Пікірлер
@JaqaviusDinglenut
@JaqaviusDinglenut 3 күн бұрын
things like local humanoid = player.Character:WaitForChild("Humanoid") aren't efficient and pretty unreliable. I like using this; local Char = player.Character or player.CharacterAdded:Wait(); local H:Humanoid = player.Character:FindFirstChildOfClass("Humanoid"). First get the Character or wait until it exists, for convenience. Since a player character only has one humanoid, we dont need to wait for a child named Humanoid but rather an instance. :Humanoid also tells Luau that the variable is a Humanoid Instance, so that autofill works again.
@GameDevJr
@GameDevJr 3 күн бұрын
you could do that! appreciate it!
@EpikTheEpic
@EpikTheEpic 4 күн бұрын
Underrated 🔥
@GameDevJr
@GameDevJr 4 күн бұрын
@EpikTheEpic appreciate it!
@BBearVR
@BBearVR 5 күн бұрын
If timmy == hurt then timmy.health = timmy.health - 10 end
@GameDevJr
@GameDevJr 5 күн бұрын
@@BBearVR lmao
@ЕгорКириченко-и1ч
@ЕгорКириченко-и1ч 6 күн бұрын
I love music from sonic
@RealBaconLite
@RealBaconLite 7 күн бұрын
Mobile?
@GameDevJr
@GameDevJr 7 күн бұрын
@@RealBaconLite pretty sure it works on mobile, all you have to do is touch the screen!
@RealBaconLite
@RealBaconLite 7 күн бұрын
Aright
@RealBaconLite
@RealBaconLite 7 күн бұрын
@@GameDevJrbut to long lol
@RealBaconLite
@RealBaconLite 7 күн бұрын
And script?
@GameDevJr
@GameDevJr 7 күн бұрын
@@RealBaconLite doesnt that ruin the point of the tutorial??
@Muchacn-vr9wj
@Muchacn-vr9wj 9 күн бұрын
Sad Timmy = Sad world
@Nifftys_studio
@Nifftys_studio 9 күн бұрын
Cool video lil bro
@Muchacn-vr9wj
@Muchacn-vr9wj 9 күн бұрын
Thanks buddy
@GameDevJr
@GameDevJr 9 күн бұрын
No problem 👍
@Muchacn-vr9wj
@Muchacn-vr9wj 2 ай бұрын
Thx little bro
@ProtogenArt
@ProtogenArt 7 ай бұрын
ServerSide VER: local val = 1 for i = 1, string.len(script.Parent.talk1.Value) do task.wait(ur number ig) --[[if script.Parent.Parent.talkSFX.Playing then task.wait(0.062) elseif script.Parent.Parent.talkMadSFX.Playing then task.wait(0.15) end if i >= 42 then script.Parent.Parent.talkSFX:Stop() script.Parent.Parent.talkMadSFX:Play() if i == string.len(script.Parent.talk1.Value) then script.Parent.Parent.talkSFX:Stop() script.Parent.Parent.talkMadSFX:Stop() end elseif i < 42 then script.Parent.Parent.talkMadSFX:Stop() script.Parent.Parent.talkSFX:Play() if i == string.len(script.Parent.talk1.Value) then script.Parent.Parent.talkMadSFX:Stop() script.Parent.Parent.talkSFX:Stop() end end]] script.Parent.TextLabel.Text = string.sub(script.Parent.talk1.Value, val or 1, i) --print(string.sub(script.Parent.talk1.Value, val, i)) end Edit 1: hopefully this helped! - ProtogenArtist
@GameDevJr
@GameDevJr 7 ай бұрын
thanks!
@ProtogenArt
@ProtogenArt 7 ай бұрын
@@GameDevJr np!
@ProtogenArt
@ProtogenArt 7 ай бұрын
​@@GameDevJrbtw u got a punch script vid? I'm making a script 4 one!
@ProtogenArt
@ProtogenArt 7 ай бұрын
I think if you make it -1 it goes down (in text wise)
@GameDevJr
@GameDevJr 7 ай бұрын
@@ProtogenArt nope, im not really that complex in scripting
@the_mpl
@the_mpl 7 ай бұрын
Super!
@GameDevJr
@GameDevJr 7 ай бұрын
one thing: make sure to have the textlabel empty.
@BBearVR
@BBearVR 7 ай бұрын
LESSSD GOOOOOO
@GameDevJr
@GameDevJr 7 ай бұрын
wassup!
@BBearVR
@BBearVR 7 ай бұрын
@@GameDevJr w do you still use discord
@GameDevJr
@GameDevJr 7 ай бұрын
@@BBearVR yes
@BBearVR
@BBearVR 7 ай бұрын
@@GameDevJr k
@ProtogenArt
@ProtogenArt 7 ай бұрын
i got a serverside script for you in the comments btw!
@GameDevJr
@GameDevJr 7 ай бұрын
subscribe for more videos and maybe tutorials? 😊
@caats481
@caats481 7 ай бұрын
mi like like watch old euphoria showcase
@Pot382
@Pot382 7 ай бұрын
The animation is not too realistic but yeah still good fix it if you can and btw The ragdoll is to delay and you really need to fix that (feedback)
@GameDevJr
@GameDevJr 7 ай бұрын
thanks! i just used free animations for testing and this was just a quick concept that i made under an hour!
@GameDevJr
@GameDevJr 7 ай бұрын
quick note: sometimes theres a delay sometimes there not
@Nifftys_studio
@Nifftys_studio 7 ай бұрын
crazy video B)