I think you are off with true strike for sure, shillelagh as well but that is more for builds around it. But random wizard with a cross bow and true strike, at level 1, shoots as accurate as firebolt etc but hits for 1d8+3, and they can swap to melee ranged. 1d8+3(7.5) is better than even toll of the dead's d12(6.5). Level 5, they hit for 1d8+1d6+4, average damage 12 vs toll of deads 13, at probably 8 when you cap your int at 20 true strike catches up. At 11 on toll does more damage unless that wizard has a magic crossbow then it depends on the crossbows magic but in any event it wont be much less. And I'd say it being an attack roll vs a save pulls it ahead. And it will be outpacing firebolt up to 11 similarly, and at 11 firebolt just matches it. Sure at 17 firebolt may take the lead if there is no magic crossbow in play, but at 17 who is using a cantrip for attacks other than a warlock.
@halozoo24362 ай бұрын
@Ahglock Shillelagh isn't good for typical Caster builds as it doesn't keep up in scaling on its own, and Shillelagh only thrives in said specific builds where they have the actual fix to its scaling issue. True Strike however is a very different beast as it ends up simply not working well with the Rules as Written Drawing and Stowing only allows you to Draw or Stow 1 item at a time, so attempting to use a 2-Handed Weapon as a Caster means you'll have to do a lot of fiddling around with hands to actually function whenever you attempt to Cast any normal Spell with a Material Component, and most Casters have stuff that buffs their Spell Attacks which True Strike doesn't benefit from, and as I pointed out: True Strike requires ammo for a Ranged Attack so it has limited uses as the game is intended to work unlike other Cantrips. Plus, as you mentioned just now and I mentioned for Magic Stone, while True Strike is good at Low-Levels, it doesn't scale up enough to keep up in the end, further limiting its utility for most Casters who don't build around using Weapons. So ultimately, I just can't rank it as high overall compared to other Cantrips that are always useful and don't fall behind as much for their benefits later on.
@vajona38944 ай бұрын
Imagine the trash who support this woke DEI mind virus
@jondrew42834 ай бұрын
Hi😊
@jollyboyjohn574 ай бұрын
How do you do that I can't do it
@halozoo24364 ай бұрын
@@jollyboyjohn57 I genuinely have 0 clue, I just constantly get lucky on this fight on streams/video
@XanderHarris10234 ай бұрын
Instead of increasing the radius for Circle of the Sea, I like allowing it to be cast on other players and then the subclass capstone can just be you can have it on two players at once.
@halozoo24364 ай бұрын
@@XanderHarris1023 That could work, but I personally prefer the idea of having Circle of the Sea not be pigeonholed into being another mandatory Melee build since we already have Moon and Spores doing that, so I think it'd be better if Sea had more of a choice between going Melee vs Ranged.
@XanderHarris10234 ай бұрын
@@halozoo2436 That was my intent. Cast it on the tank and then sling your storm spells from the back line. Their spell list is also not conducive for a front line character.
@halozoo24364 ай бұрын
@@XanderHarris1023 Yeah, I just don't know if I would prefer having their Feature be based around using it on friends, especially a Melee friend who wants to keep foes close to them (unless there's a cliff or you're abusing Spike Growth)
@benjamincarlson69944 ай бұрын
So since you only come at this from a 5e perspective, I think you misunderstood many things about Solarian being based off of Str. Combat maneuvers like Shove, Disarm, Trip, etc etc are things any character can do by default, are extremely useful in practice within the 2e Paizo ruleset, at least in Pathfinder 2e for sure, and it also boosts Solarian ranged damage, not just melee skills. In 2e Paizo, attacking is not necessarily the best thing you can do in all situations, as combat maneuvers to debuff the enemy to set up another player's combo is highly recommended against powerful opponents. That said, you are correct from my assessment that there are many issues with the class, but I thought I could give my input on this.
@time2dice5 ай бұрын
As for auto fire weapons going off class fire while I agree that soldiers should definitely start with a small buff to class DCs to reflect their specializations with spray and pray type weapons, I don’t thing that’s a problem is with the auto fire action itself. As is soldier is the only class that gets legendary in class dc and mystics never even get above trained, there is plenty of differentiation. I have seen it proposed that rather than class dc the saving throw could be at your attack roll dc +10 and the MAP would apply.
