The map was largely an excuse to experiment with newly learned ACS scripting. It wasn't until I'd already set up an entire shop system that I discovered the Dialogue system already has one! If I were to make this map over again, I'd do a lot of things differently. I've grown pretty good with ZScript since I put this map together, too, so I'd be able to include a lot more monster variety.
@ladymistdragon728710 сағат бұрын
thanks for your insight!
@spyke0516Күн бұрын
Hell yeah 💜
@jark2642 күн бұрын
Congratulations on triumphing my lair!
@doomfan93195 күн бұрын
A fantastic representation of classic Doom with a more updated difficulty for modern players
@ladymistdragon72875 күн бұрын
Pretty much! There are too many community projects these days. :P
@doomfan93196 күн бұрын
Really fun little map! I think you are the only person who made a vid on this, still GJ
@broyOfThisGym6 күн бұрын
Great gameplay! You really should try to beat all the maps, including the secret one.
@ladymistdragon72876 күн бұрын
I think I may have missed it. Maybe!
@Zelgados8 күн бұрын
Either KZbin is trolling me or your recording software only captured the top left of your screen.
@ladymistdragon72878 күн бұрын
yeah, saw that. it won't happen again
@jesterliddell16 күн бұрын
thanks for playing my map!
@ターくんとぴーちゃん17 күн бұрын
hang in there!
@SurrealMatt18 күн бұрын
Thanks for playing! Theres a few secrets on this one to make things easier, one being a rocket launcher behind a wall after the blue key door and another being a secret path in the blood pool area that lets you kill the archvile easily :) kzbin.info/www/bejne/mZCloWCkia17Y5Ysi=kF_eeL9_JU0Er3OC Thanks again!
@gruntildawinkybunion793220 күн бұрын
you're braver than I, I was too scared to download it. Apparently that wad contains data from official iwads (doom2) and is kind of piracy anyway.
@ladymistdragon728720 күн бұрын
It's something people new to wad making aren't often aware of. Although it does bloat space needlessly but if something's for GZDoom, you won't think of it as much
@therealpizzagirl22 күн бұрын
This is easily the best WAD of 2024. Anyone who disagrees is wrong.
@ladymistdragon728721 күн бұрын
Finally, a wad that speaks to GenAlpha!
@justexbelmondo66722 күн бұрын
(my english is a bit broke) Good gameplay , thx for upload a video about it i never see it before. Is really amazing, atmospheric and i really love the trench part (i like trench themed maps but i only found a few of them , apparently is not a common theme) Is a really perfect map and really detailded but are one part that is hard to "know" , in the 7:16 the "panel" is hard to spot , only seeing your video i can progress in the map , i think cus is a bit hard to see the "broken panel" and the door message is not clear,first i try to shoot the gray button but when nothing happens i leave it and try find other thing , maybe the message need to be more "clear" some like (maybe can i shoot something here) Anyways Good video!
@Space_Cat500022 күн бұрын
These joke wads only get more brain dead lmao
@ShadesMan25 күн бұрын
Nice, but can't hear sound for some reason!
@ladymistdragon728723 күн бұрын
That might happen sometimes still but I usually just adjust the volume before. That was from like a week ago if memory serves
@robotcapital477426 күн бұрын
Hey can you try my level tech bash? up now on doomforum
@ladymistdragon728725 күн бұрын
possibly
@chuck251726 күн бұрын
These are definitely my favorite kind of maps. I really enjoy the realism. Props to the mapper and their attention to detail. Very impressive.
@ladymistdragon728726 күн бұрын
we love to see it!
@therealpizzagirl28 күн бұрын
This wad has so many obvious issues, but it’s extremely old and about killing Nazis (at least seemingly? there are very few of them xD) so for those two reasons it gets a pass from me :D
@ladymistdragon728728 күн бұрын
I assumed it was supposed to be more of a generic military thing that may or may not have included SS as the commanders. It was a little silly how they were only in the last map admittedly
@AZtrysh28 күн бұрын
Awesome!
@therealpizzagirl29 күн бұрын
Oh my gosh, this is such a well made WAD. I love it!!!
@Bengaltiger128929 күн бұрын
Good video's and keep up the cool content 👍
@ladymistdragon728729 күн бұрын
thank you
@carsonhaught993429 күн бұрын
a cute looking nightmare not really for me but thanks
@joseacha8537Ай бұрын
Hello friend, English is not my native language but I hope you understand me. I need help finding the exit to e7m7 I already have all the keys but I can't understand what is missing I would appreciate your help
@ladymistdragon7287Ай бұрын
Unfortunately, I was only showing this off and thusly am a little bit clueless on the finer progression points. With a lot of the wads that get released in a month, it would be basically impossible for me to finish all of them.
