These long games were super good, enjoyed them a fair bit
@BrandonPotts-l8bКүн бұрын
Your an exlent comintator really enjoy the content
@BeoMulfКүн бұрын
Thank you!
@xeroprotagonistКүн бұрын
The Shroud spreading from the Infernal player was on point here. Celestials might have to start paying as much attention to their cascade fields and stay in green power and near power banks to keep the energy levels up on their units - and instead of fighting to the death with their whole army I suspect they should be retreating out-of-energy units to fight another day, maybe through Aeon Gates? I feel like we should be seeing more Arcships in general, too. Are we going to get to see all the mirror matches on the new patch next?
@BeoMulfКүн бұрын
I'm waiting for the mirror matchups to be good to organize something, and right now they're not super interesting 🙁
@velensk1261Күн бұрын
I enjoyed all three show matches though I will say that in terms of outcome you couldn't have staged something better suited to prove the devs comments on the current balance triangle. I find myself hoping that aspect of it ends up being an early-in-patch thing or a players in question thing.
@BeoMulfКүн бұрын
It's a shame because all the other events in the first week of the patch went the distance. I just got totally burned by the balance merry go round rofl
@5etz3rКүн бұрын
Awesome series here man. Ana (nina) is very good without a doubt, so I was cheering for the infernals and he played very great to win.
@TorqC69Күн бұрын
lmao.. how dumb are the devs to allow such horrible balance? literally u should see 1 game and fix it within 24 hours. cel stupidly broken.
@ZaZen___16 сағат бұрын
Early SC2 games had plenty of broken stuff, this games version is 0.1 imo they are basically developing with the community because of how hard it is to make RTS. SC2 lots of wasted development time when they could have just brought community in to build from the ground up.
@FractalityX2 күн бұрын
Honestly. It’s just off brand StarCraft. And that is really unfortunate.
@ZaZen___17 сағат бұрын
The game version is 0.1. Wings of Liberty was also rough starting out professionally. I really think RTS is like wine and is better aged. Or do you mean visually and stylistically?
@ZaZen___17 сағат бұрын
I will say it's tough beating Blizzards iconic distilled art style. Every unit in StarCraft 1 and 2 has such a vibe.
@karlbjorklund72582 күн бұрын
Why are they called the Vanguard when they don't have any vans?
@BeoMulfКүн бұрын
Karl asking the important questions
@hungmarin2 күн бұрын
Is graphic good now?
@BeoMulfКүн бұрын
The graphics now look like they do in the video. There will be more improvement over time, but this is what it looks like at the moment. To my eye, its much better!
@Alex-gc2vo2 күн бұрын
Idk why people even play the other races. Cel requires the lowest apm and has all the best abilities
@brykhousegames2189Күн бұрын
Cel design alone makes me have no interest in playing sadly.
@colinbaxter10222 күн бұрын
Props to infernal players for playing for the love of the game.
@wimmywozzle7782 күн бұрын
Hell yeah
@eduardoserpa16822 күн бұрын
Cool to see the ebb and flow in the third game. Teching up should be that powerful.
@Wibdrac2 күн бұрын
Nether had a sliver of lag with the game even with Warz on last patch and him being able to reach over 300 hundred pop
@BeoMulf2 күн бұрын
Yeah, I think it varies. I have good performance but my PC is a beast. I know some people find it unplayable - the weird thing is that two people with very similar setups can get very different result s
@marcneumann59283 күн бұрын
The spriggan sound is so disgusting :D
@marcneumann59283 күн бұрын
And than have a closer look at 31:54 ... sorry what the hell is wrong with this repair turret!? 6 Spriggans cannot manage to get this one Hornet down. That should not work like that, thats disgusting imbalance. Sorry for my rant but this kinda situations are pumping my pulse.
@Wibdrac2 күн бұрын
They was the repair turret and 5 bobs repairing it So that was a lot of healing not just the repair turret. But I agree they need to be a better balance between the sprigan and the hornet.