@halozoo24365 ай бұрын
@@time2dice The problem is that the way any Class besides Operative Solarian and Soldier use AoE Weapons doesn't make logical sense. How the heck does an Envoy use Cha to effectively fire a machine gun? How does a Mystic fire a cannon with Wis? And how the crazez does a Witchwarper do so well firing a Screamer with Int? Those 3 really shouldn't be using their main stats to fire guns of any kind, much less the big bulky ones. Then there's the even bigger problem with using Class DC: it bypasses Simple/Martial/Advanced Weapon Proficiency, which is downright wrong. The Witchwarper should not be so effective with an Advanced Weapon like the Screamer with 0 Feat investment required, but RAW, they absolutely can at the same Proficiency as Soldier until Lvl 19, even though they're currently stuck with just Trained in Simple Weapons (albeit that's clearly due to an error) but Master Class DC (though this may be an error too).
@time2dice5 ай бұрын
@@halozoo2436yeah the witch warper thing is particularly weird to me as usually spell casting classes don’t get class dc upgrades. Paizo made the specific choice to add that to the witch warper.
@halozoo24365 ай бұрын
@@time2dice Yeah, and it's even weirder because at the end you don't get Legendary Class DC with Legendary Spellcasting, meaning your Quantum Field effects are stuck at Master when your Spells are all Legendary.
@time2dice5 ай бұрын
I can’t say I agree with you on the weapons feeling worse than 5e. Other than adding dex to certain it feels like the only thing 5e does is different damage. I sort of agree about traits not feeling good on a first glance but the difference between a d4 weapon and a d12 damage is on average 4 damage so a +2 damage especially at lower levels where weapons are one of your main ways of customization options is two weapon dice.
@halozoo24365 ай бұрын
@@time2dice I think 5e is currently better overall just because of the lack of polish and proper balancing of SF2e's current lineup. It certainly has the potential to outshine 5e, don't get me wrong, but I can't say that yet. We have difficult to acquire weapons that are practically worthless (RIP Magnetar Rifle), Simple Weapons that actually beat Martial Weapons at their job (looking at you Seeker Rifle) and so much more jank. Paizo has a lot of work to do with the Weapons to polish them up so they can live up to the potential. Also, for Kickback, my point stands that it's way too much of an investment for only 1 Damage, even if it's hypothetically worth 1 Damage Die, because it's definitely not worth the -10% Hit Chance unless you invested in SF2e's worst Stat or stick yourself in place with a Bipod that eats up an upgrade slot. At least Propulsive didn't have downsides and could be more powerful in the right build, this is just so much worse it's not even funny.
@time2dice5 ай бұрын
@@halozoo2436…yeah I agree a lot of things seem to have been missed in the playtest. Like the boom pistol and the sonic rifle essentially being the same gun except the boom pistol is one handed and martial with a worse boost trait. Overall the balancing (which as you said generally is better at Paizo seems a tad bit off)
@halozoo24365 ай бұрын
@@time2dice Yeah, just one of those hard truths we have to call out in the Playtest so release can be better.
@time2dice5 ай бұрын
@@halozoo2436I do agree about kickback though….it was better in pathfinder because investing in both strength and dex is something you feasibly wanted to do so you could be proficient in both range and melee, but like you said if you don’t plan on mixing the systems that’s not worth anything. I think Starfinder needs to add more options to make strength worth it to invest in (like the brutal trait which you suggested)
@halozoo24365 ай бұрын
@@time2dice Yeah, I'm honestly surprised they didn't think to have a Finesse equivalent for Ranged Weapons in the system full of Ranged Combat, since it pretty much negates the need for Str on most since Melee is a deathtrap.
@halozoo24365 ай бұрын
Forgot to mention these points in the video itself, but they were in my previous one and still stand: A: I think they should introduce the Brutal Trait (Ranged Weapon that you can use Str to Attack with rather than Dex, aka inverse Finesse), onto several bigger Guns so Str has more of a place in SF2e and Dex isn't too much better. B: I would greatly appreciate some form of subcategory organization on the Weapon Tables beyond just Simple/Martial/Advanced, preferably into Small Arms (1-H), Longarms (lighter 2-H, combined with Snipers) and Heavy Weapons (the bulkier 2-H with Brutal) to make finding a certain type of gun. Analog vs Tech, Weapon Type and even Ammo Type could work, just please don't stay as a jumbled mess of a table.
@taigenraine5 ай бұрын
You clearly went into this not wanting to like it, which is unfortunate. Your first criticism is invalid, this system is based off pathfinder 2e so you use the rules in that for character creation, including this: Alternate Ancesty Boosts The attribute boosts and flaws listed in each ancestry represent general trends or help guide players to create the kinds of characters from that ancestry most likely to pursue the life of an adventurer. However, ancestries aren’t a monolith. You always have the option to replace your ancestry’s listed attribute boosts and attribute flaws entirely and instead select two free attribute boosts when creating your character. Also, I have no idea why you are making a 6 hour video reviewing starfinder 2e when you have never played pathfinder 2e. This is an add-on to those rules, and by never having played them you have very little context as to how these add-ons actually work in with the system.
