trunk are too flat. Maybe add displacement can help realism.
@sergeizhuchenko Жыл бұрын
I agree, but until the problem of seams at the joints of UV islands and materials is solved. Displacement map tears the mesh in these places
@fddesign Жыл бұрын
@@sergeizhuchenko add displacement in another software and with nanite, trees can have millions of poly, So you don't have to add displacement inside UE
@sergeizhuchenko Жыл бұрын
@@fddesign It's not that simple) this pack is available for UE 4.26 and above, so you have to consider several options at the same time. So it should be exactly Displacement map.