@marcneumann59283 күн бұрын
Beautiful cast. Thanks a lot Beomulf! I'm a lower ranked Infernal Player but look at the engagement at around 22:20 - there is no chance for the infernal, i think that msrm did a good job, but with all the kiting and the ultimative survivability of the vanguards lancer you cant do anything in this kinda midgame situations. And then this bad Map design: you can not take any good second therium bace (the natural is a joke cause the therium distance is to high so you can not get a good gathering done here) without fighting exposed what you can not manage to win. Sad matchup at the moment.
@ztormsink59313 күн бұрын
My opinion is that Infernal don't have anything that attack in range with enough impact like the Vanguard since the update. The EXO still way to strong in the game and since the infest is gone on the Gunts, I believe the Infernal are underpower. Vanguard are the most balance in every situation.
@BeoMulf3 күн бұрын
Does most balanced == over tuned? 🤔
@ztormsink59313 күн бұрын
@@BeoMulf Well I guess we can say over tuned compared to the other factions. Don't get me wrong, the Vanguard are great but at this point in the game, the other factions appears to be under tuned. Vanguard have good grounds, air units and can heal. Infernal ground unit are to slow and air units are bad. Celestial are decent. Bio units should have passive heal. To help the infernal for air units, the shadow flyer should be cheaper because they are very expensive to only blow themself up.
@samgraber12363 күн бұрын
These are the first games I've seen on the new patch, and I was shocked by how pretty it looks! Great job to the frost giant team :D
@Echalion4 күн бұрын
Man the spriggans are soooo loud xD cool games, thanks for the casting !
@BeoMulf3 күн бұрын
Sounds are definitely better than the EA launch, but that doesn't mean they don't have more to go lol
@user-ur4nl6dq2x4 күн бұрын
1:42:46 if it's a fuse/house power issue strongly recommend getting yourself a UPS, i have a 1500VA CyberPower that has been enough for 750W, a PS4 pro, 2x monitors, desk lamps, standing desk, and a laptop. Saved my ass many times, it lasts for 30-60 minutes during a power outage - more than enough time to finish the game
@ismasekkate96074 күн бұрын
Great stuff. More please!
@eduardoserpa16824 күн бұрын
Ever since they removed the Magmadon dash, the unit has felt so inconsistent, even in situations where it's very good. Infernal armies have some very glaring blind spots that they seem to be designing around. That being said, the slow from Infestation and Spriggans having a strong niche is a great move in the right direction, despite the unfortunate matchup against Hornet. We're finally at the point where nearly all units have a place.
@xeroprotagonist4 күн бұрын
Magmadons are just a waste of resources against the Vanguard bio ball, they can't catch them, they just get kited. I feel like Spriggans are better at countering higher tier units since they're single target debuffers, there are too many individual units in the Vanguard bio ball for them to actually debuff. Maybe Harbingers & Seismic Slam could be helpful, but they're also slow and not tough enough to get on top of the Exos. I think what Infernals need here is movement control and AoE damage, and they need to make the Vanguard come to them instead of chasing them off the Shroud. I'm thinking rather than Magmadons you need to be adding Hellbornes to your Brute/Gaunt composition, their range prevents Exo kiting, Hexens should be mainly using their energy on Venom Traps and saving Miasma for when you get a Fiend surround, and you should also invest heavily into Wraithstones and really cover the map in Shroud (I think that's where a lot of that extra Luminite is supposed to be going).
@BeoMulf4 күн бұрын
Yeah, that is certainly the big issue with Inf right now - a lot of your damage relies on locking your opponent down and applying this damage over time, but there are few tools to really be able to do that consistently. The nightfall slow is a start, but more is needed
@karolchruzik19194 күн бұрын
Snoxtar being a gentleman and not massing weavers vs nina animancers cause he saw how much that autocast annoyed her on stream :3
@peterhorton90634 күн бұрын
To think hornets got giga nerfed with bonus to light reduced 50% and still feel too strong. They need lower hp for the amount of dmg they do.
@jordanrock77685 күн бұрын
Scythes are such unfun unit design to me. The devs initially said they wanted to stray away from air dominant units. But they then implemented an air unit that gets an armour buff on-hit, which makes people mass it. Kind of wish it was removed from their kit and cel gets another ground unit instead. Or at least scythes only being able to target air, perhaps, because a flying immortal type unit is not fun game design IMO.
