#53 Adding Normals in Houdini
5:02
16 сағат бұрын
#51 Attribute Types in Houdini
4:09
21 күн бұрын
#48 Attribute Class in Houdini
6:30
#44 The Bevel Node in Houdini
4:13
#28 The Fuse Node in Houdini
3:27
Пікірлер
@no_madt
@no_madt 2 сағат бұрын
keep going thanks!!!!!!!!!!!!
@henrythejeditube
@henrythejeditube 16 сағат бұрын
Thanks so much, Mad Dog VFX
@Tritoon710
@Tritoon710 7 күн бұрын
Thank you. But why can't we see the group in the Geometry Spreadsheet? as we can see you have 1 & 3 there. Is the Fuse's "Group" section is a "point" but labeled Group?
@MadDogVFX
@MadDogVFX 6 күн бұрын
I think I understand what you are saying. So regarding the group. You can create a group using the "group create" node and that will add the created group to the geometry spreadsheet, as you would expect. However, in the example above, I am just adding the individual points to be affected by point number (you can also just type in the point numbers into the group field in the fuse node). To my knowledge this will not create a group in the geometry spreadsheet, I suspect because there is no group name or group type information etc - plus it is not really necessary as a group name just refers to a bunch of point numbers anyway. So when you asked "Is the Fuse's "Group" section is a "point" but labeled Group?", you are basically correct with your assumption here. If you have a created group name you can refer to it here, but you can also just type in the individual point numbers - both will work. I hope this helps a little.
@Tritoon710
@Tritoon710 6 күн бұрын
@@MadDogVFX Thank you so much for the clarification :)
@MadDogVFX
@MadDogVFX 6 күн бұрын
@@Tritoon710 Not a problem. I hope this helps and good luck with it all. I know Houdini can be very complicated.
@thehomedepothouseplant9986
@thehomedepothouseplant9986 9 күн бұрын
background music is aids
@MadDogVFX
@MadDogVFX 8 күн бұрын
:)
@pierredesroberts8985
@pierredesroberts8985 9 күн бұрын
Thank you!
@LukeMagdaP
@LukeMagdaP 12 күн бұрын
Where I"m completely stuck on is what happens when you deselect output polygons... the mesh is still visible... it goes back to one primitive with 100 vertices? How does that work?
@MadDogVFX
@MadDogVFX 8 күн бұрын
Hello Luke.... I am a bit confused by what you mean here:"Where I"m completely stuck on is what happens when you deselect output polygons". Can you please explain what you are doing and what is happening with the result? Thanks mate.
@erikm9768
@erikm9768 13 күн бұрын
Great video, helped a lot!
@raf22nd
@raf22nd 24 күн бұрын
Nice ambient music
@MadDogVFX
@MadDogVFX 24 күн бұрын
Thank you, Raf :)
@sdffsdsfdsfd
@sdffsdsfdsfd 25 күн бұрын
Thanks for this tutorial, keep going!
@MadDogVFX
@MadDogVFX 25 күн бұрын
You are very welcome. Thank you so much for the motivating comment.
@briz6368
@briz6368 27 күн бұрын
Inside of the sweep node, we can turn end caps on. But, is there a reason why we wouldn't use polyfill for the end caps?
@MadDogVFX
@MadDogVFX 27 күн бұрын
You can use the polyfill node also, and you will get a similar result. The sweep node does have a roundness option for ends - I am not sure if this is available in the polyfill node. A lot of it just comes down to the way that you personally like to work. In Houdini, there are usually multiple ways to get a similar or the same final result.
@briz6368
@briz6368 27 күн бұрын
Why wouldn't you change the radius of the circle in the actual circle node, rather than using a transform node?
@MadDogVFX
@MadDogVFX 27 күн бұрын
There is no particular reason why I did it this way. The size of the circle can be changed in both the circle node itself (the radius parameter or the uniform scale parameter) or in the additional transform node. The result in this case is the same.
