Dagger Brush Portrait Art
1:16
3 ай бұрын
Painting Tracy Chapman
3:25
4 ай бұрын
Portia - Portrait in Oils
1:07
4 ай бұрын
Etch-a-Sketch Doodle
1:06
5 ай бұрын
Promise
1:36
6 ай бұрын
The Oddity Effect (short)
1:01
7 ай бұрын
Painting a Trout, Second Pass
1:30
Sinead O'Connor
0:31
7 ай бұрын
The Umbrella at the Dam
2:32
10 ай бұрын
FishWatchers Time-Lapse
2:08
11 ай бұрын
Painting Reveal- Fishwatcher
0:10
11 ай бұрын
Time-lapse Portrait Painting
1:01
"K. Jenkins Explains Funk to Me"
2:04
Painting a Portrait (Time-lapse)
3:48
Painting a portrait
2:02:46
2 жыл бұрын
Polka-Dot Cat
0:44
2 жыл бұрын
The Third Drink - Timelapse Painting
1:48
Пікірлер
@user-ro2tm3dp8x
@user-ro2tm3dp8x 8 күн бұрын
your video pops up first when googling "6 point perspective"
@neon_Nomad
@neon_Nomad 11 күн бұрын
I was just asking for this
@Jasoncm
@Jasoncm 11 күн бұрын
awesome!
@neon_Nomad
@neon_Nomad 11 күн бұрын
@@Jasoncm i ve been learning about 6dof in flight, got interested in building a flight sim been wanting to do some sketches beside my 3model. Then I went down a rabbit hole learning about catenary curves.. So we'll see where the path leads
@Jasoncm
@Jasoncm 10 күн бұрын
@@neon_Nomad that sounds fantastic! Rabbit holes can be great rides . . .
@LenaLovesgoodStories
@LenaLovesgoodStories 12 күн бұрын
I'm very sorry for what happened to you, but the painting is amazing! Really speaks to me. I write fantasy stories and I recently started putting the shit I personally deal with (my chronic pain and my father's progressing dementia) into writing. It does not make the bad feelings go away but it helps. I find it so liberating and empowering to turn something sad into art. I also feel it has improved my writing to include these things. I hope you had the same feeling while drawing. Cheers and I keep my fingers crossed for your hands...
@Jasoncm
@Jasoncm 12 күн бұрын
It's uncomfortable to put some stuff out in public, but I think it's got to be healthier.
@TheBreezeElephant
@TheBreezeElephant 13 күн бұрын
Beautiful 🥹
@Jasoncm
@Jasoncm 12 күн бұрын
Thank you! 😊
@TheBreezeElephant
@TheBreezeElephant 12 күн бұрын
@@Jasoncm no, thank you Jason!
@Tatokala
@Tatokala 13 күн бұрын
But what did happen?
@Jasoncm
@Jasoncm 12 күн бұрын
Overuse triggered some underlying problems with nerves and joints
@Tatokala
@Tatokala 12 күн бұрын
@@Jasoncm I had similar problem after having had a ligament rupture at my left foot...There were complications and doctors did not recognize. I was barely able to walk. Almost three years now. It is getting better but takes a lot of time...
@Jasoncm
@Jasoncm 12 күн бұрын
@@Tatokala I sincerely hope your recovery keeps making progress!
@throgmortonartstudio2402
@throgmortonartstudio2402 27 күн бұрын
I love that you are teaching this but if I get on my GF about calling muted or nuanced colors "pastels" because of some make up company? I have to get on you for calling something Curvilinear. Number one: linear is a straight line it is not curved it's basically an oxymoron. Number Two: it's needlessly complicated and these are simply curved lines. Good work teaching it I love learning this stuff but please for the love of god, call it curved perspective. A linear line is a straight line. thank you.
@Jasoncm
@Jasoncm 12 күн бұрын
It's not like I'm the one that decided to name it that . . .. You'll have to take that up with mathemeticians and artists who've been dead for a loooong time.
@throgmortonartstudio2402
@throgmortonartstudio2402 12 күн бұрын
@@Jasoncm No Mathematician would call a curved line a linear line. Just look up the definition. It wasn't a shot at you it was just basic logical analysis.
@davidaugustofc2574
@davidaugustofc2574 10 сағат бұрын
Those are representations of straight lines on curved space-time, how one would attempt to draw higher dimensions. I'm not miserable in my personal life so I won't write a pedantic essay, but you can look it up.