@FrankSriracha-g4b5 күн бұрын
I think if there was some kind of air AoE that players could use to proc the bubble and then wait for it to run out might make for better interactions. it'd put the C player at a choice to either push the attack with the shield up early or maybe do a feint with just a few to bait the attack. something like that
@ZombieApocalypse095 күн бұрын
Exos getting bonus damage against heavy and shroudstones not having a special building type armor is kinda nonsense. Exos just counter everything on Infernal and combined with the new lancers and their speed upgrades, Vanguard gets to choose when and where to engage and Infernal can't retreat because what's the point? only the fiends can escape. The balance this update is in shambles. But the game is still awesome. They just need to look at Warcraft 3 and take lessons from how it does armor and damage types rather than trying to do the SC2 thing of every unit having a weird specific "3+3vs.light" or "5+16vs.heavy" kinda nonsense. Sometimes it's not about "finding answers as the patch goes on." Sometimes the numbers are just all wrong. And right now the numbers are all wrong. Infernal is supposed to have worse units because they can overwhelm with more units but that's not how it works right now. You're lucky if you keep up with vanguard in supply especially as you are having to constantly rebuild imps because Infernal needs WAY more infrastructure than Night Elves or Zerg ever did. So you have worse units but you certainly don't have more. And even if you have slightly more they just kite your slow ass trash anyway. It's just not good balance. I have tried all 3 factions this patch a bit and I am not the best player, but Vanguard definitely feels the easiest to win with because you don't have to think. Bio ball is unbeatable in a straight fight so all you need to do is scout against harassment.
@nzoth665 күн бұрын
Well you can also count that infernal is a non finished race as it doesnt have tier 3 units beside the dragon the game feels like they put all the work in vanguard and celestials and neglected infernals
@peterhorton90634 күн бұрын
@@nzoth66 40% of the top 500 players are inf. They are statistically on paper the strongest race.
@BeoMulf4 күн бұрын
By RP, there are 5 infernal players in the top 20. It's more that C > V > I >? C
@ZombieApocalypse094 күн бұрын
@@BeoMulf I don't think inf beats cel atm though it is closer than Inf v. Van. And I don't think cel consistently beats van either anymore. Cel has scythes which are quite good but their ground game kinda stinks atm especially compared to the bioball. The extra damage when their dudes have energy is good but then they run out and they are just weak. Cel can do the + energy top bar ability but all van has to do is move the fight and they lose that or have to let Van get away. And Scythes don't do as well against hornets and exos as they do against gaunts and inf air. Look, even in the patches where gaunts had infest baseline on all their attacks, there were still Vanguard players in the top 20. But the balance was bad and if it had stayed that way there wouldn't have been Vanguard players at that rank for long as they would have gotten sick of struggling to squeeze wins out through openings smaller than the eye of a needle. The current balance is that way for the other factions especially Inf. Exos need a nerf. Inf needs some redesigns, IMO. Spreading shroud should be a core gameplay mechanic for them not just an effigy dropped mid battle. And they shouldn't need as much infrastructure as the other two factions since they are giving workers up every time they build something. Luminite costs aren't the only expense when you sacrifice an imp to build a structure. They also need an ore-only return spot like the other two factions have that costs less or they are going to continue to struggle with the map design favoring expansions where the ore is far from the luminite or they have ore-only expansion spots.
@J_Stockhausen5 күн бұрын
Lancers need at least a movespeed nerf
@felipecuevasaraneda45305 күн бұрын
Spriggens are awesome, but vanguard is so fast
@MechShark5 күн бұрын
... have they ever talked about why flying units make a noise every time they are issued an order?
@BeoMulf5 күн бұрын
Known bug iirc - units sometime repeat sounds too frequently
@MultiFatduck5 күн бұрын
Definitely gonna try the spriggan build in my games
@BeoMulf5 күн бұрын
It was really good yesterday, but top VG have already changed their builds to counter it lol. It had its time in the sun
@MultiFatduck6 күн бұрын
Will you be uploading your stream from earlier to KZbin Harstem style? Unfortunately I was only able to catch some of it.
