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Пікірлер
@alphawolf6708
@alphawolf6708 5 күн бұрын
Ooh this aged poorly
@YTInnerAgntAuto
@YTInnerAgntAuto 4 күн бұрын
Perhaps. We'll have to wait and see how the player counts hold up. This community will never be satisfied, which is what it is.
@alphawolf6708
@alphawolf6708 4 күн бұрын
@@YTInnerAgntAuto I agree with the community not being satisfied, since theres a sudden upcry of players who have meta'd and min maxed the fun out of themselves that are calling this game too easy, despite it being AH's objective. Plus, the playercounts seem to tripled after the buffs drop. Itll most likely drop by a few thousands after awhile which is understandable, but you can bet the game isnt going to feel boring and frustrating for the wrong reasons now.
@YTInnerAgntAuto
@YTInnerAgntAuto 12 күн бұрын
I'm loekey tired of the PEKKA BS meta, but I'm making it work with RG. Who knows, maybe Evo MK will be able to cook against PEKKA. We shall see
@YTInnerAgntAuto
@YTInnerAgntAuto 18 күн бұрын
Thank you all for watching, I know it's a bit shorter than normal, however... It is under the promise of 10 minutes or less!
@monkeychungus6675
@monkeychungus6675 18 күн бұрын
On a scale of 1-10 how bad are you? ;)
@YTInnerAgntAuto
@YTInnerAgntAuto 18 күн бұрын
I have a roughly 84.879% success rate on my missions completed. So, pretty good ;)
@leftymclefterson582
@leftymclefterson582 25 күн бұрын
Nice glazing brah, enjoy your ratio 😆
@YTInnerAgntAuto
@YTInnerAgntAuto 25 күн бұрын
Damn I remember the days when people actually were mature in their responses and gave valid criticism of a discussion video
@MrSolidsnake293
@MrSolidsnake293 28 күн бұрын
boots are tastier and real compared to the digital garbage your spouting, stop gloating about a dev team that continues to ruin the game. you lot wont know it until they remove or nerf things you enjoy, you blind lot are just like the old poem. First they came for the [REDACTED] And I did not speak out Because I was not a [REDACTED] Then they came for the [REDACTED] And I did not speak out Because I was not a [REDACTED] Then they came for the trade [REDACTED] And I did not speak out Because I was not a trade [REDACTED] Then they came for the [REDACTED] And I did not speak out Because I was not a [REDACTED] Then they came for me And there was no one left To speak out for me you lot deserve nothing but apathy
@benniebees
@benniebees Ай бұрын
The players' vision for the baseline effectiveness of primaries is just wildly different from the devs. That's why one side sees things as justified and the other doesn't. It is just a developer design vision that's incongruent to player expectation.
@waitingtrout2437
@waitingtrout2437 Ай бұрын
I feel like the idea of “the flamethrower had to be nerfed for build variety” is a bit unfounded. Ever since escalation of freedom, I’ve only seen much more rigid builds on the bug front. Rocket launchers have become basically required on the bug front on difficulty 7 and above, and where I formerly saw flamers and rockets, I now almost exclusively see rockets on the bug front because not taking them with charger spam being as high as it is, is basically suicide. No hate to you, I respect that you’re voicing your opinion, but I personally disagree
@YTInnerAgntAuto
@YTInnerAgntAuto Ай бұрын
That's just a meta shift. As it stands, most games these days will 100% have a meta, whether it be how fast to farm something or in this case, what's the most effective at taking out chargers.
@ericstone2318
@ericstone2318 Ай бұрын
lol lmao even
@YTInnerAgntAuto
@YTInnerAgntAuto Ай бұрын
interesting how this adds exactly 0 value to a conversation
@ericstone2318
@ericstone2318 Ай бұрын
@@YTInnerAgntAuto Yeah just like your video lmao
@anotherfriendlyshikikan6960
@anotherfriendlyshikikan6960 Ай бұрын
Everyone bitching about how AH wants realism but so n so isn’t realistic. Helldivers 2 isn’t supposed to be a PTSD simulator. What AH wants is War thunder arcade. Realistic enough to keep you thinking but not to the point where you’re just playing Arma 3. In WT arcade, the game tells how far to lead or what angle of elevation you have to put your gun to hit the target. You still have to think about whether it’s worth dogfighting or if your shell can penetrate. The game does things for you but you still need to think.
@YTInnerAgntAuto
@YTInnerAgntAuto Ай бұрын
Absolutely! The game's not a power fantasy, it never was. I've been enjoying that the game absolutely doesn't feel fair at times and you gotta suck it up and keep moving forward. The game's never gonna be easy, and I live for that
@LagSammiches
@LagSammiches Ай бұрын
I'm baffled people are defending the mobile game style 'pay for convenience' model of monetization in the current year. That should be the real outrage in the community. In regards to the main topic, I'm having plenty of fun on difficulty 8. I don't understand the desire for making the super mega hard difficulty any easier by overtuning weapons. Unfortunately this outrage is driving a ton of clicks, and it's basically slop content in order to farm more watchtime. Hopefully Arrowhead sticks to their guns and chooses their vision of the game.
