Merry Christmas 2020
0:27
4 жыл бұрын
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@Levi-zd4zv
@Levi-zd4zv 13 күн бұрын
I cannot pwonaounce the "W" in "lightwap" pwopewly
@dilarazockt
@dilarazockt Ай бұрын
Thank you for the explanation this is really understandable 😊
@dilarazockt
@dilarazockt Ай бұрын
This could actually work for vrchat and for people who can’t buy quest because of health problems
@CristinaTarquini-x4r
@CristinaTarquini-x4r 2 ай бұрын
super, thank you! looking forward to a UE only solution soon :)
@DanielLiljar
@DanielLiljar 3 ай бұрын
Does this work with 5.5?
@bahribenyoussef4108
@bahribenyoussef4108 3 ай бұрын
Thanks for this great content I have a question tho Is there a way to do this with a live camera feed instead of a video ?
@dpredie
@dpredie 3 ай бұрын
yes, just use the camera capture card as media source
@chah1653
@chah1653 5 ай бұрын
What is the math behind using max node to calculate RGB separately? Please help
@behrampatel4872
@behrampatel4872 5 ай бұрын
so much to learn from this. Thank you. Will you be doing an updated tutorial to get real time dept estimation using midas to work inside UE 5 ? cheers
@chah1653
@chah1653 5 ай бұрын
What is the math behind dividing composure elements to get shadow information? I do not understand the relationship between composure element's RGBA and shadow information
@GTexperience_Channel
@GTexperience_Channel 7 ай бұрын
So I wonder, does each camera still do all draw calls? I am looking for a way to reduce the draw calls of scenecapturecomponents. As each camera tends to redo all material draw calls.
@dpredie
@dpredie 7 ай бұрын
@@GTexperience_Channel setup the scene in different computers and hookup the same input/movements 🫠
@GTexperience_Channel
@GTexperience_Channel 7 ай бұрын
@@dpredie i found a solution. I can use the depthbuffer in combination with when u enable the bool to render on the main render thread. I am not sure if it is cpp only. But it should increase performance big time.
@GTexperience_Channel
@GTexperience_Channel 7 ай бұрын
@Silvec-v2c its is a combination of using stencil buffers and the bool to render to the main render thread. In order to get it to work, u will need to use cpp and look into the source code of the scenecapture component. I havent tried implementing it myself yet. As I dont really need it right now. But from the source code description it is clear that it does reduce the drawcalls if implemented properly as they state it specifically.
@GTexperience_Channel
@GTexperience_Channel 7 ай бұрын
I might implement it one day, but right now I need to get other work done first. Coincidentally I noticed the game "Ready ot not" to have this same exact issue. They use a body cam system which tanks your fps.
@GTexperience_Channel
@GTexperience_Channel 7 ай бұрын
@Silvec-v2c what u working on?
@izntech
@izntech 7 ай бұрын
does this work with pathtracer mode?
@Hussain.Jebali
@Hussain.Jebali 7 ай бұрын
Done it work in version 5.4.2 thank you
@3DRara
@3DRara 9 ай бұрын
does it work in UE5.3 I tried but its not working for me.
@shivangipriya4153
@shivangipriya4153 9 ай бұрын
How you make this Pleaseeeeeeeeeeeeeeeee
@카우재우소
@카우재우소 9 ай бұрын
Hello. Does it work in version 5.3?
@lukas1658
@lukas1658 9 ай бұрын
Quick question about this, so I think I followed everything to the letter but when I click on the “4up” compositing element it still shows the texture and not the camera feeds is there something you can think of that I missed that’s causing this?
@sybexstudio
@sybexstudio Жыл бұрын
Ok I found this but any other easier method to catching shadows for real time now 2 years later?
