 ай бұрын
Previously, I felt like I played very poorly, but I wanted to play this one because I came across this clip. I feel like I played very well. Thank you, doctor.
@RacletteLynx4 ай бұрын
Welcome!
@wiryyadhika15954 ай бұрын
What cards are you using?
@RacletteLynx4 ай бұрын
at the time, double Fairy (not preditation), so i wont need to worry about damage fluctuations during the combo-showcase (FoTSc can increase dmg and decrease it, also matchlight can hurt you)
@sirepleb4 ай бұрын
you got ranger or whatever the solemn lament one is
@RacletteLynx4 ай бұрын
i dont have a guide on them yet, but am working on Samurai as of typing this (got the footage, just need to edit it!)
@ahumanthatexists14684 ай бұрын
I'm fairly certain Flashing Strike is available at em2? I could be wrong
@RacletteLynx4 ай бұрын
no you aren't! I'd personaly only recommend flashing strike if you have any form of healing, or if you want to atk>atk spam (vertical slice > Flashing Strike spam) against a wall, draining alot of health for a kamikaze combo (has to be against a wall, but very fun! (do it only if you have a HEALTH ADVANTAGE (else they will still be alive))) (Edit: at the time i edited this, i am making a combo-guide on samurai (simpler than i thought! also no you cant S1>atk into S2(held), the stun is just barely not enough; the wall wont save you)) Edit2: I also added the Emotion level, since with each increased emotion level, your damage increases slightly!
@Gabril32624 ай бұрын
how do you get the damage bar on top
@RacletteLynx4 ай бұрын
M for the training menu, x to play a move the dummy will do (like attacks, blocking, jumping, etc.)
@user-hg4yh8zd6y4 ай бұрын
samurai pls
@RacletteLynx4 ай бұрын
i so do not believe i am competent enough, but i can try! No guarantee due to my current situation though! Update: just released it as of the Reply-editing! simpler than I thought (mind S1 having a sweet-spot like Brawler's attacks)
@Catkingthegreat4 ай бұрын
You forgot the "I'm not gonna sugarcoat it" combo Sp>m1>Sp>m1>Sp>m1>m1
@RacletteLynx4 ай бұрын
Will test in a while! (Not sure if the clean-hit stun will be long enough to be able to recast it)
@reedle1324 ай бұрын
what were the cards you were using
@RacletteLynx4 ай бұрын
Fairy 1 and 2, not that i get damage fluctuations (like from "Violent" card, or Cocoon (bc fragile))