@YTInnerAgntAuto
@YTInnerAgntAuto Ай бұрын
Tbh i dont know why people are so upset either, but honestly part of me thinks that this is negativity bias. The people complain because it's easier to do instead of yknow, getting good at the game. I think that most people are content with the game and don't feel the need to pollute their experience with negativity
@therepoman3051
@therepoman3051 Ай бұрын
Thank you for making this video especially since most people despise what you talked about. I think the a lot of players need to swallow their pride and play on the lower difficulties because they lean to much on Metas. I know arrowhead is working on buffing the underperforming weapons/stratagems (Arc Thrower) but players can't grasp how the gameplay will be once the Illuminate invade the galaxy. Keep it up Helldiver and switch your railgun to unsafe mode!
@YTInnerAgntAuto
@YTInnerAgntAuto Ай бұрын
Absolutely! It was definitely something that I wanted to put out there. I've deadass never heard a single complaint INSIDE of the game itself across 50+ diff 10 games. It's just people who are too lazy to work to get good at the game. Also, my railgun stays on safe. I explode myself too much
@ezyfnef
@ezyfnef Ай бұрын
Boy if you don't get this 240p bullcrap outta here
@horrorfan117
@horrorfan117 Ай бұрын
That's it. Off to the Liberty Re-Education labor camp for you.
@YTInnerAgntAuto
@YTInnerAgntAuto Ай бұрын
That's your system, not mine
@Mistarpotato
@Mistarpotato Ай бұрын
Buff other weapons to be on par with the most used weapons/strategems < Nerf the most used weapons/strategems into the ground Not hard to see why people quit. When a game isn't fun anymore, it's just not fun. Arrowhead has repeatedly seen to it that the things that were fun are consistently nerfed into the ground and do fuck all else for the rest of the things that are weak. Gave em a chance after the PSN Fiasco to see if they could recover but it's clear to see they can't because they don't even know what they're doing or what they want to do. Can't blame Sony for your inability to listen to your playerbase, also trying to gaslight them won't work either. Listen and fix it or take the L, those are their options.
@horrorfan117
@horrorfan117 Ай бұрын
Nah see the issue here is you bought the game thinking it was going to be a horde shooter. You thought you'd be going down as an elite badass with overpowered weapons that could cleave through enemies with but a sneeze. You got suckered in by the propaganda. Every single Hellwhiner fell for the propaganda you all said you could see through day 1.
@YTInnerAgntAuto
@YTInnerAgntAuto Ай бұрын
I believe there's a misconception here: You bought the game under the impression it was going to be an easy AF power tripping fantasy where you could blast baddies with no consequences. You bought into the propaganda bestie
@Mistarpotato
@Mistarpotato 25 күн бұрын
@@YTInnerAgntAuto I bought the game to have fun. It stopped being fun when 90% of the guns got shit on with no replacements for them. I enjoy experimenting and trying out different things but when you have something like pre-buff Birdshot Shotgun that can't even kill eggs it's a problem and there's no justifying something like that being okay. Frequently played on difficulty 7-8 and made do with various options even after Railgun changes, but after the PSN Fiasco it just was a constant downward spiral and them saying they're listening but still doing the same exact thing. Chalk it up to meta chasing misconceptions people mad because they're not OP, justify it however you want but when the vast majority tend to quit for more or less the same reasons that says alot about the state of the game and the playerbases dissatisfaction.
@zachburskey8868
@zachburskey8868 Ай бұрын
All I hear is guck guck guck as inhale the developers peen.
@TarsonTalon
@TarsonTalon Ай бұрын
Nice argument...not buying the game. I've had my fair share of games that nerf themselves into obscurity.
@YTInnerAgntAuto
@YTInnerAgntAuto Ай бұрын
Ok, don't then? Wasn't trying to convince you to do so
@antonyperkins6705
@antonyperkins6705 Ай бұрын
I remember when i would get kicked because i wasn't using the meta.
@YTInnerAgntAuto
@YTInnerAgntAuto Ай бұрын
Same... It was not a fun time for the game tbh, and I'm glad we're in such a diverse game state
@aaronwong4977
@aaronwong4977 Ай бұрын
I'm going to throw my two cents into this whole mess as an outsider looking in: Do the players know what's best in terms of the game being balanced? Perhaps not. Do the players know what's best in terms of the game being fun? Absolutely. It doesn't matter if a game is perfectly balanced; if your game isn't fun, then players won't continue to play and support your game. Plain and Simple. This applies to Helldivers 2 more than ever, being a live multiplayer game that depends on players coming back to continue onward, and if players are complaining, protesting, and ultimately leaving in numbers because of balance patches that they don't like, then Arrowhead aren't doing a good job of maintaining a good game.
@horrorfan117
@horrorfan117 Ай бұрын
Well... yes and no. If Arrowhead was say making chess, but the player base wants checkers then I'd argue the players are at fault for not understanding what they were getting into. Arrowhead has no obligation to mutilate their vision to please the community. If it means the game dies then so be it.
@The1Undying
@The1Undying Ай бұрын
the flamer absolutely needed to be nerfed. with the ship upgrade, you could take out like three chargers on a single tank along with the rest of the horde. It was so absurd that there was no reason to use any other support weapon.
@kims4149
@kims4149 Ай бұрын
Not to the point where it was only good against half of the enemy cast and where now it is just bad against anything that's not fodder enemies. Might as well now just use another support weapon (autocannon) with an horde clearing weapon...
