An analogy of what my experience has been like so far with Unreal. Unreal has an old knife, it's not pretty, but it's sharp and cuts very well. In a new version of Unreal, Epic says: Forget that knife, from today it is depreciated, take this new knife. She's beautiful, but the knife has no edge. After a lot of problems, you decide to go back to the old knife, until Epic fixes the new knife. 2 years pass, and Epic comes with a new knife, almost as beautiful as the second one, but now in addition to have no edge, it has a screw that loosens when you apply force.
@El_Ingeniero16 сағат бұрын
Hello!!! Your video is great, it helped me a lot, do you know if we can use the same technique for the characters that fortnite brings by default?
@jonathanmarin9335Күн бұрын
You could have done exactly the same without Interface, why use one then?
@OpinionatedHumanКүн бұрын
I know that you posted this a year ago but still very helpful. Thank you!
@mrxcsКүн бұрын
Question, I plan to make turn-based JRPG style game, with an open world map, and small combat map, if I hide and show the huge open world map sub level will the game stutter? Like loading stutter?
@LayerLabAustraliaКүн бұрын
bro you just ended my 3 hour long search with that one little tick box 'expose to cinematics' lewl. Thanks!
@brayone1609Күн бұрын
Amazing quick and simple
@libreroelgram4823Күн бұрын
It's a great tutorial but I have a problem. When I set the capsule to 'no collision', the character goes through the ground and falls into infinity. It's funny, but I don't know how to solve it.
@cindycindy59802 күн бұрын
Could you do the same near minute 2:45 in unreal version 4.27? Eg. opening map as a blueprint to add an event
@El_Ingeniero2 күн бұрын
Hi, your videos are great, they have helped me a lot in my uefn game. I have a question for you, do you think it's possible to put mixamo animations on a Fortnite character (like the one in the video)?
@konichiwatanabi3 күн бұрын
Thanks for affirming my process
@CreativeDen0074 күн бұрын
Hey bro need help, can you tell me how to combine two animation downloaded from. Mixamo while using sequence, when the 2 nd animation starts the character goes back to it's original place, I want the character to start from last place in 2 nd animation!! Help
@hawaiifilmschool4 күн бұрын
kzbin.info/www/bejne/d5m8oKB4nsx_hbcsi=-CQJwYLxGAf9ILrk Go to the 8:50 mark in this video and see if that helps. It sounds like keep state.
@angelolim93074 күн бұрын
The whole thing is a loop you can’t create an account it just send you to the start
@wanderindog7324 күн бұрын
Why I needed a video for this is so dumb. Thanks
@DesignsbyDonBrown4 күн бұрын
How do you control character animation for cinematic scenes? All I can find is how to control the camera or do animation for games.
@CreativeDen0075 күн бұрын
Can we talk?
@CreativeDen0075 күн бұрын
Is I lcone free?
@northerndistrict5 күн бұрын
Thank you for this! I'm a longtime Blueprints user and have been intimidated by C++ but I was able to follow your tutorial and now I'm less scared.
@skanda21865 күн бұрын
DeltaTime can't be retrieved natively through a widget Bluprint, insightful. Thank you for sharing
@DanteroomGreen5 күн бұрын
steam really needs to fix their settings and settings didn't you use to be like that back in 2019
@FabioGeometryDash5 күн бұрын
wait this trigger REDIRECTS the player to the lobby!? Wow, thanks!
@dungbug6 күн бұрын
I have become a huge fan of the Case function however I am hitting a challenge that I've not found a solution to. Have you found a way of using case for a range? For example using your demonstration if you wanted to have the same actions for any value less than or equal to 3 have you managed to make a case for <=3 ? Any tips on getting around this one are greatly appreciated as currently my code is more verbose than ideal.
@brettford9466 күн бұрын
This is more than 3x what I get paid from Spotify.
@trevb19766 күн бұрын
Can you change the location of where he shows up on the next level? Or do you have to duplicate the destination level every time?