@throgmortonartstudio2402
@throgmortonartstudio2402 8 сағат бұрын
@@davidaugustofc2574 Ok. I believe that but are those straight lines or curved lines or both? They look curved to me. How about we drop the math lingo and call it what it is. A tool for Artists to better understand the physical world and portrait that illusion on a piece of paper. I don't need a mathematical proof this is art not math. This whole thing just comes off pretentious and it's antithetical to what most artist actually want to do. So it's unnecessary and weird.
@davidaugustofc2574
@davidaugustofc2574 8 сағат бұрын
@@throgmortonartstudio2402 Curvilinear coordinates, the canvas is a two dimensional euclidean space and the coordinate lines are curved. There's nothing to be pressed about, especially if that's art and not math, and the same term can mean different things for artists and mathematicians. Curvilinear is fancy for curve, don't like it, don't use it.
@jaysingdamodare6312
@jaysingdamodare6312 27 күн бұрын
Great sir G
@Jasoncm
@Jasoncm 27 күн бұрын
Thanks!
@deadhouse3889
@deadhouse3889 28 күн бұрын
You did a great job explaining but man it's confusing. Breaks my brain just looking at it.
@adelynlacquio
@adelynlacquio Ай бұрын
That ain't corgi
@kristoferkrus
@kristoferkrus Ай бұрын
Nice demonstration of how to construct a curvilinear perspective, and super cool that you're constructing a 6-point perspective; I haven't seen that before! However, a small detail (that is somewhat involved to explain)-it seems to me like you're almost using a stereographic projection but not quite. The fact that you're drawing circles makes it seem like you're using a stereographic projection, because all lines becomes circular arcs (or lines) in that projection. However, the fact that you equate a right angle with a distance on the paper, as you do at 5:52, makes it seem like you're using an equidistant projection, as in an equidistant projection, a right angle will always have the same length as long as it either intersects COV or is part of a line that does, while in a stereographic projection it will be differently long on the paper depending on where it is located (even if it intersects COV in both cases) since it is not a distance-preserving projection. In your case, specifically, the distance on the paper should be slightly shorter between VP1 and the point where the horizon intersects the line that intersects VP1 and COV, compared with the radius of the 90 degree cone of vision (because the half-way point between VP1 and the horizon is more centered, i.e. closer to COV, than a half-way point between COV and the 90-degree cone of vision, and objects become larger in the projection the farther away from COV they are). (Thus, if you make them equally long, that is an error that could potentially lead to inconsistencies later down the road.) Apart from that, it seems like you have worked out a very rigorous way to construct the perspective!
@Jasoncm
@Jasoncm Ай бұрын
That's really interesting stuff. There's some expediency to this system to make it more practical for creating drawings and paintings. It's never been intended to be mathematically precise. I don't know that I'd give up the arcs -- having to plot sine curve sections instead of being able to use a compass I think would make this process so onerous I'd never use it. I wonder if there's a relatively elegant way to plot the distance between VPs other than equidistant. Thanks for writing, I enjoy talking about this stuff.
@kristoferkrus
@kristoferkrus Ай бұрын
@@Jasoncm I completely get that, and what you do still seems to work very well for you which is the most important thing. I also admit that I don't know how to find out where the horizon arc should be located in a stereographic projection in any easy way (without using a calculator). The only way I have found to actually work in a stereographic projection when drawing is by using a Wulff net (a.k.a. stereonet), but from what I have seen those always have one vanishing point in COV. And of course, even if you could get a similar net where no vanishing point is in COV (which I think should be possible), having to use a computer to print a visual guide on a separate piece of paper would still be very cumbersome and make the process more complicated. I think you're process is elegant in its (relative) simplicity.
@Jasoncm
@Jasoncm Ай бұрын
@@kristoferkrus thanks! It's largely taken from Flocon and Barre's book "Curvilnear Perspective"
@innovationsanonymous8841
@innovationsanonymous8841 Ай бұрын
Problem: find the arc that passes through three specified points. Solution: three non-colinear points describe a triangle. Construct the perpendicular bisectors of each side of the triangle (method demonstrated in video). The intersection is called the circumcenter of the triangle. The circumcenter is the same center as the circle that inscribes the triangle. Therefore, the circumcenter is the center of the desired arc, and the radius is the distance between that center and any of the specified points.