@Error-mn4el
@Error-mn4el Ай бұрын
focusing on the latest update and assuming that people are angry at the balance because of just this one specific update is missing the point, the latest update was just the straw that broke the camel's back for some people, between AH nerfing things that people liked, not fixing bugs for months, rather blatant lack of any QA and other out of game drama people got worn down below is me ranting about my personal experience and overall issues i see with the way AH handles things, TL:DR below TL;DR of the rant: -no testing of things (the ammo upgrade, anti tank mines, missions, weapons overall (a gun being literally wrong color and having the stats of a liberator pretty much despite in game description and numerous massive bugs with incredible influence on balance) -bugs persist for months with no end in sight (patrol spawns, armor not working, titan bodies having death fields around them, PS5 bug, flame/DOT dmg bug and so on) -inconsistent/hypocritical logic to balancing (if flamethrower is OP why is autocannon okay, overall autocannon being ridiculously strong for most if not all of the games lifetime but receiving no heavy nerfs despite that) -nonsensical buffs to enemies (headshots being prime example) -on the previous note, shadow changes to the game not listed in the patch notes, its not cute, its not funny, its just irritating that i have to watch youtube videos to understand why things feel different because someone at AH decided that big changes arent important enough to be listed ====================== personally I never experienced the OP railgun, it took 7-8 charged headshots to kill a bile titan, this was the actual railgun, working as intended, not the absurdly bugged version from PS5 bug, then they nerfed it because I guess nobody at the office took note of how odd it is that some people show videos of one shoting a titan and some have to headshot it half a dozen times, clearly since some people can instakill titans we have to nerf the gun for everyone, then they nerfed the arc thrower and then they nerfed the chargers because otherwise the community would be left with nothing effective, I wonder how the meta would be if instead of nerfing the railgun and arc thrower they fixed the PS5 bug first and changed the chargers and their "obvious" weak spot as they did later on, on the topic of balance i saw in one of the comments that the flamethrower had to be nerfed because it was the best option because it killed everything but titans, clearly this is the devs logic which brings up a question, why is autocannon allowed to exist in its current state then? it can kill every single enemy on the bot front in a reasonable timeframe without expending much overall ammo, its been that way forever, its irritating to see a thing you like nerfed because it was "OP", when its weak compared to the autocannon the patrol spawns bug was the last straw for me, I used to play with my brother in a duo but after that bug was introduced we played less and less because it just wasnt fun, we would go into a game and we would get overwhelmed when a patch before we could actually fight and not just play running away simulator, when i played with randoms in a 4-man team we would get the exact same number of enemies which felt bs, weeks passed and no fix on the horizon so we stopped granted this was just the last straw, all the small and big bugs along the way contributed to this, between titan's bodies leaving behind lethal invisible hitboxes, pelican ramp sides being invisible walls, shield devastators being able to shoot through their own shields or bodies, bots being able to shoot through terrain, gunship spawners being sometimes immune to hellbombs, bot side objectives having anti-strategem ball bouncy fields around them and bile titans heads becoming hyperarmored when spitting which apparently was not a bug but an intended change, on that note, all the enemy buffs didnt help either, i dont understand why AH figured that giving enemies the ability to headshot us would make the game better, especially with robots firing thousands of bullets at us and hunters having a very common attack that is jumping and attacking at head level, then they changed bot's spread making them in effect more accurate
@bongwaterbojack
@bongwaterbojack Ай бұрын
This is the most melodramatic community in gaming. People need to touch some fucking grass and stop acting like making some mistakes while balancing a video game is end of the world.
@FlerdaMan
@FlerdaMan Ай бұрын
A video with a thousand views but only 45 likes I can only imagine what the dislikes are, the game is bad rn we know AH is human we've given them multiple chances to rectify their past fuckups and they seem to ignore the solutions offered and do their own thing which clearly isn't working by all the players leaving the game and the reviews of the game going to shit nobody wants to support another live service dev team that laughs at its player bases genuine concerns and then ignores the feedback because it "isn't nice"
@horrorfan117
@horrorfan117 Ай бұрын
Well the community is full of crybabies. Wouldn't surprise me in the slightest if people didn't even watch the video before posting their opinions full of pissing and moaning.
@YTInnerAgntAuto
@YTInnerAgntAuto Ай бұрын
Considering the average watch time is 2:43 so yeah
@FlerdaMan
@FlerdaMan Ай бұрын
@@horrorfan117 nerfing a PVE is incompetence people expressing that thought doesn’t make them crybabies but go off I guess bro
@PARAN0IDxGERBIL
@PARAN0IDxGERBIL Ай бұрын
When the game is dead and you have no one to play with you’ll wish you had stood up alongside everyone else when it mattered instead of glazing
@odespair8362
@odespair8362 Ай бұрын
Their buffs are impotent womp womp
@saintdane9684
@saintdane9684 Ай бұрын
I can skip through a majority of this, stopping on random points, and you’re still spouting things that only defend the devs for no reason, they’ve Gypped you out of $40 on the low end, $60+ on the high end, and they’re showing you that they want to kill this game so much, they’re willing to take things that a majority of players use, and nerf them, “for balance reasons”. Like dude, what, are the bugs complaining about being killed? What is the purpose for nerfing weapons in a PVE game? There is no reason, you buff weapons that are lackluster, you don’t nerf everything to be shitty, it’s ridiculous
@horrorfan117
@horrorfan117 Ай бұрын
It's to curate an experience. Like honestly. "Why would you nerf stuff in a PvE game?" What kind of stupid question is that? Fromsoft does it all the time in their games and you mouth breathers don't say a goddamn word. And that's not even a live service game. You are supposed to feel weak in HD2. It promotes team play and being clever with what you bring. I can see why you and most of the other Hellwhiners commenting have an issue with that.