@bendzam.6068Ай бұрын
How do you pick these older wads for your videos? Hit random or idgames? Or browse trough old Doomwold posts?
@ladymistdragon7287Ай бұрын
Literally just hit the random button on /idgames. Incidentally I did play this around the time of release as it happens, although I doubt I finished
@thelokksdoomcorner8329Ай бұрын
Played this one a while ago, pretty good for its time.
@ladymistdragon7287Ай бұрын
oooo, nice!
@basrover6544Ай бұрын
No sound?😮
@theshepАй бұрын
Just an FYI I can barely hear the audio on this.
@leonardobestetti3172Ай бұрын
hii! what does the " IT HAUNTS MY DREAM" mod do?
@Lance14470Ай бұрын
The weapons remind me of inferno suture
@dragonhugger16Ай бұрын
Really Really didn't like this one. Ammo was indeed too tight, and the map only became more and more frustrating after failing to find the rocket launcher. Somehow I finished it, but there's always a really nasty feeling having to come to a video not to find merely the secrets, but the "right way" to play a map. And that's fine if we're looking at a strategy for Hardfest or something made to stymie, but that's not what I want out of DPB. Edit: Looks like I'm not the only one who didn't figure out how to get at that rocket launcher. That makes me feel a bit better, but this one needed more time in the oven to fix those balance issues.
@ladymistdragon7287Ай бұрын
Heh, there's definitely worst maps in this set tbh
@dragonhugger16Ай бұрын
@@ladymistdragon7287 I certainly wouldn't say its the worst in the series, but it did leave a bad taste.
@dragonhugger16Ай бұрын
Yeah... 15 probably takes the cake there. Resurrect-scummed left and right, the poster child for why I don't bother with speedmaps a lot of the time (not that the good ones are all like this, of course). There's been a handful of maps in past DPBs that make me want to delete the whole Wad after I finish, this one is within my bottom 3. Really wish they could have kept that one away from the set and given it a standalone release, or a "bonus" entry.
@SpectereАй бұрын
Hey, thanks for giving this a shot! I'm glad everything is working as expected in Eternity Engine, given the weird things you have to do to get friendly monsters to work like this. x) Here's a few quick notes: * The thing that the arch-viles are chasing is actually a hidden enemy inside of those pillars in the corners. It is technically attackable, but it's so far below the ground that they can't actually zap it. The hidden thing moves around randomly every 4 seconds, which can send it over a teleport linedef, sending it to another corner of the arena. * The reason for the long elevator at the start is because the arch-viles have to be attacked by the target in order to fixate on it. The lift gives time for the thing to attack the arch-viles (using a projectile with the RIP flag, which passes through a line of the arch-viles) and for the arch-viles to teleport into a staging area in order to get released. * I found out while implementing the above that things in MBF21 can't seem to shoot projectiles unless they have a target. I tried having them face in a particular direction and fire but that didn't do anything. Kind of annoying, but at least now why the meteors in JUMPWAD were implemented the way they were. * You can actually shoot through the pillars in the corners. I don't know why I made them like that seeing as that also prevents it from blocking arch-vile attacks, but I'm sure it made sense at the time :P * Originally I gave the player the SSG instead of the rocket launcher, but that both made the cleanup way too time consuming and was also far too safe for my liking. * I was going to have a bunch of different evil eye turrets that shot a variety of different projectiles, or fired a random one each time, but I didn't want to make this too difficult. The imp fireballs were great at keeping up the pressure while making splash damage and the erratic vile movement the biggest threats.
@makrostheblack4791Ай бұрын
What a terrible spot to place the rad suit… where it’s no longer relevant because you’ve already trudged through the nukage waste to get there….
@ladymistdragon7287Ай бұрын
Like other decisions made, it feels like a lame troll.
@OmarHermannАй бұрын
Miss Ladymist. One question. Why are all your videos so hard to hear? Id be watching more of youd vids if it was fixed.😢
@Tellurium_mАй бұрын
Thanks!
@dreak-cz-d5sАй бұрын
Good tip, just finished it in KeX version.
@GoodyBoingАй бұрын
That’s a lot of hot starts!
