Is it possible to share the code for converting depth to 3D?
@nirajjoshi4742Ай бұрын
Guys, it is quicker to make a Gaussian splat and then export it as a mesh or direct photogrammetry? I'm new to the subject, so any help would be appreciated. Btw, i use SuGaR to export the mesh, the quality isn't so great but works 60% of the time.
@basiliotornadoАй бұрын
This looks great! How does it compare to hloc? I'll probably give them both a try later, but i didn't like the hloc workflow first time i tried it.
@SavedAnime2 ай бұрын
Salut.. j'aimerais bien savoir comment faire l'animation 3d avec NVIDIA edefy sur andr😢
@simonbe2 ай бұрын
This looks cool, but the surface seems to be unusable...
@lideaecerta67622 ай бұрын
Do you know if it's possible to do passthrough with this? i.e. the gaussian splat with passthrough video outside of the model?
@eror404tvavystavi2 ай бұрын
Pls download
@frotaur2 ай бұрын
That's great, I've been wondering lately with the SoTA is still COlmap given how old it is. Did you implement it directly from the repo, or do you know if there is a more 'user-friendly' implementation ?
@visualitoXr2 ай бұрын
Yes, I used the implementation directly from the repository github.com/naver/mast3r/tree/mast3r_sfm
@metulski12343 ай бұрын
I am so impressed by this technology. I've been testing a lot with my own drone shots and postshots for a few days now. A little tip on the side. Today I found a workflow for cleaning up splats in a video by Olli Huttunen (Let's Clean the 3D Gaussian Splatting models and remove floating artifacts!) that is really good. Everything then runs via Unity. We live in really exciting times, with endless possibilities =)
@mousatat73923 ай бұрын
What video 2 video tech you used?
@visualitoXr3 ай бұрын
runwayml.com
@saemranian3 ай бұрын
Perfect!
@steveclark63523 ай бұрын
I’d love to know how to view Gaussian splats via meta quest 3 headset to create something that could be used where I work.
@yosha_ykt4 ай бұрын
Woah, amazing
@Leyverse4 ай бұрын
BRAVO!!
@rahmanullahkhan32364 ай бұрын
Which is the best depth camera? What parameters to check for a depth camera?
@yosha_ykt5 ай бұрын
Wow, can i upload own Gaussian thorough luma ai?
@RaceSmokie5 ай бұрын
crazy :O
@MertAraç-p7f5 ай бұрын
Can you share your PCD Transform code ?
@vicentecarro5 ай бұрын
What software/workflow did you use?
@visualitoXr5 ай бұрын
1. Input image 2. Image => Depth image with Depth-Anything-V2 - github.com/DepthAnything/Depth-Anything-V2 3. Conversion "Depth image => 3D point cloud", my code 4. View point cloud in MeshLab
@abnorth22765 ай бұрын
This is exactly the type of stuff I‘m interested in seeing more of. Taking older footage and give life to it in a new way. Maybe in some cases one could be able to rebuild for example an old village that has been filmed from various angles in the past into a 3d model. Really cool stuff. Great work!
@yosha_ykt4 ай бұрын
Yeah, same as you
@alfibima42476 ай бұрын
Tutorial please
@Fortnite-Skills6 ай бұрын
Very Impressive!
@trajectoryunown7 ай бұрын
This is amazing.
@diodin85877 ай бұрын
Amazing! How many images did you use?
@visualitoXr7 ай бұрын
76 images
@jimgunzel8 ай бұрын
Is that a 3d mesh at the end? Amazing work btw
@visualitoXr8 ай бұрын
Yes, it is 3D mesh extracted from 3D Gaussian Splatting
@jimgunzel8 ай бұрын
@@visualitoXrmay i ask how this is done?
@visualitoXr8 ай бұрын
niujinshuchong.github.io/gaussian-opacity-fields/
@mercuriete8 ай бұрын
Please tutorial
@tomward529310 ай бұрын
Have you managed to make stereoscopic gaussian splats?
@judigrawe410211 ай бұрын
*Promosm* 😄
@BernardoAlevato11 ай бұрын
in quest 2 is a bit laggy, wich headset you are using ? thanks!
@visualitoXr11 ай бұрын
Quest 3
@WizardGeo-official Жыл бұрын
Nice build!❤❤❤
@rasikrodriguez3962 Жыл бұрын
This is promissing. How many frames per second? Could a quest3 game be made with gaussian splatting meshes!
@visualitoXr Жыл бұрын
Frame rate is between 15 and 70 FPS. I'm afraid it's too low for gaming
@berkayozturk6524 Жыл бұрын
Hello, this looks amazing!! Can you make a tutorial for how you do it in AR?
@sirokorozchodnyautobusak3238 Жыл бұрын
Kdyby alespoň ty názvy zastávek byly správně... Šimkova není pro MHD a Fortna už neexistuje asi 30 let.
@TheFloppingSquad6 жыл бұрын
whats the name of the software on the tango?
@jaklicek27316 жыл бұрын
Slušná práce, doufejme, že se Vltava nezvedne o těch 30m :D.
@olivertrojovsky30276 жыл бұрын
Hi, can I ask you, which app are you using, for viewing just depth sensing camera input? Thanks a lot :)