@saintdane9684
@saintdane9684 Ай бұрын
@@horrorfan117 Fromsoft Intrinsically has a different model than Helldivers, and to compare the two in this sense shows you lack any. Fromsoft has literal PVP arenas, PVP invasions, you cannot say that Fromsoft does the same thing because it’s literally just not true. They don’t reduce things because a bunch of people are using them, they reduce things that create an unfair advantage from player to player.
@BetaBoyBill
@BetaBoyBill Ай бұрын
I loved the game when it launched but this shit just isnt fun anymore, and if you dont play 6 hours a day everyday youre never unlocking the new shit they constantly roll out with their battle pass system. and every primary weapon feels like a fuckin toy, utterly worthless.
@andylog7239
@andylog7239 Ай бұрын
Great video; you echo a lot of the things I've been telling my friends, most of which have stopped playing since Escalation of Freedom. A lot of players are blind to the small changes that have made the experience more fun and are unwilling to adapt to new playstyles/weapons. I do think difficulty 10, along with a lot of the new enemies, are unbalanced; but I just fall back on difficulty 9 and it is still, for the most part, really fun and mostly unchanged from what things were before. I think AH was justified in their nerfs, for the most part (excluding the changes to fire that makes flamer, one of my favorite weapons, near unusable). I do also appreciate them changing how some underused stratagems work. Since the update I have been using a lot of new strats that I had previously not used and I've seen a lot of others online doing the same. Overall, I think most players are being unfair with AH and I hope that patches in the next month or so are able to calm players down.
@YTInnerAgntAuto
@YTInnerAgntAuto Ай бұрын
100%! As I stated, AH is nerfing things that are unhealthy for the game state, and have overall done more buffs than nerfs. It's ridiculous that a lot of the community is overreacting violently, but truthfully, I think it's because they're spoiled
@sweetinvictus654
@sweetinvictus654 Ай бұрын
im confused, the balance is clearly based off low difficultly. our AT support weapons cant one shot hulks or chargers anymore(cuz urhrhmrmrm realism duh), our insanely long cooldown for a orbital railgun cant oneshot anything save for the fodder(realism duh AH is so realistic), flamethrowers no longer are actual flamethrowers and now resemble a blow torch(realism being stated as the reason again). AH keeps nerfing because they want us to play some hardcore tactical experience running low on ammo the entire time, which was directly stated by community leaders. almost every single weapon sucks, we are forced to use the meta in majority scenarios. not even a point in picking supports and strategems for the mission itself. bot mission on 10 ? two possible loadouts. bug mission on 10 ? maybe 2 load outs. even though there are hundreds of weapons only a handful work.
@sweetinvictus654
@sweetinvictus654 Ай бұрын
and yes AT SHOULD one shot hulks and chargers, it only has 4 shots, hulks spawn in groups of 7 usually same with chargers. not even a rare enemy or anything and they're treating them like they should be insane spectacle battles where you gotta try hard. instead of an important enemy that you have to deal with quickly before returning attention to the large groups. if AH balanced by adding unique enemies that force you to deal with them quickly before you get overrun. instead they keep nerfing our shit dude. I clear nearly every mission I go on, even with bad off meta shit BUT it's tedium. not a challenge. they "challenge" us by forcing us into a tedious crawl and pseudo stealth mechanics.
@MrPlaylistMan
@MrPlaylistMan Ай бұрын
You have repeatedly said the devs are human as a response to the lack of care the devs have taken in response to criticism. However when looking at what they nerf it is in response to weapon popularity. I'd say that the dev team is taking an inverse approach to Hello Games No Man Sky. Which makes the dev team look some what malicious. While Hello Games had to push pass the horrible press of their game and live up to its stated goal, Arrowhead busted out on the scene with a great number of players but seems to actively push down/away its advertised goal of being a game that gives you an overpowered power fantasy; by continually taking away power from the players. Either way if they do not course correct in a proper manner that is appealing to players their game wont necessarily be known as a failed product but a failed example of a live service and the devs being misaligned with its audience.