@SoulessHeretic56 ай бұрын
Hell yeah
@Gadgetman19897 ай бұрын
1:02:05 Remake- a game that has the same name but completely different elements and story compared to the source material, remaster-the smae game but with updated graphics, so if say i update this with the UE4 or 5 engine
@Gadgetman19897 ай бұрын
35:43 intro card flight
@Gadgetman19897 ай бұрын
35:21 also just noticed that section is from the intro fight part
@Gadgetman19897 ай бұрын
Thanks for having me on stream and this thumbnail is one of the best, also was it because OBS causing the echo on stream?
@halozoo24367 ай бұрын
I don't know, not really sure what had echo
@Gadgetman19897 ай бұрын
I wonder.... Why don't we ever show the garage and custom bike thing? Or maybe you could make a video on the whole custom bike thing? Using the 100% run? Great video regardless
@halozoo24367 ай бұрын
@@Gadgetman1989 I could, I just usually do it while we're setting up to stream
@Gadgetman19897 ай бұрын
It's always one of my fav lines between Mikey and Jake 25:20 it's like the developers knew the hair physics were all over the place
@halozoo24367 ай бұрын
Little Droid that could 3:29:13
@Gadgetman19897 ай бұрын
I wish I could find someway to stream with y'all ❤
@mohemodirar8 ай бұрын
This healing is even more broken if you consider the warlock invocation gift of the everliving ones and celestial warlock.. At 5th level.. You can self heal for 85 hitpoints and if you use your bonus action you self heal another 30.. That is probably even more broken than hexblade
@halozoo24368 ай бұрын
That requires being both Celestial and Pact of the Chain though, so you'd be a Ranged Caster that probably won't even need that much Healing at once until the late-game, so I don't think it's that crazy if it helps fix normal Healing (especially Cure Wounds).
@Gadgetman19899 ай бұрын
Hard to believe this game is about 11 years old
@Gadgetman19899 ай бұрын
Wooooo!!!!
@alfonsovallejo2665 Жыл бұрын
Bruh, that UA is outdated, nothing on it is gonna stay the same.
@halozoo2436 Жыл бұрын
I know, it's just the only thing that I haven't done a version comparison of, and I think it's still good to look back on it in case we get a 3rd UA with them, as I wouldn't mind seeing them go back to the Fizban's Dragonborn and just fix their Breath Weapon shapes to match the corresponding Dragon Type's as it was honestly right the first time, even if everything else could have been better. I also wouldn't mind Subraces being kept for Dwarf since Duergar are a thing.
@Funkin_Disher Жыл бұрын
Fix short rests? Unpossible!
@halozoo2436 Жыл бұрын
I mean, all it takes is making them 30 or even 15 minutes long in-game and it'd go a long way towards encouraging players to use it as spending a whole hour in a dungeon (other hostile environments are available) just sounds like a bit too much unless you have enough Short-Rest heavy characters to justify the time investment as you otherwise only have Hit Dice which aren't really used much in Base 5e.
@XanderHarris1023 Жыл бұрын
All of the racial spells and the spells you obtain from the magic initiate feat say that you can cast it again with a spell slot when you run out of free castings, so they essentially double as a free prepared spells for casters.
@halozoo2436 Жыл бұрын
Yes, but they've always been treated that in gameplay, and it doesn't really affect my thoughts on their balance too much as some Subraces just give way better Spells than others, especially given the Spell changes we've seen (minus the poor Cthonic Tieflings)
@jacobbrown9894 Жыл бұрын
I will say that PF2E doesn't have mandatory racial flaws since any class can just take +Free/+Free. It was added in the last errata pre-Remaster and is stated directly in the Remaster rulebook, the flaw is only for if you take the trade off on +3 stat ancestries. I won't get into any spots where I disagree with you on if something is a pro or con I'll just say that information is outdated. (Also on the topic of too many options, there are too many fucking gods that are all mechanically different while also having different flavor and I HATE it. It's great for flavor for their to be so many gods! I despise the gameplay of it since it means that clerics have like 1.2 million subclasses. The DND system is better and I say that as someone who hates 5E and loves PF2E)
@halozoo2436 Жыл бұрын
My problem is that Mandatory Racial Flaws were the default, when it's something that should have been left in the past editions along with some other stuff. But I 100% agree on the Cleric thing, Domains as the Subclasses just work so much better for everyone as the Deity System of PF2e is utter garbo and a pain for your DM if they want to use a custom pantheon.
@techomonk8098 Жыл бұрын
Some advice my dude. Try not to pause so much. It made it difficult to listen to you but great work other wise!
