DOOM - New Map - Deadpath - UV - First Try!
15:28
DOOM II - Random Wad - Nine Circles - UV
1:18:46
Пікірлер
@andrewdwilliams
@andrewdwilliams 18 сағат бұрын
The map was largely an excuse to experiment with newly learned ACS scripting. It wasn't until I'd already set up an entire shop system that I discovered the Dialogue system already has one! If I were to make this map over again, I'd do a lot of things differently. I've grown pretty good with ZScript since I put this map together, too, so I'd be able to include a lot more monster variety.
@ladymistdragon7287
@ladymistdragon7287 10 сағат бұрын
thanks for your insight!
@spyke0516
@spyke0516 Күн бұрын
Hell yeah 💜
@jark264
@jark264 2 күн бұрын
Congratulations on triumphing my lair!
@doomfan9319
@doomfan9319 5 күн бұрын
A fantastic representation of classic Doom with a more updated difficulty for modern players
@ladymistdragon7287
@ladymistdragon7287 5 күн бұрын
Pretty much! There are too many community projects these days. :P
@doomfan9319
@doomfan9319 6 күн бұрын
Really fun little map! I think you are the only person who made a vid on this, still GJ
@broyOfThisGym
@broyOfThisGym 6 күн бұрын
Great gameplay! You really should try to beat all the maps, including the secret one.
@ladymistdragon7287
@ladymistdragon7287 6 күн бұрын
I think I may have missed it. Maybe!
@Zelgados
@Zelgados 8 күн бұрын
Either KZbin is trolling me or your recording software only captured the top left of your screen.
@ladymistdragon7287
@ladymistdragon7287 8 күн бұрын
yeah, saw that. it won't happen again
@jesterliddell
@jesterliddell 16 күн бұрын
thanks for playing my map!
@ターくんとぴーちゃん
@ターくんとぴーちゃん 17 күн бұрын
hang in there!
@SurrealMatt
@SurrealMatt 18 күн бұрын
Thanks for playing! Theres a few secrets on this one to make things easier, one being a rocket launcher behind a wall after the blue key door and another being a secret path in the blood pool area that lets you kill the archvile easily :) kzbin.info/www/bejne/mZCloWCkia17Y5Ysi=kF_eeL9_JU0Er3OC Thanks again!
@gruntildawinkybunion7932
@gruntildawinkybunion7932 20 күн бұрын
you're braver than I, I was too scared to download it. Apparently that wad contains data from official iwads (doom2) and is kind of piracy anyway.
@ladymistdragon7287
@ladymistdragon7287 20 күн бұрын
It's something people new to wad making aren't often aware of. Although it does bloat space needlessly but if something's for GZDoom, you won't think of it as much
@therealpizzagirl
@therealpizzagirl 22 күн бұрын
This is easily the best WAD of 2024. Anyone who disagrees is wrong.
@ladymistdragon7287
@ladymistdragon7287 21 күн бұрын
Finally, a wad that speaks to GenAlpha!
@justexbelmondo667
@justexbelmondo667 22 күн бұрын
(my english is a bit broke) Good gameplay , thx for upload a video about it i never see it before. Is really amazing, atmospheric and i really love the trench part (i like trench themed maps but i only found a few of them , apparently is not a common theme) Is a really perfect map and really detailded but are one part that is hard to "know" , in the 7:16 the "panel" is hard to spot , only seeing your video i can progress in the map , i think cus is a bit hard to see the "broken panel" and the door message is not clear,first i try to shoot the gray button but when nothing happens i leave it and try find other thing , maybe the message need to be more "clear" some like (maybe can i shoot something here) Anyways Good video!
@Space_Cat5000
@Space_Cat5000 22 күн бұрын
These joke wads only get more brain dead lmao
@ShadesMan
@ShadesMan 25 күн бұрын
Nice, but can't hear sound for some reason!