@YTInnerAgntAuto
@YTInnerAgntAuto Ай бұрын
You fell for the in game propaganda. The game isn't an overpowered power fantasy, it's a military strategy game in which you are expendable. The devs are doing what's in line for their vision of the game, and not what the players *think* is the vision of the game
@MrPlaylistMan
@MrPlaylistMan Ай бұрын
@@YTInnerAgntAuto so your argument is that the ads are propaganda and I fell for it. How is that not literally false advertising to the game if it was a trick? If this isn't just an argument to cope then that means the things they did to get players into the game was literally a lie that they capitalized on. How is that not out right malicious? It also doubles as a recipe for disaster because if it was falsely advertised then players would exit soon after. But considering the player count now; you could be right. It was all propaganda to get us to play the game. I just don't want to believe that because that sounds waaaaayyy more malicious than I was thinking but you might have a point. 🤷🏾‍♂️
@YTInnerAgntAuto
@YTInnerAgntAuto Ай бұрын
Yeah actually, you fell for the propaganda. Even the initial launch trailer shows more player death than actual enemy death. Now, the box art is also clearly in line with the game to hype you up to be the super soldier. There is no cope here, I thoroughly enjoy this game. Now, they're balancing the game out to be more akin to their vision of it, a military tactics sim that is a little unfair, but not unwinnable. A PvE game that's too easy is a snoozefest, and they're trying to remove that from the game at the highest difficulty. It's supposed to be unfair past 7, it's literally labeled: Suicide Mission. Then Impossible. Then Helldive (A literal dive into HELL). Then Super Helldive, a drop into SUPER HELL. Game's not meant to be fair, and if you can't do good at the highest level, go down until you can have a power fantasy. TL;DR: Game isn't supposed to be fair. If it's too hard, go down to a lower difficulty
@defenstrator4660
@defenstrator4660 Ай бұрын
I just played the Breaker for the first time today in over four months. It was fun, for ten seconds. Then I had to reload. This happened over and over, I would have fun and then be forced to reload. It feels awful, like it was not balanced around what it can do but to make sure you can’t have fun with it.
@YTInnerAgntAuto
@YTInnerAgntAuto Ай бұрын
Oh you poor, unfortunate soul. The Breaker was nerfed after 1.0 and hasn't seen any love since unfortunately.
@defenstrator4660
@defenstrator4660 Ай бұрын
@@YTInnerAgntAuto it’s not a question of being unfortunate. It is a question of design. They make choices that make the game less fun to play. I really like the game. I have over 450 hours of playing it, all the war bonds, and usually play at level 8 or 9. And I would agree that they have buffed lots of weapons. But they seem to have a very hard time understanding that this game is not the game they think it is.
@g3ar75
@g3ar75 Ай бұрын
Players demanded new content so they dropped a patch when they were understaffed. Make mistakes and now those same players are screeching about the flamethrower. Ignoring all the beautiful stuff this game offers. AH isn't perfect but I'd rather take them over blizzard or any other AAA
@YTInnerAgntAuto
@YTInnerAgntAuto Ай бұрын
Absolutely! Arrowhead needs to stop putting out new content and focus on fixing all the bugs in the game right now. Balance patches would be wonderful yes, but they need to focus on the game more than content. They're not perfect at all, and I wish they'd learn to listen and fix the game.
@ЮрийЗагуменнов-ш7ц
@ЮрийЗагуменнов-ш7ц Ай бұрын
Another clown defending... Sometimes I doubt if you guys even play on difficulty above 3 or so.
@YTInnerAgntAuto
@YTInnerAgntAuto Ай бұрын
The difficulty in the video presented is Difficulty 10. I'll make sure that next time I will make that very clear as extra validation to my claims.
@ЮрийЗагуменнов-ш7ц
@ЮрийЗагуменнов-ш7ц Ай бұрын
@@YTInnerAgntAuto I'm not talking about footage.
@YTInnerAgntAuto
@YTInnerAgntAuto Ай бұрын
Then what are you talking about?
@ЮрийЗагуменнов-ш7ц
@ЮрийЗагуменнов-ш7ц Ай бұрын
@@YTInnerAgntAuto Isn't it obvious? Your takes.
@Sundown_86
@Sundown_86 Ай бұрын
The devs arent bad people, they're just incompetent. When you balance, there needs to be a baseline and a vision. They kind of have the latter, but absolutely do not have the former. You can't tell me what AH wants the game to be because AH doesn't even know what they want the game to be, since if they did, they'd stop counteracting every comment they make about the game's design/
@YTInnerAgntAuto
@YTInnerAgntAuto Ай бұрын
The devs are not bad people any means, I agree! I also definitely agree that the devs are struggling since there's two different visions for the game right now: The vision of the community and the vision of Arrowhead. Arrowhead wants the game to be a difficult (and sometimes unfair) game in which players are powerful, but not unkillable by any means. The community (from what I've seen and read on both YT and Reddit) is to be a power fantasy. The two ideas are clashing, and AH is splitting itself apart by trying to appeal to everyone.
@zakkmarchant
@zakkmarchant Ай бұрын
2:22 the eruptor went from being the best gun in the entire game to being complete trash even after its buffs it still fills absolutely no rolls the devs did not "fix" the eruptor they straight up murdered the gun first they removed its shrapnel when they could've just nerfed the damage and then they cut its ammo in half now tbh i do Think the eruptor deserves that ammo nerf but they should've kept the shrapnel as that was the only unique thing about the gun (and same with the cross bow but tbh i legit have no clue why the devs nerfed the crossbow it wasn't even a good weapon on release and it isn't even good now)
@YTInnerAgntAuto
@YTInnerAgntAuto Ай бұрын
The Eruptor is absolutely still a very strong weapon right now. As someone who uses the Eruptor religiously, it's still very solid in the role of a utility weapon and as a medium target melter. It requires precision to make good usage out of, and while I agree it needs a smidge more love like more AoE, it's definitely not murdered. If Arrowhead could fix the shrapnel to work as intended and not do 9000 damage, I would love it back too. The Crossbow is absolutely a viable option now, especially on bugs since it does amazing AoE, is one handed, and can deal with bug holes. Saying it's bad is discrediting it imo, since it has it's niches and fills them well.