@RajeevKumar-pd9mx
@RajeevKumar-pd9mx Ай бұрын
first of all your videos are really good, and i am following your tutorial steps, but in my software showing 0 to 125 . and yours are 0 to 5. could you please tell me what is the solution. thank you.
@MadDogVFX
@MadDogVFX Ай бұрын
Hello Rajeev..... I assume that you are talking about 0 to 5 on the grid (reference plane) on the floor in the viewport. This is the units of distance from the axis at (0, 0, 0) and I believe it is measured in metres. So if you are seeing 0 to 125 it simply means that your camera is zoomed out way too far and you need to zoom in closer. As you get closer the numbers will change to adjust to the difference in scale. The easiest way to this is just to hover over the viewport with your cursor and hit the F key on the keyboard (or possibly spacebar + F) and this should move your camera in closer by framing your scene for you. Please let me know if this fixes the problem.
@RajeevKumar-pd9mx
@RajeevKumar-pd9mx Ай бұрын
hey, your all videos are nice and informative, I am from India, and just started learning houdini, thanks for sharing your videos. love from India.🙏
@MadDogVFX
@MadDogVFX Ай бұрын
Super Rajeev, and thank you for your feedback. Yes, Houdini can be super hard to understand at the beginning, so this is why I wanted to make these videos for people like yourself, so you can get started. I hope that they are helping a little.
@lalamax3d
@lalamax3d Ай бұрын
thanks. assuming all these 99 points are groupA and i have 1 point above (y = 1) with groupB and i want 99 points to be connected with that 1 point in group B ... any ideas, huge thanks again
@MadDogVFX
@MadDogVFX Ай бұрын
Hmmmm.... Interesting. So I am not sure if this is possible with the add node's "by group" option. To do something like this I would probably just use VEX instead. Simple add your grid and just leave the points only, like in the tutorial. Then I would use a separate add node to add the single point (y = 1). Merge it all together. Then add some VEX code similar to this using a point wrangle node: --------------------------------- for(int i = 0; i < 100; i++) { addprim(0, "polyline", i, 100); } --------------------------------- This will loop over all of the points on your grid and connect a line between each point and the point at y=1 (point number 100). I am sure there must be a much easier way to do it than this. But this is how I would have done it. I hope this helps a little.
@LukeMagdaP
@LukeMagdaP Ай бұрын
Love your tutorials.
@MadDogVFX
@MadDogVFX Ай бұрын
Dziękuję bardzo ;)
@LukeMagdaP
@LukeMagdaP Ай бұрын
Your tutorials are awesome! Keep it coming!
@MadDogVFX
@MadDogVFX Ай бұрын
Thank you so much. I will do.
@no_madt
@no_madt Ай бұрын
thank you!! keep going.
@MadDogVFX
@MadDogVFX Ай бұрын
Thank you for your support as always. :)
@anass155
@anass155 Ай бұрын
Thank youuu!! Please carry on making videos
@MadDogVFX
@MadDogVFX Ай бұрын
You are welcome. Thank you for the comment.
@hanheecho6437
@hanheecho6437 Ай бұрын
Still don't understand it.
@MadDogVFX
@MadDogVFX Ай бұрын
Which part are you struggling with? Maybe I can help to fix it.
@pkay3399
@pkay3399 2 ай бұрын
👍
@MadDogVFX
@MadDogVFX 19 күн бұрын
Thank you.
@pkay3399
@pkay3399 2 ай бұрын
Hipflask's Geometry course covers this in detail. It's one of the best I've seen so far on Curves, polygons, and Bezier curves. 👍
@MadDogVFX
@MadDogVFX 2 ай бұрын
Ah yes, I also learned a lot from Hipflask so you will certainly see some overlap between Hipflask and some of the things I am explaining here, as it was one of my learning materials too. On another note, I have also recently been learning a lot from the German artist Christian Bohn. I found that his explanations on the five pillars of Houdini to be super for beginners like myself.