@halozoo2436 Жыл бұрын
I try my best, but some of it is me re-reading stuff or just the nature of making videos without a script or anything like that.
@XanderHarris1023 Жыл бұрын
It is constitution saving throw because of concentration checks. Don't want to lose concentration on your Faunt of Moonlight. Pretty sure Lunar Swipe was a carryover from templates. Returning to beast stat blocks means beasts with multiattack are going to be superior in combat because the damage buffs apply to all of them. I could have gotten behind disallowing multi attack and giving all beasts extra attack at higher levels. There is a weird interaction with Wild Shape where you can burn a spell slot (no action required) to give you a use when you are out and, since you retain class features while in Wild Shape, turn into another beast and re up your temporary hit points. You can do this in combat every round as long as you have Wild Shapes or Spell Slots to burn and a bonus action to use your Wild Shape.
@halozoo2436 Жыл бұрын
I can understand wanting to aid Concentration Checks, but I still would have liked to get Dex Saves buffed because Con is consistently good on Beasts, so you'll usually get a pretty good modifier there anyway, Dex however is less consistent on them as some have high Dex while others have it low, and Dex Saves against Damage are very common overall so having them buffed would be very helpful to shore up Moon Druid's heavily nerfed durability (granted, they were admitted op in durability before, but they've ended up leaning towards being quite squishy now) by making you more likely to reduce Damage from the many nasty aoe attacks sent your way. As for Multi-Attack restrictions, I think that we might be seeing some modifications given the"Lunar Swipe" stuff mentioned in the changelog but not the actual Features, given one of them does mention "make two Lunar Swipe attacks as an action," which implies that it is some replacement for using Multi-Attacks, may even be linked to a return to the templated Wild Shape of the first Playtest. As for reusing Wild Shape in Beast Form, I personally think it's fine, letting you swap forms in order to adapt to a changing battlefield while also making up for the lack of quickly Healing a decent amount as a Bonus Action.
@XanderHarris1023 Жыл бұрын
You want to give daggers and short swords extra reach and the push or topple property? I get tying it to rage but heavy or versatile makes sense. Versatile weapons would also allow you to apply this as a dual wielder if you have the Dual Wielder feat. Use a scimitar with the nick property and you don't even have to give up your bonus action. Barbarians would probably want a battle axe (topple) or Warhammer (push) as their second weapon to apply both push and topple at the same time but you could use a longsword or War Pick instead which both have the Sap property.
@halozoo2436 Жыл бұрын
I don't think that it's actually that bad to let them use any Weapon with the Ability, it's just that not being restricted to Rage makes it way too good imo, even with practically meaningless restrictions.
@XanderHarris1023 Жыл бұрын
Faunt of Moonlight is intended to primarily be cast in Wild Shape although there isn't anything stopping you from casting on your base druid form.
@halozoo2436 Жыл бұрын
Yeah, Circle of Spores will get plenty of use out of it barring any major changes when it's updated, but the Thorn Whip interaction is notable because it's a Cantrip you'll typically want as a Close-Range Druid, so it has extra synergy with Fount of Moonlight.
@XanderHarris1023 Жыл бұрын
@@halozoo2436 Don't forget you a 300 ft. thorn whip at higher levels if you pick the right path. On top of adding your Wisdom mod to the damage.
@halozoo2436 Жыл бұрын
@@XanderHarris1023 For now at least, as I seriously hope that the Improved Potent Spellcasting on Druid becomes something better, as the 300 ft Range just isn't that useful, especially when they've already fixed the problem it tried to solve way too late.
@XanderHarris1023 Жыл бұрын
@@halozoo2436 Primal Strike bumped up a damage die. They could copy that idea and boost the damage to double your wisdom mod.
@halozoo2436 Жыл бұрын
@@XanderHarris1023 Druids don't really need that imo, instead I'd like to see someone similar to what Clerics get with their Potent Spellcasting as an extra effect that triggers on Damaging with a Cantrip, perhaps a Slow or Damage Reduction.
@edwardsimon5014 Жыл бұрын
Good video, and informative. Being audio only, you may wanna consider a pop filter. The lip smacking at every comma and pause you take is rough
@halozoo2436 Жыл бұрын
Just using a headset mic currently, so it's just what I've got, but I do admit that today's videos are extra scuffed
@Funkin_Disher Жыл бұрын
Congratulations, the KZbin algorithm sent me here.