@zakkmarchant
@zakkmarchant Ай бұрын
@@YTInnerAgntAuto you are correct in saying it melts medium targets but the problem is that's the only enemies it's actually good against it's turn radius is way too slow without the peak physique passive and while it can destroy bug holes and fabricators the crossbow does it better since it shots slightly faster and has more range if you have really good aim even though it has a slower ttk than the eruptor against some enemies also it's been months since the eruptor lost it's shrapnel it can't be that hard to add shrapnel back
@OpXarxa
@OpXarxa Ай бұрын
aight, less than 5 minutes in and I can already smell the bullshit. Are you seriously defending their balance updates with "look at how many weapons kept getting buffed so frequently!" as if people claimed they didn't, when the problem, very well acknowledged, is that most of the time those buffs were insignificant? sure, sometimes they'd make a weapon viable, but then the same patch would break a different weapon, like when the dominator got buffed from horrible to decent in the same patch that made the slugger go from overtuned to worthless. Are you seriously defending it by praising the stratagem buffs that gave many underused stratagems higher armor penetration? FFS, *we all praised that*! It was a great patch! We were all happy about it! That change coupled with spawns having more chaff and less elites made the game the most fun than it'd been since launch! The reason everyone is going to town on the game right now is because that patch seemed to be promising that things would finally improve, the first truly good patch since release, and then on the very next one they went back to their old bullshit! It's well documented by now that the first game had much better balance with the weapons being actually overpowered, *to face the overwhelming odds with*. And the game was sold with a promise of that being the experience this time around too. It's also well analyzed by now that most of the gear is designed to fall short of breakpoints to "need teamwork to take down enemies", except teamwork should be in role division, with specialized loadouts able to take out specific threats by themselves; the game balance feels like it was tested on difficulty 5. If it were so simple, you wouldn't have the active playerbase reduced to barely a tenth of what it used to be, and with most of those remaining unhappy with the changes.
@YTInnerAgntAuto
@YTInnerAgntAuto Ай бұрын
I am defending them for this, because I'm taking the game from its objective standpoint as the game is currently. The game right now with its current patches has every weapon (with a few exceptions *cough* purifier) has some sort of use case. The Breaker Incen is still 100% viable right now, and the game is a different beast that Helldivers 1 since there's more moving parts. (They went from a top down 2d shooter to a 3d shooter.) Also, Helldivers 2 has seen a decline due to other games coming out, the hype dying down, and others moving on to different games. Not every game needs to have a massive playerbase to be good, and I genuinely believe that this game is still phenomenal. It's not for everyone, and that's okay, since it's Arrowhead's main statement on their website.
@OpXarxa
@OpXarxa Ай бұрын
@@YTInnerAgntAuto "every weapon has a use case" is a statement as short-sighted as the people balancing these things. Yes, many weapons have things they excel at, and if it were as simple as "by having critical shortcomings, they force the team to stay together and help each other"(nvm that you can in fact solodive and coordinating with randoms is a nightmare) you could still make a case for the devs simply driving towards what they wanted the game to be like. The problem is that in higher difficulties the numbers are simply too much for what we got. weapons at those levels *need* to either have excelent crowd control, excelent TTK,(for support roles) excelent utility against the more annoying enemy types, or a solid balance of all those, else even cooperating, you get overwhelmed... and the few weapons good enough at those things are the ones that keep getting nerfed, or in cases like the incendiary, just plain don't have enough ammo for a sustained fight anymore. "every weapon has a use case" is what you say when you expect a full team with loadouts covering for each other to stay together the whole mission to quickly take objectives and move on. Except you'd need the full squad on antitank loadout to actually deal with how many heavies spawn, which leaves not enough stratagem slots and/or ammo to deal with the amount of chaff that spawns. Which is how you end up with a high difficulty meta that's basically "don't engage, sneak around, minimize combat to the absolute bare mandatory minimum". In Helldivers. As most people clearing those difficulties say, yeah, it's still doable, it's just far less fun than it was. I'd almost think that higher difficulties are meant to be a nigh-unbeatable nightmare scenario for masochists instead of what skilled players work their way up to... if they hadn't made a big deal in this update out of introducing a brand new even higher difficulty setting with unique high-difficulty objectives.
@un1xify
@un1xify Ай бұрын
Counter Point: I wanna have fun, I can’t have that here in HD2. I don’t wanna spend my time not having fun.
@YTInnerAgntAuto
@YTInnerAgntAuto Ай бұрын
I'm sure you've probably heard this argument before, but I say this genuinely: Why play if you're not having fun? Like, genuinely. If I don't enjoy a game, I don't play it, simple as that. I don't like Halo Infinite, so I don't play it anymore. Like, if you're not having fun, don't play it. That's always been my philosophy when playing games
@un1xify
@un1xify Ай бұрын
@@YTInnerAgntAuto That’s what a majority of the players, me included, are doing. Also, what are you even trying to say with that?
@YTInnerAgntAuto
@YTInnerAgntAuto Ай бұрын
Nothing? It's pretty cut and dry. If you don't enjoy it, don't play it. I'm not your mom, I'm not going to sit you down and force you to play Helldivers 2.
