can you tell me if there is any way to have "remote control" shortcut ?? because is to annoying every time to go to Zeus modules to control anything
@spookeywookey3931Ай бұрын
Ok... wow. Any update on this?
@El_Presidente_53372 ай бұрын
My friend and I built a custom map that we finished to 80% and we didn't knew that you could do this :,)
@Demoglobin3 ай бұрын
these must be the ghost guns joe biden was talking about
@BrainlessVirus4 ай бұрын
thats not static line
@lorddllama5 ай бұрын
Doesn’t allow me to set the trigger
@WellingtonGeraldoSouza5 ай бұрын
boa noite amigo . como configura pra usar ?
@Reticuli5 ай бұрын
Does this work with ACE?
@Reticuli5 ай бұрын
This is supposed to be automatic?
@Ampersand13374 ай бұрын
The check is triggered when you reload your last mag, or try to reload with no mags remaining.
@Reticuli4 ай бұрын
@@Ampersand1337 I get the voice stuff of them sharing the mags, but not the actual sharing happening. Seems like some other mod might be blocking it.
@blebeebum79966 ай бұрын
Was this never implemented in ZEN? Since I have the latest ZEN but this is not there
@blebeebum79966 ай бұрын
What does watch camera cursor do?
@Ampersand13374 ай бұрын
It makes the selected units watch the position where your Zeus camera is currently at, for example make an AA watch the sky above a hill.
@blebeebum79966 ай бұрын
Which key is the first feature? The gun raise at target
@Ampersand13374 ай бұрын
It's in the mod's keybinds as Watch Cursor
@comfychill136 ай бұрын
THIS IS DRIVING ME CRAZY I HAVE THE MOD AND IT WORKS RIGHT WITH REGULAR ARMA OBJECTS BUT NOT WITH ANY SCP BUILDINGS AHHHH. I've been fighting with this for 2 hours and its not snapping any of the scp modules but with vanilla arma modules it works fine. the only other mods im using are ACE, CUP, and Eden Enhanced with all the grid selection stuff enabled
@Ampersand13374 ай бұрын
For Regalis SCP specifically you have to use the snap to cursor keybind method.
@NPHomeStudio6 ай бұрын
Hello Ampersand! :) Great video! Quick question, those your interaction script (the one where you put the coordinates after) require your hatchet framework? Thank you!
@Ampersand13376 ай бұрын
Hi, thanks! Yes that's right.
@blebeebum79966 ай бұрын
Could you make a tutorial of how to do this, i am quite confused? Appreciated
@Captain_Coleslaw6 ай бұрын
WHERE IS THIS; I NEED IT!!! With MK211 Raufus rounds too! What a sick addition that would be!
@anthonyyuan8287 ай бұрын
Hello. Just checking. Why I can’t find the “unload vehicle cargo”this option?
@Ampersand13374 ай бұрын
It should be there when you select a ViV carrier vehicle and open the context menu.
@tgmr54507 ай бұрын
Has H-60 GAU-21 been deleted now? I can't find it anymore
@Guerrila_man7 ай бұрын
This is a cool mod i wish arma had something like this. But on the other hand in third person servers this would be abused like crazy xD
@noneofyourbusiness438 ай бұрын
I am having an issue lately, once I set up the vehicles and enter the game some of the pylon anywhere weapons drop down a few feet from where I placed them in 3den but then when I get in and move the turret it rotates in sync with the turret, just at its dropped lower position. Its especially strange because I swear they stayed in place and worked great when I first set them up. Is there a limit to how many pylons can be used or something?
@GR-jd8re8 ай бұрын
I'm not sure what I'm doing wrong, but when I click on the turret and go to place it on the vehicle it just places it on the ground next to it, and when I click on it, it just gives me a small edit window, I can't access the attributes page or anything like that. This mod looks awesome and I'd love to get it working, so any help at all would be greatly appreciated, thank you in advance!
@impulsiveDecider10 ай бұрын
This is really cool
@mrcvik599610 ай бұрын
Is it ready yet or are we still waiting? I don't really understand github sorry.
@Ampersand13374 ай бұрын
This feature is live now. You have to assign the keybind yourself.
@etyy9478Ай бұрын
It's not in the key binding settings. Where do I set it?