@halozoo2436 Жыл бұрын
Happy to hear people are finding it all
@zukuu Жыл бұрын
EB is as it is, because Warlocks are not full casters and run dry very, very quickly due to the nature of Pact slots. They get EB & invocations for that. If you remove EB, you have a shitty wizard / sorc and there would be no point to playing them. In the same vein, 3rd attack for Blade ACTUALLY makes Blade finally competitive with EB at level 11 and beyond. It requires much, much more investment and puits itself in much more danger and has no inherent defensive capabilities, so it absolutely needs to outscale EB. At level 17 deal actually the same damage (unless you get + weapons). You could keep them at two attacks, but they would need to deal a full EB worth of damage ADDITIONALLY to make it worthwhile, otherwise EB is just way better. Removing the 3rd attack would make EB with Spellsniper in melee vastly outdamage Blade of the Pact. lol It's needed for intra-class balance. Instead of nerfing everything to the ground, Monk, Barb etc should be brought up instead, tho they have other means to increase their DPR as well. The math still puts Eldritch Knight & the Berserker above it (with resource consideration for all of them) and you are still squishy. It's actually fine. Maybe tie Smite to the BA similar to how Paladin has it in the UA, but otherwise it's actually in a balanced spot.
@halozoo2436 Жыл бұрын
My issue with Eldritch Blast isn't the Spell itself, but how other stuff interacts with it to become absolutely absurd as both Agonizing Blast and Hex trigger with each individual Attack on each Cast, so that's why I want to have those only trigger 1/Target each Cast so that it's not way beyond anything else on Warlock itself or other Classes that aren't Fighter. Also, while I understand why some people think that the Triple-Attack helps balance Pact of the Blade, but that's not an excuse to give a Caster Triple-Attack, of which there is no excuse because they're not supposed to be that good at Attacking compared to Non-Casters.
@XanderHarris1023 Жыл бұрын
True Strike stacks with Pact of the Blade and stacks again with Radiant Soul on the celestial Warlock for triple Charisma modifier bonus damage. It isn't going to out damage triple attack and might be on par with Extra attack if you include Radiant soul. Single attack characters are going to benefit the most from this which why I think this should be on the cleric spell list. Nice catch on the non interaction with Agonizing Blast.
@halozoo2436 Жыл бұрын
Actually, I am 99% sure True Strike doesn't stack with Pact of the Blade as they both try to replace your Str/Dex Mod with the Spell Mod, so they don't actually add to the Rolls directly, Radiant Soul on Celestial meanwhile is a bit different as that one is clearly a massive oversight that shouldn't be able to double Modifiers, though it's worded like Agonizing Blast so I don't think it even works on True Strike (which is how it should be imo since you already get +Spell Mod to the Damage Roll).
@XanderHarris1023 Жыл бұрын
You can switch out special facilities every level but you might really like your level 5 facility and shouldn't have to switch it out just to gain more BP. I do like your suggestion of just having the facilities produce more BP based on character level instead of facility level. I do think getting a legendary item should require some investment. Increasing BP accumulation is probably a better option than reducing cost because I do feel that the cost for each item is relatively balanced against each other. Divided by two might work but I wouldn't go any lower than that. I would also like to see more options for using your points like using points instead of gold to upgrade facilities.
@halozoo2436 Жыл бұрын
Yeah, requiring buildup to get Legendary Items is fair and reasonable, it simply shouldn't take the entire game in order to get them. I also think other alternative ways to spend BP could be interesting, but I doubt many are worth it beyond the current Magic Items and Resurrection options.
@XanderHarris1023 Жыл бұрын
With the improvements to Pact of the Blade, Hex Blade can go die in a hole. You can get medium armor and shield proficiency with a feat from character creation or use lessons of the first ones. Level 4 is considered a prerequisite so it is still only first level feats and it additionally locks warlocks out of fighting style feats. I did like the generic stat blocks not only for Pact of the Chain but also for Find Familiar, and the Paladin's Steed. I don't want to see them go so I have them saved in a google doc. Chill touch becoming a touch spell means Warlocks finally have a damage spell on their list that they can cast through their familiar.
@halozoo2436 Жыл бұрын
I've always wanted to Hexblade to become a generic Shadow Patron, but ever since the previous UA Warlock it's finally been a possibility, though it's annoying that they're going with Celestial currently because of some silly idea they have with the Subclasses offered. As I said in the video however, I think Pact of the Blade should come with Medium Armor and Shields by default so you don't have to rely on other things to be fully viable, with the addition of Extra Proficiencies to the other Pact Boons as well to add a bit more flavor as well. And as I said in the video, this would all be with the Pact Boons returning to being a Class Feature in order to not break the game easily with overly versatile builds.
@XanderHarris1023 Жыл бұрын
1 sorcery point for a free upcast of a spell is pretty good even if it is only on limited spells. They said they were going to add upcast options to more spells to work with this too like in the new Jump spell. I am going to laugh hysterically if they add an upcast option to Haste.