@un1xify
@un1xify Ай бұрын
@@YTInnerAgntAuto That's exactly what I said, so you're just agreeing with me. You're not that smart.
@holarndius
@holarndius Ай бұрын
Here is my take, as a player that played at launch and stopped then came back a week ago. I feel WEAK, My weapons don't kill anything bigger than trash in a reasonable time, I have to spam grenades and Stratagems to survive waves and even then theyre so weak they dont wipe the whole group. I get ragdolled from EVERYTHING that even looks in my direction.
@YTInnerAgntAuto
@YTInnerAgntAuto Ай бұрын
That's reasonable, especially after coming back after a break! I think that maybe watching some videos to catch yourself up could help quite a bit! I don't feel weak, but that might be just due to me having been playing for so long. Also, a weaponry switch could be an order, especially with other weapons that have been buffed.
@holarndius
@holarndius Ай бұрын
@@YTInnerAgntAuto I tried every gun i had and the Shotgun seemed to work the best against both bots and bugs. I used a Laser rifle, several ARs, The Sup MG, 50cal rifle, grenade launcher, None felt good to use and made things such a grind to get through. I had to rely on Airstrikes and grenades to kill the majority of enemies. The commando is a cool sup weapon though i like its Low CD for rearming.
@YTInnerAgntAuto
@YTInnerAgntAuto Ай бұрын
As you go on higher difficulties, the enemies require more specialized loadouts and require precision to take out, as well as stratagems. However, you have to use your tools in your arsenal and not overly rely on one or the other.
@holarndius
@holarndius Ай бұрын
@@YTInnerAgntAuto Im running around in helldive 7s mostly. As is i dont think ill be playing much longer, the game has definitely gone down hill in the Fun department.
@jrodrigoav
@jrodrigoav Ай бұрын
Good video, could have milked it and made a few smaller ones for easier consumption by the tiktok generation.
@YTInnerAgntAuto
@YTInnerAgntAuto Ай бұрын
God no, I want to do it right, and not milk it because I'm better than that.
@samomargecn4936
@samomargecn4936 Ай бұрын
this dude is the biggest boot licker
@YTInnerAgntAuto
@YTInnerAgntAuto Ай бұрын
It's my opinion. I absolutely adore this game, and if me defending it is being a bootlicker, so be it
@samomargecn4936
@samomargecn4936 Ай бұрын
@YTInnerAgntAuto I'm just giving you a hard time. I haven't played recently but everyone was talking crap and I felt left out. no hard feelings
@YTInnerAgntAuto
@YTInnerAgntAuto Ай бұрын
@@samomargecn4936 pfft that's a god damn mood
@humantwist-offcap9514
@humantwist-offcap9514 Ай бұрын
“Am I out of touch? No, it’s the millions of disgruntled players that are wrong.” This is a bad take. I am tired of excuses being made for bad balancing in games because “the game needs to be challenging, we can’t just buff everything!” The game cannot be challenging at the expense of fun. The game’s number one objective always is to be FUN. Weapons that feel like crap to use are not fun. Do not make your game a chore for the sake of challenge.
@YTInnerAgntAuto
@YTInnerAgntAuto Ай бұрын
The peak player count was 450k on launch, and peaked at 62k on the Escalation of Freedom update. There's no million you speak of. Furthermore, I disagree that buffing everything is the correct answer. Lower difficulties exist if you want a more casual experience, as the game was intended. The game can be a chore, but 9 times out of 10 for me, it's the most fun I've had in a long while. I love it when games are difficult but not unfair, and Arrowhead, in my opinion, has hit that nail on the head.
@ascendantchameliasapostle2580
@ascendantchameliasapostle2580 Ай бұрын
@@YTInnerAgntAuto 450k on steam only, not including PS5, and that's only concurrent players, not sold copies. Across both steam and ps5 the game has sold over 11 million copies. They just weren't always on at the same time. Plus, the disgruntled players are probably the ones who love the game the most and have had a lot of fun in the past, because it hurts to see a game that you used to enjoy so much get consistently worse as time goes on, with no signs of getting any better.
@anstorner
@anstorner Ай бұрын
​@@YTInnerAgntAuto Did you forget everything that happened in the before and after the march update? During launch everyone was happy and it was tough to get into the game due to everyone jumping in it literally was capped, nobody was complaining aside of disconnection bugs or having to wait to play which was expected, everyone was roleplaying as helldivers, you literally saw the game being praised by media everywhere with stuff like stealth, Malevelon Creek lore videos everywhere, cinematics, etc. It was just some issues it had but it did not stop anybody from enjoying the game including me, and it was super fun at lower difficulties too. But then the March update happened which all of what i will mention appeared solely on this update alone: -Every enemy became extremely aggressive out of nowhere and you would see 8 hunters in the span of a second dive all 4 of you and instantly kill your squad without struggle because of the next point. -Head-shot damage increased while armor was still bugged so you instantly died against anything that shot or touched you once, that included the smallest of bugs because of the added aggresion now the bugs dog pilled your ass and you would be not be able to move an inch -Most of the good stratagems got nerfed like the Shield generator in a time where most of the stratagems were bad, bugged or purposeless since of how mid they were -Stealth disappeared out of nowhere and now everything followed you even without knowing you are there (which people complained for months forward). -Spawns broke so hard even at DIFFICULTY 4 you saw over 6 hulks and 4 cannon tanks in solo difficulty spawn from one bot drop (Im not exaggerating, i experienced this first hand and it felt terrible even back then when i was having a lots of fun just vibing) which was insanely worse on full squad, - Friend system broke and joining friends was very difficult and annoying (In the past it did not have any issues, bugs happened but they were simply getting disconnected alot which was annoying but nothing to do with gameplay like they did right after). It took like a week after that update for the player count to go down without any stop, go check the steam chart and you will see the player count lower after march. Now is pretty much the Escalation of ragdolls, now Bugs ragdoll you like crazy which only automatons did with their missiles and cannons, which is why people avoided automatons in the first place and now they cant even.