@ladymistdragon7287Ай бұрын
I know, right? Feels like the point haha
@SiNNeD84Ай бұрын
That was a lot of face rockets😜 Tough map? Nice playtrough by the way👌🏻
@ladymistdragon7287Ай бұрын
Only a couple of fights really. Although I think one would've been a bit less challenging if I'd ran away quicker.
@dreak-cz2 ай бұрын
Cool! Thanks for the tip.
@bendzam.60682 ай бұрын
The video has very low sound, check your recording setting.
@ladymistdragon72872 ай бұрын
this WAS posted months ago XD
@scabrdoom2 ай бұрын
Hi! I made the secret map, e4m9! Please, try it again!!! It is build based in the hospital my son was born Ah, the new version has a better mid and some fixes
@ladymistdragon72872 ай бұрын
maybe. I'm trying not to burn myself out of Doom. To be fair it was a pretty neat design!
@Jaromir-zb9xy2 ай бұрын
Very cool. Possible to somehow use the new Harkubus sprites (export them into a stand-alone wad?) to reskin regular/og Mancubi in whatever map I am going to play somebody pls?
@ladymistdragon72872 ай бұрын
I think so. All you'd really need to do is use SLADE. Although if you're asking for an enemy randomizer using the Harkubus, I'm not really an expert on those kinds of mods
@douglasbarnes40352 ай бұрын
I love the health status indicator!
@ljbutchill79972 ай бұрын
hey this is my map!
@TheFieryWind992 ай бұрын
I remember this from about a decade ago! Brings back memories :)
@ladymistdragon72872 ай бұрын
I don't really remember this but it seems like something that would've been made at the time.
@matteldrydge2 ай бұрын
Hey, just saw this video. The reason the weapons are messed up is because you shouldn't load the mod on top of Eraser, it already comes as a full package - the mod is for when you want to use the weapons with other maps.
@ladymistdragon72872 ай бұрын
I kept playing an older version not including them then. I just assumed I'd have to do that.
@matteldrydge2 ай бұрын
@@ladymistdragon7287 Hm, that could be the case but even the old version you played earlier this year came bundled together with the weapons. Really not sure what's up with that, but hey, all's well that ends well.
@georgef5512 ай бұрын
The "FIFFY" thing was to piss off TeamTNT. Back in the AOL days, TeamTNT members would belittle hobbyist mapmakers that made less then stellar maps (keep in mind they are very plain-looking due to most editors only giving you about 20-30KB or RAM to make the entire map, before that bottleneck was vastly widened), and I stood up for the hobbyists. Ultimately the distain for TeamTNT on AOL was bad enough they left the AOL DooM Community, and DooMworld was created. As for the MIDI, it was a product of it's time, and sounded good on the cards of that time. A lot of fan-made metal hits don't sound good on modern cards, especially some MetallicA ones that are like listening to fingernails on a backboard.
@ladymistdragon72872 ай бұрын
haha, I didn't expect this one. Thanks for stopping by!
@georgef5512 ай бұрын
@@ladymistdragon7287 No problem. The 6fiffy*.zip series was another thing Team TNT also hated me because I challenged their "Limitless Linedefs" claim their BooM source port. First level was a nudge, second pushed it harder, third as hard as editors allowed, which did break it. :) After that, I went 50/50 with the detail so their slow machines could handle things, but they hated it, so in the last one (6fiffy6) which was for the ZDooM port, so there's a crap-ton of slopes, and a crap-ton of high detail. It was my biggest "Middle Finger" to TeamTNT. :) Of course, todays mods, and machines can handle them without even trying, but back then, I was glad to bring their machines down to 3, 4 FPS. :D
@dreak-cz2 ай бұрын
Thanks for tip for retro wad :)
@ravick0072 ай бұрын
Wow. I'll download it!
@therealpizzagirl2 ай бұрын
This is such a nice wad. You can tell a LOT of effort went into it!!
@ladymistdragon72872 ай бұрын
yeah, I think the maps were short in part because he didn't have the time anymore, but it's nice he had some idea in mind and went for it!
@weirdsandwich5602 ай бұрын
Oof yeah, my BBB submission is definitely one of my roughest maps. To give a bit of context, there was two ideas I was going for: Firstly to make a regular enemy the boss encounter for the map, so there's actually only one chaingunner who teleports into the different sections to harass the player, and killing them opens the way to the exit. The other was to make the player feel happy/relieved when they finally find a pistol, of all things. So the blue forcefields block projectiles but not hitscan, and the yellow forcefields are the opposite. But I couldn't think of a good way to convey either concept to the player within the timeframe, so it ended up being a confusing mess. I might revisit these ideas some day and hopefully execute them better.