@Guerrila_man10 ай бұрын
Finaly a mod i was looking for lol xd
@roninjasper10 ай бұрын
Great video thanks, but I cant seem to actually be able to use the turrets after i place them, they dont apper in my uav terminal and the fire pylon keybind does not work
@bondanagussupyardana10 ай бұрын
baru desain enggener mesin nya tinggal siapa
@_ZeusWrath_11 ай бұрын
much better? - lol It's not much better, its much unrealistic)
@cougars_347111 ай бұрын
1:52 how do you attach it like that? I used zeus enhanced too but still can't figure it how to do that lol
@cougars_347111 ай бұрын
Nvm i managed to do it with "attachTo" module in zeus lol, btw how can i make the turret to automatically fire without having to manual control or remote firing?
@peterkobor5470 Жыл бұрын
Nice !
@kgp227 Жыл бұрын
Based
@cayoharksen Жыл бұрын
????????????????????
@AltisProperties Жыл бұрын
I need dis. Is it on your github ?
@hogflies3208 Жыл бұрын
Genius
@HairyBogTrotter Жыл бұрын
Great stuff!
@Axel27p Жыл бұрын
Thank you very much for this, solid stuff 👍🏻
@MagicSvoboda Жыл бұрын
ZEN is quickly becoming the best mod for zeus period. Love all the new features I see here, are you a dev for ZEN? Or are you just an enthusiast?
@Ampersand1337 Жыл бұрын
"becoming"? jkjk yes I am on the dev team :)
@MagicSvoboda Жыл бұрын
@@Ampersand1337 Is very good my friend Amazing work!
@jcataclisma Жыл бұрын
Oh, come on, that crazy! Almost feels like a minigame inside the game itself. AWESOME!!!!
@s4ss.m8 Жыл бұрын
The crazy world of making stuff work in games 😂 They're a different breed and we're thankful for their service.
@TennessseTimmy Жыл бұрын
Very nice
@Sw0fford Жыл бұрын
yo this work with AI?
@Ampersand1337 Жыл бұрын
You'll need to do a little scripting to make a method for them to board and jump. See the GitHub for reference.
@thefunnyfritz4035 Жыл бұрын
Every time I try this the pylon falls off the vehicle and gets destroyed. I'm following your instructions- attaching the pylon to the variable name and putting in [0] for the main turret of a tank. The pylon doesn't hold rotation and doesn't attach to the tank. Did I miss a step?
@Ampersand1337 Жыл бұрын
You're putting the variable name of the tank in the attributes?
@Doggifast Жыл бұрын
That's pretty cool, nice job
@jcataclisma Жыл бұрын
-"What have I done?" -"MADNESS!" 😁😁😁 👍👍👍👍👍 kzbin.info/www/bejne/qoOrh4CfaLGrkKc
@AbueloCeboleta Жыл бұрын
Thanks for uploading mate. I see you had to reupload beacuse of ACDC music hehe. I've just realised you also ran into a bug that skipped this mission at 1:57:20 (that should happen in the end of the mission and not in that moment), I will fix it. Great playtrough!
@Ampersand1337 Жыл бұрын
It was a blast! Well done.
@migutv3014Ай бұрын
how did you get in the chopper i mean what controls did you use
@brokenfingergaming Жыл бұрын
Nice work
@brobeans814 Жыл бұрын
The man! At it again with the banger vanilla quality mods
@ПановПетр-ж9з Жыл бұрын
Hi Can you make fragmentation tracers for explosives?
@Ampersand1337 Жыл бұрын
Still don't know what you mean by this xD Is this a warhead effect or what?
@ПановПетр-ж9з Жыл бұрын
@@Ampersand1337 fragmentation is the scattering of small fragments from the point of explosion that damage equipment and manpower The video that I will upload below shows a demonstration of tracking fragments of a grenade explosion, as you can see, the author entered a command into the console that called fragment tracking, I tried to enter the same and it didn’t work, I also think that bis_fnc_traceBullet does not work, because fragments may have a different model , but obviously not bullets kzbin.info/www/bejne/iGKTqpKir8hrj8ksi=6KXUdhG03EOj9aFq
@Ampersand1337 Жыл бұрын
That's done here github.com/acemod/ACE3/blob/master/addons/frag/script_component.hpp#L5@@ПановПетр-ж9з
@ПановПетр-ж9з Жыл бұрын
@@Ampersand1337 Which of these do I need?
@Ampersand1337 Жыл бұрын
You need to set up ace development environment. There's not really an easy way to do it. ace3.acemod.org/wiki/development/setting-up-the-development-environment@@ПановПетр-ж9з