Hey Ben, I originally stated learning programming to continue the production of SOA and through my many struggles was able to develop a love for software. From Programming in c++, to the graphics pipeline, to realising I'm a dum🐴 for only learning through videos and not books/documentation while wondering why my development is unstable and slow. I'd like to conclude by wishing everyone who was involved in this project the best in life and for you teacher Ben my unyielding gratitude.
@IntrinsicGameStudio11 күн бұрын
Im really happy I was useful to you!
@dantheplanner10 күн бұрын
@DubstepCoder 💛
@simple_classic2 ай бұрын
I missed the days when code was THIS
@MountainLabsYT4 ай бұрын
Anybody still waiting 2024?
@unweeked4 ай бұрын
For anyone who wants another take at spherical planets, take a look at the development of PlanetSmith :) It's ongoing and doesn't use cubes but hexagonal blocks.
@SaidMetiche-qy9hb5 ай бұрын
Amazing project, sad that you abandoned it but I've abandoned a few projects as well due to low interest & motivation
@AllExistence5 ай бұрын
"Whether it takes 3 years, or 10" *9 years later* "So, that game is dead, everybody."
@IntrinsicGameStudio5 ай бұрын
"Overpromise and under deliver" lol. I was quite naive.
@lufsss_6 ай бұрын
as a beginner in game dev this video made my jaw drop. Impressive stuff dude!
@MyEarsHurts6 ай бұрын
you still alive?
@IntrinsicGameStudio6 ай бұрын
Yep!
@angelruizdavila96497 ай бұрын
Im just discovering this. Love it, have you started any other project?
@IntrinsicGameStudio6 ай бұрын
Yes I am working on something spectacular (and have been for years) I will post about it one day but I have a lot more work to do before im ready!
@nicocroteau-perreault1929 ай бұрын
I know the game is dead but I’m not sure if I understand the method correctly. Are you transitioning to a flat voxel world that is distorted around the player? If so how does that solve the problem of having to rotate chunks?
@GES19859 ай бұрын
Would love to see what you can do now! Smooth / photorealsitic minecraft would be amazing. Enshrouded is close but not quite there.
@EdgyPuer9 ай бұрын
Are there any active forks of this project?
@IntrinsicGameStudio9 ай бұрын
I dont think so, ill be honest the code is a bit of a mess and a lot of the engine features are better replaced with 3rd party libraries, such as ENTT, rapidyml, ect
@mahuba255310 ай бұрын
whats the name of the song in the credits at the end?
@astr0_th3_man8410 ай бұрын
How the hell was this 8 years ago...
@CaveJohnson37611 ай бұрын
4:46 - this did not age very well. NMS has warped voxel grid planets with smooth terrain and textures sample in completely different way i cannot really explain
@IntrinsicGameStudio11 ай бұрын
Correct! I was way off at the time.
@IntrinsicGameStudio11 ай бұрын
They dont do anything fancy really afaik other than standard LOD techniques. They just use smooth terrain generation and procedural texturing oriented to gravity.
@dantheplanner Жыл бұрын
Happy holidays Ben. 🎅🏾
@dantheplanner Жыл бұрын
Happy holidays Ben. 🎅🏾
@dantheplanner Жыл бұрын
Good times.
@LuigiCotocea Жыл бұрын
As of 2023 still sad to see a game like this abandoned :( Building 36km up is really something or you have entire planet at your disposal!
@ExplosionPower13878 ай бұрын
HE WILL COME BACK IN THE FUTURE AND WE CAN'T PREDICT IT
@EternalArrow Жыл бұрын
9 years later KZbin recommended me this again.... Now i see the project is completely dead as almost every other projects like this one.
@yosha_ykt Жыл бұрын
I'm still waiting for this game😢
@alexanderworth4352 Жыл бұрын
you could make the sand work the same as the fluid system
@WelshGuitarDude Жыл бұрын
Website doesn't work, what algorithm did you use was it open simplex?
@IntrinsicGameStudio Жыл бұрын
I dont remember which noise impl but usually we used layers of simplex yes.