@ladymistdragon7287
@ladymistdragon7287 23 күн бұрын
That might happen sometimes still but I usually just adjust the volume before. That was from like a week ago if memory serves
@robotcapital4774
@robotcapital4774 26 күн бұрын
Hey can you try my level tech bash? up now on doomforum
@ladymistdragon7287
@ladymistdragon7287 25 күн бұрын
possibly
@chuck2517
@chuck2517 26 күн бұрын
These are definitely my favorite kind of maps. I really enjoy the realism. Props to the mapper and their attention to detail. Very impressive.
@ladymistdragon7287
@ladymistdragon7287 26 күн бұрын
we love to see it!
@therealpizzagirl
@therealpizzagirl 28 күн бұрын
This wad has so many obvious issues, but it’s extremely old and about killing Nazis (at least seemingly? there are very few of them xD) so for those two reasons it gets a pass from me :D
@ladymistdragon7287
@ladymistdragon7287 28 күн бұрын
I assumed it was supposed to be more of a generic military thing that may or may not have included SS as the commanders. It was a little silly how they were only in the last map admittedly
@AZtrysh
@AZtrysh 28 күн бұрын
Awesome!
@therealpizzagirl
@therealpizzagirl 29 күн бұрын
Oh my gosh, this is such a well made WAD. I love it!!!
@Bengaltiger1289
@Bengaltiger1289 29 күн бұрын
Good video's and keep up the cool content 👍
@ladymistdragon7287
@ladymistdragon7287 29 күн бұрын
thank you
@carsonhaught9934
@carsonhaught9934 29 күн бұрын
a cute looking nightmare not really for me but thanks
@joseacha8537
@joseacha8537 Ай бұрын
Hello friend, English is not my native language but I hope you understand me. I need help finding the exit to e7m7 I already have all the keys but I can't understand what is missing I would appreciate your help
@ladymistdragon7287
@ladymistdragon7287 Ай бұрын
Unfortunately, I was only showing this off and thusly am a little bit clueless on the finer progression points. With a lot of the wads that get released in a month, it would be basically impossible for me to finish all of them.
@bendzam.6068
@bendzam.6068 Ай бұрын
How do you pick these older wads for your videos? Hit random or idgames? Or browse trough old Doomwold posts?
@ladymistdragon7287
@ladymistdragon7287 Ай бұрын
Literally just hit the random button on /idgames. Incidentally I did play this around the time of release as it happens, although I doubt I finished
@thelokksdoomcorner8329
@thelokksdoomcorner8329 Ай бұрын
Played this one a while ago, pretty good for its time.
@ladymistdragon7287
@ladymistdragon7287 Ай бұрын
oooo, nice!
@basrover6544
@basrover6544 Ай бұрын
No sound?😮
@theshep
@theshep Ай бұрын
Just an FYI I can barely hear the audio on this.
@leonardobestetti3172
@leonardobestetti3172 Ай бұрын
hii! what does the " IT HAUNTS MY DREAM" mod do?
@Lance14470
@Lance14470 Ай бұрын
The weapons remind me of inferno suture
@dragonhugger16
@dragonhugger16 Ай бұрын
Really Really didn't like this one. Ammo was indeed too tight, and the map only became more and more frustrating after failing to find the rocket launcher. Somehow I finished it, but there's always a really nasty feeling having to come to a video not to find merely the secrets, but the "right way" to play a map. And that's fine if we're looking at a strategy for Hardfest or something made to stymie, but that's not what I want out of DPB. Edit: Looks like I'm not the only one who didn't figure out how to get at that rocket launcher. That makes me feel a bit better, but this one needed more time in the oven to fix those balance issues.
@ladymistdragon7287
@ladymistdragon7287 Ай бұрын
Heh, there's definitely worst maps in this set tbh
@dragonhugger16
@dragonhugger16 Ай бұрын
@@ladymistdragon7287 I certainly wouldn't say its the worst in the series, but it did leave a bad taste.