@dpredie
@dpredie Жыл бұрын
Epic gives less focus on compositing workflow, they put more resources on LED workflow. For compositing if you have big needs use aximmetry or zero density
@sybexstudio
@sybexstudio Жыл бұрын
@@dpredie Ah, led is so easy but all is baked in. I’m already spent much time in composure learning. There has to be method to shadow on subjects :(
@dpredie
@dpredie Жыл бұрын
@@sybexstudio if you dont need it live the good hack is process all frames in AI to generate normal maps
@sybexstudio
@sybexstudio Жыл бұрын
@@dpredie There are many solutions for offline that look pretty straightforward just not live I’ve found anyway
@dpredie
@dpredie Жыл бұрын
video is 10 mins, same concept with shadow catcher in blender etc
@sybexstudio
@sybexstudio Жыл бұрын
Any tuts on how to create a shadow using alpha with real time compositing?
@sybexstudio
@sybexstudio Жыл бұрын
Can you do tuto on the shadow pass used here?
@sybexstudio
@sybexstudio Жыл бұрын
How do you get shadows from a live feed composite?
@dpredie
@dpredie Жыл бұрын
Directional light to a invisible keyed plane (A bit flat). If you have processing power you can have one of the live mocap solutions drive an invisible mannequin or metahuman and drive the shadow that way
@sybexstudio
@sybexstudio Жыл бұрын
@@dpredie Nice, do you have a tuto for the plane solution? I’m guessing the alpha gets cutout and used as place holder for shadows.
@dpredie
@dpredie Жыл бұрын
@@sybexstudio my other video or go checkout joshua kerr
@sybexstudio
@sybexstudio Жыл бұрын
I can’t find it
@dpredie
@dpredie Жыл бұрын
@@sybexstudio kzbin.info/www/bejne/gnenoGCDpdV3jckfeature=shared
@sybexstudio
@sybexstudio Жыл бұрын
Hi, for live keying in 5.3 do we still need the light wrap tutorial? I know plane inherits lights but it doesn't light wrap. only front and back lighting.
@o-oTEN
@o-oTEN Жыл бұрын
Doesn't work anymore
@shivangipriya4153
@shivangipriya4153 Жыл бұрын
Please how you do it Please tutorials
@arthemos4627
@arthemos4627 Жыл бұрын
@dpredie can you help solving the gi from the floor not emitting please? I can pay for the help, but it is very important for me...
@dpredie
@dpredie Жыл бұрын
What UE version you at? Email uecomposurex at gmail with your issue and ill see if i can help
@arthemos4627
@arthemos4627 Жыл бұрын
My objects don't receive GI, why? how to make the floor also emits gi?
@dpredie
@dpredie Жыл бұрын
Hdri settings
@arthemos4627
@arthemos4627 Жыл бұрын
@@dpredie thank you for the answer, great tutorial by the way! what to you mean exactly with hdri settings? I think it's about setting the invisible floor that emits gi to the visible objects
@Stallagmite
@Stallagmite Жыл бұрын
very cool. I've been looking everywhere for an easy was to send tracking info from blender to UE5 but there is almost nothing even though its used so much in vfx. I think it should be even easier to insert the media now to UE5, you can even drop in an mp4 where it used to be image files or exr.
@Unreal_240
@Unreal_240 Жыл бұрын
Thank you very much for your tutorial. Is there a way to render as final output? I followed the tutorial exactly, but in the final rendering, only the mesh was output, not the composite result. I used MP4 or MOV as the video source, but this solved the problem. Can you lose it?
@dpredie
@dpredie Жыл бұрын
You can output composure to the old sequencer
@romankhairov
@romankhairov Жыл бұрын
Thanks mate for the tutorial!! And how to make the Matte Shadow in real-time? Like Shadow Catcher in Marmoset Toolbag
@raechen5259
@raechen5259 Жыл бұрын
Thank you so much. This helps my life for my final project.
@dpredie
@dpredie Жыл бұрын
What is the project about?
@ApexArtistX
@ApexArtistX Жыл бұрын
need a shader that does this in game
@emmanueldavid4645
@emmanueldavid4645 Жыл бұрын
can I do this to the cameras attached to the character while playing?
@entropicvibe
@entropicvibe Жыл бұрын
Is there any way to make the fingers movement work?
@flashstudio7744
@flashstudio7744 Жыл бұрын
Great Works!!!
@cedricborn972
@cedricborn972 Жыл бұрын
Is it possible to do lightwrap inside the material instead of inside composure, because I would like to do lightwrap in the media plate ?