@innovationsanonymous8841
@innovationsanonymous8841 Ай бұрын
Follow-up... *why* isn't it exact? Do we need to take any considerations for the angles between the vanishing points? vp1, vp2 seem to be chosen somewhat arbitrarily. Next step... how do we fill in a grid? Equidistant spacing along the first two axes we drew, same as in three point perspective to find the intersections on the surface of the sphere, and then draw arcs of increasing curvature passing through the poles orthogonal to the corresponding vp?
@Jasoncm
@Jasoncm Ай бұрын
@@innovationsanonymous8841 there are some great tricks for equal spacing in 5-point, and some of them extrapolate pretty well to six-point. VP 1 and VP two are chosen in one sense arbitrarily, but it's really to give the angle of view you want. If your up VP is close to the edge of the circle, you're looking a little up, if it's closer to the center, you're looking WAY up.
@Jasoncm
@Jasoncm Ай бұрын
@@innovationsanonymous8841 why isn't it exact? I honestly don't know. Flocon and Barre said it wasn't exact, and I read through their explanation years ago. I remember being convinced at the time, but I don't remember the exact explanation. You can probably find a pdf of their book "curvilinear perspective" if you want to read it. I THINK if you were to make this space with sine curves instead of arcs, it might be more exact.
@Jasoncm
@Jasoncm Ай бұрын
excellent!
@davehollingsworth8810
@davehollingsworth8810 2 ай бұрын
I can't even begin to get my head around that. RESPECT!!!!
@pilotguy5393
@pilotguy5393 2 ай бұрын
Was this to paint over ot again or specifically to show the metal beneath?
@Jasoncm
@Jasoncm 2 ай бұрын
To show the metal beneath
@pilotguy5393
@pilotguy5393 2 ай бұрын
@@Jasoncm Very cool result!
@illiria2000
@illiria2000 3 ай бұрын
I love your videos! Is it possible to make more videos on 5 point perspective? For example if you need to draw something that’s a specific angle?
@Jasoncm
@Jasoncm 3 ай бұрын
Maybe so! What sort of thing did you have in mind?
@illiria2000
@illiria2000 3 ай бұрын
What I had in mind was, knowing how to draw something that’s 60° and 30° on the horizontal line for example, or how to draw things that are inclined and rotated while all in 5 point perspective. Is that something you can help us out with? It would be greatly appreciate. Thank you.
@Jasoncm
@Jasoncm 2 ай бұрын
@@illiria2000 that's a great idea. I'll put it on my to-do list.
@kjagyemang3896
@kjagyemang3896 3 ай бұрын
the video❌ THE MUSIC✅
@user-gk9ut9qc1o
@user-gk9ut9qc1o 4 ай бұрын
Dude, awesome work, this looks sick!
@Jasoncm
@Jasoncm 4 ай бұрын
Thanks a ton!
@rhysmeyrick615
@rhysmeyrick615 4 ай бұрын
Why?
@Jasoncm
@Jasoncm 4 ай бұрын
Straight- line perspective only allows a narrow field of vision, curvilinear keys you draw a much larger view. Plus it's weird and fun (I might be biased on that last one)
@ioga1977
@ioga1977 6 ай бұрын
+++ really nice work
@Jasoncm
@Jasoncm 6 ай бұрын
thanks!
@notfis2241
@notfis2241 6 ай бұрын
Bro I saw a KZbin short on perspective earlier and now I know what 1, 2, 3, 4, 5, and 6 point perspectives are 💯
@palashhossain403
@palashhossain403 6 ай бұрын
❤Great
@THE_Number_ONE_1_HATER
@THE_Number_ONE_1_HATER 7 ай бұрын
I don’t know how to draw this I just wanna watch you draw something really cool
@PseudoWounds
@PseudoWounds 7 ай бұрын
This is really impressive, thanks for sharing! I thought 5 point perspective was the maximum amount of points, very surprised to know you can do six points, now I'm wondering if there might be even more!
@Jasoncm
@Jasoncm 7 ай бұрын
If you think of the lines that draw a cube, there are three sets of parallel lines. And a line points in two directions. For simplicity sake, let's turn the cube to point north. So there are lines that go up and down, lines that go north and south, and lines that go east and west. Six directions, six points!
@devashishbhargav9762
@devashishbhargav9762 7 ай бұрын
Wow looks so real wish i could do that 😢
@Jasoncm
@Jasoncm 7 ай бұрын
Thanks! "Real" is a pretty interesting concept, and one that's important to me.