@halozoo2436 Жыл бұрын
Still prefer the previous version to this one, as it just worked so much better for any Sorcerer build and doesn't require taking specific Spells you normally wouldn't take. I don't care if they make more Spells add more targets when upcast, I want the Sorcerer to be more of a potent blaster like most of the Subclasses want to be, and the previous Twinned Spell was a better compromise for losing the original version, especially since it literally worked with every Spell in the game, not just a smaller list. Plus, with Sorcer going back to their Class List, the newest Twinned Spell makes less sense as I doubt too many more on Sorcerer's list will get to be used with this newest Twinned Spells. That said, I could actually see this Twinned Spell being changed into a new Metamagic option that lets you spend SP to update any Spell and not just Extra-Target ones, as that would be way more fun overall imo.
@Razdasoldier Жыл бұрын
Posion spray is too much, but 1d10+cha is fair? This is still weaker then eldeitch blast. Keep it.
@halozoo2436 Жыл бұрын
Eldritch Blast would be fine if +Cha was only 1/Target, this is 1d12/tier with usable Range for other Classes, thus my concern that it might have buffed too much, but I can't be certain of it just yet, but I do know that any more Range would likely tip this over the edge in power as it would no longer require being in easy walking distance of opponents, the only thing besides Poison Damage that holds it back.
@Razdasoldier Жыл бұрын
@@halozoo2436 tier 1 I think this losses to true strike since you add weapon + casting modifier. It is probably good in tier 2, but in Tier 3 resistance and immunity make it 1d6 at best most of the time.
@halozoo2436 Жыл бұрын
@@Razdasoldier Yes, but True Strike is limited by Weapon Proficiency so only Bards will really use it well by default (Warlocks will never want this True Strike), with Poison Spray being the most powerful traditional Cantrip besides Toll the Dead without the Saving Throw downside anymore, only being hurt by how common Poison Immunity is in practical terms, but if they aren’t, this will eat through HP like no tomorrow as only Eldritch Blast with Agonizing Blast or Hex will outclass it like it does everything else in the game.
@Razdasoldier Жыл бұрын
@@halozoo2436 So I think true strike will be more because at level 1 a sorcerer, bards, or wizard can do 1d6+3 (+4 if you allow custom lineage but I think most won't anymore) so you have 6.5 average damage from a longer range than you can get with poison spray. I agree it has a better top end in low tier play (12 vs 9) but the average is better on true strike. Also warlocks very well might want this cantrip as they can pact if the blade for a 1d12 weapon and then agonizing it for 1d12+Cha+Cha in tier 1 play. The build I am looking at now is dragon sorcerer 3 rogue x so you get the sneak attack from spell rage with it. Edit: bards had autoed to barbs and was fixed
@halozoo2436 Жыл бұрын
@@Razdasoldier True Strike is only good on Warlock if you don't grab Pact of the Blade, as they have no need for True Strike's new effects, and while a Sorcerer/Wizard will get more out of True Strike early, it won't be useful later on unless you have a very unique setup as Shocking Grasp and Chill Touch are more powerful and useful on most builds. Poison Spray meanwhile is a bit of a wildcard as it's now a Spell Attack with triple the range, meaning that it'll be more accurate on average than a Con Save while being usable from a safer distance (even if it's still short) so it's certainly worth considering on most Casters now compared to before as it hits hard starting out and scales up into a very deadly spell, so it's hard to fully judge the ultimate power level of the options overall.
@Razdasoldier Жыл бұрын
Shillelagh: 1- is magical. They are moving away from magic and non magic so the force replaces it 1- is insane for Fighters, warlocks, druids, and clerics 2- is not mutually exclusive so you can dual weild the clubs 3- wizards and sorcerers can use it to make staff attacks with mental stats (currently the new magic initiate will let you pick the casting modifier)
@halozoo2436 Жыл бұрын
Honestly, I don't think it's actually that good overall most of the time, as while they did add scaling, it doesn't really match the progression of other Cantrips and already got fixed on Druids via their new Primal Strikes Feature, so this feels like an upgrade we didn't really need as much. Personally I would rather have this scale to have a Magic Item Bonus instead. Also, you can’t Dual-Wield them, as the Spell ends if you recast it still, so it's actually not busted in that regard. I also think that it's pretty bad on Fighter overall since you're spending a Feat just to get it when it almost never matters to use a stat besides Str/Dex for Weapon Attacks, Sword/Valor Bards get more out of it than anyone besides some Clerics and Druids.