@bongwaterbojack
@bongwaterbojack Ай бұрын
Play on a lower difficulty, scrub. You'll get all the power fantasy you want.
@MrSolidsnake293
@MrSolidsnake293 28 күн бұрын
@@bongwaterbojack well now your just flat out lying, helped out some newbz on a difficulty 5 and low and behold the amount of enemies didnt change and the amount of rounds they take didnt change either.... the only change was a lacking amount of bile titans and less objectives and samples wtf is this new age playerbase of shillery madness acting like everything is fine while sitting in a burning home
@TheSpiderMeisterFT
@TheSpiderMeisterFT Ай бұрын
Exactly. Arrowhead is human. I don't agree with these patches, and I think they have to fix them, but they said they are. Arrowhead isn't just a floating head like Ubisoft, Arrowhead actually cares. Sad people are so self centered that they expect Arrowhead, and indie team, to be perfect.
@YTInnerAgntAuto
@YTInnerAgntAuto Ай бұрын
Yeah! Arrowhead is a small indie team. Even if they had the resources to buy 50+ developers and bug fixers, the game's engine needs to be learned and that takes time, and I wish people understood the true extent of Arrowhead's work.
@carterbennett655
@carterbennett655 Ай бұрын
AH is right? Yeah, he was.
@YTInnerAgntAuto
@YTInnerAgntAuto Ай бұрын
Arrowhead isn't always going to be right, that's just how it is. But they are actively trying to make their game a more playable experience instead of just letting it sit there. They could've absolutely sat on their asses after launch and cashed in, but they kept going because of how much they care for the game. No one's going to be perfect, and I admit, I'm not adverse to criticizing Arrowhead from when they screw up, but this situation is not one where they screwed up.
@apolloarts687
@apolloarts687 Ай бұрын
yeah nah this is straight Copium
@YTInnerAgntAuto
@YTInnerAgntAuto Ай бұрын
I'm not coping, I'm simply stating the facts of the game and my opinions as to how they've done. Everything is subjective, and to me, right now, the game is in a healthy and balanced spot.
@apolloarts687
@apolloarts687 Ай бұрын
@@YTInnerAgntAuto yeah but that is copium
@FlerdaMan
@FlerdaMan Ай бұрын
@@YTInnerAgntAuto healthy and balanced? You sure you aren’t on the dev team secretly doing damage control 🤣
@Random-ei2uo
@Random-ei2uo Ай бұрын
"a game for no one is a game no one play" Senzu the art of bean
@YTInnerAgntAuto
@YTInnerAgntAuto Ай бұрын
"A game for everyone is a game for no one." - Arrowhead Studios mission statement.
@mobeus5019
@mobeus5019 Ай бұрын
Ya stepped in some shit with this video. Arrowhead has destroyed any trust or good will with players due to blatant lies and rudeness to the community. Literally every patch has introduced. More cyberbugs than the meridia supercolony spawned terminids. I didn't pay for an alpha or beta game. Now the game has so many crashes I struggle to actually complete a level 4 mission without disconnects or crashes.
@YTInnerAgntAuto
@YTInnerAgntAuto Ай бұрын
The blatant lies? I'm sorry, where specifically? The rudeness was taken care of, especially when the whole Spitz drama was a thing. This game blew up WAY more than expected and Arrowhead is trying to play catch up and I respect that. The bugs list is way lower than it was from launch, and your crashing might have to do with file integrity actually. I'd verify that because that might an issue with your save specifically.
@mobeus5019
@mobeus5019 28 күн бұрын
@@YTInnerAgntAuto I did do a full re-install, and it had no improvement on the game disconnecting from hosts. My internet is very stable, so that is not it either. As to the lies from the devs, Lets see. "We are done nerfing" "We value player feedback" "Let us cook" "We need to do better" "It is more realistic", "It takes a long lead time for all of our changes", "We playtest", and from the game box "Powerful weapons" I love the game, and I loved the worlds reaction, cosplaying and roleplaying in lore. But the developers have systematically destroyed ANY good will and enjoyment. The newest information coming out stating that the original coders and devs have left pretty much prove that Arrowhead is incapable of releasing a update or patch without creating more problems.
@Bell-et1lg
@Bell-et1lg Ай бұрын
Yeah tour just ranting. Your opinion sucks, literally just trying to justify every nerf. crap content like this is why KZbin use to have a counter on the dislike button
@YTInnerAgntAuto
@YTInnerAgntAuto Ай бұрын
My opinion is a dissenting opinion with the masses. I would love to hear a very well thought out argument as to why the nerfs are bad. Give data, give proof, I want to know *why* this is crap.