8:10 small tipp if you see a pact tank with this sight its equiped with 1G42 FCS system and can do lead calculation simply track your target with your aimpoint for a second lase then fire the soviet FCS are also a allways one system ones you have a range input in the system from the laserrange finder the autolead system is allways on unless you manually change the range in which case you go to manual emergency mode or reset you range to zero you can also see the system at work lase something far away them move your turret youl see in the gunner sight how your gun barrel moves infront to apply the lead T80B and T64B have this
@samargrewal92916 күн бұрын
nice :) happy to see you play more pact
@michaelhansen566215 күн бұрын
thank you!
@Tamburello_199417 күн бұрын
"Shoot and scoot"
@robingrewal810317 күн бұрын
The infantry update was the basic introduction of infantry into the game If you read the patch notes you will see infantry update part one That should answer most of your question Along with looking at the patch notes themselves
@robingrewal810317 күн бұрын
Nice Hope you customize some of the missions in the future Like pragmatic payment but with the Soviets instead of the east Germans T-64A obr 1983s and Soviet bmp1Ps
@michaelhansen566215 күн бұрын
I have messed around with it I think I might do this once I finish the current playlist
@CarHubTalk3 ай бұрын
Good stuff
@gracehesson31494 ай бұрын
I love you so much omg i’m so excited for new content😊
@michaelhansen56624 ай бұрын
I got another video on the way baby
@samargrewal9294 ай бұрын
Pargament payment part 1,2 and 3 are a very good representation of how soviet doctrine works I.E is not human waves tactics like enemy at the gates
@michaelbeach79884 ай бұрын
First
@michaelhansen56624 ай бұрын
hahah I no idea you followed me
@michaelbeach79884 ай бұрын
@@michaelhansen5662 👀👀
@ActionScripter4 ай бұрын
Ways to kill the choppers: - Call CAS and hope they have rockets, as they will target helicopters as priority - Use sabot with the lead system (requires smooth tracking of the target's center, check the gunnery guides and/or T-80 training mission) - Use the Kobra ATGMs your tank carries (ammo choice #4)
@michaelhansen56624 ай бұрын
Oh I didn't realize I even had atgms on the tank, thanks for the heads up. Definitely should have used the guide but thanks for the tips!
@michaelhansen56624 ай бұрын
whoops, this was actually episode 13
@samargrewal9294 ай бұрын
8:03 welcome to conventional conflict between two near to peer armies
@michaelhansen56624 ай бұрын
Truly
@ActionScripter4 ай бұрын
Why not use thermal sights in the early engagements?
@samargrewal9294 ай бұрын
1:40 read the gunnery guide or do the T-64A training mission to get the right range line up the bottom half with the top half of the image also below 1000 meters the rangefinder will not work
@samargrewal9294 ай бұрын
nice also i would recommend you stay off downward slops as much as you can since all the soviet tanks in-game heavily relay on the angling of there upper front plate to be affective also it leave's you're roof armor of the hull and turret heavily exposed i hope this help's :)
@ActionScripter4 ай бұрын
Definitely a tough mission, and you're meant to solve it with positioning as you did. Nice work. Also, the very small map squares are just 100 meters, but the larger/thicker ones are 1 km.
@michaelhansen56624 ай бұрын
Thank you for the clarification! I was wondering how I messed that up.
@samargrewal9294 ай бұрын
nice :) also i would recommend you read the gunnery guides since they provide a lot of good info also since pact has a lot of variety in terms of how the fire control systems work for diffrent vehicle's example on one end of the spectrum you have the T-55A and T-62 wacth have no FCS and ww2 style gun sights while on the other end you the T-64B and T-80B wacth have the 1A33 fire control system comparable to the Abrams and have the 1G42 gun sight wacth is two axis stabilized unlike the M1's primary gunner's sight i hope this helps :)
@ActionScripter4 ай бұрын
Yeah those tanks you found were dead from the bomb strikes. Normally they would arrive as reinforcements.
@michaelhansen56624 ай бұрын
That makes sense I remember watching the bombs drop over there but I have no idea how effective they actually are. I have found that I have a difficult time trying to figure out a kill vs a none kill outside of movement or fire. If hatches were popped I would be able to tell or perhaps damage from the bomb blasts themselves. Or just a burnt out texture.
@ActionScripter4 ай бұрын
One thing I like to do to make optical rangefinder tanks easier is to look at the map pings when the enemies are spotted. The grid squares are 1 km, so it's often possible to get a rough estimate of how far away they are just by eyeballing it. You can also do this ahead of time in some missions, looking at the likely locations for contact and pre-ranging your gun for the distance.
@michaelhansen56624 ай бұрын
bro are you the developer of this game?????? I freaking love your freaking game!!!!! Keep it up! Thanks for your advice I think I'll start implementing that and seeing how well it serves me in the next missions.
@ActionScripter4 ай бұрын
@@michaelhansen5662 Yes indeed. It's cool to see that you're enjoying it.