@XanderHarris1023 Жыл бұрын
Produce Flame doesn't end when you hurl it. It says you can hurl fire for the duration of the spell (10 minutes) and more importantly does not say hurling fire ends the spell. Your bonus action will be free on subsequent turns if you don't have it precast but if you do have it precast your bonus action will be free right away even if you hurl fire every turn.
@halozoo2436 Жыл бұрын
Crazez, that's perfect then, I can't believe I missed the best update besides the Range buff.
@XanderHarris1023 Жыл бұрын
The Arcane Study can provide Blank Books to the Scriptorium but I'm not sure which non magical books would be worth copying. First thought is they could copy your spell book but that is obviously not non magical. Maybe a rare book from the library. Some facilities require you that you take a long rest in that facility (while others only require that you long rest somewhere in the bastion itself) to gain a benefit so no need for a bedroom.
@halozoo2436 Жыл бұрын
Yeah, but compared to the other Basic Facilities, a Bedroom feels like an obvious choice to get automatically for what's intended as a Player's home base, especially when the ones that do require Long Rests in them are mostly later on regardless so you'll want it before then. As for the Book Crafting, it certainly feels oddly priced for making random books, especially when Arcane Foci are somehow easier to make too, I get that it can be used for a new Spellbook, but that's a very rare thing to need in D&D 5e so it feels rather odd in the current setup.
@XanderHarris1023 Жыл бұрын
1,000 gp is enough to cover the cost of resurrection which was most likely their design intent here.
@halozoo2436 Жыл бұрын
True, but the issue is actually the cost vs BP generated over time, which is a whole other mess right now with it feeling like things cost a very high amount for having such low BP generation as of now, though I suspect it might be intentionally conservative numbers to keep it from being overpowered since it's meant as an optional system.
@fenec250 Жыл бұрын
Blade Ward seems quite weak. - You take the reaction before the attack is rolled. You might use this reaction on an attack that would have missed anyway. - It competes with Shield and Silvery Barbs, both of which are used after the attack hits - It is not compatible with the Earth Genasi, who gets to use Blade Ward as a Bonus Action
@halozoo2436 Жыл бұрын
Perhaps, but on the last one do keep in mind that Earth Genasi is using the awful previous version, so this one not being compatible is perfectly fine since it's good in general. It is a spamable defensive Spell after all, and while it is weaker than Shield and especially Silvery Barbs, it doesn't take a Spell Slot which makes it good, and being before the Attack Roll isn't too bad as you probably don't need to worry about whether you needed it or not since it still all but denies Crits and makes it hard to get hit at all beyond Multi-Attacks which you usually won't get targeted by, so I think it still might be too good for a Cantrip.
@akphoffman Жыл бұрын
@@halozoo2436 I think the spell (blade ward) is fine as they have reworked it. As a reaction it is better, but it is verses one melee attack. There are many other options to cause your opponent to have disadvantage. So, while good especially at low levels, there is an opportunity cost for taking this option. I could see (if allowed) lower level characters that take this swapping it out at higher levels.
@halozoo2436 Жыл бұрын
@@akphoffman To be fair, I did say this one may or may not be too good, but I think a lot of people underestimate this version's power as it practically guarantees that you're harder to hit with an Attack all the time, with close-range builds being able to constantly use this even when they're low on Spell Slots to use for protection. It's also an incredibly powerful addition to Pact of the Blade as you actually do want to use this as it helps increase your survivability by a decent bit and mitigates the chance of being crit. Sure, it's not crazily overpowered, but this version could potentially be a bit too good for making close-range casters more durable than normal by constantly giving Melee Attacks Disadvantage and all but negate the chance of being Crit.
@akphoffman Жыл бұрын
Sure some might underestimate it and never take it. However this is vs one attack. Against multiple attackers or attackers with multiple attacks, it loses power. I feel the strength of this cantrip lies in using it vs Opportunity attacks against your caster as you attempt to move away.
@halozoo2436 Жыл бұрын
@@akphoffman I understand that, but Casters usually aren't targeted by many Multi-Attacks compared to other Classes, usually only happening when things are going really wrong for the party and you're screwed regardless, and even then, always being able to make 1 Attack likely to miss is pretty good for just about every build as that's 1 less Attack that you have to worry about which can really stack up in the long run.
@integrity9186 Жыл бұрын
Adding True Strike to the cleric spell list would fix an issue i have with the cleric cantrips. I'd really find it fun if the cleric could have an attack cantrip. and with that, it would have! Both for ranged and melee, the spell doesnt say it has to be a melee attack, so it could work with a longbow as well as with a rapier! Plus this attack cantrip would have fantastic synergy with the potent spellcasting or divine Strike feature. I really really hope they add this spell as THIS version also on the cleric spell list. it would make me tremendously happy xD
@halozoo2436 Жыл бұрын
That's certainly a possibility, though we'll have to see if there's a ny changes to the Cantrip going forward as it seems to not be too amazing right now still.
