So it's basically an add on that does the exact same thing as a lattice does without any add ons?
@NyarkoaJoyce2 ай бұрын
❤
@ricnoyle49012 ай бұрын
Awesome video and instructions. Thank you from all of us in Hawaiʻi.
@ricnoyle49012 ай бұрын
I wanted to extend my heartfelt thanks for the incredible Photoshop workshop you conducted at PhotoCON Hawaii 2024. Your expertise and teaching style made the session not only educational but also truly magical. The ease with which you navigate through complex techniques and your clear, concise explanations have left a lasting impression on all of us here in Hawaiʻi Your ability to demystify Photoshop and make it accessible is truly remarkable. You didn't just teach us; you inspired us to push our creative boundaries. Thank you for sharing your knowledge and passion with us once again. Looking forward to more of your amazing workshops in the future! Be well, Stay happy! Ric
@StephenBurns00711 күн бұрын
It was my pleasure! You are very welcome.
@roostergamer7862 ай бұрын
Looptools dont show up when i rigthclick on it
@eiriniprd2072 ай бұрын
go to edit > preferences > add ons serch for loop tools and activate it by clicking on the empty square on the right side of the "loop tools"add on.
@jtmartinson56103 ай бұрын
Focus on the topic. Seriously. And H264 is not a QuickTime format.
@michaelogden-schuette91753 ай бұрын
Wonderful tutorial, thank you so much!
@stevrgrs3 ай бұрын
I think you mean to say "modifier" and not plug in :D
@petertremblay37253 ай бұрын
The problem is that i am trying to project stone block on an uneven surface and the stone block frontal face get deform while they need to stay flat, any clue?
@jessep214 ай бұрын
First, I spent an hour trying to get the actual Conform add-on to work properly before giving up in bewildered frustration. Next, I found this tutorial, spent 7 minutes following it and everything worked perfectly. Finally, I spent 10 seconds deleting the Conform add-on from Blender Preferences. Thank you Stephen for such a beautifully clear and concise explanation.
@PesceConOlio4 ай бұрын
For some reason it dosn't work, as soon as I use the Sw the mesh I want to project just explodes. I looked around but nothing works.
@travissmith74714 ай бұрын
I will have much use for this... Thanks for the tutorial...
@user-yf9ux5rt4f4 ай бұрын
TOP!
@danielross510864 ай бұрын
Excellent. Thank you.
@caribbeanchild4 ай бұрын
Use your view keys or drag the mouse while holding down the ALT key and pressing the middle mouse button to jump to the exact views.
@cockerspanielhome5 ай бұрын
Thanks. I have been trying to learn Blender and it was great to learn a new way to model things.
@marcofarbedreid5 ай бұрын
Thanks, man! It was driving me crazy.
@CamilleDeBastiani5 ай бұрын
Thank you!
@tony925065 ай бұрын
this is awesome!!
@kirithornalley61235 ай бұрын
I've been trying for weeks to work out how to do this, to get some complex 3D meshes of proteins to snap to a nanoparticle - basically a sphere, but absolutely wasn't going to pay for the Conform Object plug in! And it works perfectly.
@StephenBurns0075 ай бұрын
I am so glad that this helped.
@dodatkidominecrafta47625 ай бұрын
Bruh but sometimes you just have flat surface so you cannot just make flat from half circle, because you already have flat
@giuliodl22125 ай бұрын
Exactly! How can we manage to extrude a perfect semicircle without using proportional editing?
@alank645 ай бұрын
OMG, Yes, MODO, thanks for showing me that style, especially where to find the styles!!! Thanks
@kiranphalke95225 ай бұрын
Exatly i want ❤❤❤
@goodash15 ай бұрын
Nice design!
@marendranoddy5 ай бұрын
worked like charm !
@brissen51866 ай бұрын
The snapping method looks like a crutch, but it works quite well even for long meshes. Thank's man, your tutorial helped me a lot.
@fiknightsforge42276 ай бұрын
Does this need to be done a specific axis, to work properly? Trying to accomplish this with a design we've been working on here and when we get to the rotate/scale step everything goes wonky haha.
@iamoperator6 ай бұрын
Next update solve it... Here I am 2024 and still having the issue. Thanks, Adobe.
@botmuddy1336 ай бұрын
same brother i have tried many things to fix it nothing is working this is such a pain man
I don't understand what purpose the plane sserved?
