Hey , thankyou for giving my book such a nice review! sorry it took me so long to find it :) Aaron
@Allycat1010103 күн бұрын
Hambone and stew! LOL But really, as a fellow "Can't run a mile in high school" person, I appreciate this advice.
@1000jjwalker8 күн бұрын
Neat
@SimonAshworthWood8 күн бұрын
Whenever I move around my apartment when my wife is sleeping, I practice quiet moving on squeeky floor like a ninja (or rogue/thief), to avoid waking my wife. 😎
@nickerus-ooo787414 күн бұрын
Glad to hear your voices again! 🎉 excited for you to join me on my night shifts once more 😂
@angrymechanic333317 күн бұрын
Guys. Please act natural, it will be more enjoyable to the listener. I’d rather watch unboxing in the nook struggle balls than listen to this fake radio dj conversation.
@mikelee622819 күн бұрын
Thanks for the discussion. One thing. At 4'30" Stu says that Caverns of Thracia was created for Basic D&D. Not really. It was created for the original D&D rules with supplements including some material from magazines like the original illusionist. It could be played with Basic, but quoting "...for use with TSR's original Dungeons and Dragons game."
@pcclericАй бұрын
And you bent the knee
@1000jjwalker2 ай бұрын
Good stuff lads
@misomiso82282 ай бұрын
Recommended for you - 'The Webs of Past and Present'. Great adventure.
@derekbranim24162 ай бұрын
Great interview! Also, I'm an Ann Arbor native myself.
@dungeonmaster162 ай бұрын
Listening on dungeon design it’s interesting this is shifting to make more sense especially with stuff like dungeon Meshi/delicius in dungeon going more into that.
@craigsisco18942 ай бұрын
Glass Cannon Network working through the campaign. On Season 6 on KZbin. Amazing
@gentlesoft66272 ай бұрын
God bless Erol Otus. The greatest of all time and a lifelong inspiration
@dungeonmaster162 ай бұрын
Listening to this in 2024 after the election, muskrat scheme on Twitter and such sadly this still exist.
@davidleppink2 ай бұрын
I wallpapered my college apartment in weeks world news. The zines are little pieces of artwork in themselves.
@Melvinshermen2 ай бұрын
Make that into a movie
@ДокторЯдоАй бұрын
@@Melvinshermen I've been drawing some storyboards...
@Melvinshermen10 күн бұрын
@@ДокторЯдоsame with three heart and three lions.
@dungeonmaster162 ай бұрын
Bloodstained creator is one of those handful of Japanese devs that understand the neee to modernize and implement qol. Vs other ones like creator of mega man for mighty no.9 and creator of resident evil(?) for evil within where they had a ego on not doing those things believing ppl will play and like regardless of mechanics.
@dungeonmaster163 ай бұрын
Still going through these but it’s interesting to see once I hit the ogl crisis and see how much your perspective for dnd will change or stay the same.
@kurtoogle45763 ай бұрын
My twist that closes loopholes and removes the feeling of "no escape" is that the kids secretly follow Roger to the house, as he stole their Halloween candy and clubhouse secrets box. The catch - they saw Roger stash their stuff in the spooky house. The kids must dare each other to go in while he's away, and they have a limited time to search for their stuff when he leaves for more mischief & trick or treating. Roger will spot their lights in the house, padlock them in, move their bikes, and sneak in through one of the hidden ways. After some mean stuff, he gets caught in the witches' traps and changes into a monster.
@j.e13343 ай бұрын
Loved this episode, so much so that I sought it out on another platform and re-listened. My most recent reading of the Tolkien orcs was that they were more intelligent and less potent the more "man" there was in them, a sort of Ages of Man (Orc)?
@MrTarakaan3 ай бұрын
I backed the kickstarter and I couldn't believe the quality of the end product, and it is even better than advertised and people have discussed!
@jasperbirdcycle20243 ай бұрын
Ghost of John Brown? I better get a copy of this to enliven my time in the bunker while above-ground society dismantles itself. Hooray!
@sequoyahwright3 ай бұрын
I have Lords of Creation, all three adventure boxes, one issue of Heroes mag for it, and two copies of Powers & Perils. P&P was interesting, but too cumbersome to run satisfactorily for me and my group. LoC we had a lot of fun with. Never actually ran it as written. We developed our own setting. LoC was a work of creative genius, and the game parts had other elements we found very fun and interesting. Moldvay was clearly a well read and educated man. Many of the "strange" elements and creatures are taken from literature, mythology, or history. The genre-mixing aspect was intended to allow a time, world, dimension hopping campaign as PCs developed abilities to explore them. It was more orderly and organic than what modern gamers might think or what we actually used it for. This was the first game I ever developed a setting for and that setting remains my most developed setting, a perennial favorite of home groups and con games, and remains a labor of love for me. Moldvay had a more intense and long lasting influence on me and my development as an artist than Gygax and Arneson combined, and his work is often tragically overlooked. Thank you for showcasing this hidden gem and thank you for having a degree of respect for its strengths. Great work! Thank you for your effort and generosity!
@matthewconstantine50153 ай бұрын
I picked up Earthshaker! as a POD a while back. It just looked so silly. My plan is to strip it for parts and drop those parts into a Dungeon Crawl Classics game at some point.
@N0KKENWAITS3 ай бұрын
This sounds super duper fun!!!!
@christopherlord22803 ай бұрын
Bought the game this afternoon. Thanks.
@SuStel3 ай бұрын
12:33 No, God is not a playable character in the game.