@sammylee53067 күн бұрын
GEEZE 20 to 3am , dedication
@michaelmonaghan58577 күн бұрын
To smooth out the camera if using the Third Person Camera, under the 'Camera boom' component enable camera rotation lag and set the speed of it to about 10 (in my case 10)
@FrostFiber8 күн бұрын
Does this auto adjust for other screen sizes & consoles?
@peterhausen31858 күн бұрын
Awesome! This is in a way, what I am looking for. Subbed and looking forward to more awesome content. Thank you!
@DesignsbyDonBrown8 күн бұрын
How would we show text automatically at the beginning of the game or scene, and maybe have multiple one after the other?
@yassinehani8 күн бұрын
using a vpn worked for me
@JayLeeUa9 күн бұрын
Oh man!! So many thanks ...This was a life saver. Thank you.
@kaboofin9 күн бұрын
Thank you sir
@andresapellaniz71549 күн бұрын
I was wondering if you knew how to use Custom emotes. If I turn on the option for custom emotes I don't see any custom emotes to add. I was wondering if I needed to add an animation made with the FN rig, or is there another requierement for the animation to be used as a custom emote?
@dhlabsgaming10659 күн бұрын
I can't seem to get it to at least load the data, even though I have looked through the whole tutorial many times over, and can find no difference whatsoever between what I have and what you do. I have no errors showing up, so I don't even have anything to go off of. EDIT: Just got it to pop into the scene, but every single block is spawning in the same spot, which also just so happens to be the spot the player spawns.
@KANAWA202510 күн бұрын
all work fine thx!
@MrFlappyface10 күн бұрын
when i try to verify my email to create an account it wants me to login to an account i havent even created yet.
@shawnpatapoff584610 күн бұрын
really appreciate your sharing!
@BUY_YOUTUB_VIEWS_49311 күн бұрын
The person who disliked this clearly has no taste.
@frankruiz196711 күн бұрын
Excelent, clear, clean, great tutorial without losses.
@52Quantum11 күн бұрын
I've used LW for like 20+ years and done some programming too, but never made a script in LW. I think now is the time!
@eudescomtejacob373712 күн бұрын
I unintentionally checked the dismiss button , who i Can changed this ?
@ManuFlosoYT12 күн бұрын
how could I make any static mesh trigger this verse code without using triggers?
@slowdownmj12 күн бұрын
How can we diactivate verse device? Like I wanna disable it first and after some secs I wanna enable it!
@ofekazulay365212 күн бұрын
Love your videos bro keep up the good work❤
@hypercynic12 күн бұрын
Who would ever use the D key for interactions in a first person game? I'm totally confused by that decision... If you're going for something this simplistic too, you'd be much better off just saving a single image for the background, choosing what font will apply for which notes, and using different UI widgets to make templates that are literally endlessly editable without needing to create an entire new image. 1000 separate images take up a lot of space unnecessarily, so making each card a unique image is not a great design for scalability and moddability. You can then just store multiple different sets of text to call using the variable for note index. These can either be saved in a large text file or in separate note widgets, whatever you really want to do. Calling the text from a C++ file will give you the most efficient method to call text, especially if you have hundreds of notes to call, but either method works. If you're better with visual representation then of course UI Widgets would be the better way to go for most people. Blueprints are actively being called during gameplay though, whereas C++ code is compiled beforehand. So if you have tons of notes, reducing any sort of hiccupping of the engine when someone interacts with a note is preferable. Example, I'm making a game that has 4 different people speaking through notes throughout the game. I only need 4 different background images to indicate who is speaking, and I just call that in a widget while calling the text for each card from a text document on top of the ui.
@TiolobKingsire12 күн бұрын
Holy moly this was so simple yet I was going nuts trying to trigger events between blueprints. My thanks to you! I smiled so hard when it worked.
@MrHero9512 күн бұрын
pretty cool
@GettysFN12 күн бұрын
change the mutator zone to a button. the player spams the button and you'll easily reach the else branch
@txs214913 күн бұрын
A solution for show the prop after?
@bereastudios13 күн бұрын
If we put an input trigger device into the world that listens for a left click, can it then be utilized by verse too?