@BeoMulf6 күн бұрын
I made it public, should be under live!
@MultiFatduck6 күн бұрын
@@BeoMulf thanks!
@thebert3386 күн бұрын
@joepkippensnuiver29696 күн бұрын
I still want to rebind all hotkeys for different units, I played SC2, LOL and AOE2 and don't want to relearn hotkeys like A move on T that I do in all other games.
@BeoMulf6 күн бұрын
I believe they're working on that, but UE5 apparently makes it a pain and a half to enable dynamic rebinds like we want. Not something that's natively supported
@ismasekkate96077 күн бұрын
1st of all Thanks for the vid and what you do for the game!! PLs never stop. regarding the patch, it is still early days, but I feel that saber and dark prophecy are still overturned. the changes for Vanguard feel great but I am afraid that the bonus vs light damage of the lancer might be too strong vs Infernals
@ResolveReviews7 күн бұрын
My boy looks like he's wearing a Moondrop... blessing... 2? Or 3.
@BeoMulf6 күн бұрын
2! I got super lucky where Amazon misfiled a return and instead of paying blessing prices I got them for $75 😄
@ResolveReviews6 күн бұрын
@@BeoMulf well done! They're good!
@BeoMulf6 күн бұрын
@@ResolveReviews Yep! I'm a big fan
@Tryptic2147 күн бұрын
"The game is a little slow from 4 to 6 minutes" You have some great insights for competitive play and it's good to watch, but that statement is terrifying. The reason it's scary is because Stormgate is (so far) failing to achieve mass-market appeal and capture the more casual players who don't enjoy such a fast pace, and it's concerning that voices of influence don't really advocate for those kinds of players. Maybe the co-op modes are meant for that purpose instead. I don't want to force you out of your wheelhouse because I love this kind of KZbin content; I just want to point out that I heard "a little slow from 4 to 6 minutes" and immediately responded "Ah, so I'll watch games on KZbin and never play this game multiplayer."
@likom98137 күн бұрын
its not appealing you know why? because of micro transaction on an early access game which is not 100% seeing the light of a full release. and lets admit it RTS is not a famous genre of games anymore. even MOBAs are starting to die off.
@BeoMulf7 күн бұрын
When I say a little slow from 4-6 minutes, I mean that players aren't really interacting in that early part of the game. I think an RTS game is more fun in multiplayer when I'm incentivized to interact with my opponent - mid map skirmishes, attacks, defenses, etc. Sitting and macroing for a bit before that can happen gets boring. I don't mean slow as the units move slow or ttk slows down or something - just that there are less interesting things to do in the game Hopefully that makes sense? I can only advocate for what I find fun and interesting to play and watch - much like you're advocating for your perspective here!
@eduardoserpa16827 күн бұрын
I'm looking forward to the new builds with more tech rushes and early expansions. Hopefully the benefits of creeping are still comparable for the sake of variety as well.
@user-ur4nl6dq2x7 күн бұрын
Great stuff, thanks for the content Beo! ❤
@seeess9257 күн бұрын
Firstly hotkey fix is the biggest improvement by faaaar. The game has gone from nearly unplayable. As in barely enough to play test. To very much playable to enjoy. I can now properly set control groups to actual keys needed with no conflicts. The bottom letters ZXCVBNM. And F for my hatcheries. And camera controls on the actual number keys 1-6. Rather than unreachable Fkeys. The only limitation is that everything still corresponds to the grid. Rather than individual binds But the hotkeys for the grid can all be set. Which I think can even be perfectly fine. This is such a monumental change that makes this game actually playable. Next is Lancer has gotten too OP. And dogs too nerffedd. This is not how to balance. I think dog needed nerf and Lancer buff. But this is too far for both. Especially since Plague Axe got erased. I will say the exact same thing. Plague Axe should work if Ganut is on creep. Not needed for enemy. That would be the perfect compromise. IDK what David Kim is thinking with exaggerated changes like this. Vanguard infantry was already a problem. But everything here makes matters much worse. I am happy about Magmadon nerf. Despite being Infernal. I hate other Infernal who over produce them and can be abused. Especially how Spriggan has been. I'm also glad Spriggan might now be more viable. Slow and range has never been the issue with Dark Prophecy. It is simply waay too much dps for a spell like that. Which can target multiple units aoe along with its conditioner. It is a Ghost using Fungal Growth to Nuke Of you're going to have a conditioner spell, it should not be doing damage like that. It's absurd and a huge problem. Nerfing casting is not enough. Especially when Miasma was also nerffedd. Dark Prophecy is one of the biggest issues David Kim needed to fix here. If Fungal did that much damage, nobody will play SC2. At least Dark Prophecy can't hit air. Oh wait there isn't any in this game. Kiri needed a damage nerf. While I like the change better. Making them more tanky just didn't seem necessary. But we shall see how this plays out. I am happy I'm able to play the game. Due to keybinds. I just don't know if I will actually continue. Mainly because of Vanguard. Broken Lancer when Gnuats gets broke. I have already had a terrible experience with a crappy Vanguard killing me early game with exo/lancer playing without a care as if he knows he's OP..