@mythrin Жыл бұрын
checking back in May 2023, I really enjoyed the development of this game when it lasted :(
@lanse012 Жыл бұрын
I discovered seed of andromeda relatively recently, and it is one of the coolest things ive seen! I am a senior in high school with 2 years of computer science, and I always wanted to make a project like this. SoA 0.1.6 was the closest to some of my ideas, and I just wanted to look at the source code, however I am unable to read it or even the newer one due to some errors and my lack of understanding of github. I am asking if SoA 0.1.6 is open source and if I could read the source code of it, I would love to know how, and if I could have the code I would be more than happy to bring it somewhere to the best of my ability. If you are still reading these comments 5 years after you posted this video, please help me, how do I read the code of SoA 0.1.6, and is it even open source in the first place? Thanks
@IntrinsicGameStudio Жыл бұрын
Everything is open source, but you will have to go back through the git history to find where 0.1.6 is. Im afraid building it is probably going to be a huge pain
@lanse012 Жыл бұрын
@@IntrinsicGameStudio I am probably being blind or something, but I can not find it on github. I was only able to find the download for 0.1.6 on a download website, which did not seem to give me any other options, and I can not open the source code of the folder that I did download. By any chance could you link me to it or something? Sorry for the inconvenience. Also thank you so much for this and for responding, I know it is going to be quite a journey, however the engine you have made here already looks like it would save years of work, and I think it would be a great learning experience to check over the code. I am also wondering if GPT3 could read parts of the code that I do not understand and it will just help me learn at an accelerated pace. I am fully aware of the month long, or even year long journey ahead.
@IntrinsicGameStudio Жыл бұрын
@@lanse012 Good luck :D would love to hear how it goes github.com/RegrowthStudios/SoACode-Public
@IntrinsicGameStudio Жыл бұрын
@@lanse012 ps check the description it has all the repositories
@NotAFoe Жыл бұрын
Wow this is crazy
@IntrinsicGameStudio2 жыл бұрын
Hey everyone the game is dead. I'm working on something new now that I have almost a decade of experience, but I'm balancing that with a AAA career so will be a few years until I post anything about it. Until then, subscribe and maybe you will see a video from me pop into your feed in a few years.
@FruitGish2 жыл бұрын
2 weeks ago yo??????????
@thimization Жыл бұрын
Is there anything left we can play? I just found this now.
@profeseurchemical Жыл бұрын
this project of yours was a huge inspiration to me back in the day. i wish you the best of luck with ur current and future projects
@IntrinsicGameStudio Жыл бұрын
@@thimization I don't think so sorry! The github has a version you can build locally and run but its only the solar system
@alol441 Жыл бұрын
@@IntrinsicGameStudio yes! dont give up
@scruffles38382 жыл бұрын
Man this is actually awesomely impressive, I hope one day this gets picked up again somehow
@IntrinsicGameStudio2 жыл бұрын
It won't. Im working on something new now that I have almost a decade of experience, but im balancing that with a AAA career so will be a few years until I post anything about it.
@scruffles38382 жыл бұрын
@@IntrinsicGameStudio ah makes sense, tho this thing is open source right? So like anybody can just pick it up and make something of it if they want possibly?
@IntrinsicGameStudio2 жыл бұрын
@@scruffles3838 Yep! good luck though lol
@scruffles38382 жыл бұрын
@@IntrinsicGameStudio good to know!
@seraph82932 жыл бұрын
You made this while still in school?
@IntrinsicGameStudio2 жыл бұрын
Yep, on to greater things now
@seraph82932 жыл бұрын
@@IntrinsicGameStudio how did you learn how to do all this
@IntrinsicGameStudio2 жыл бұрын
@@seraph8293 Lots of study on my own and just setting off to make something and solving the problems that I find. Theres so many resources online you just need to start making something and constantly google
@seraph82932 жыл бұрын
@@IntrinsicGameStudio even if its something as difficult as a voxel engine, i saw an article saying most of the things on voxel engines were for more advanced concepts so i'm not sure where to start. I started off with gdscript in godot so i dont know where to go from there.
@IntrinsicGameStudio2 жыл бұрын
@@seraph8293 Voxel engines aren't really that bad to get started on, but good luck every finishing a voxel game that has any degree of complexity. Voxel engines are a great place to start to learn computer science concepts since you can store the world in "chunks" which are each just a big 3D array of voxels, but for instance in the game im making now I am not making a voxel engine, though a lot of the concepts still apply. Voxel games require you to put in way too much effort into the world systems and they still end up just looking worse than other games, no mans sky excluded of course.