@FlyUpAndAway
@FlyUpAndAway Жыл бұрын
I noticed that when I'm working on the AR and media shadow layers etc. they do not have the same aspect ratio as my cine camera. is there a way to change the Layer aspect ratio?
@dpredie
@dpredie Жыл бұрын
Yes, they follow the camera override aspect ratio, each layer can have their own camera
@grossimatte
@grossimatte Жыл бұрын
Does this work with all sort of shadows (direct, proximity etc)? Will it work with Lumen's proximity shadows?
@Vegaart777
@Vegaart777 Жыл бұрын
I did this once it worked fine. Now I'm trying again with new project and mop says "bad" when I drop it in the scene. And doesn't work.
@moisesdelcastillo6703
@moisesdelcastillo6703 Жыл бұрын
Is there an updated code for github for blender to unreal engine 5 (not UE4)
@LiveUPMedia
@LiveUPMedia Жыл бұрын
How do you render it (the composure) when you are done and if you are using the legacy exporter how are you controlling the output quality of the exrs? The antialiasing and samples of the background scene etc?
@dpredie
@dpredie Жыл бұрын
Add composure to sequencer
@LiveUPMedia
@LiveUPMedia Жыл бұрын
@@dpredie but you have to use the legacy renderer.. I want to use the new movie render queue so i can choose the antialiasing settings etc etc this is really annoying
@dpredie
@dpredie Жыл бұрын
@@LiveUPMedia checkout OWL offworldlive. You can push out the output to something like a RT target or OWL texture and that might work with new renderer
@UnrealPixelation22222
@UnrealPixelation22222 Жыл бұрын
Thanks alot for sharing! I'll give it a try asap.
@dpredie
@dpredie Жыл бұрын
I suggest you check offworldlive
@poidem_domoi
@poidem_domoi Жыл бұрын
looks fantastic, man.
@charliemooney8826
@charliemooney8826 Жыл бұрын
Thank you, I'm struggling with the shadow catcher and my comp is ignoring the post process volume for lighting.
@benjaminszilagyi8661
@benjaminszilagyi8661 Жыл бұрын
Can you please make tutorial with UE5?
@JoshuaMKerr
@JoshuaMKerr Жыл бұрын
Nice work Duncan
@plagiats
@plagiats Жыл бұрын
I think controlnet every frame would work better
@dpredie
@dpredie Жыл бұрын
TemporalNet you mean?
@estrangeiroemtodaparte
@estrangeiroemtodaparte Жыл бұрын
This is what I was thinking about. Perhaps could help one more layer there, to color match the model with the 3d scene.
@dpredie
@dpredie Жыл бұрын
No AI for that yet and not doing manual work
@DLVRYDRYVR
@DLVRYDRYVR Жыл бұрын
Haha well played
@АнатолийСтетюха-х2б
@АнатолийСтетюха-х2б Жыл бұрын
Hello!!! Please tell me: How did you get access to Wonder Studio? I tried to register and start using the program, but instead I just filled out a list of information about myself, and I didn't get access to the program.
@dpredie
@dpredie Жыл бұрын
I dont have access to wonderstudio. This is with other open source / free tools available in github, please see description
@АнатолийСтетюха-х2б
@АнатолийСтетюха-х2б Жыл бұрын
@@dpredie Oh, right!!! thank you for correcting me, when I saw the words of Wonder studio, I immediately began to write a comment without reading everything else) but of course I noticed that the 3d model does not repeat human movements very well...
@zinixoficial
@zinixoficial Жыл бұрын
@@АнатолийСтетюха-х2б keep in mind that this scenario is difficult because of the loose clothes and the wind!
@terramidia3d
@terramidia3d Жыл бұрын
Very nice, great stuff here. Still works with UE5?
@deadpullradio7396
@deadpullradio7396 Жыл бұрын
This is great but now is outdated and does not work with UE5 or UE 5.1 The original poster mentioned 5 months ago in the comments he is too busy to do anything further with this. Can someone find someone else who is working with this?
@dpredie
@dpredie Жыл бұрын
For similar workflow, I suggest use MocapForAll in steam store. They natively support UE and metahumans.