@pkay3399
@pkay3399 2 ай бұрын
@@MadDogVFX Thanks for the recommendation, I'll check his materials too 🙌
@MadDogVFX
@MadDogVFX 2 ай бұрын
@@pkay3399 This is his main website: houdini-course.com/
@pkay3399
@pkay3399 2 ай бұрын
@@MadDogVFX Thank you. I have an account there but didn't know the instructor's name. I'm planning to subscribe. Looks like a great source, and affordable too, compared to some Certification programs which cost 600+ dollars each.
@MadDogVFX
@MadDogVFX 2 ай бұрын
@@pkay3399 ​ Yes you are correct. So far, I have only worked through the particles and vellum courses, but I feel that I am finally understanding them. I have tried so many things to learn Houdini in the past, however, I have always struggled to get the information to sink in so that I could use it on my own projects. I am happy to now be making some positive progress. Hopefully you will also have a similar experience because Houdini seems to be a tough one to learn.
@Elysium3D_
@Elysium3D_ 2 ай бұрын
you forgot to mention that point number is very important, and how it works
@MadDogVFX
@MadDogVFX 2 ай бұрын
Oh yes, thank you so much for pointing that out. Much appreciated.
@khomatech6428
@khomatech6428 Ай бұрын
Point number doesn't matter as much as winding order does.
@HoudinifxAlfredosanmartin
@HoudinifxAlfredosanmartin 2 ай бұрын
very useful !
@MadDogVFX
@MadDogVFX 2 ай бұрын
Thank you for the positive comment.
@no_madt
@no_madt 2 ай бұрын
thank you. waiting for more!!!
@MadDogVFX
@MadDogVFX 2 ай бұрын
Thank you. More are on the way. :)
@no_madt
@no_madt 2 ай бұрын
@@MadDogVFX is it possible to study houdini in your school?
@MadDogVFX
@MadDogVFX 2 ай бұрын
@@no_madt Hello. Despite working as a school teacher for most of my career, I don't actually have a school. I am also just a student of Houdini (although I have been studying it for some time). So I decided to put some simple and short tutorials on here in order to help people like yourself. The idea is to eventually fill the channel with quick and easy lessons for students to access the thing they are confused about quickly and efficiently. Moving forward in the future. I am also thinking to create more in-depth lessons on subjects such as particles, vellum, VEX, RBD, fluids, pyro etc.
@serialvision
@serialvision 2 ай бұрын
Great series of tutorials! thanks for sharing. And nice change of music ;) it's more inspiring to watch the tuts!
@MadDogVFX
@MadDogVFX 2 ай бұрын
Thank you so much. Ah yes, the music is needed to break up the tone of my monotonous voice. :P
@serialvision
@serialvision 2 ай бұрын
@@MadDogVFX Your tone of voice is great, even without the music your content would still being great! cheers
@dj_multiple_one
@dj_multiple_one 3 ай бұрын
Thank you!!!
@MadDogVFX
@MadDogVFX 2 ай бұрын
I hope that you will also like future videos.
@no_madt
@no_madt 3 ай бұрын
very good tutorials!!! don't stop!
@MadDogVFX
@MadDogVFX 3 ай бұрын
Thank you very much. Yes, there are many more tutorials to come.
@MrLyonliang
@MrLyonliang 3 ай бұрын
blender has clearer distinguish for them,vertex,edge and face. maybe it just supports polygon modelling
@MadDogVFX
@MadDogVFX 3 ай бұрын
I have never used blender, but I have used Maya a lot in the past. I certainly found Maya to be much easier and faster for modelling. I have not found modelling to be one of Houdini's strengths, but it is certainly getting better over time.
@brokenfix
@brokenfix 4 ай бұрын
Well, I never thought of using the radial menu, lol. Thanks for the video
@MadDogVFX
@MadDogVFX 3 ай бұрын
You are very welcome.
@sheldondrake8935
@sheldondrake8935 4 ай бұрын
can you delete points without creating Blasts?
@MadDogVFX
@MadDogVFX 4 ай бұрын
You can, Sheldon, but unfortunately not without creating additional nodes. In Houdini, doing most things will create nodes, kinda like a history of what you have previously done. This is a good thing because it allows you to go back and change things later on (something which is much more difficult or sometimes impossible in other 3d applications). The only other option I have used is the "delete" node, which works in a similar way to the blast node, although the blast node is a bit more simple and faster I think.