@brissen51866 ай бұрын
I'm not hundred percents sure, but probably it serves to uniform distribution of the snapped mesh (in this case the arrow) over the surface (sphere). Otherwise (I tried to do this without a plane) you would have to tinker with vertex groups, weights and who knows what else.
@johnrichardson19496 ай бұрын
@@brissen5186 makes sense thanks for helping me understand!
@williamthegeckowallace35737 ай бұрын
just restart ur pc if the erasure and tilt isnt working
@UnobviousExpand7 ай бұрын
Thank you! your tutorial is gold! Well explained, clear and concise. ❤
@cliffalexander28907 ай бұрын
Great video 😊
@StephenBurns0077 ай бұрын
Thank you!
@manuel.camelo7 ай бұрын
You ABSOLUTE Jesus !!! 👁️👃👁️🙏
@chiclub0777 ай бұрын
This video is awesome! very helpful!😃
@johnguild88507 ай бұрын
Stephen, thank you so much. I great video which I will book mark again to watch. Peace.
@kubeksrubek83468 ай бұрын
This tutorial is very good, people need to like this because conform object is a tool that I think everyobody needed atleast once in their life but they didnt want to pay the 12 dollars on blender market. Here we have all that for free. You deserved a like and sub💪
@StephenBurns0077 ай бұрын
Thank you!!
@StephenBurns0077 ай бұрын
I agree.
@arthurponsart69698 ай бұрын
Thank You Been trying to install Nik Worked great 👍
@user-bx3we7gz9s9 ай бұрын
❤️
@mathhenrique93959 ай бұрын
Muito obrigado, eu estava procurando por um tutorial para isso a muito tempo!!
@juanfernando8710 ай бұрын
espectaculaaaarrrr!!!!!!!!!! te amo!!!!!! jajjaja sos un genio. No sabes lo que me ayudaste. me suscribo, like y a favoritos
@trbsmn10 ай бұрын
what about those delaminations though
@DaleSteadman10 ай бұрын
Very interesting technique, thanks for sharing Steve.
@erikals10 ай бұрын
🎯 Key Takeaways for quick navigation: 00:00 🎨 Presets for Easy Replication: Utilizing model presets in LightWave allows for quick and easy replication of objects and their configurations. Presets can be applied to various contexts, simplifying complex setups. 05:47 🌈 Efficient Texturing in Substance Painter: Seamless integration between LightWave and Substance Painter streamlines the texturing process. Maps can be easily exported, modified, and re-imported without manual reloading. 15:31 🖌 PBR Importer for Texture Organization: The PBR Importer in LightWave automatically organizes texture channels based on their names. This simplifies the process of bringing in textures, ensuring proper assignment and mapping. 20:49 🌐 Buffer Workflow Simplification: LightWave's buffer system allows for the creation of custom buffers, such as ambient occlusion, with just a few clicks. These buffers can be easily used in compositing, simplifying post-production work. 24:17 ⚙ Efficient Object Management with Parts: Parts in LightWave enable efficient object management, allowing for easy separation and identification of different components within an object. This aids in texture painting and compositing workflows. 27:49 🎥 Easy Workflow for Fusion Compositing: The tutorial demonstrates an efficient workflow for compositing in Fusion, showcasing the use of scripts and tools to handle mats and objects seamlessly. 34:40 🖼 Optimizing High-Poly Objects: The speaker shares a method to simplify high-poly objects using the Easy Mesh Simplifier tool, allowing for interactive work with low-res versions and instant switching to high-res during rendering. 36:15 🔄 Render-Time Object Replacement: Demonstrates render-time object replacement, enabling the use of low-res versions for interactive work and seamlessly replacing them with high-res versions during rendering. 39:49 🖼 Baking Textures within LightWave: Explains the process of baking textures within LightWave using the Easy Texture Bake tool, simplifying the setup for normal maps, color maps, and other texture types. 50:55 🎯 Efficient Object Instancing: Introduces the Poisson Distribution tool for efficient point distribution, combined with the Easy Bend setup, allowing for complex object instancing with proper orientation and flexibility. 55:38 🧩 OD Root is a unified platform for LightWave 3D users, offering free access to shared resources, artwork, presets, and plugins, aiming to streamline community collaboration and support. 58:14 🖼 OD Root provides a notification-based system where users can explore artwork, scenes, and assets, allowing easy downloads and integration directly into their LightWave projects. 01:02:50 🚀 Copy/Paste External tool simplifies asset transfer between various 3D applications, enabling users to seamlessly move models, textures, and other elements, enhancing workflow efficiency. 