@dragonhugger16
@dragonhugger16 Ай бұрын
Yeah... 15 probably takes the cake there. Resurrect-scummed left and right, the poster child for why I don't bother with speedmaps a lot of the time (not that the good ones are all like this, of course). There's been a handful of maps in past DPBs that make me want to delete the whole Wad after I finish, this one is within my bottom 3. Really wish they could have kept that one away from the set and given it a standalone release, or a "bonus" entry.
@Spectere
@Spectere Ай бұрын
Hey, thanks for giving this a shot! I'm glad everything is working as expected in Eternity Engine, given the weird things you have to do to get friendly monsters to work like this. x) Here's a few quick notes: * The thing that the arch-viles are chasing is actually a hidden enemy inside of those pillars in the corners. It is technically attackable, but it's so far below the ground that they can't actually zap it. The hidden thing moves around randomly every 4 seconds, which can send it over a teleport linedef, sending it to another corner of the arena. * The reason for the long elevator at the start is because the arch-viles have to be attacked by the target in order to fixate on it. The lift gives time for the thing to attack the arch-viles (using a projectile with the RIP flag, which passes through a line of the arch-viles) and for the arch-viles to teleport into a staging area in order to get released. * I found out while implementing the above that things in MBF21 can't seem to shoot projectiles unless they have a target. I tried having them face in a particular direction and fire but that didn't do anything. Kind of annoying, but at least now why the meteors in JUMPWAD were implemented the way they were. * You can actually shoot through the pillars in the corners. I don't know why I made them like that seeing as that also prevents it from blocking arch-vile attacks, but I'm sure it made sense at the time :P * Originally I gave the player the SSG instead of the rocket launcher, but that both made the cleanup way too time consuming and was also far too safe for my liking. * I was going to have a bunch of different evil eye turrets that shot a variety of different projectiles, or fired a random one each time, but I didn't want to make this too difficult. The imp fireballs were great at keeping up the pressure while making splash damage and the erratic vile movement the biggest threats.
@makrostheblack4791
@makrostheblack4791 Ай бұрын
What a terrible spot to place the rad suit… where it’s no longer relevant because you’ve already trudged through the nukage waste to get there….
@ladymistdragon7287
@ladymistdragon7287 Ай бұрын
Like other decisions made, it feels like a lame troll.
@OmarHermann
@OmarHermann Ай бұрын
Miss Ladymist. One question. Why are all your videos so hard to hear? Id be watching more of youd vids if it was fixed.😢
@Tellurium_m
@Tellurium_m Ай бұрын
Thanks!
@dreak-cz-d5s
@dreak-cz-d5s Ай бұрын
Good tip, just finished it in KeX version.
@GoodyBoing
@GoodyBoing Ай бұрын
That’s a lot of hot starts!
@ladymistdragon7287
@ladymistdragon7287 Ай бұрын
I know, right? Feels like the point haha
@SiNNeD84
@SiNNeD84 Ай бұрын
That was a lot of face rockets😜 Tough map? Nice playtrough by the way👌🏻
@ladymistdragon7287
@ladymistdragon7287 Ай бұрын
Only a couple of fights really. Although I think one would've been a bit less challenging if I'd ran away quicker.
@dreak-cz
@dreak-cz 2 ай бұрын
Cool! Thanks for the tip.
@bendzam.6068
@bendzam.6068 2 ай бұрын
The video has very low sound, check your recording setting.
@ladymistdragon7287
@ladymistdragon7287 2 ай бұрын
this WAS posted months ago XD
@scabrdoom
@scabrdoom 2 ай бұрын
Hi! I made the secret map, e4m9! Please, try it again!!! It is build based in the hospital my son was born Ah, the new version has a better mid and some fixes
@ladymistdragon7287
@ladymistdragon7287 2 ай бұрын
maybe. I'm trying not to burn myself out of Doom. To be fair it was a pretty neat design!
@Jaromir-zb9xy
@Jaromir-zb9xy 2 ай бұрын
Very cool. Possible to somehow use the new Harkubus sprites (export them into a stand-alone wad?) to reskin regular/og Mancubi in whatever map I am going to play somebody pls?