@seraph82932 жыл бұрын
What the fuck is this the algorithm has blessed me with another decade old voxel engine
@GodzillaJawz2 жыл бұрын
The download is….
@IntrinsicGameStudio2 жыл бұрын
kill
@GodzillaJawz2 жыл бұрын
@@IntrinsicGameStudio huh?
@Highlandword92 жыл бұрын
Found this from a comment in there Pippen video of creating the universe in Minecraft
@Highlandword92 жыл бұрын
This is great
@radicaltrooper2 жыл бұрын
my guy is still responding after 7 years
@adamhelberg92282 жыл бұрын
Does Block Story use this ? It looks soo similar
@IntrinsicGameStudio2 жыл бұрын
It's possible, this is open source so they could use whatever they want
@EduVillena2 жыл бұрын
You can make a sphere with non deformed voxels, you just need a number high enough of them to approximate its shape (it looks like you have)
@IntrinsicGameStudio2 жыл бұрын
unless you mean voxel the size of a pixel, no you cant. Not without problems somewhere, unless you use an isosurface extraction method like dual contouring.
@EduVillena2 жыл бұрын
@@IntrinsicGameStudio You're right, later I realized about the problem with gravity... There would be no problem if they were spheres instead of cubes, but that would be a very different aesthetic.
@DeltaPlays272 жыл бұрын
Haha, the website doesnt exist anymore.. :(
@DeltaPlays272 жыл бұрын
How the hell do i download this..?
@IntrinsicGameStudio2 жыл бұрын
You dont :P
@hershes2 жыл бұрын
Shout out to KZbin showing me someone else’s attempt at solving the SPECIFIC problem with many of the same specific details I have been pondering the past few days! Awesome videos on here, bummer I’m years too late. Hope all has been going well for you!
@IntrinsicGameStudio2 жыл бұрын
Never too late :) maybe you will succeed where I failed!
@Beef11882 жыл бұрын
It is an impressive coding achievement, a shame it didn't pan out.
@IntrinsicGameStudio2 жыл бұрын
The code has not gone completely to waste. I'm working on something new but I wont be able to reveal it for years.
@charlieking76002 жыл бұрын
@@IntrinsicGameStudio wow, I wish you luck.
@dragnothlecoona2 жыл бұрын
Im just wondering why you guys didn't release this as an actual game, like it's already better then minecraft
@IntrinsicGameStudio2 жыл бұрын
There was no gameplay, and a ton of missing features and bugs
@dragnothlecoona2 жыл бұрын
@@IntrinsicGameStudio aww, that's to bad. Still looks really cool.
@Davy-oq9pn2 жыл бұрын
foreshadowing
@LoganDark43572 жыл бұрын
Ah I remember ChingLiu, they made amazing cracks of Adobe software
@Barrinetic2 жыл бұрын
Ben: THIS IS NOT M- Me & YT: M I N E C R A F T
@colewilder61962 жыл бұрын
Man, I hope you are ok. Good luck!
@colewilder61962 жыл бұрын
This looks cool!
@colewilder61962 жыл бұрын
A hero from the past.
@TehJellyLord2 жыл бұрын
Okay so I’m really impressed by this game, and I plan to mess around with the source code to get a better understanding of this, but I’ll be honest I was so upset when I found this channel… I have had an extremely similar idea for a block game where you can build a ship and travel between other blocky planets. My game idea is far simpler than this however, as I didn’t plan on having like realistic orbits and a massive solar system to explore, I was really thinking of the planets in my game as an equivalent to dimensions in Minecraft, so there would only be like 2 or 3 planets to travel between each with their own mobs, world generation, etc. but the method you guys were doing with SoA for full planet scale generation was pretty much exactly how I imagined doing it when I got around to working on my game. Tho I would have just had a single massive plane that you loop around, PAC-MAN style (that would make things like coordinates weird if I didn’t manage it properly, but I still think that’s how I would do it regardless). Then of course when you fly out into space, I’d do some rendering trickery to make the planet appear to be spherical, tho I don’t really know how I’d do that other than mapping the plane to a sphere based on what direction you’re looking at the world, so avoid the player seeing any distortion, but as a new programmer I am not sure how I would do that. But yeah, all and all this is awesome stuff. I know this project is done with, but I am still grateful for the work you guys have done on this amazing looking game and I thank you for the inspiration and the motivation to work on my game.