01:09:11 🎨 Substance Plugin facilitates the integration of Substance Designer files into LightWave, providing users with procedural textures, adjustable parameters, and animation capabilities, enhancing creative possibilities. ----- ----- ----- 01:21:31 🚀 Explore a wealth of tutorial content and in-depth sessions on LightWave 3D modeling, including recreating iconic spaceships and detailed character designs, available through subscriptions, enhancing skill development. 01:21:44 🏆 Congratulations to the winner of the one-year Creative Cloud subscription, three Adam! Please send your email address to receive your prize. 01:22:25 📧 Make sure to follow the presenter, Oliver, and join the LightWave Users Group mailing list for community updates, workshops, and roundtable discussions. 01:22:52 🕙 Participate in the LightWave roundtable discussions every Sunday at 10:00 a.m., where users can share their favorite LightWave aspects and engage in free-for-all presentations. 01:23:21 🗓 Monthly LightWave Users Group meetings are scheduled for the first Sunday of every month, typically at 10:00 a.m., providing valuable insights and updates about the LightWave community and software. 01:24:03 🎉 Express appreciation to the presenter, Oliver, for the informative session, and look forward to future presentations featuring various topics and experts within the LightWave community.
@erikals10 ай бұрын
🎯 Key Takeaways for quick navigation: 06:12 🖼 Scene presets consolidate everything into a single file, making sharing and organizing scenes more efficient. They encapsulate all objects, scenes, and images within the preset file. 13:12 📂 Scene presets are stored in preset folders, but users can create custom preset libraries and easily transfer presets by sharing the preset files. 16:51 🗂 Users can add, remove, or edit preset locations in LightWave 3D preferences, allowing flexibility in managing preset storage locations. 20:10 🌳 Model presets, similar to scene presets, allow efficient organization and sharing of 3D models. They store objects and textures within the preset file, enhancing portability and ease of use. 23:44 🔄 Model presets can be added to specific folders, ensuring organized content management and enabling easy retrieval of objects for various projects. 26:28 📂 LightWave 3D allows organizing presets into folders, streamlining asset management. 27:40 🗂 Presets with red dots indicate external files, saving space by referencing rather than embedding assets. 30:16 🖼 Adding multiple objects to presets is effortless, supporting quick library organization. 35:14 💡 IES lights preset library offers 43,507 files, enhancing the usability and visual selection of lights. 50:09 ☁ Volumetric presets provide easy atmospheric effects, enabling quick adjustments and storage of settings. 52:39 📚 Image presets can be challenging to manage; utilizing Google search might be easier but lacks organization. 54:01 🖼 Utilize image presets efficiently in LightWave 3D by adding single textures or entire directories with recursive folders. Presets display file origin and resolution. 55:12 🎨 Applying images to selected surfaces is made simple in the preset system, allowing quick loading and seamless integration without manual adjustments. 58:22 🔍 Implementing search strings in image presets streamlines the process, creating filtered libraries based on file names and descriptions for easy retrieval. 01:08:00 🌱 Fiber Effects presets simplify complex setups; users can layer presets, enabling quick experimentation and creating varied, intricate hair designs. 01:17:56 🎨 Origami Digital demonstrates using weight maps for ecosystem creation in LightWave 3D, allowing artists to define areas with specific objects like trees, rocks, or buildings, simplifying the setup process for intricate scenes. 01:19:34 🔄 External image updates in tools like Photoshop or Affinity Photo are automatically reflected in LightWave, enabling quick iterations and changes to textures and object placements without extensive reconfiguration. 01:20:50 🌴 LightWave's instance and preset system allows effortless object substitution and layout adjustments. Objects can be replaced or rearranged easily, enhancing flexibility in scene design and reusability of setups. 01:22:46 🌈 Animated color changes in textures can be seamlessly integrated, and distribution patterns can be animated based on image sequences. Proper color matching is essential for consistency in the distribution setup. 01:27:01 ⏳ LightWave's motion presets system simplifies animation management. Users can save, combine, and recall specific motions or poses, allowing for efficient character animation workflows.
@kathynied625511 ай бұрын
Rest in peace my friend
@caroldavis511111 ай бұрын
this is absolutely fantastic! I can't wait to try it out. Great explanation!