@iluvyunie
@iluvyunie 8 ай бұрын
(1000th)
@dinococe
@dinococe 8 ай бұрын
where did you buy that nice compas?
@Jasoncm
@Jasoncm 8 ай бұрын
It's been so many years I don't remember and it's irrelevant. But if you google "Beam Compass" you'll find some suppliers.
@cavinesmithsonian2389
@cavinesmithsonian2389 9 ай бұрын
Thank you, this was very simple and easy to follow.
@Jasoncm
@Jasoncm 9 ай бұрын
Glad it was helpful!
@alydaart
@alydaart 9 ай бұрын
Thank you so much
@Jasoncm
@Jasoncm 9 ай бұрын
You're most welcome!
@umbrellabirb3206
@umbrellabirb3206 10 ай бұрын
i'd love to draw in 6 point perspective but i feel like if i draw the perspective lines i might accidentally summon a demon, great video nonetheless!
@Jasoncm
@Jasoncm 10 ай бұрын
Ha! Make sure you have a couple cookies on hand you can give the demon to keep him happy while you explain it was all just a mistake
@utanimationeodu9714
@utanimationeodu9714 10 ай бұрын
Incredible artwork
@Jasoncm
@Jasoncm 10 ай бұрын
Thanks!
@utanimationeodu9714
@utanimationeodu9714 11 ай бұрын
Amazing sir😮
@Jasoncm
@Jasoncm 11 ай бұрын
Thanks so much! I'm glad you like it
@CrazeyMonk91
@CrazeyMonk91 11 ай бұрын
That is amazing. Have you thought about doing this as asmr?
@Jasoncm
@Jasoncm 11 ай бұрын
I hadn't, no
@utanimationeodu9714
@utanimationeodu9714 11 ай бұрын
Amazing
@Jasoncm
@Jasoncm 11 ай бұрын
Thanks!
@kimjones3852
@kimjones3852 11 ай бұрын
Nice
@l_can_20year
@l_can_20year Жыл бұрын
هلاو رسمك حلو ما شاء الله 💖🌷
@Jasoncm
@Jasoncm Жыл бұрын
Thank you so much! I wish you all the best in life!
@DorothyOzmaLover
@DorothyOzmaLover Жыл бұрын
Very skilled and impressive looking!
@tuelinhnguyen1280
@tuelinhnguyen1280 Жыл бұрын
Does 7 points perspective possible 🤨
@Jasoncm
@Jasoncm Жыл бұрын
7 points or more is definitely possible. First I should say that you could easily have 7 points or more in a standard 2-pt perspective drawing if there are multiple objects in the scene that don't line up with the main scene. If you have chairs around a circular table, each chair will use separate vanishing points. But that's not what I'm talking about here, I'm just talking about the primary scene's vanishing points. Each vp represents a direction. So you could have vps for up, down, left, right, forward, backward (that's six) and then another point for forward again, and up again, etc and your directions would show up multiple times in the same drawing (maybe with changes, maybe the same)
@artistute325
@artistute325 Жыл бұрын
Really upset with your tutorial, not done man... sorry
@maxwellkowal3065
@maxwellkowal3065 Ай бұрын
This is Part 1. There's more
@artistute325
@artistute325 Жыл бұрын
What is 90 degrees in terms of mm. I didnt understand... what do you exactly mean by that, what am i supposed to do? Will you please help. Where did that 83 mm come from? What's the measurement i shall take and from where. Please clarify it. You should be specific in terms of geometry, this is really not a great way to explain the geometrical measurments and the rays you are drawing... i hope you understand.
@Jasoncm
@Jasoncm Жыл бұрын
So, the main circle that circumscribes the drawing represents a 90 degree cone of vision. So the radius of that circle is 90 degrees. So whatever size you draw your circle, the radius is your 90 degree measurement (that can only be applied with a ruler if it passes through the center of the circle, otherwise the line of measurement would curve and the measurement would change.
@ozzieboyce9324
@ozzieboyce9324 Жыл бұрын
Learning from someone that says it's a pain and complicated can't be a good thing if rather hear it's fun and easy so I'm not stressed out by a teacher that sounds stressed out
@Jasoncm
@Jasoncm Жыл бұрын
Lots of drawing stuff is fun and easy. Some stuff is complicated and has a lot of steps but is still worth it
@zomkila
@zomkila Жыл бұрын
Hello Jason, what if you place a cube between N and E? Would it become 2 point perspective object?