@integrity9186 Жыл бұрын
@@halozoo2436 true. Making things too good is often a peril. I just find it thematically perfect for a holy warrior getting a weapon cantrip dealing radiant dmg:D But eh, even if not, magic initiate ftw
@halozoo2436 Жыл бұрын
@@integrity9186 Well, True Strike doesn't seem to be the best Cantrip still as it doesn’t do much at 1st Lvl and is now only compatible with Weapons, so I wouldn't be surprised if it's tweaked further even though it's already much more playable than the original True Strike.
@integrity9186 Жыл бұрын
@@halozoo2436 true. Especially regarding melee it pales to booming blade and green flame blade:) Nice that you covered it in this vid though, this change keeps me excited:D
@XanderHarris1023 Жыл бұрын
I have seen people say they want True Strike to do force damage and give Shillelagh the radiant damage but if true strike stays radiant it 100% should be on the cleric list. You could pick it up with a first level feat but you shouldn't have to pay that feat tax. They also don't get extra attack so it would always be an optimal spell to pick up. True strike not working with extra attack I think is good for balance. If you are building a weapon focused character you should be investing in strength or dex (or dipping for Pact of the Blade if you really want to cheese it). There is also a fun interaction with sorcerers who could quicken a spell and then cast this.
@neo0inu Жыл бұрын
Love your energy and pov of this ua, looking forward for more in the future 🎉
@halozoo2436 Жыл бұрын
Thanks, I've already covered everything else from the One D&D UAs so far too, and I plan to keep doing these whenever I can.
@neo0inu Жыл бұрын
@halozoo2436 I do appreciate content like these showing up. I'll check out when you upload 👍
@halozoo2436 Жыл бұрын
@@neo0inu Fortunately the next one is already out
@demnix6210 Жыл бұрын
Blade ward is less uncanny dodge, which halves damage, and more like defender fighting style. This is for when you run out spell slots for shield spell ( depending if that stays the same )
@halozoo2436 Жыл бұрын
Perhaps, but it still feels very good for a Cantrip to just nope Attacks and Crits as a Reaction, which is my potential concern as you can just keep spamming it
@XanderHarris1023 Жыл бұрын
Unlike Shield this only works on that one attack instead of lasting for the entire round so if an enemy has multiple attacks or if there are multiple enemies attacking you it does nothing against those future attacks.
@halozoo2436 Жыл бұрын
@@XanderHarris1023 Yes, but it's still good unless you're getting attacked by something with numerous multi-attacks, which most Casters don't get targeted by much. Free Disadvantage to an Attack is always good to have regardless of anything else you have, and this Cantrip can let you save on Spell Slots early on when you don't get hit by many Multi-Attacks and can be a useful addition to any character via Feats too, making it potentially the most improved Cantrip this UA as a result. Sure the 1st Lvl Spells will always be better than it, but it has the upside of not costing resources to use which can be a game-changer in some cases.
@hitchikerspie Жыл бұрын
Got recommended your video by the algorithm, think it might be handy if you can time stamp the video so each section has a clear name/timeframe. Also helps to keep you structured if you know that’s what you’re working to 😁
@halozoo2436 Жыл бұрын
Yeah, haven't really gotten around to figuring out timestamps personally, but I am happy to see that this was recommended, though I am baffled that it's only this one...
@noradi123 Жыл бұрын
A dnd campaign take place on the brothers war time in dominaria sound cool tho
@halozoo2436 Жыл бұрын
It definitely could be interesting, and Dominaria is among the better settings to use in D&D, I just don't think it deserves its own setting book as much as some others that offer a more unique setting for D&D, which was my main criteria for the ranking alongside how much variety was on offer (the bane of poor Innistrad) and how well it would translate to the D&D mechanically. Plus, the main reason that Dominaria isn't in the top 5 is because I felt that the other 5 are just too good to pass up and shy away from being more "kitchen-sink" settings (which D&D has enough of its own) and have unique elements that elevate their ranking in my opinion. Plus, any setting could get a dedicated book, I just rank Ikoria, Kaladesh and Innistrad very low on the list and doubt we'd get them while Tarkir and Zendikar are ones I think would be very good to give books to.
@Gadgetman1989 Жыл бұрын
14:16 (since my phone wouldn't let me edit my prior comment) that must the trailer from the girl at the beginning lol
@halozoo2436 Жыл бұрын
The 40's Brother Rocket-Man was definitely a perfect one
@Gadgetman1989 Жыл бұрын
45:29 just realized that two of the girls were named Pro 1 and Pro 2... that's nuts lol