@BeoMulf7 күн бұрын
I'm glad hotkeys are working for you now! I was super lucky in that my setup for how I play SC2 is nearly identical to SG, but I understand I'm definitely not the majority. I haven't found lancers to be too OP, but that may vary by MMR. Worth noting that Kevin Dong (Monk) is leading balance in SG, not David Kim (he's doing Battle Aces!)
@seeess9257 күн бұрын
@@BeoMulf TY for letting me know. I'll check that game as well. I typically kite backwards when fighting exo/lancer. They're really tanky now and the current plague axe makes matters worse. I'll see how it goes. Maybe there will be some pro competition to see how they're playing it.
@dshlango7 күн бұрын
I like you, Beomulf
@BeoMulf7 күн бұрын
<3
@Manwu57 күн бұрын
Massive improves they constantly apply lead only to success! Love it!
@MultiFatduck7 күн бұрын
Good coverage! Excited to see more casts in the future!
@BeardedZasso7 күн бұрын
Something something dark side
@kopiohui8647 күн бұрын
is this after or before patch?
@BeoMulf7 күн бұрын
Before. All the Stormgate Nexus stuff is from 2 weeks ago and I'm releasing 1/day
@Claire-ing7 күн бұрын
you can say gaunt infest change doesn't make sense but i think it's a clear step in right direction to make its use interesting. if the change is simply to make gaunts have to be on shroud to make it better, or make it an innate ability or cheaper research, or to buff effigy health, then it's a huge step. and yeah they def have to improve hellborne microability and potentially at same time change how charging attacks works for atlas. these are prob the biggest charge attack culprits? infernal late game will come in when they add new units. they could use several. and right now it's just the unfinished way it is. *shrug* i agree about removing slow on dark prophecy as a good idea. i agree new debilitate still sounds weirdly tuned so far, but haven't seen it
@BeoMulf7 күн бұрын
It's weird - because I would have been a big fan of the change if the gaunts had to be on shroud. As it is, it's just the wrong way around and makes some interactions extremely awkward. I do agree though - we are starting to get more interesting interactions and that is fun!
@seeess9257 күн бұрын
No there is no need to remove slow on Dark Prophecy at all. When it is a Ghost using Fungal Growth to Nuke. The issue is not the conditioner which is the entire point. Making no sense to remove. Might as well remove the spell. However, the damage has always been the issue with that spell. If Fungal Growth had that damage output, nobody will be playing SC2.
@finrodfel067 күн бұрын
@@BeoMulf honestly I read it as Gaunts being on shroud. That's what it should be for sure.
@martykowal7 күн бұрын
im glad to hear that , i was not able to bind shift + F* to camera locations
@BeoMulf7 күн бұрын
Yep. They patched at like 8 pm PST last night. It works now!
@martykowal7 күн бұрын
@@BeoMulf Ive played sc2 for so many years that many things are so automatic for me like control groups , camera hotkeys . I can adjust , but some things i dont want to change. It was a barrier for me playing. Im happy to see this vid