@ladymistdragon7287
@ladymistdragon7287 2 ай бұрын
I think so. All you'd really need to do is use SLADE. Although if you're asking for an enemy randomizer using the Harkubus, I'm not really an expert on those kinds of mods
@douglasbarnes4035
@douglasbarnes4035 2 ай бұрын
I love the health status indicator!
@ljbutchill7997
@ljbutchill7997 2 ай бұрын
hey this is my map!
@TheFieryWind99
@TheFieryWind99 2 ай бұрын
I remember this from about a decade ago! Brings back memories :)
@ladymistdragon7287
@ladymistdragon7287 2 ай бұрын
I don't really remember this but it seems like something that would've been made at the time.
@matteldrydge
@matteldrydge 2 ай бұрын
Hey, just saw this video. The reason the weapons are messed up is because you shouldn't load the mod on top of Eraser, it already comes as a full package - the mod is for when you want to use the weapons with other maps.
@ladymistdragon7287
@ladymistdragon7287 2 ай бұрын
I kept playing an older version not including them then. I just assumed I'd have to do that.
@matteldrydge
@matteldrydge 2 ай бұрын
@@ladymistdragon7287 Hm, that could be the case but even the old version you played earlier this year came bundled together with the weapons. Really not sure what's up with that, but hey, all's well that ends well.
@georgef551
@georgef551 2 ай бұрын
The "FIFFY" thing was to piss off TeamTNT. Back in the AOL days, TeamTNT members would belittle hobbyist mapmakers that made less then stellar maps (keep in mind they are very plain-looking due to most editors only giving you about 20-30KB or RAM to make the entire map, before that bottleneck was vastly widened), and I stood up for the hobbyists. Ultimately the distain for TeamTNT on AOL was bad enough they left the AOL DooM Community, and DooMworld was created. As for the MIDI, it was a product of it's time, and sounded good on the cards of that time. A lot of fan-made metal hits don't sound good on modern cards, especially some MetallicA ones that are like listening to fingernails on a backboard.
@ladymistdragon7287
@ladymistdragon7287 2 ай бұрын
haha, I didn't expect this one. Thanks for stopping by!
@georgef551
@georgef551 2 ай бұрын
@@ladymistdragon7287 No problem. The 6fiffy*.zip series was another thing Team TNT also hated me because I challenged their "Limitless Linedefs" claim their BooM source port. First level was a nudge, second pushed it harder, third as hard as editors allowed, which did break it. :) After that, I went 50/50 with the detail so their slow machines could handle things, but they hated it, so in the last one (6fiffy6) which was for the ZDooM port, so there's a crap-ton of slopes, and a crap-ton of high detail. It was my biggest "Middle Finger" to TeamTNT. :) Of course, todays mods, and machines can handle them without even trying, but back then, I was glad to bring their machines down to 3, 4 FPS. :D
@dreak-cz
@dreak-cz 2 ай бұрын
Thanks for tip for retro wad :)
@ravick007
@ravick007 2 ай бұрын
Wow. I'll download it!
@therealpizzagirl
@therealpizzagirl 2 ай бұрын
This is such a nice wad. You can tell a LOT of effort went into it!!
@ladymistdragon7287
@ladymistdragon7287 2 ай бұрын
yeah, I think the maps were short in part because he didn't have the time anymore, but it's nice he had some idea in mind and went for it!
@weirdsandwich560
@weirdsandwich560 2 ай бұрын
Oof yeah, my BBB submission is definitely one of my roughest maps. To give a bit of context, there was two ideas I was going for: Firstly to make a regular enemy the boss encounter for the map, so there's actually only one chaingunner who teleports into the different sections to harass the player, and killing them opens the way to the exit. The other was to make the player feel happy/relieved when they finally find a pistol, of all things. So the blue forcefields block projectiles but not hitscan, and the yellow forcefields are the opposite. But I couldn't think of a good way to convey either concept to the player within the timeframe, so it ended up being a confusing mess. I might revisit these ideas some day and hopefully execute them better.