@SuStel3 ай бұрын
12:22 The Virgin Mary has stats so you can appeal to her for miracles. Same with all the others. Those tables aren't monster encounter tables; they're religious hierarchy tables. You appeal to them for miracles. You might ask them to intercede with each other. In these cases you need to know how well they'll do. They're not there for you to fight or to take into dungeons with you.
@SuStel3 ай бұрын
There's a reason God has stats. First off, you need certain stats for clerics to make appeals: they get spirits to cast spells for them, and this is based on the target deity's stats. Second, in the system of Fantasy Wargaming, which they devote a good chunk of text to, ALL spirits, of every mythology, including Christianity, come from the same place and operate on the same principle of mana. It's the worshipers' belief that powers them. God just happens to have a vast amount of belief aimed at him, so he's really powerful. But he's still "just" one of the spirits of the Ethereal Plane, so he's not exactly the infinite creator that Christians claim. God really is the jealous god he says he is, demanding a monopoly on worship to the point of religious propaganda.
@SuStel3 ай бұрын
7:10 Bruce Galloway didn't give it the subtitle "The Highest Level of All." This was given to it by the US publisher of the second and third editions. The phrase does not appear in the original English edition.
@SuStel3 ай бұрын
5:55 I've played it. I know some people who have played it. It's not unplayable; it's just not presented very well.
@SuStel3 ай бұрын
4:50 Their problem wasn't that D&D wasn't historically accurate enough; it was that it wasn't realistically self-consistent enough. They used real world legendary settings to illustrate a self-consistent campaign, but these are just illustrations, and the book encourages you to build your own fantasy world. But in D&D, you have a mishmash of elements that make no sense together, from 50-foot dragons living in 10-foot-wide rooms, to darts and arrows and short bows and long bows and crossbows being used indiscriminately by all. Societies are given hierarchical social structures, and motley groups of adventurers are given logical reasons for hanging out together
@DrTedNelson4 ай бұрын
I started reading the Necroscope books around 1993 or so and remember seeing the RPG in a local bookstore for about 4 months before it disappeared. I flipped through it once and was surprised because the series is basically built around psychic spies fighting super-powered vampiric beings (the Wamphyri) but the RPG straight up says "uh don't use these guys - the main antagonists in the books - in your game, they'll wreck you." Without them it's basically a spy novel with psychic people, which is kind of disappointing.
@derekbranim24164 ай бұрын
WEG made a DC comics game in the late 90's using the d6 system. It was really cool and so much easier to play than the two previous DC games.
@RedwoodTheElf4 ай бұрын
The Prisoner's Stone and the Lightning Stone would make wonderful magic items. Especially if the party doesn't know how the lightning stone works when they first find it. Actually, the fourth book is "Ardneh's Sword", not "Ardneh's World"
@machfront4 ай бұрын
Another FF-inspired game that’s more rules-lite, fun and fast… Spellzard! I’m sure you guys may enjoy. Cheers, guys!
@sanjeevshah1684 ай бұрын
Torchbearer?
@JE-dx2yl4 ай бұрын
He doesn't just suddenly start believing in god it happens throughout the book as he learns about the world. He also wasn't a physicists he was a mechanical engineer. He was physically active he could have starred on his college team if it wasn't for his studies.
@Susrek4 ай бұрын
Pulling this classic out for the Virtual Harvest Gaming the end of October.
@Susrek4 ай бұрын
Just ran this for 1e. Went really well. They found the corpses of the characters from the D&D Cartoon as previous entrants. Took us four sessions over about 17 hours. 5 deaths and two characters hit with level drain. There is also a definite 'best order' for the artefacts. It's a great example adventure where you can swap in and out traps/monsters/artefacts.
@neue014 ай бұрын
I can’t take anyone seriously that likes pro wrestling and especially men beating up women in wrestling.
@johnhall35705 ай бұрын
Our gaming group is actually starting BRINDLEWOOD BAY this week at the urging of one of our members, so the timing on this podcast couldn’t be better for me!
@matthewelias75455 ай бұрын
Surge pricing was out of control at night. From 9pm-12am the ride that was $10 at 8am from hotel to gencon, was $70
@tamasbarany45215 ай бұрын
Loved this episode!
@jackphoton5 ай бұрын
I remember no anger towards Gene. Gene refused the first 4 FASA submissions for being too militaristc. Towards the end, FASA was heading to the militarism again AND they were reading their license as "Star Trek' while PAramount was reading it as 'Star Trek, the TV Series.' Paraount only agreed tot he original series. FASA went ahead and took the movie stuff and Paramount let them. When TNG hit, paramount said no and FASA went ahead and published the 2 TNG books without permission. License yanked. This is from Guy McLimore Jr over several podcasts over the years.
@jackphoton5 ай бұрын
FASA's reading of the license told them that any future Trek would be influenced by FASA's publications. paramount again said no and then pulled and plucked what they liked from FASA to show who is who in the relationship.
@jackphoton5 ай бұрын
I would correct one notion, Fantasimulations was hired on the spot at Gencon 1982 August 22, to write a spec game. That was immediately approved and first edition was on the store shelves January 1983. The first public announcement of the game is in a small ad blurb in Challenge magazine November 1982. It was said that FASA's Trek was second best selling only behind AD&D for a couple years.
@1000jjwalker5 ай бұрын
Do F.A.T.A.L
@Raycheetah5 ай бұрын
I have pretty much ALL of ICE's MERP except... Lorien. =;[.];=
@nutherefurlong5 ай бұрын
I think one of the copyright holders is selling these on DriveThru, but the "what to buy" is just as confusing now as the nomenclature and intent seemed to be then. Thanks for profiling it!