@Jasoncm
@Jasoncm Жыл бұрын
You COULD build a system that did that, but it'd be weird (sometimes weird is perfect!). So, your lines that run north-south would still curve from the N and S VPs. The question is the east/west lines. What I usually do is set up another W vp over to the left of the N vp and get a neat rotating system where the blocks look the same no matter where you draw them. But you could have the E/W lines go straight when they're left of the E vp. Or even have them keep curving in arcs thar are larger than a half-circle, so go (for instance) up and diagonal to the left from the E vp, but then arc in a HUGE circle back around to the right, coming back to the W vp. The fixed foot of the compass stays on the same line, only now it's above the horizon rather than below it. This is a bit complicated, I know. It might take another video to explain. Or it's in my book "Vanishing Point: Perspective for Comics from the Ground Up"
@zomkila
@zomkila Жыл бұрын
@@Jasoncm i was thinking the same of introducing new W point left of North. Oh and thanks for the explanation. It was weird when I drew 2 point object inside a 4d. Again, Thanks for clearing up the doubt.
@stephanmason
@stephanmason Жыл бұрын
My dick is half-hard and confused. I saw some good and proper Euclidian mathematics; then heard talk of measurements and shit. I'm not sure I approve of such loose talk; but God!
@dublinphotoart
@dublinphotoart Жыл бұрын
So this is 'cylindrical perspective' as used in MC Escher 'house of stairs'? 😮🤔 and repeatable ad infinitum? 😮🤔
@Jasoncm
@Jasoncm Жыл бұрын
This IS repeatable ad infinitum. I don't know it's EXACTLY what Escher used in "house of stairs." I'd need to take some time to examine that. My off-the-top guess is that he was using the sinusoid version of this. Where I'm using sections of a circle, he's using sine waves.
@dublinphotoart
@dublinphotoart Жыл бұрын
@@Jasoncm i don't know why youtube keeps deleteing my comments i'm trying to share a blog post Post is on Treeshark blog for April 17 - 2011 Cylindrical/Spherical perspictives And yes it seems Escher used some weird wave which I have no clue how to draw outside of digital and print. Great videos.
@Jasoncm
@Jasoncm Жыл бұрын
the weird wave is a sine curve -- mathematically easy to plot, but nowhere near as easy as a circle section. And remember most of those drawings he made were HUGE. Several feet long, reproduced at several inches long. The reduction in the reproduction makes him look even more mechanically precise than his very skilled hands were.
@mohithooda8216
@mohithooda8216 Жыл бұрын
Sir if I may ask is the book vanishing point : perspective for comics from the ground up going to be republished any time soon or is it in print, it's very hard to get a copy of this that's new
@Jasoncm
@Jasoncm Жыл бұрын
It's currently only available as an e-book, and I don't know of any plan to re-print it, I'm afraid.
@mohithooda8216
@mohithooda8216 Жыл бұрын
Yes I have the ebook, it's truly a great book thank you so much for sharing all that information, some of the technical details I found in this book I've not ever found in another, it truly is an awesome book.... Thank you Sir for writing it , it's truly a treat
@Jasoncm
@Jasoncm Жыл бұрын
@@mohithooda8216 I'm so glad you're finding it useful! Thanks for taking the time to say so
@5ilver42
@5ilver42 Жыл бұрын
For anyone interested in the math for the actual curve, it's effectively: _f( x )_ = _height_ * sin( _x_ ) ^ cos( _height_ ) This will create the distortion for the cylindrical projection where straight up and strait down exist at all points horizontally at the top and bottom of the rendering plane.
@RoadtoK-np1vn
@RoadtoK-np1vn Жыл бұрын
@heloneidaheloneida
@heloneidaheloneida Жыл бұрын
Thank you so much.
@Jasoncm
@Jasoncm Жыл бұрын
I'm glad you liked it
@AbiNomac
@AbiNomac Жыл бұрын
Very helpful.
@AbiNomac
@AbiNomac Жыл бұрын
Thank you. It’s great.
@AbiNomac
@AbiNomac Жыл бұрын
Wonderful. Thank you
@AbiNomac
@AbiNomac Жыл бұрын
So helpful. Thank you
@Jasoncm
@Jasoncm Жыл бұрын
I'm so glad it's helpful!