@MadDogVFX
@MadDogVFX 4 ай бұрын
Another option is to simply select the points you want to delete in the viewport and press delete. The blast node will automatically be created for you and the selected points deleted.
@sheldondrake8935
@sheldondrake8935 4 ай бұрын
ok, I am enjoying these, I don't feel entirely stupid...thank you
@MadDogVFX
@MadDogVFX 4 ай бұрын
Not a problem. I am glad that they are helping a little bit. I still feel completely stupid each time I open Houdini too. :)
@LukeMagdaP
@LukeMagdaP 5 ай бұрын
Your tutorials are awesome!
@MadDogVFX
@MadDogVFX 5 ай бұрын
Thank you. I appreciate the positive comment.
@juliusnadar7802
@juliusnadar7802 5 ай бұрын
Great tutorial
@MadDogVFX
@MadDogVFX 5 ай бұрын
Thank you for the kind comment, Julius.
@dj_multiple_one
@dj_multiple_one 6 ай бұрын
interesting idea! May be You can explain how to do that with PDG? I mean every line would be unique and then we are making a skin between them!
@MadDogVFX
@MadDogVFX 6 ай бұрын
I have never tried to do this with PDG yet, as I am also just a student working my way through the many layers of Houdini. But I will certainly look into it.
@12345678992041
@12345678992041 6 ай бұрын
Just what I needed thanks!!!
@MadDogVFX
@MadDogVFX 6 ай бұрын
No problem.
@12345678992041
@12345678992041 6 ай бұрын
Thank you, easy to understand and very useful!
@MadDogVFX
@MadDogVFX 6 ай бұрын
I am happy to hear that it was useful.
@DavidWilliams-ug6un
@DavidWilliams-ug6un 7 ай бұрын
Good content
@MadDogVFX
@MadDogVFX 7 ай бұрын
Thank you, David.
@void-qo4mu
@void-qo4mu 7 ай бұрын
best tuts!!!
@MadDogVFX
@MadDogVFX 6 ай бұрын
Thank you for the positive comment.
@void-qo4mu
@void-qo4mu 7 ай бұрын
best tutorials in whole internet. they show small but fundamental things. i am trying to learn houdini from zero. i need it for modeling. if you are online student maybe it will be possible to make big paid course of fundamental learning of houdini. when you watch different tutorials it is good but you understand only form but not inside idea. and when it is explained from inside you understand it once and never will forget.
@MadDogVFX
@MadDogVFX 7 ай бұрын
Thank you so much for the positive feedback. I greatly appreciate it. Yes, I think that learning Houdini from zero is tough. It is obviously helpful when you can find basic tutorials to help you get started and comfortable with the software. But stick at it - it will all become worth it.
@void-qo4mu
@void-qo4mu 7 ай бұрын
very good tutorials! modeling and not only nodes short videos are needed!!!
@MadDogVFX
@MadDogVFX 7 ай бұрын
Thank you very much. I have a lot more tutorials coming out over the next few weeks.
@dj_multiple_one
@dj_multiple_one 8 ай бұрын
Thank you for tutorials!
@MadDogVFX
@MadDogVFX 8 ай бұрын
You are very welcome. I have a lot more coming out. I hope that you will find them useful.
@dj_multiple_one
@dj_multiple_one 8 ай бұрын
@@MadDogVFX I already subscribed) I am interesting to know more about for-each loops) Something in depth. For example the "block end" node have second input and I don't know what can I do with that)
@MadDogVFX
@MadDogVFX 8 ай бұрын
@@dj_multiple_one Are you familiar with VEX? I usually create my for-each loops using VEX. There is a great video by Junichiro Horikawa on how to create for-each loops specifically with VEX here (starts at 59 minutes in the tutorial): kzbin.info/www/bejne/e36uf3hjh7yqnLs